Infinity General: Fresh blood -edition

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where once in a while the enlightened space AI wants to wreck face with style.

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>Batreps:
youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm
youtube.com/playlist?list=gL0RY70TH3C0mb1n3DaRmyToH44sUck

>Terrain:
pastebin.com/Hy9SRkmJ
pastebin.com/PJaETXMV

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Last thread:

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army.infinitythegame.com/index.html?l=KwBgTAPgzCIQMgUwC4GcAEyBOBPdAzASyxUQEMBbVCARgFIAWKADjpuGeDoEJ6nX2zBjz4s2wAOwBOEYzGCAbDyiMGIOmCk163FQzXipE5avU0FsOgAEZ peZg8l lebDDuXfWDYKarT1UfcxoPbVUBBQNePgZI6PD9ePorKyA==]Open
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It's a pity, the previous thread had somethin' with all the stories about gypsies and dogs...

Dags.

Get it right mate.

Just got my Icestorm box as i wanted to start with Pan-O. What else should i get afzer this initial purchase? I heard Orcs are great.

Orcs are okay as a Haris paintrain in sectorials. They have quite a competition in vanilla.

You should decide what you want focus on, some sectorial or vanilla list.

ORCs are great, buy all of them. Now stop reading the thread before some liar tells you otherwise.

Neva forget

Do you think the Avatar and Szalamandra will get some updated/new/added-on rules with their resculpt like the Su-Jian did?

It's possible, but I wouldn't hold my breadth.

Remotes. Buy a box. Buy all the boxes. You'll want and use them all. No joke, they're actually good support pieces that add firepower and utility to your games. They're available to all its sectorials so you can later decide if you want to specialize your troops from Vanilla or not.

Well, not all the boxes at once. Remotes are tricky projects to assemble and paint, it's better to go slowly.

Beyond icestorm is a good option

I love dags.

So I built my Bandit and am eager to try out my Nomad army. How does this list sound? Me and my group are new. (Fewer than 20 games between us)
Lets try fireteams (JCC)
──────────────────────────────────────────────────
GROUP 1 7
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
ALGUACIL Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
WILDCAT (Fireteam: Haris) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | 20)
WILDCAT Boarding Shotgun, Stun Grenades, Deployable Repeater / Pistol, Knife. (0 | 17)
WILDCAT Hacker (Assault Hacking Device) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | 25)

GROUP 26 / 1
BANDIT Combi Rifle, Antipersonnel Mines / Pistol, DA CCW. (0 | 27)
MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife. (0 | 39)
INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)

5 SWC | 298 Points

[url=army.infinitythegame.com/index.html?l=KwBgTAPgzCIQMgUwC4GcAEyBOBPdAzASyxUQEMBbVCARgFIAWKADjpuGeDoEJ6nX2zBjz4s2wAOwBOEYzGCAbDyiMGIOmCk163FQzXipE5avU0FsOgAEZ peZg8l lebDDuXfWDYKarT1UfcxoPbVUBBQNePgZI6PD9ePorKyA==]Open in Infinity Army

The idea is for the Aguacil core to cover for the wildcat haris to go for objectives/enemies aggressively while intruders problem solve things that can't be dealt with up close.
Also, I hear Comi-rifle intruder sucks. Why is that? it seems like hes just as horrifying with a combi-rifle if you are short points.

I've never glued down my remotes. Instead I have based I can switch out for them, it's pretty neat.

Last I checked a Chain Rifle is consistently 8 points less than a combi rifle (7 less than a Boarding Shotgun) on regular skirmishers where as the Tactical Bow is 9 points less on the ninja. Warbands seem to have a different price scaling with combis/BSG being 1 point cheaper, presumably accounting for Impetuousness.

They're a bit shorter than the new scale because they were from the era of hand sculpting instead of CAD, but it's very hard to tell with them crouching

I'm not sure I follow.

So if a model gets a re-pack it's safe to assume there won't be a re-sculpt in the near future, right?

Not necessarily, they're just repacking things to make it easier on retailers

Looks really solid. You can engage from multiple ranges and have plenty of specialists to take objectives.

I'm liking how Jaguars can cover both your Specialists and your Intruders as they get into position.

Pretty much all of your long-range firepower is focused onto your Intruders. This isn't a really bad thing since they are extremely difficult to remove. Failing absolute shit luck they will be able to force heads down while everyone else moves up.

