>Previous thread: Is having a default setting for adventures and splatbooks a good or bad thing?
Nathan Walker
Give me some recommendations for 3rd-party stuff which is a least as good as the offical content (excluding UA).
Hudson Collins
I hear 3rd party dice are pretty good.
Luke Cooper
I use pathfinder minis sometimes, mostly for beasts tho
Christian Ross
Literally every campaign I've played is homebrew. Am I missing out?
Levi Ward
Oath of Vengeance Paladin with Sentinel + Tunnel Fighter OR Battlemaster Fighter with Sentinel + Tunnel Fighter + Polearm Master
Which is more FUN
Benjamin Robinson
>first time DMing >group is pretty experienced >has amazing DMs in it >run a 1 shot while the other DMs work on larger campaigns >ended up lasting two sessions >they really enjoyed it and asked me to keep running the campaign and turn it into a long term thing >very happy that good players and amazing DMs enjoyed my first campaign >very concerned that I won't be able to keep it as enjoyable as the 1shot was I don't know if I should smile or cry.
Thomas Anderson
the Kobold Press monster manual stuff is pretty fun, like Tome of Beasts
Brayden Wood
Is dieharddice the best place for metal dice?
Carter Roberts
PAM cheese isn't actually fun
Ian Gutierrez
just remember that there will almost always be a lull at some point, it just happens. If the highs are good and at least twice as frequent as lows, you're doing fine.
Jason Butler
how the hell should we know what you find more fun?
Nathaniel Mitchell
I was tossing up, and wanted to hear which way you guys would prefer. I've never played a paladin or a fighter before.
Julian Hall
Could you make a weapon attack cantrip, ie booming blade, as an opportunity attack?
Jayden Rodriguez
If you have warcaster. That's explicitly part of it. Otherwise, no.
Levi Bell
No, but you can if you have the War Caster feat.
Blake Bailey
Ah, thank you kindly.
Wyatt Ross
our opinion is irrelevant, what if i find weak builds more fun?
Elijah Peterson
Thank you kindly.
Luis Rogers
Tome of beasts from kobold press Ravenloft bestiary from DMs guild
Owen Clark
What if you find having spells more fun than maneuvers and actually answered the question instead of being obtuse?
Angel Morris
and what if someone else finds maneuvers more fun than spells? Then we're right back to where we started. ask OBJECTIVE questions, not SUBJECTIVE
Josiah Foster
I know you might not want to hear it, but there is always the option to tell them you really don't feel up to the challenge, or at least ask for more time to work out what happens next.
Carson Rivera
Whatever YOU find more fun.
Lincoln Torres
>Paladins >High AC >Decent health >Decent saving throws
How am I meant to challenge the party's Paladin when we only do 1-2 combats?
Hudson Rogers
> Wizard can become a dragon with True Polymorph > Draconic Sorcerer can't
Why is this allow?
Evan Price
how about by doing MORE combats?
Ryan Davis
Because wizard chad doesn't share any of his spell bitches with the beta casters
Wyatt Brooks
Kind of what I'm hoping to avoid, but that does answer my question. Maybe D&D isn't the system for me.
Matthew King
>Kind of what I'm hoping to avoid, why?
Dominic Bennett
Target his squishy allies instead
Charles Brown
Throw a magic user in there. Don't be afraid to intentionally counter players, if you don't they're gonna blow through fights without ever thinking tactically
Colton Morgan
>then we're right back to where we started
That's for me to decide, since I asked the question. People ask subjective questions all the time. When I say "which one is more fun" it should very obviously be taken to mean "which one do you, the reader, think is more fun."
Jaxson Powell
I'll keep that in mind, thank you!
I think I can manage, it's just worrying, honestly didn't think I'd enjoy DMing so much or feel so good when they told me they had a great night.
I ended today's session with a clear objective, hunt a fleeing evil wizard down. Think I can stall them with smaller quests and town roleplay before they get stuck into the next part.
Hardest bit is gonna be thinking of more fun twists. For both sessions I had them tracking down and getting to a evil wizard who has been harassing townsfolk. All the mobs referred to him as a wizard as did prisoners.
Turns out he was just a goblin with a magic staff (given to them by evil wizard they're chasing) who dyed a potato sack blue to look like wizard robes. They enjoyed that as much as I did writing it.
Nicholas Jenkins
We have a larger group than usual, so combat is especially sluggish. And we're not really a dungeon delving sort of group.
Ethan Campbell
Tougher enemies. Enemies that actually use tactics instead of acting braindead, separating out individual targets. Hazardous terrain. Don't be a little bitch.
