How lucky then that I've realized that 15 inchers are more than enough to sink anything that AI can build.
Jackson Sanders
My god that thing looks terrifying.
John Bailey
4 turrets good, 5 turrets better.
Nicholas Carter
It's a little excessive, but in a good way.
James Jackson
Harpoon4 vs 2nd Fleet (Fleet series) What is better, and what's the difference between them?
Ryder Morris
>What is better
Neither. They're different from each other, not better or worse.
>>and what's the difference between them?
For a start, one is miniature rules and the other is hex & chit. They also use different scales, different levels of detail, and many other things.
The Fleet series is going to give you a counter with a single number on it for an ASW rating. Harpoon is going the name of every ASW sensor and weapon on a given ship along with the percentages regarding their operation.
You're basically asking us whether apples or oranges is better and what the difference between them is.
The threads and pages dedicated to both games at Boardgame Geek and consimworld will be able to answer your question far better than a post on an image board with a character limit. Of course, then you'd have to do the WORK of finding all respective pages at those sites and then reading the information there instead of asking someone to spoon feed you.
John Parker
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Jordan Johnson
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Justin Anderson
Such a sexy boat.
Aaron Watson
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Hunter Nguyen
Well duh, she is a 52k ton superdreadnought so she is supposed to be scary.
Jayden Sanchez
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Noah Mitchell
Is 15" really enough though?
Benjamin Russell
is it ?
Jayden Rivera
The data for late game quality 1 15-inch guns is next.
>Max range: 23969 Based on my experience the computer rarely if ever goes for decks thicker than 2.5 inches so the horizontal penetration is more than enough. >but what about horizontal armor The max thickness for horizontal armor that you can have in RtW is 18 inches, thus by the point when AI decks will be able to resist 15-inch shellfire those shells be punching through even the thickest belt armor without any problems.
Max range is bit short though but then again I've never really seen any fights being fought on ranges longer than 20k yards.
Connor Walker
You see, I've been playing for so long but I had no idea what the limits of the computer's building is.
Adrian Reyes
>Based on my experience the computer rarely if ever goes for decks thicker than 2.5 inches so the horizontal penetration is more than enough.
*vertical penetration, I should just fucking stop posting after midnight.
Lucas Ortiz
It's all penetration, man.
William Jones
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Jordan Adams
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Evan Green
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Charles Morris
I've said it before and I'll say it again: the County-class would have made excellent Q-ships. Black hull, canvas to build up the profile/provide shelter for personnel on deck...dead ringer for an old liner!
Connor Nelson
Q-ships was a shit concept. All it was good for was hundreds of sinkings where nobody was dumb enough to give anybody on board half a chance to live if they could help it.
Anthony Thomas
Wish me luck anons. Either this happens or blockade unrest starts to twist the knife.
Alexander Nelson
>Pre-Dreadnought Battleship encounter
Man, you'll need tons of luck to score big on that one. OTOH, you might just manage to sink one of those CA's - I'd shoot for them if I was you.
Ayden Brooks
Nearly an hour, 4 7-inch hits to show for it. At least they're british 7-inchers, and not the -1's Austria starts with. Running out of daylight.
Justin Collins
Right. Screw this. Turning into them.
Justin Phillips
And of course THEY can hit things with their main battery. I put a 10-inch belt on these things! How am I flooding!?
Leo Baker
AW YISS!
Jayden Davis
>Plinking away with Pre-Dreadnought tech @ over 5000 yards.
Ruler of the Waves status: Failed.
>Night encounter with BB's.
10 bucks says you eat (at least one) torp before this thing's over.
Zachary Lewis
YES! And 2/3 Speed reduction!
>now *not to screw this up*
John Roberts
My flagship has flooding down to the single digits but is out of it, I *think* I've peeled off one of their battleships and can make like a lion pride on a sick cape buffalo. Haven't screwed up yet.
Bentley Jones
HAVEN'T SCREWED UP YET
>but that's probably because i'm taking like 4-minutes between ticks
Aaron Price
Glorious Austrian ascended naval tactic passed down from Tegethoff- only fight 25% of the Italian fleet present, let the rest sail off and go be Italians somewhere else.
>also bow torpedoes never fire >not gonna ram
Jacob Butler
Well that hurt.
>screw this, I'm ordering a flotilla attack
Levi Cook
Could it be?