Overall pretty solid, personally I would swap out the alguacile hacker for a missile launchersl, for the stronger ARO presence since you don't need the normal hacking device for supportware in this list. The other thing I would do is change the combi bandit to a light shotgun bandit. Light shotgun bandit is really good at taking out infiltrators more expensive then he is (and if you can steal someone's having device and now he's a specialist). This gives you enough points to add either a 5th alguacile so the team gets the +3 BS or add another jaguar

>if you can steal someone's having device and now he's a specialist

Oh shit, what?

Yep, if someone with scavenger steals someone's hacking device they count as a hacker and are therefore a specialist

Those things must be really easy to use.

I mean PanO can use them so they gotta be

Oh shit that's fucking grimey.

Cheapest online store or source for Infinity minis? I'm in Europe.
Thanks for any leads.

...

Its an app with like 5 buttons.

YOU GODFORSAKEN SPACE GYPSY AND YOU WIP 12

One button for each program, and a "do objective" button. The wip roll is to remember which button to press

Speculo resculpt when?

Daily reminder to protect your TAGs

I don't think the combi rifle intruder sucks, the problem is that he's far far outclassed by the other two longer ranged weapon options. They are expensive so you really want to make the most of them by giving them an HMG. I think the combi intruder is most likely to show up as a LT.

In regards to your list, first you really ought to find a way to get that Alguacil team a longer ranged weapon and get them up to a 5 man team, if you're going to take a link do it right. I feel the same about your wildcat haris, in my links I want to be able to cover spitfire range bands at the very least. Wildcats pay a lot for their longer ranged weapons which is why I'm not a fan of them. I feel your second group is going to have a lot of competition for orders, all your smoke and intruders are in the same group. Try to identify 2 main action pieces (which can include a link with an HMG or spitfire) then build your order groups around supporting each piece.

Best tag for nomads?

Iguana. It's a cheap, 4 wound HMG with a repeater. Szally is really good, but she's more expensive, so I prefer Iggy

janky lizard HGL

Seconding this suggestion. REMs are some of the most useful things you can buy. Most factions have a cheap 8 point one with a Flash Pulse that provides a cheap order while being okay as an ARO threat, and HMG Total Reaction ones are a staple of most lists.

Szally. Iggy only has a HMG and is weaksauce, if you're paying a heap of points you might as well go all out: sure, you can do strange things with the Repeater sometimes but that's very situational. The Lizard is only a couple points less than the Szally yet is throwing out a dice less per BS attack, which adds up over time. Geckos make okay bricks, but those points could probably be spent better elsewhere. Scarface and Cordelia are okay too as a whole package.

Today was excellent.

>opponent throws eclipse grenade down in front of my asura
>ah fuck he gonna move some dudes in and shoot me to shit, goodbye my fair gynoid
>instead he wastes orders rushing his Chimera in
>wtf what is happening here?
>runs the Chimera into the grenade's effect with first part of one order
>got this big shit eating grin as though he's about to see my pointsink explode
>asks me what my reaction is
>"well I guess I nanopulser her the face"
>"o-o-oh..."
>his face when he realizes he totally forgot that Asuras have nanopulsers

Absolutely exultant. I feel like this is the kind of thing people make porn parodies of. "Freshfaced puppygirl bites off more than she can chew, gets dominated and sprayed by pale beauty."

My LGS has the Combined Army starter set for $53. Is it worth picking up?

It it legal to use a flexible curve marked as a ruler to measure distances if I want to not move in straight lines?

You did have LOF to the Chimera, right? Otherwise it's Intuitive Attack = entire order = not in ARO.

6 model pack or 300 point army box?

One is a standard deal (good if you wanna start combined army), one is a smoking deal and should be bought immediately at that price.

6 model pack, I think, and they're one of the armies that look good.

Only skirmisher with a chain rifle is SAS, and he gets it for free. Compare the SAS 25pt boarding shotgun profile with the 21pt CR+LSG profile. Light shotguns are 4 points compared to the BSG's 8 points, and the CR+LSG profile is 4 points cheaper.
Check any sufficiently expensive thing with a chain rifle; Domaru, Kum, Daturazi(those frag grenades cost 2 extra points), Ekdromoi, Myrms. I've learnt not to trust cheap warbands for costs, because often some particularly dirt cheap profiles will be manually made more expensive.

Yeah not understanding this story. If the Chimera can get grenades that close they ought to be able to fuck up the asura in cc.
We use tape measures. If it's accurately marked I don't see why not.

Protect them until they make their points back.

