>Monsters and Other Childish Things >Mutants & Masterminds >Marvel Heroic >FATE >Savage Worlds >Don't Rest Your Head >Shadowrun (Adept or Mystic Adept with a Geas of POSING) >Wild Talents (WIP houserules here: pastebin.com/bQqAMV5k)
Thread Question: What are your Non-Stand characters?
Kevin Clark
>What are your Non-Stand characters? In each of our campaigns, we've had a recurring character who always unwillingly gets involved with stand shenanigans despite his best attempts. He was a random goon from the Speedwagon Foundation named Tom, who showed up as a chauffeur for the party, and immediately got caught in the crossfire of the next few stand battles. The party made it a point to get Tom out unscathed despite him having (at this point) no character other than being the random driver. Over the course of this adventure, he developed a drinking problem to help deal with the nonsense that kept getting thrown at him. And by drinking problem, I don't mean that he drank too much, but that he kept getting randomly cockblocked by enemy stands whenever he tried to get a drink. After he dropped off the first party at their destination, he retired temporarily from his position at the Speedwagon Foundation to work at the mail room of a nearby college. Much to his chagrin, stand bullshit started happening around the school right before the term started, and two of the members of the original party became professors at the school. (2nd campaign) After dealing with that nonsense, Tom went back to the Speedwagon Foundation to spearhead a small police force to deal with small-scale stand nonsense because he was getting thoroughly sick of this shit. Unfortunately, this meant that he still had to deal with stand users, but at least they're fighting away from him this time. (current campaign)
Wushu. It's a game in which you build dice pools based on your descriptions. Think of it as a game that skips rolling to attack and goes straight to rolling damage. In short you describe any crazy ass JoJo battle you want and you don't have to worry about power builds or the dice denying what you intend to do because of a fumble.