Asher Hill
>Nope.
Lincoln Rivera
Could it be???
Jackson Torres
YES!
>what the hell did I build all you torpedo boats for? >there's like eight of them carousel'ing this just tiring out the stokers
Mason Lopez
Oh sure, NOW they can torp it.
>I'm not complaining- just about the only way left to screw up is to get torped by the cripple >I think that's how HMS Black Prince went, actually >no more risks
Jason Wood
Anyone ever figure out how to change the hull forms? I've seen some people manage it...somehow...
Grayson Bell
Ok girls, field trip's over. Everybody say goodbye to the nice italian destroyers and head home. Don't strain your internal bulkheads and burst a tummy while running.
I'm not sure what you mean.
Isaac Howard
The shape of the hull itself. I've seen other people on the main RtW forums with differently shaped hulls with squared sterns and such.
Jaxon Richardson
Oh and what does the "Bulged" checkbox do during ship construction? I've never seen it do anything. Theoretically I know what it SHOULD do but the option doesn't seem to work...unless its some bit of tech that I haven't ever gotten researched.
Dylan Edwards
I'll take it.
Knocks 2 knots off the design and gives you some torpedo protection, I think
Colton Jackson
STILL BLOCKADED!?
>ah, it's the two battleships down for repairs. it'll get better.
Lincoln Smith
Fleet Battle in the Adriatic.
...I'm going to sleep.
Aaron Hill
How did Metternich get so far ahead of her consorts, let alone her escorts?
Wyatt Williams
I'd say it was another episode of Full steam ahead! with a anyone that falls behind - can stay behind as subplot.
Samuel Collins
Nesselrode was the division leader and led a charge into the Italians- it got holed and dropped out. The escorts got into a duel with the Italian escorts. Nobody else kept up with either the charge or the weaving.
Noah Martinez
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Asher Roberts
Such is life. >that enemy ship that is still in fighting shape and could use couple torpedoes up her ass? nope, not gonna even think about doing a torpedo run against her >that enemy ship that is slowly sinking beneath the waves and is very much dead in the water? yup, that thing is gonna need at least 20 torpedoes up her ass right now and here
James King
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Thomas Ward
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Gabriel Morris
Yeah, realistically these things never get built. They were simply ordered from Great Britain- the Hungarians never would have let them be paid for.
>very "advanced" legislative culture, the dual monarchy had >for ex getting the Tegethoff dreadnaughts built was a nightmare >one had to be contracted to the hungarians >never mind there wasn't a capable shipyard for it
Admiral-mode can be frustrating, the second battleship division didn't feel like dodging through their destroyer screen getting their T-crossed at flank speed and their escorts staid with them. 1st Division's escorts actually kept up, but there were all these Italians for them to fight. They ended up peeling away everything for Metternich to get a pretty much 1-on-1 duel so I'm happy with them, mostly- destroyers that square off with light cruiser-led destroyer divisions so their battleships don't get torped in the night don't get criticized
Adam King
>13in (-2)
the horror, the ai doesnt seem to realize how shit those are though, i've fought many a war with france in the early bb age where their whole fleet is armed with them while i have 0 or +1 12s, its pretty hilarious to read the battle reports and having 13s bounce off extended belts at point blank while i'm hulling them from max range.
Sebastian Murphy
My idea is to rebuild them with whoever comes up with a decent design first.
>even the hungarians, if it's me >I imagine that's how we teased the money out of them- concrete rebuilding plans and schedules and guaranteed contracts >they really are quite over-built
Alexander Cruz
13-inch conning tower I give these things. 13-inches, what was the point? I guess my vice admiral is dead, then.
Carter Ross
Personally I would only give CTs only enough armor to resist 6 inch and smaller guns, any armor beyond that is only gonna be worthless extra weight that you could use better as basically no amount of CT armor will stop a critical hit from BB or CC main battery.
Benjamin Thomas
Nah, that's just the bridge around the conning tower. A proper conning tower hit gives you a different message.
Josiah Hernandez
>play as russia >end up in a war against uk >my only ally is france >my best ships are 3 16k ton dreads with 6 12-inch guns, 10-inch armored belt and 17 knot max speed (planned for 18 knots but then rng decided to fuck me with can't make their design speed event) >their best ships are 20k ton dreads with 6 13-inch guns, presumably 10-inch armored belt and 22 knot max speed
This is gonna suck.
