/40krpg/ 40k Roleplay General

"WanG is a long time coming" Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Who's making the new 40k RPGs?
ulisses-us.com/in-development-wrath-glory-for-warhammer-40000-roleplay/
Ulisses-Spiel, very well known in Germany. It's set post Gathering Storm, uses a Shadowrun-esque D6 dice pool, and is a unified line with Marines, Humans, and Xenos all playable in the core book.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
mediafire.com/folder/i3akv9qx9q05z

The Good, the Bad, and the Alpha Legion (v1.0.0) (Total Conversion Deathwatch into the Horus Heresy)
mediafire.com/file/sbaiodixbeoxxd1

Mars Needs Women! (v1.2.15) (Mechanicus Skitarii and Taghmata for Only War)
mediafire.com/file/w1d6aq5cdr6anmh

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.13) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
mediafire.com/file/d28i243u2k7di3z

Prev: What is the most exotic locale you've fought / found heresy in? What did the GM do to make it stand out rather than "Just another X"?

Other urls found in this thread:

youtube.com/watch?v=iSO1hlGnZrM
twitter.com/SFWRedditImages

>What is the most exotic locale you've fought / found heresy in? What did the GM do to make it stand out rather than "Just another X"?
The psyker holding prison for the planet we are on.
It's the size of Fort Hood, some 820 square kilometers, and is full of landscape and creatures changed by the ambient psyker energy.
Nothing is as it seems, and it's a lot of fun.
Add to OP, why do some many people have problems wrapping their head around the Influence system? Are they so used to mechanics not being abstract representations, or working with the GM to make shit happen?

>Add to OP, why do some many people have problems wrapping their head around the Influence system? Are they so used to mechanics not being abstract representations, or working with the GM to make shit happen?

Ameriturds not wanting to use storytelling and instead they use this stupid table.

Would a plasma gun melt a bayonet attached to it?

Not if your bayonet is made of plasteel futurium.

Would you let someone play a very young or old character? Like a child soldier or a choir boy with pure faith because of being young, or an ancient sage who gets around on plush chair with robo-legs?

I wouldnt allow kids and geriatric patients, in Only War when PDF takes a last stand, maybe. Other lines? Hell naw.

Are you going to start linking homebrew PDFs if we provide them?

The Influence system has some pretty major flaws, it's hardly a well done mechanic, as good as it is in theory.

Specifically in Only War, I'd allow young characters as guardsmen. Not too young, but obviously each planet has a different way of providing the imperial tithe. The Death Korpse of Krieg in particular is believed to sometimes provide unready youths for its tithe.

As for old people, it also depends on the character. For priests characters, commissars, tech priests, and officer specializations I would say it's okay, but I would assume most guardsmen are around the prime drafting age.

An old Stormtrooper would fit the specialization incredibly well, since the class is suppose to offer experience to the rest of the squad.

Old Ratlings would be interesting. Though it might not fit, an old Ogryn would be a very interesting archetype to see. Has he gone full brute from ptsd or has he gained some wisdom, if not any smarts?

Of course there's a limit. Probably wouldn't allow children or decrepitly old people. Like it was said, unless this is the most desperate PDF, anyone younger than fifteen or older than eighty would be staying home.

Of course, these people as NpCs is up to the GM for how grimdark he wants to take things.

Once MEGAguy get decent internet again, and not this rural DSL garbagefire, they're getting thrown into the MEGA proper.

and yes, its even worse than the internet i had when I uploaded the thing. moving's a bitch.

Why not upload documents to your smartphone's microSD card, then upload them to mega from a workplace wifi network?

medically unemployed. Anyways, the *absolute* latest it'll be resolved is February, hopefully it'll get resolved by the end of August.

and now I'm being a massive blogging faggot. going back to lurking. speak up if something breaks.

Meant September, not August. fuck

I disagree, insomuch as something like it isn't unintuitive to me; I recognize that it is a GM/player narrative idea that requires both to operate, versus being a hardcoded rule that supersedes the GM or exists to put power in the player's hands over the GM.
>now I'm being a massive blogging faggot
No one with sense is going to hold it against you, you've done good things for the community. Shit will get better, stand strong and all that.
You aren't paralyzed or recovering from a failed suicide attempt or anything like that, right?

nah, nothing like that. Chronic, near-constant migraines.

anyways, I need to sleep.

