Mutant gang creation thread

I had fun running one of these threads a few weeks ago, so hgow about I start one again;
We will be rolling for various mutations from the 1st Edition of Warhammer 40k, AKA Rogue Trader.

But we will also roll from my own little table in order to determine what kind of creature that is the victim for the Mutation

>1-5: Human
>6-7: Beast (Examples are; groxes, dogs, horses, etc)
>8-9: Xeno (This could be any manner of xeno species such as a Tau, Eldar, Ork, etc, of make one up as you go)
>10: Chaos spawn (add 5 to the result of the number of muations)

So to summarize:
>Roll for who/what is mutated
>Roll a d3 for number of mutations
>Then roll d100's equal to the amount of mutations

Other urls found in this thread:

1d4chan.org/wiki/Hua_Yuan#Gang_Creation_Table
scribd.com/doc/98081091/Warhammer-40K-Rogue-Trader-Rulebook
twitter.com/NSFWRedditImage

Rolled 2 (1d10)

Okay, let's see.

Alright so we got a Human, do you guys want this guy to the leader of the gang? Also roll a D3

Rolled 1 (1d3)

Why not?

Rolled 8 (1d10)

Ok, so this guy only has one mutation, so roll a d100

Rolled 77 (1d100)

What a sad cunt. I pray it's good.

Scaly skin: This mutant has the skin more akin to a lizard

A xeno, I wonder what type of Xeno, well anyway, roll a D3 for the number of mutations

Rolled 3 (1d3)

ork

Ok, so a stray Ork (possibly a Boy) has wandered down into the underhive and gotten himself some mutations, three it seems.
Roll 3 d100's, either seperatly or all at once. It's up to you

Rolled 20, 58, 78 = 156 (3d100)

Ok so this Ork has got these mutations:
>Crest: This mutant as got himself a huge crest, like that of a bird

>Massive Intellect: The creature gets a supersmart (and big) brain

>Scorpion tail: The mutant has grown a scorpion tail equipped with a stinger

What a wierd Ork

Shall we do our 3rd member of the gang?

So far we got
>The leader with the lizard skin

>A supersmart, crest headead Ork with a scorpion tail

>Tfw two smart to wagggggh

Please keep going

Rolled 8 (1d10)

I kinda wanna roll again, Killer Croc is too bland.

Another xeno, another Ork perhaps?

Let's make it a Kroot. They get too little love.

Rolled 1 (1d3)

Goddamn dice drop.

Ok, so Kroot has ended up in our turf, let's see how mutated it is, roll a d3

One mutation, maybe a side effect of hunting underhive prey?

Rolled 12 (1d100)

>Breathes Fire
Maybe it's not a mutation at all, perhaps the Kroot of his/hers Kindred has been guided to that particular genetic trait. I dunno, you guys can probably think of something cooler reason

What tables are you using? Veeky Forums made some tables for hive gangers a while back, if you're interested. 1d4chan.org/wiki/Hua_Yuan#Gang_Creation_Table

Our crew looks good.
Lizardman
Supersmart Scorpiork
Dragon-Kroot

I am using the rules for creating mutants found in the 1st 40k rulebook.

Maybe we can use some tables from there to further flesh out or mutant gang?

Ok, what is our 4th member like? Someone roll it up.

Rolled 3 (1d10)

>tfw no chaos spawn gang member

Our second human gang member, let's see hoy many mutations he got

Rolled 2 (1d3)

all of them

Two mutations, 2d100 please

Rolled 93, 49 = 142 (2d100)

eek

>Transparent skin

>Levitation: The creature levitates a few meters (or feet [if you prefer that]) above the ground

Rolled 3 (1d10)

More humans!

Rolled 3 (1d3)

sad

3 mutations! Man this is one unlucky bastard

Hey guys, OP here, I got to go, but if anyone wants to continue, then just go on here, and onto page 53
>scribd.com/doc/98081091/Warhammer-40K-Rogue-Trader-Rulebook