Josiah Jenkins
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Christian Reed
UK is a huge dick, but if you're lucky you can chain magazine explosions.
Cooper Powell
My rec is night engagement Armageddon. Roll the dice.
Isaac Anderson
Were dreadnoughts able to be resupplied with main battery gun projectiles and propellant as part of underway replenishment? or was it too dangerous/awkward to manage?
Did this situation get better or worse over time as main batter guns got bigger but underway replenishment technology and methodology developed developed?
Charles Richardson
I would assume so. If you can move several tons of coal aboard a ship to fire her boilers then how much harder would shells be? Given you have the crane and access down into the stores then all you need is the due diligence that handling ammo requires.
Eli Martinez
Share advice and suggestions for finding maps of ships and plans you can use AS maps of ships in an RPG.
I'll go first.
Game was going to start with the party being flown out to rescue a container ship in distress in the North Atlantic. (and dropping into operators operating operationally)
So of course a map would be really great. Especially one with horizontal and vertical representations of the ship that were aligned and in scale with each other.
Things I learned:
1. Finding the right search terms is important and takes time and work. After some research I found out that "general arrangement plan" "general arrangement and capacity plan" and "general layout and capacity plan" were productive search terms.
2. Finding sources for ship plans that AREN'T behind a paywall is difficult. (most of the plans I found were preview images that had been shrunken down so much they were largely useless)
3. budget time for figuring out how long 5 feet is (or whatever the standard measurement of the game system you are using is) and then setting up the grid to lay over your map. This is Especially true if you are using Roll20 because the controls for customizing grid size and measurements are a bitch.
Once it was all set up it was very helpful. I still have a lot of trouble finding ship plans that make good maps though. So any advice on how to find more would be appreciated.
Julian Wilson
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Ayden Cox
Better than I expected but noticeably worse than what I hoped for.
Not sure that I would call it a major victory like the game tries to do, at best it looks like a Pyrrhic one to me, sure we sunk more ships than they did but RN has far more ships than IRN and I believe that their next gen capital ships will be out sooner than mine.
Samuel Diaz
Just done checking the statics of this battle. It seems that all capital ships sunk during it fell victim to torpedoes. >british dreadnought victorious - sunk due to flooding from 2 cl launched torpedoes >russian dreadnought dvenadtsat apostolov - sunk after getting immobilized by british shellfire and being torpedoed by an enemy dd >british pre-dread royal sovereign - sunk after a dd launched torpedo hit her magazine (whole ship blown up instantly because of it)
Grayson Miller
With RtW is there a research summary somewhere?
Thomas Price
Machinery development - lowers machinery weight and allows oil firing Armor development - lowers armor weight Hull construction - lowers hull weight Fire control - lets your boatfus shoot more accurately Subdivision and damage control - helps your boatfus to stay afloat after getting hit Turret and gun mountings - improves rate of fire and allows triple and quad turrets Ship design - unlocks new armor schemes and turret arrangements AP projectiles - improves your AP shell performance Light forces and torpedo warfare - helps your DDs to grow bigger and stronger Torpedo technology - helps your DDs to defend themselves from pedophiles Submarines - this is your best friend if you want to u-boat ASW technology - helps you to counter enemy u-boats Explosive shells - improves your HE shell performance Fleet tactics - helps your forces to fight smarter and not derp while communicating between themselves Naval guns - improves your naval dakka
Jace Wright
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Christian Davis
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Zachary Lee
Is there a list of every development in order?
Hudson Campbell
What do people do with research? Not in terms of Percentage advancement but in terms of priorities. Do you actually set priority areas of research? Do you set others to low? I'm interested in hearing if people do because i've tried once or twice and not really noticed all that much of a difference in what my guys end up researching.
Julian Bailey
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John Nguyen
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Julian Cooper
The cross-section, including crew spaces, for one of the most common types of modern cruise ship.
Cameron Jones
posting PT Boat.
cool. That is the inboard profile. Do you have the deck plans?
Usually you'll want Fire control, Subdivsion and damage control, Turret and gun mountings, and Ship design set on high.
Carter Anderson
>Were dreadnoughts able to be resupplied with main battery gun projectiles and propellant as part of underway replenishment?
In WW1? No.