Thomas Morris
If you're running a low-combat game, you could benefit from using the Gritty Realism rest variant or something like it. That way, you will chip at his resources over several sessions instead of letting him and the casters unleash the full can of whoopass every single combat
Lucas Young
let me blow your mind right now: One session does NOT have to equal one adventuring day.
Parker Williams
I've said it before and I'll say it again! Goblin phalanx! It fucking works!
Aiden Robinson
Go back to plebbit
Jacob Anderson
if you're running it in a white room, out course it's going to be shit. Get better.
Gabriel Foster
how about, instead of all this deciphering, you state what YOU find fun, then we can tell YOU which would be the better fit
Andrew Perry
Is stoneskin worth a level 4 ss? would it be better balanced as a third? Could an additional benefit make it worth a level 4 ss
Dominic Watson
How do you deal with minmaxers multiclassing? Or rather discourage people from multiclassing when it is not for flavour? I outright banned multiclassing in my game until after level 10, but now my friend is DMing and he allowed it from the start and made a house rule about warlock spell slots not working for non warlock features/spells. Now this only fixed part of the problem, the minmaxer just went for sorceror to abuse metamagics. We tried talking to him out of multiclassing but no luck, personally i do not care as much, just find his attitude towards making characters a little annoying, but my GM seems very frustrated about this.
Josiah Morgan
Stoneskin is fine as 4th level, resistance to martial damage is pretty good, especially for casters. Are you looking at it from a ranger's perspective, because that'd probably be why you think it's so weak.
Cooper Brown
you could start by minding your own fucking business and let others play how they want to play.
Carter Allen
Let's do a class tier list, but in terms of fun.
Charles Ross
>God Tier >My favorite class
>Shit Tier >Your favorite class
Andrew Taylor
The optimization discrepancy between low and high optimizers isn't all that wide this edition. Nothing is broken if you optimize or don't. You lose something when you multiclass. As long as you justify multiclassing it should be fine.
Gabriel Richardson
Maps already made, can change anything you want. Been good to me.
Christopher Rogers
But yeah, be less autistic.
Nolan Cook
>Fun tier All classes, whatever you find fun
Lincoln Phillips
I enjoyed bladelock with the UA invocations, knocking things down and hexing things, plus the extra attack invocation made combat interactive enough to be fun, and the roleplaying related to the pact was enjoyable as well.
Hunter Brooks
Why are you only allowed to attune to three items?
Nathaniel Jackson
My DM just said straight up before we all made our characters: >Homebrew setting, Sorcerors and Warlocks don't exist >No multi-classing before 5 >A multi-class has to be justified by in-game events >You can tell me what you want to multi-class and i'll work in a plothook for it >Don't expect to be able to fully optimize your characters 100% If it's your game it's your rules, just make sure to communicate clearly what your restrictions are, and be willing to meet your players halfway on some things.
Leo Edwards
I always did it in that the players had to describe to me how or why they're character was what they were. For example: A person was allowed to play as a Sorcerer/Warlock because their backstory included them being abducted to the Faewild while a baby, thus impressing magic into their being. Another player wanted to do a Sorcerer/Paladin but his only justification was that his quest for good ignited some latent power in him. The difference is how much creativity and work goes into it. If you want the big pay off in the game, you have to work on thinking out of game too and about their character's development.
Jaxon Russell
in that case, battle master would probably be more "fun" for you.
See how easy that was?
Juan Taylor
Bards > everything else > champion fighter
Lincoln Flores
Balance reasons
Chase White
>banning sorcerer and warlock Your DM is autistic and a retard.
Andrew Morgan
to avoid the christmas tree effect of 3.X
Nathan Foster
Puts a reasonable cap on magic items.
Jeremiah Myers
He didn't ban them because he dislikes them mechanically, they just don't fit in his setting. No one wanted to play those classes anyway so it's not like it causes any problems for us.
Andrew Davis
Does he realize banning multiclassing before 5th is actually going to promote powergaming? You're ensured that power spike when you get that 5th level class feature.
Christian Davis
What does it balance though? And why the number three?
Is that something along the lines of magic items on every part of your body?
Also why does it take a short rest to attune?
Joshua Ward
would be nice to get earlier as an EK and it sure would feel bad to get unlucky on the concentration save and waste a 4th level ss if someone hits the caster. 1 volley of arrows would probably do it
Carter Barnes
The Rule of Three is a big part of D&D multiverse lore. Most things come in threes.
Justin Ward
What do people think of UA ranger?
Landon Cox
>what does it balance though Having too many magic items makes a character overpowered. >why does it take a short rest to attune So you can't just pop magic items off and on like a fucking video game equipment slot.