For future refeence, how hardcore is Ulisses about piracy? on a scale of "FFG" to "Direct GW subsidiary"

In Black Crusade, whats the power gap between Chaos Space Marines and """mundane""" Heretics?

500 experience. :^)
But seriously, the marines are the more martial classes while the humans do pretty much everything else. Skills, Leader, etc. Essentially the humans cover more bases. In a straight up fight, the marines should probably win most of the time. (Except with psykers, human or marine, that is a different level of bullshit)

Everyone else in the party is an established Space Marine. Would an Idolitrex Magos be too out of place, or should I just be a Warpsmith and worship Tzeentch to get my Magitech production?

Either or. Techpriests and psykers are powerful on their own, together they can be bullshit strong.

If a marine and a human both attempt to do something, the marine will be better(That flat +5 to stats does a lot of work at making marines both better specialists and all-rounders). I wouldn't mix them in the same game.

i don't really go to Veeky Forums that much so i'm sorry if i'm a bother.
So i've been trying to get into warhammer 40k, i don't know much about it, but i recently bought one of the books (pic related), but what more do i need to know.
i'd be down for rp, but i really don't know anything really.

Why does the copy of Enemies Without have some Deviantart chick inserted in it?

What? Post a screenshot of what you're talking about and the page number.

Not him but I believe hes referring to this

Rogue Trader question. I'm going to ve playing the Astropath in an upcoming game and I'm looking to use the Alternative Career: Witness of Dusk (Because our Navigator is a Nostromo so why not).

But I'm kind of wondering. Does the blind fighting you get at first rank mean that you are actually blinded by the big fuckoff metal plate on your face?

It does mention that walls and other physical object inhibit vision.

Because the guy who shared it with all of us wanted to make sure we knew who his waifu was

I have purged the offending image from my local copy. Thank you for reporting this heresy, you bring glory to the Emperor!

Very old (meaning physically frail) characters might easily work as a psyker, savant or possibly a demagogue-style Ecclesiarchy figure, I'd allow it.

I don't think the concept is unintuitive. I think the execution in the rules is shallow and poorly done.

I think the concept could be done well with some expansion and rewrites but as is it's shallow and results in weird, unintuitive gameplay outcomes (like a high ranking Inquisitor and his retinue failing to buy a lasgun). And quantities are handled horribly.

I'm playing an Arbitrator in a DH1e game, we've no plans of switching systems, it's fun enough. I'm thinking of commissioning a twin-linked weapon for a forearm-mount and am thinking that using a Puritan-14 is the way to go, giving me a lot of versatility and over the top fun. I'm on the path to get Gunslinger, Dual-Shot talents, etc.

Thoughts? What are some other good weapons for a forearm mount?

Can you purge it from the MEGA's copy too?

So, I'm thinking about getting Rogue Trader. I've got no 40k experience beyond having been on Veeky Forums for a few years.
Is the system solid?
And, if anyone knows, how's the German translation?

Some sort of net gun would be dope.

Go to the Lexicanum website, start reading.

I'd recommend going to the first mega on the /40kg/ thread and downloading 7th and 8th edition rule books and deep in the old editions or source folders there should be a book called "codex imperialis" read them in order (codex, 7th, 8th) and you should be up to date in really broad strokes. From there lexicanum and the megas in here /40kg/ and /hhg/ can provide you with more information than you'd ever want to know

I realise I'm a few hours late but still

fuck off tabletop fag we care about LORE here

>fuck off tabletop fag we care about LORE here
Then you should know it's called FLUFF regarding 40k, which is found in the core rulebooks, you insufferable newfag.

I'd also add on to the user recommending the rulebooks, but I'd also say you should read the fluff bits of the 40krpg core rulebooks as they go into more detail regarding the bits of 40k that isn't all about how war works.

Why's Albedo in the enemy without instead of beyond?
Also this

Most of the books have Easter eggs from the friends who scanned it. If you're so autistic it triggers you, delete them yourself.