In WW2 with the US? Yes.
I've read accounts by officers of the British Pacific Fleet in '45 watching unreps the USN considered routine with both awe and envy.
Nathan Evans
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Jason Perez
For WW2 and earlier ships, try Conway's "Anatomy of the Ship" series. They are *way* too spergy for me; but some would appreciate detailed schematics of hull girders and crew quarters.
Easton Green
>Machinery development Improved surface condenser - 1% weight saving on machinery Cockburn safety valve - 1% weight saving on machinery Side drums - 1% weight saving on machinery Preheater - 1% weight saving on machinery Steam Turbines - 1% weight saving on machinery Small tube boilers I - 1% weight saving on machinery Oil firing - Enables oil firing if access to oil Economizer - 1% weight saving on machinery Small tube boilers II - 1% weight saving on machinery Superheater - 1% weight saving on machinery Circulation augmenter - 1% weight saving on machinery Reduction gears - Increases endurance Water wall furnace - 1% weight saving on machinery Advanced superheater - 1% weight saving on machinery Double reduction gears - 1% weight saving on machinery Forced circulation - 1% weight saving on machinery Turbo electric drive - 1% weight saving on machinery Improved oil burners - 1% weight saving on machinery >Armor development Krupp armour - 1% weight saving on armour Face hardening - 1% weight saving on armour Quality control - 1% weight saving on armour Improved annealing - 1% weight saving on armour Krupp Cementit - 1% weight saving on armour Quality control II - 1% weight saving on armour Improved armour bracing - 1% weight saving on armour Improved face hardening - 1% weight saving on armour Improved homogenous armour - 1% weight saving on armour Inclined armour - 1% weight saving on armour Improved armour testing methods - 1% weight saving on armour Internal belt - 1% weight saving on armour Decapping belt - 1% weight saving on armour Advanced face hardening - 1% weight saving on armour
Adam Murphy
>Hull construction Improved riveting techniques - 1% weight saving on hull High tensile steel - 1% weight saving on hull Basic weight control - 1% weight saving on hull Longitudinal framing - 1% weight saving on hull Improved weight control - 1% weight saving on hull Hydraulic riveting - 1% weight saving on hull Better steel quality - 1% weight saving on hull Improved longitudinal framing - 1% weight saving on hull Slender hull girders - 1% weight saving on hull Improved design calculations - 1% weight saving on hull Weight saving - 1% weight saving on hull Partial welding - 1% weight saving on hull Lightweight fittings - 1% weight saving on hull Hydrodynamic hull form - 1% weight saving on machinery Lightweight scantlings - 1% weight saving on hull Welded hull - 1% weight saving on hull Improved welding - 1% weight saving on hull >Fire control Coincidence rangefinder - Gradual national accuracy improvement 6 ft rangefinder - Gradual national accuracy improvement Central firing - Enables central firing as FC system on ships Range calculator - Gradual national accuracy improvement Control tops - Gradual national accuracy improvement Automatic range transmitter - Gradual national accuracy improvement 9 ft rangfinder - Gradual national accuracy improvement Mechanical fire control computer - Gradual national accuracy improvement Stereoscopic rangefinder - Gradual national accuracy improvement Plotting table - Gradual national accuracy improvement Target designator - Gradual national accuracy improvement Director firing - Enables director firing in ships 12 ft rangefinder - Gradual national accuracy improvement Gyro stabiliser - Gradual national accuracy improvement Ladder shooting - Gradual national accuracy improvement 15 ft rangefinder - Gradual national accuracy improvement Secondary director - Enables directors for secondary battery and for CL Improved Director Synthetic fire control computer - Reduces penalty for own ship turning Advanced director
Jacob Lee