Daniel Perez
>Is that something along the lines of magic items on every part of your body? Yes, "so many magic items you light up like a christmas tree"
>Also why does it take a short rest to attune? so that players can't freely swap between powerful items as the situation calls for it.
Tyler Foster
how many DM's even pay attention to attunement though. It's like ammo or weight, I wouldn't be bothered
Josiah Brooks
Do dragonborns display draconic behaviors based on their heritage? What would a blue half-dragon/dragonborn act like?
Mason Edwards
Counting to 3 is pretty easy
Sebastian Perry
What spell is legit for Amazing Bardic Superhorse? Produce Flame and Melf Minute Meteor are Target:Self. Can I make a flaming horse?
Aiden Martinez
Depends on the setting.
Ethan Robinson
Is that really the only reason? Would it break the game to still limit it but allow more attuned items?
Yeah I get that but why a short rest? Wouldn't it make more sense for it to take longer time for stronger items (potentially a shorter time as well if it's cursed/willing to be with you) and shorter for relatively weak things?
Carter Gomez
Speaking of ammo... What's the best way to track that shit?
Jack Hernandez
...
Jack Russell
>Yeah I get that but why a short rest? Wouldn't it make more sense for it to take longer time for stronger items (potentially a shorter time as well if it's cursed/willing to be with you) and shorter for relatively weak things? because 5e only has short and long rests and having attunement take a long rest would be fucking ridiculous.
>Speaking of ammo... What's the best way to track that shit? paper and pencil you fucking goober.
Luke Torres
Use a d20 or two and keep them on the amount of ammo you have
Aiden Hall
yeah I guess your right I'd still probably forget tho
Oliver Thompson
2d10 would also work for this
Gabriel Carter
Wouldn't it make sense to just have something like 'Attunement 10 minutes' in the item description? And I think some items should take a long rest to attune to.
Adrian Hall
speaking of 2d10 who else likes the idea of using 2d10 instead of d20 for the optional bell-curve style dnd (recommended is 3d6)
Aaron Thomas
I meant as a dm but that is a good idea
Jaxson Rogers
>Skill checks >Disarm >Grapple >Reach >No save spells like Darkness >Save or suck spells like Polymorph from a Sorcerer >Force them to run around playing nurse to the squishes >Have your combat have stakes and a story line rather than just being WILD ENCOUNTER APPEARS
James Torres
I guess for monsters you can just have them start at like a d12 or a d6 depending on what you want them to have ammo wise, would also make it harder for your players to guess when each one is running out. Maybe even randomly roll out their ammo.
Joseph Jenkins
or, instead of having to clarify for every god damn item, they can just make it a short rest.
Oliver Wright
You know what you never hear about? People complaining about the bard/ the Bard player.
No one complains that it needs to get nerfed like the wizard, buffed like the Sorcerer, fixed like the Warlock, crucified like the fighter, dumped at higher levels like the rogue, draws autistic fedora like the druid or the Cleric, or needs to be avoided entirely like the monk and ranger.
Go figure that.
Kayden Kelly
Well with that logic why not make all spells last for a minute at most? All I'm saying is that it is perfectly logical for different items to have different Attunement times.
Carter Williams
50% of what a bard does is help other players, so people like having one. The other 50% is fucking things silly.
Logan Reed
because some spells are not functional for that duration, item attunement doesn't change function by having a standardized attunement time, and as was said before, they don't want you swapping stuff shit in and out.
and if you've bothered to look, most "weak" magic items don't require attunement at all.
Jordan Perez
5e minimizes granularity and tends to have fairly simple rules. There's absolutely nothing wrong with doing it in that fashion if you so choose, and you're welcome to do so, but it's done that way because it's done that way. We don't have a design document to explain the reasoning .. but it's inconsequential.
Anthony Hall
I'm aware of these things. All I'm saying is that Attunement to me would make more sense if it had varying times associated with it. Most artifacts for example, shouldn't just be an hour. That should be something like days of dedication. I guess I understand why they do this (for simplicity), but I have similar gripes with how long rests fully heal, restore all spell slots, etc.
Jordan Perez
> but I have similar gripes with how long rests fully heal, restore all spell slots, etc. do you even LIKE DnD?
Connor Perry
ya know they have a ruleset that makes taking a long rest next to impossible in dangerous situations.
Christopher White
Then use the gritty rules.
Or use your own rules.
Gavin Allen
Others said Tome of Beasts which is good, also in the vein of monster manuals check out Fifth Edition Foes by Frog God Games.
Caleb Allen
I am aware and I do employ these, I was just wandering why they chose a blanket Attunement time and offered no optional rules for something I think deserves optional rules
Yes? It's just I don't think things should be that easy.
Joseph White
You say that but holy shit does my party treat me like a rancid "hangers on"