...

>I think the execution in the rules is shallow and poorly done.
I believe it is simple to allow the maximum amount of finaggle needed to make it work, and is perfectly suited to the nature of the game.

>If you're so autistic it triggers you, delete them yourself.
Who said I mind?

Are Harlquin belts statted anywhere in the game lines?

Search for flip belts.

I think they're in Rogue Trader and Black Crusade.

Awesome, have a kitty.

Need 40k story times. Links, caps, archives, stories here.

thanks! i'll start doing that after i'm done reading my book

If you want more books to read, I'd recommend the Ciaphas Cain, HERO OF THE IMPERIUM! Series.

hope things work out for you soon man. im off work at the moment as well. fucking blows

What's some good shenanigans a low level adept can get up to in dh1?

I can now guarantee I'll be back on decent internet by the end of September, heard back from the ISP.

Until then, I'll be lurking.

mutant hunting and cult busting

The players in my RT game stumbled upon a wrecked Necron vessel while exploring the breaking yards for components to upgrade their ship. Rather than run screaming from the wreckage (they succeeded in their roll to know how dangerous Necrons are), they decided to attempt to drag the wreckage out of the debris field and loot it. I'm so proud.

How fucked do you all think they be?

Alternately, if they actually manage to upgrade their cruiser with Necron components without all dying, what should be an appropriate bonus/consequence for using the Xenotech?

Bump

There's some rules for totally-not-Necron-tech-we-promise in the Stars of Inequity treasure generator, but I'd spice things if I were you. Make them weird, give them strange, disturbing but powerful abilities and make them both a boon and a curse.

Also, Necron tech is so beyond human stuff that any use would require jury-rigging that would make McGuyver blush. Use that to your advantage and you could make an entire storyline around how the new lance shut down every other system in a massive power surge, and now you have to rush to restore power, or accidentally awaken all the warriors in a hidden compartment, but with no orders they just march around everywhere, freaking people out and getting in the way.

Bumping my question.

System is fine, beyond macrobatteries in space combat being the be-all end-all option. Can't say for the german translation.

Thanks!

What do you mean?

Macrobatteries as written outdo all other ship combat options.
They are frequently houseruled.

My group must be playing wrong then. We do most of our damage with lances.
1) Macrobatteries for multiple hits to drop shields.
2) Titanforge Lance for that sweet sweet ignores armor.
3)Rinse Wash repeat

It's not a storytime perse, but my archmilitant has a relic power fist with the daemonbane special rule. But it also has a special once-per-session ability that assfucks daemons, that he once used to one-shot a daemonhost.
But he hates the ability because for me to give him the effect I make him invoke the prayer of the saint who originally owned the power fist: Saint Domon the Daemonslayer
youtube.com/watch?v=iSO1hlGnZrM
I make him say it entirely, except for the move name, every time he wants the special effect.

why do usually 1d10+4 lance damage when you can do something like 6d10+12 (minus 20 armor or so) macrocannon battery damage?

>Saint Domon the Daemonslayer
>THE MAD MAN ACTUALLY TOOK MY SUGGESTION
If it's the same GM, he was on here months ago trying to figure out what to do for a pimped out powerfist he was giving to a player.
I suggested making it a fist for buttfucking demons, channeling Domon, including reciting the line for Burning Finger and giving the powerfist a flamer AND melta attached to it for further ERUPTING BURNING FINGER shenanigans.
And he did it. The bastard did it.

Not the flamer and melta parts. But it buttfucks the shit out of daemons. The actual effect is 10*Daemonic Trait in extra damage. So it's got a decent shot of wrecking anything below a Greater Daemon.

Because my group's gunner has about 50 BS right now, so a good roll gets them 3-4 hits, minus 1 or 2 for the void, minus 20 armor.

>Not the flamer and melta parts.
Sadness.
C'mon, bro, it already exists on a model!

The guy's already ridiculously tough and powerful to the point where he's pretty much caused the Space Marine in a guardsman party issue, I didn't need him running around with shit that makes the other party members pretend like they're useful in a fight too.

