Starfinder general /sfg/

Starfinder General /sfg/

WTF is android society actually like? Do they have families? Do they have schools? Do androids dream of electric sheep?

/sfg/ unified link repository: pastebin.com/BBVzM7tm
Cheatsheet: paizo.com/paizo/blog/v5748dyo5lk2n?Starfinder-Cheat-Sheet
FAQ: paizo.com/starfinder/faq

old thread

Other urls found in this thread:

docs.google.com/document/d/1x_OVllmNNfqPZq_TcUnLjjL2G_sOXEVpO3KlnEP0dPs/edit
youtube.com/watch?v=dZq48HsjXi4
twitter.com/SFWRedditVideos

...

But we need a new general.

this is actually a decent OP

BUt you can wait until page 8 like a civilized person

Androids are bio-mechanical beings that are created since they can't give birth to other androids. Their creation is often done via approved corporations or by other androids to make sure they arn't abused but there are groups out there who create androids illegally and use them as slave labor in spite of their civil rights.

Their civilization is all over the place but some live on Aballon and their is a group in the Diaspora that are trying to build a planet from scratch.

I imagine they could go to school to learn a trade but newly built ones probably have whatever education and profession programmed into them, I imagine the same goes for when they choose to die and a new soul inhabits the body.

no we cant, because that just gives oppurtunity for the shitty anime user to shit up the OP.

Well thats when you report the image cause those always happen at page 6. Then you make the proper thread.

We were on page 3, asshole.

What I'm saying is you should be able to SIMULTANEOUSLY be able to attack with a pistol AND do something else with no penalty. Say, prime a grenade while firing your pistol, then throw the grenade next turn. Wouldn't be able to do that with both hands occupied by a rifle. Or keep a readied action with a pistol pointed at a doorway while entering a key code on a number pad to lock the door. Pistols should NOT be as strong or stronger than rifles, that makes zero sense in any way shape or form.

Yes but that would require serious houseruling and expressly working out what you can or can't do with a sidearm.

That and there is a 4 armed race, they would be able to do that with a minigun.

Meme Daddy eagle has solved your woes already!

docs.google.com/document/d/1x_OVllmNNfqPZq_TcUnLjjL2G_sOXEVpO3KlnEP0dPs/edit

Change Quick Draw into Fast Hands

Fast Hands
You’re faster than most when manipulating your weapon.
Prerequisites: Base attack bonus +1.


Benefit: You can draw a weapon as a swift action. Additionally, when making an attack using a thrown weapon as an attack or full attack action, you can draw a weapon as part of the action of making a thrown attack with it. You can draw a hidden weapon (see Sleight of Hand on page 146) as a move action. In addition all reload times with weapons your class is proficient in are reduced to a swift action.

Normal: You can draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as part of a move action, and you can draw a hidden weapon as a standard action. Reload time for all weapons is a move action.
CLEVER GRIP


By using special grip techniques and practice, you can manipulate light and maneuverable weapons as if they weren’t there.
Prerequisite: Fast Hands, dex 15
Benefit: You can treat a hand wielding small arms, or Operative weapons as empty for the purposes of any action. Such as reloading, typing, bandaging wounds, manipulating objects ect. This cannot be used to wield another weapon.
Normal: A character wielding a small arm, or operative weapon is full and cannot be used for other tasks.

That doesn't actually allow you to do extra stuff with pistols at once. Just count as having empty hands.

Having them count as empty hands opens up a TON of options you don't normally have.

Why wouldn't a race with four arms be able to use all four arms at once? Unless you're arguing that a single player turn only comprises of the .001 second required for a bullet to be fired, you should absolutely be able to do things with your free hand(s) while only using one of them to hold a gun.

Yes but was talking about simultaneously. That and Pistols ALREADY give you a free hand because TWF basically doesn't exist.

>Why wouldn't a race with four arms be able to use all four arms at once?

Because giving every single arm it's own turn makes 'More arms' the most powerful thing in the game.

Does he have anything that might work for beefier side arms like a Revolver? That was a topic we were talking about in the last thread.