>They are expensive so you really want to make the most of them by giving them an HMG.

Sunken Cost Fallacy

Wait, so do you just stop protecting them after they've done that? Doesn't seem like a good plan desu, you could make back even more points if you continue protecting them afterwards. Unless you go first and it's the last round, then you don't really need to give a shit.

Not really. Expensive dudes often make better platforms for big guns, that's usually why they're expensive. Think of a Montesa knight. You could take the normal combi, and it would be okay. You can shoot dudes pretty effectively. But on the other hand the spitfire can shoot dudes better at longer ranges, the LGL can shoot dudes around corners, and the LRL can shoot flame templates at dudes. All of those things are more expensive, but you already spent a lot on the guy with the good shooting abilities and the skill that deploys him in a better shooting position, so it makes sense to expand his shooting opportunities. All of those things would be quite a waste on a cheap warband or cheerleader that can't shoot for shit.

Plus, in this case there's the issue of speed. Rudy is a slow boy, so long range guns that require less movement are an advantage. He's also not a very tough boy when you disregard his camo with templates, so the midfield is a dangerous place for him.

Are you seriously arguing against an HMG intruder?

>Wait, so do you just stop protecting them after they've done that?

Nah, just don't worry about protecting them.

>Expensive dudes often make better platforms for big guns, that's usually why they're expensive

Yeah, but you don't need the big guns on them in case you are strapped for points. Rifles are plenty good at killing people, especially if they have one wound.

Again, that seems like something of a bad plan. There are situations where not bothering to protect the TAG could be advantageous, but basing those on some arbitrary kill limit rather than context strikes me as strange and rather foolish.

You don't absolutely need them, but they're very good to have and increase the usefulness of some units exponentially. I'd argue that Rudy's skillset makes him a lot more valuable as a long range backline asset rather than a short range one who inhabits the midfield.

Don't be so confrontational. I'm arguing for Combi Rifle Intruder.

> basing those on some arbitrary kill limit rather than context strikes me as strange and rather foolish.

You got 3 turns to capture more objectives than the enemy. Unless you are planning to use the TAG for those objectives then it can go fuck itself.

>exponentially.

You got math to back this up?

ORCs are "good enough", not great. Everything else is great. The one ORC you get from Icestorm should service you well, though their best loadout is HMG.
Beyond Icestorm should give you a decent 300pts list with great active turn pieces in Swiss Guard and Kamau, as well as the overall mediocre Bolt. Later you may want to mix and match with stuff like HMG Nisse, Croc Men, Auxilia and Dronbot Remotes (Fugazi are great cheerleaders, anti camo and Flash Pulse ARO pieces, Pathfinders are great toolboxes and Sierras make for good defense).

>Wait, so do you just stop protecting them after they've done that?
Well, considering how much a TAG costs, by then they've probably eliminated everything that could reasonably threaten them anyway.
If a Gecko assplodes a Guija with her Panzerfaust, there really isn't that much else for her to do anymore, besides sitting somewhere in Suppressive Fire.

Your opponent still has at least 2/3 of an army left. There's a lot of potential for shit that needs killing there, and stopping the enemy from pushing buttons can be just as important as pushing those buttons yourself.

>IntruderMOV=4+2
>Intruder/DTW=cunt's fucked
>HMG+Intruder=MSV2+13+3(36-16)=easysmokecombo
>MSR+Intruder=MSV2+13+3(48-16)=boardcontrol

Normally I'd probably agree with you about stuff like this, as I'm an advocate for Bao and their existence is based around their combi, but Intruders in particular benefit a whole lot from being left at the back with a long weapon. Camo and supp fire don't play nice, there are plenty of short range things that tear through mimetism and even camo, 4-2 movement isn't the best for heading up the board and a valuable 1 wound troop is a tasty morsel for any bigger and meaner doorkickers.

Intruder is SLOW. Taking an elite solo MI with anything shorter range than an HMG is waste of points and Orders. And he's much too expensive to be a DZ guard.
There really isn't anything else to spend those SWC on if you're taking an Intruder, especially in Corregidor.

>ORCs are "good enough", not great. Everything else is great.

From my experience, all the units in Infinity are worth their point value and perform as their kit would expect them too.

>stopping the enemy from pushing buttons can be just as important as pushing those buttons yourself.

Did you not kill their button pushers? Or the guys who would stop their button pushers? I assumed that with the point cost you prioritized the high-value targets.