>Subdivision Double bottom - Gradual damage control improvement Improved subdivision - Gradual damage control improvement Torpedo protection I - Enables Torpedo protection I on ships High capacity pumps I - Gradual damage control improvement Torpedo protection II - Enables Torpedo protection II on ships Extended double bottom - Gradual damage control improvement High capacity pumps II - Gradual damage control improvement Diesel generators - Gradual damage control improvement Triple bottom - Gradual damage control improvement Improved firefighting equipment - Gradual damage control improvement Torpedo protection III - Enables Torpedo protection III on ships Torpedo protection IV - Enables Torpedo protection IV on ships Improved counterflooding equipment - Gradual damage control improvement Non flammable materials - Gradual damage control improvement Improved watertight hatches - Gradual damage control improvement >Turrets Hydraulic recoil - Gradual national ROF improvement Power rammers - Gradual national ROF improvement Pneumatic recuperator - Gradual national ROF improvement Mechanical shell handling - Gradual national ROF improvement Improved hoists - Gradual national ROF improvement Triple turrets - Enables triple turrets Hydraulic rammers - Gradual national ROF improvement Reliable power training and elevation - Reduces ROF penalty for guns below 8 inches in turrets Improved triple turrets - Eliminates ROF and reliability penalty for triple turrets Quadruple turrets - Enables quadruple turrets Increased elevation - Enables increased elevation Improved power training and elevation - Eliminates ROF penalty for guns below 8 inches in turrets Improved Quadruple turrets - Eliminates ROF and reliability penalty for quadruple turrets Weight savings in turret fittings - 1% Weight saving on hull
Evan Allen
>Ship design Heavy secondary battery - Enables secondary guns heavier than 7 inches in casemates or single turrets Medium wing turrets - Enables secondary wing double turrets up to 10 inches calibre 3 centreline turrets - Enables 3 centreline main turrets on ships Main battery Wing turrets - Enables main battery wing turrets on ships Cross deck fire - Enables cross deck fire for staggered wing turrets (positions D & F or E & G) Superimposed X turret - Enables superimposed X turret on ships 4 centreline turrets - Enables 4 centreline main turrets on ships Light cruiser armour configuration - Enables light cruiser armour configuration Superimposed B turret - Enables superimposed B turret on ships Triple turrets - Enables triple turrets 5+ centreline turrets - Enables 5 or more centreline main turrets on ships Secondary turrets on BB - Enables secondary guns in turrets on BB AON armour - Gives full benefits of all or nothing armour layout (no BE or DE) Superimposed turrets on CA - Enables superimposed turrets on CA More efficient hull form - 1% weight saving on machinery Advanced design calculations - 1% weight saving on hull Double gun mounts on DD - Enables double gun mounts on DD Double gun mounts on CL - Enables double gun mounts on CL Advanced weight saving - 1% weight saving on hull
Carson Ward
>AP projectiles Hardened AP penetrator - Gradual AP penetration improvement Reliable bursting charges - Enhances damage from penetrating hits Capped AP projectiles - Gradual AP penetration improvement Improved AP cap - Gradual AP penetration improvement Increased oblique penetration ability - Gradual AP penetration improvement Improved AP penetrator alloys - Gradual AP penetration improvement Stable explosive filler - Enhances damage from penetrating hits Ballistic cap - Gradual AP penetration improvement Improved shell quality control - Gradual AP penetration improvement Heavy shells - Gradual AP penetration improvement Improved ballistc cap - Gradual AP penetration improvement Advanced penerator alloys - Gradual AP penetration improvement Super heavy shells - Gradual AP penetration improvement Increased muzzle velocity - Gradual AP penetration improvement >Light forces DD of up to 600 tons displacement - Enables building of DD up to 600 tons displacement DD of up to 700 tons displacement - Enables building of DD up to 700 tons displacement DD of up to 900t displacement - Enables building of DD up to 900 tons displacement Double torpedo tube mount - Enables double torpedo mounts DD of up to 1100t displacement - Enables building of DD up to 1100 tons displacement Triple torpedo tube mount - Enables triple torpedo mounts DD of up to 1500t displacement - Enables building of DD up to 1500 tons displacement Above water tubes on CL - Enables above water torpedo mounts on CL Superimposed X mount on CL - Enables superimposed X gun mounts on CL Superimposed guns on DD - Enables superimposed gun mounts on DD Quadruple torpedo tube mount - Enables quadruple torpedo mounts Motor torpedo boats - Enables building of MTB squadrons Superimposed B mount on CL - Enables superimposed B gun mounts on CL Above water tubes on other ships - Enables above water torpedo mounts on all ships
Henry Reed