>with shit that makes the other party members pretend like they're useful in a fight too.
To clarify, the other party members have meltas and flamers and stuff, that lets them pretend to be useful outside of being extra targets to distract from powerfisto.

Running rogue trader soon, one the players wants to be a Witness of Dusk.

Does the Witness of Dusk's metal face plate block the special sight of the astropath making them blind?

anyone here like the Severan Dominate??? think he will win or will the dark eldar fuck him over?

No and yes. And the only reason why he's in a position for his inevitable fucking by the DE, is because he was losing to begin with.
The Severan Dominate is no match for Lord Militant Brannigan.

>Does the Witness of Dusk's metal face plate block the special sight of the astropath making them blind?
No. They get even more special sight.

Hi Ryan

Give me a good shooty explorator build and suggested gear

I play an elderly Rogue Trader in a weekly game over voicechat: a retired PDF naval officer with grandchildren, who inherited the Warrant as the closest living relative in a decrepit and cursed dynasty. He's stubborn, hard-of-hearing and uncompromisingly idealistic, to the point that he thinks profit is a secondary concern to piety and adventure (having been raised with no knowledge of his familial legacy, he has only tall tales to interpret as proper Rogue Trader behavior). He's good at exactly two things: 1) making his bad ideas sound like good ideas and 2) surviving against staggering odds. In his naval days, he was in charge of conflict resolution and set the record for both the highest number of complaints and the lowest number of referrals.

Playing an Ogryn in a game of OW. Should I go Swift/Lightning Attack or Furious Assault->Hammer Blow?

First suggestion would be Weapon Training: Low Tech.

...

Would it make sense for Khorne to send Flesh Hounds after someone for using pure insanity to incite violence and then not dedicating it to Khorne? I'm setting up a campaign where Night Lords/Alpha Legion (I haven't decided which) are using an experimental warp powered device that functions like those chip things in Kingsman on a local level. The idea is to complicate things by having Khorne enraged by this usurpation of his domain, especially since it involves chaos powers that aren't affiliated with him.

>I believe it is simple to allow the maximum amount of finaggle needed to make it work, and is perfectly suited to the nature of the game.
So it's good because it allows you to fix it on the fly?

That's not good game design.

GM houseruled Ogryns to have that by default, since it's pretty damn stupid they don't.

Why the heck are Autocannons so overpowered?

Remember that you don't have to dedicate anything to a Chaos god for it to feed them. Khorne is empowered by violence regardless of whether or not it's in his name.

So if daemon world mutant starts with 25 corruption (Max) does he roll for each level? 10 and 20, or is that happening after the session begins?

>Why the heck are Autocannons so overpowered?
Because there's no "Emplaced" rule, so it's considered man-portable.

And nobody considers the fact that it's like two meters long so you can't really go through doors or up ladders or anything like that

Swift/Lightning is better if you plan on living.

You insist that it is broken, I don't.
It's loggerheads, so no real reason to continue.

Hey, what do y'all do when you've got a PC who plays a techpriest, rigs himself with nerve gas, and whenever a confrontation or fight seems to be going bad he pulls out the detonator, informs everyone present he's equipped with a rebreather, and threatens to set everything off if they don't give in to the party's demands?

Shoot him.

You would roll only once more, as you begin play with 10 corruption because mutant and you already roll for mutation due to it.
I'd wager the party would shoot him before their enemies for doing something so stupid and ill thought.

Call his bluff. This is 40k, if he actually does kill the entire party, it's thematic.

I seem to recall one of the RT books having a section about the specifics of an RT's warrant, including doing a character creation style thing for their bloodline. Anyone remember which one I'm talking about?

This?

My nigga. That's the one.

No problem. Into The Storm is the book.

He doesn't try that particular bluff when he's facing Orks or Chaos, obviously.

There's plenty of ways around this. For example, maybe the enemy don't speak gothic for whatever reason or at least don't understand what nerve gas is.

Other options include word of the tech-priest's ploy getting around and having the enemies get respirators of their own. Or you could go with the enemy not believing the tech-priest's bluff. How are they supposed to know the priest really has a deadly nerve agent and not just some water vapor? They don't trust him.