Jesus, it really does come with all the baggage of icantputonmyownPantsfinder. Obviously you can't write a novel with one hand, play a sonata with another, jerk it with your third, and shoot a pistol with the fourth. There comes a point where you have to ask how many things can the characters brain focus on, not how many different things can he do with his hands. Perhaps something like
>you may take a quick action or free action with any free hands. This may not be another attack as your attention is already focused on your primary target or targets. You may extend this to a standard action by taking a -X penalty.
There, now you can do shit like take things out of a pouch, use a radio, ready other items, manipulate the environment, or signal to allies. You know, how pistols have actually been used.

At the moment he's got a really nifty optional rule for automatic weapons. Since The normal benefit for automatic is very niche


Select Fire
Automatic weapons now have three firing modes that can be chosen as part of an attack.
Single-Fire: Attack normally
Burst-Fire: Gain a flat +2 to Attack and Damage to that attack, at the cost of ¼ of the weapon’s capacity in ammo spent.
Full auto fire: Weapon trait as normal.


I Think he was going to work on Fusillade next. but not quite sure.

There's only one thing i could come up with... and that's further improving automatic fire trait.


Its probably horribly broken.

But lets throw it out there.


When you make a full attack with a weapon in automatic mode, you can attack in a cone with a range of half the weapon’s range increment. This uses all the weapon’s remaining ammunition. Roll one attack against each target in the cone, starting with those closest to you. Attacks made with a weapon in automatic mode can’t score critical hits. Roll damage only once, and apply it to all targets struck. Each attack against an individual creature in the cone uses up the same amount of ammunition or charges as taking two shots, and once you no longer have enough ammunition to attack another target, you stop making attacks.
If more than one creature is equidistant and you don’t have enough cartridges remaining to shoot at all equidistant creatures, determine randomly which one you target. You can’t avoid shooting at allies in the cone, ****However you can attack the same creature multiple times, provided all other creatures within the cone have been attacked already. Cycle through the creatures again until ammo is depleted. *****

Is there already a suppressing fire option?

So what's the consensus for what page to post a new thread on?

This thread was posted on page 3 and we're fine with it, so I guess it's okay to post on page 3 now?

Suppressing fire is a feat. Basically improves Covering fire and Harrying fire to affect everything in your full auto cone.

inna nutshell.

this would mean a gun that has 100 rounds in the mag and a 60 ft range. Each shot takes up 2 rounds.

That gun can make up to 50 attacks spread out amount every creature in a 30 ft cone.

You roll damage once. so say 1d10+3=8. So if one creature is in the cone.... That's a potential of 400 damage to a single target. Provided you succeed every single attack at -4 against them.

So yeah completely over powered. scrappin that.

Probably a cap to it. Maybe a max of 1/4 your character level in attacks to a single creature?

This right he is why rate of fire in a game featuring modern style firearms is important. While dumping 100 bullets into a target in a single turn may seem viable, in reality most full auto guns are firing between 6 and 10 rounds a second. What's the time scale in star finder?

>going on lots of adventure IN SPACE magically makes your gun shoot faster.
Lolwat.

No we're not okay with it.

Yes, yes it does.

Actually the reasoning was, more shots on target.

Starfinder lets your gun hit harder the higher level you get.

Well mega satan... breaking it down into Hard science like that is an exercise in futility. You'd have to give every gun a RPM just figure out damage. Its best just to go with an abstraction. Like the burst fire i suggested earlier, where it only gives you a bonus to accuracy and damage, rather than multiple attacks.

Going of the existing rules for Starfinder's automatic weapons. You dump the rest of your mag in front of you like you trying to shoot the invisible predator in the forest cause he killed your buddy. And you can successfully attack one creature for every two "shots" you can take with the ammo you spend.

The example i gave was extreme with the 100 round mag. most of them don't have that other than the heavy weapons.

Granted Fusillade could be improved by simply allowing the person who owns the feat to attack more than twice. But that infringes on Soldier's onslaught....

Decisions decisions.

This rustles my jimmies
Why not just do something like a roll for the number of bullets that each target is hit by, with a maximum and modifier based on total rounds fired? So an assault rifle might get you a plus 1 after firing 30 rounds and have a max of 3 rounds on each target, a machine gun firing 100 would get you a plus 4 to hit with a max of ten rounds on each target. If you have more hits than rounds expended, it could be argued that you're hitting targets in the back with rounds that have penetrated.

To be fair, its because you're getting better guns.

You dont just do more damage for no reason.

>To be fair, its because you're getting better guns.