>Torpedoes Improved hydrostatic valve - Torpedoes now have range@speed 800@25/2000@15 Reliable pendulum mechanism - Torpedoes now have range@speed 900@28/2500@15 Gyroscope - Torpedoes now have range@speed 1000@28/3000@15 Improved compressed air supply - Torpedoes now have range@speed 2000@28/4000@18 Larger torpedo warheads - Torpedoes do more damage Contra rotating propellers - Torpedoes now have range@speed 3000@28/5000@20 Preheater - Torpedoes now have range@speed 3500@30/7000@22 Horizontal turbines - Torpedoes now have range@speed 3800@30/8000@25 Wet heater engine - Torpedoes now have range@speed 4000@33/9000@26 TNT warhead - Torpedoes do more damage Improved gyroscope - Torpedoes now have range@speed 4500@37/10000@27 Lenghtened torpedoes - Torpedoes now have range@speed 4800@37/10500@27 Enhanced pressure bottle - Torpedoes now have range@speed 4900@37/11500@27 Enhanced warhead explosives - Torpedoes do more damage Improved wet heater engine - Torpedoes now have range@speed 5000@38/12000@27 Advanced preheater - Torpedoes now have range@speed 5000@38/13000@27 Oxygen fuelled torpedoes - Torpedoes now have range@speed 5000@38/18000@27
Carson Peterson
>Submarines Pressure hull - 5% increase of submarine reliability Early coastal submarine - Enables building of coastal submarines Periscope - 5% increase of submarine reliability Diving planes - 5% increase of submarine reliability Coastal submarine - Better operating range for coastal submarines Torpedo aiming system - 5% increase of submarine reliability Diesel engines - 5% increase of submarine reliability Improved diving gear - 5% increase of submarine reliability Internal torpedo stowage - 5% increase of submarine reliability Medium range submarine - Enables building of medium range submarines Improved compressed air supply - 5% increase of submarine reliability Minelaying submarine - Enables building of minelaying submarines Improved diesel engines - 5% increase of submarine reliability Increased battery capacity - 5% increase of submarine reliability Improved pressure hull - 5% increase of submarine reliability >ASW Explosive sweeps - Gradual increase in national ASW capability Anti submarine nets - Gradual increase in national ASW capability ASW mines - Gradual increase in national ASW capability Q-Ships - AMC on ASW patrol work as Q-ships Hydrostatic pistols - Gradual increase in national ASW capability Depth charges - Gradual increase in national ASW capability Early hydrophones - Gradual increase in national ASW capability Improved depth charges - Gradual increase in national ASW capability Convoy system - Reduction in merchant losses to submarines Improved depth charge racks - Gradual increase in national ASW capability Reliable hydrostatic pistols - Gradual increase in national ASW capability K-guns - Gradual increase in national ASW capability
Ryder Moore
>HE shells Lyddite bursting charges - Gradual increase in shell damage Safe fuze arming devices - Gradual increase in shell damage Improved explosive filler packing - Gradual increase in shell damage TNT bursting charges - Gradual increase in shell damage Reliable delay fuzes - Increase in AP shell damage Quality steel for shells - Gradual increase in HE shell damage Base fuzes - Enables SAP ammo Improved fuzes - Gradual increase in HE shell damage Enhanced high explosive filler - Gradual increase in HE shell damage Improved shell wall castings - Gradual increase in HE shell damage Improved fuze reliability - Reduced dud rate Enhanced explosive filler - Gradual increase in shell damage Advanced explosive filler - Gradual increase in shell damage >Tactics Active mine warfare - Increased use of defensive minefields Improved signalling - Makes signalling errors less likely Destroyer screen - Enables screen formation for DD Scouting force - Enables a separate scouting force with CA and BC Mine rails on CL and DD - Enables fitting of mine rails on CL and DD Fleet cruising formation - Enables crusing formation in parallel columns for the fleet Battle turn away - Enables battle turn away maneuvre Effective sigint - Better pre battle enemy strength asessment Smoke Floats - Gives light cruisers the ability to launch smoke floats Concentration firing - Reduces the penalty for more than one ship firing at the same target Advanced signalling - Makes signalling errors less likely Shell dyes - Reduces the penalty for more than one ship firing at the same target
Bentley Wright
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Aiden Reed
> Let's play the 'Who explodes first?' game!
Julian Jones
How stupid are you, exactly? There IS an All-the-RtW-techs list on the fucking forum, you know: pastebin.com/x3krmL1c
Carson Lewis
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Logan Lewis
Does turret placement actually matter? I always just the normal 4 turrets (2 forward 2 rear), and it works fine.