Spend one order on Intruder w/ Combi and he can reach not only the center board but also a respectable range into their side as well. One Short Order gives their Combi Rifle the reach to just outside their deployment. And that's not even getting into anti-drop shenanigans.

Gecko is a particularly poor example, even though it's closer to fat HI than a full TAG. You could make back its points by offing a Guilang hacker and a TR bot. That's good work, but hardly crippling.
Even with something like a Szalamandra, taking out a Daofei, Guilang and a couple of Kuang Shi makes back those points. That's a significant blow to the opponent, but any decent foe will have another rambo and more quality specialists to deal with and likely some anti-TAG munitions as well.

Except Teutons and Securitate. They're objectively trash. And they still have their uses, though they are so ridiculously niche (coordinating orders with Teuton Panzerfausts and being immune to Sepsitor or SS2 hacker Securitate against HI with Stealth) that it's usually not worth bothering.

ORCs are only "good enough" as far as PanO goes though. All they're good at is shooting and there's a few units that either do that better (Sepulchre, Aquila, Swiss Guard) or do the same and more (every other PanO HI except Magisters).

>Even with something like a Szalamandra, taking out a Daofei, Guilang and a couple of Kuang Shi makes back those points. That's a significant blow to the opponent, but any decent foe will have another rambo and more quality specialists to deal with and likely some anti-TAG munitions as well.
Yeah, but by then he'll have either nothing to score with or will waste all Orders trying to take down that Szalamandra. At that point you just score with Zeroes and Tomcats.

I for one just love to leave the TAG near the enemy deployment zone after rampage. They then usually try to dislodge it their next turn, often unsuccessfully. I guess the psychological impact of a TAG is a great weapon on itself.

What's the list with the most tags while still being viable?

Post models

...

space jerks coming through

>They're objectively trash.
>they still have their uses

Do you not realize that you are retarded?

SIiiiiiick

What's that robot with Dropfleet part supposed to be?

Damn why do I paint my dudes, should just spry them white and do a black wash or something.

Those "uses" are very rare and can be covered by other units as well. And both units are way too expensive to use.
Securitate don't even have models on sale anymore.
I hope they take away all profiles Repeaters and SS2 from them but make a specific Repeater/FastPanda profile and an SS2 hacker profile. Just so you don't have to pay for those on link fillers.

Eh, SSL2 could probably go on an entirely different unit. Securitate are probably going to be linked as often as not in TJC, so it'll be redundant anyway.

What'cha mean?

my models suck, I will never be able to paint like that, and it takes me a lot of time to make them look bad. If that is the normal standard, may as well not paint them at all or do one color+wash and not waste time.

My models suck unless I put the time in. Improvement takes time, don't lose heart. The effort usually shows.

get an airbrush maman ;)

>le airbrush easy mode -meme

I used airbrush for two things, undercoat and terrain.

Yes, his movement took him through the grenade's radius and out of it before engaging. He wasn't trying to avoid a single combi rifle burst from the Asura; this matters little when you have a bunch of g:synchronized motherfuckers running right in front of you. He was trying to avoid having the two Nagas nearby reacting.

He'd just forgotten that he could potentially lose all four models in the same reaction.

I have been "painting" models since the late 90s. I doubt I can get better anymore. Worse is more possible.

besidest the fact the I do not want to invest money in to something that may not help, I do not have a place to put the compressor. I struggle to keep models and books, in my room.

And he didn't just send pupniks to tear asura apart because???

Well, they would have gotten into BtB first, so technically he did. That's how g: synchronized works, everyone performs the same order.

Following up with the entire group and getting further into my lines would have been beneficial to him if he'd not died.

a small compressor fits under the desk

Very nice. Is that a head swap on the Taskmaster? What a difference between the Riot Grrrl Box and the Riot Grrrl from the starter.

Are those PHR frigate bits on the Meteor Zond?

So, what's the new status quo after the global campaign?

PanO saved humanity.

Well, it's pretty hard to comment without knowing every minute detail about figure positions etc.

As always, the First stays the first

Yeah. Nomads were most numerous factions by small margin, but didn't do that much. Yu Jing had embarrassing performance against Haqq, Tohaa and Nomads. Ariadna was overall pretty strong, but did fuckall against CA in the end.

Oh yeah, front too.

Why is Achilles so sexy?

Because ALEPH holds a mighty flame for golden age Brad Pitt.

Myrmidon Wars -animated series when?

Who's waiting for Blackjacks?

After seeing the model, probably no one.

Worst taste.