Specialisation says otherwise. A level 20 guy deals 1d6+20 with a first level peashooter rifle

And a level 20 gun makes that 12d6+20.

So, it's both. Amazing.

Far too complicated. The Fan fire of full auto is probably just left alone.

Fulsiade is already massively improved by the addition of FAST HANDS and CLEVER GRIP.

by the old rules, if you started with none of your weapons out. At the very minimum, in order to take advantage of it, you'd have to spend the at least two rounds drawing all four of your pistols. If you have Quickdraw you can spend one swift action to draw a pistol, and you can turn one move action into a swift action if need be. Or draw a weapon as part of a move action.

Okay! Now your guns are out, you've positioned yourself in such a way to take avantage of the Automatic Fire cone attack. Now all four of your pistols are bone dry and you have to spend a swift action to sheath or drop one of the guns, then spend 2 more rounds reloading all of your guns again in order to fight. then you have to spend another action to draw the weapon you put away, or leave it on the ground.

The amount of actions spent in prep and recovery for the attack is TOO DAMN HIGH to cite an antiquated meme.

cutting down on what needs to be done to prep and recover from the Fusillade improves it, though still keeping it niche.

-----------

As a side note, i forgot a KEY piece of wording in Fast hands that i meant to put in there.

It said "Benefit: You can draw a weapon as a swift action."

But it SHOULD say "You can draw as many weapons as you have free hands to wield as a swift action. "

Swegle we love you, but stop home brewing. You suck

Did some updating on the gravity weapons/bows homebrew I was working on. Not the most damaging weapons (Though far from terrible) but very good crowd control.

...

Which things should be changed, would you say?

>all this homebrewing
>no one has actually played any of it
>all based on math and not actual play
Veeky Forums is stupid sometimes.

The hell else we gonna do?

Math is a pretty good basis for homebrewing a lot of stuff (Like, say, weapons where you can directly compare with other options). Honestly, the issue with the full auto stuff seems to be not doing the math behind the effects.

Banish the math demons from your mind and work purely from gut instinct.

But user, like 90% of this game IS maths.

Yes but applying math to things makes you not a Real Roleplayer. RPGs were best before people understood statistics well enough to calculate things like average DPR or chances of success!

It's going to be incredibly ridiculous when we have an actual monster book and the homebrew shit makes the game retardedly simple because the math is skewed too heavily in the favor of the players suddenly.

It's why I'd lean against actual class design right now. Weapons and equipment are (Mostly) alright because we already have the math behind them but classes will rely a lot of the enemies the game has.

I'm in the prep stages to join a game.

the GM is still working out plot and and shit now he's thrown out the default setting. the party is working out the ship map...soon, very soon we shall begin.

What statistics should Starfinder aasimar have?

None because assimar are cancer.

Has anyone here actually started the game yet? Iirc the book's only been out like a week

Anyone got any cool character concepts? I'm a little overwhelmed by choice here. Never played a sci-fi tabletop before (with the exception of an attempt at a really bad apocalypse world game and a cyberpunk one-shot)

I'm propably going to join a one-shot of this to see what it's all about/see if the system is shit or not. Give me a rundown of the setting and stuff.

it's pathfinder in spaaaaace

except that nothing from the pathfinder setting actually matters because everybody's forgotten all of it.

Except for Azlant, user, you know how everyone gives a shit about them!

>Cool Character Concepts
Vesk Empath/Mystic who is being slowly manipulated by the Reptillian/Unseen, unwittingly preaching a path of acceptance that will allow the Reptillians to eventually take up places of power under the guise of Vesk peace diplomats and corporatism.

Kasatha Outcast/Solarian, abandoned on a burning world, went full Barsoomian atavist. Thark-style piercings and decorations. Lost greater sense of who he once was and is disillusioned by the grand scope of the cosmos. Sort of a Tarzan on Mars.

Shirren Scoundrel/Outcast, a biopunk dealer of grafts who has experienced a neural network at one point in its life and has become addicted to the idea of a unified mind; leading to issues with his racial history. More likely to end up like the Brain Bug rather than trying to enter a hive mind proper; as it wants to be center.

Android Enhanced Commando/Mechanic; addicted to perfection. Be better than humanity, better than anyone, move beyond petty emotions. Acts like a monk, has a code; breaks that code all the time because the pursuit of perfection is the only thing that matters. Wants to cyber itself up to the point that its consciousness no longer exists. Solipsistic, but keeps it private, because talking about it gets annoying. Enjoys decadence and hedonism too much, which likely leads to the desire to be above it.

Probably for the best.

I've got a couple concepts I really want to play.

>youtube.com/watch?v=dZq48HsjXi4

LE priest-mechanic of Abadar

I kind of want to do a Sarenite Solarian but I'm not sure how well it'd go just focusing on photon and never using graviton.

>but I'm not sure how well it'd go just focusing on photon and never using graviton.

Congrats, that's the way to play Solarian and make them work. Graviton is really weak.

>Worshiping Sarenrae

So, does anybody have scrubbed Starjammer or Starfarer's companion?

Isn't there a penalty for focusing too hard in one direction?

If a guy who pulls power from stars worships a god you bet your ass it's gonna be Sarenrae.

>Starfarer's companion
Trust me user, you don't want it.

>Isn't there a penalty for focusing too hard in one direction?

If you take too many powers of one, yeah. So Solarians tend to end up with 'I've got powers from both but I only use half the powers I've got (If that many)'

I heard it's imbalanced, but is there really nothing worthwhile in it?

The lore is all shit, the race stats are shit, the classes are broken in more ways than one, the feats are shit.
The book has absolutely no redeeming qualities.

If there are, they are finding a needle in a shitstack.

Only actual "drawback" is that it takes four charges instead of three for you to use the ultimates... but you don't WANT to use them unless you're heavily Cha-focused, anyway.

I see. What about Starjammer then?

I'm obsessed with giant cow tits, and even I think that picture is bad, the tits don't even look like they're attached to her chest...

Can anyone post a photo of each panel of the GM screen? It should not require scrubbing like a pdf.

It feels like giant cow tits are going to be very rare in Starfinder, since the sci-fi aesthetic lends itself more towards sleek, athletic figures.

Not if you convert into Trials in Tainted Starfinder.

as bad as andromeda was, the tempest was a really cool looking spaceship. i like it alot.

scrubbing?
you mean virus scanning?

Removing personally identifiable information. At least, I believe that is the correct term.

The worst thing is, if someone was to want it hard enough, it would be relatively easy to make a TiTS conversion.

So, I will never be able to play a badass kasatha gunslinger with 4 pistols?

What's worth porting over from TiTs? It was a shitty "sequel" to CoC fraught with all the smegma-laced, greasy paw prints of the furry mafia. If you want TF just go with an Arshean enclave, Lamashtu bio-lap or particularly eager Oras scientists. If you want fat-chested sluts... Make one.

seems not.
i mean, you can, but it would suck.
i think the 4 arms is meant for soldiers using a rifle and a 2 handed melee.

what would probably be cool and effective tho, is 4 grenades

definately not enough cow tits in ttrgs.
we should make a cow tits race.

A 2h rifle + 2h melee? At the same time?! That is just silly. 4 pistols should be feasible.

>Cow tits race

Just take Tieflings, file off the serial numbers, and make them Not!Draenei, complete with adorable East European accents and fat asses.

Say they're the children of the Moonscar who've been fucking so long they became a distinct race.

>Rule, Britannia!

Graviton is garbage.
You'd be gimping yourself if you ever took anything graviton.

I wish we had Graviton weapons that did ranged bludgeon damage.

Like

Does the term cowtits refer to like, udders or cow furries or something? Or does it literally just mean "large breasts"?

Is that made from the discussion had last thread about gravity weapons?

It means exceptionally large breasts.

ah
I was scared it might be something weirder

Partially, yeah. Among a few other things, as I tried to give it a mechanical role other than just 'Does bludgeoning'. So the gravity weapons are very heavy on the crowd control.

That doesn't mean the other interpretation isn't a thing. It's just that in most circles it just means huge breasts.

Don't hide it from me, /sfg/.

Tell me about that one missing piece of the starfinder puzzle that would really speak to you.

A finished set of passably balanced rules that wasn't thrown out half tested so they could sell books for GenCon

>passably balanced
Come on user, he said missing piece of the puzzle, not total pipe dream.

mermaids and ocean planets and water spaceships

>TFW aquarium power armor/mech

Remember kids, if you make a white man be prepared to be low-level cannon fodder for the REAL heroes of this system.