Wakfu Veeky Forums

So Veeky Forums, my group decided that in the vein of the oncoming S3 of our favorite non-japanese Anime, they want to play a Wakfu-based campaign. So basically, I need your help to get a better fell by discussing all things Wakfu.


pastebin.com/pnixYFQ4 (embed) (embed)

S03E01 French TV rip (no English subs yet)

mega.nz/#!NvxXUT5a!VdG_LyxqezguJxYGr60lRPr8N3JAUSXQR7APUiXyvSI

What is the purpose of this thread?

This is an unironic question.

You need to catch up on history

What kind of skill roll does it take to pack so many waifus into a single story? Perform? Seduction?

I think it's a French trait

Wasn't there a Veeky Forums homebrew about wakfu?
Also, there must be at least one in french. It's a game to begin with, it shouldn't be hard to adapt to tabletop.

>implying this is not Veeky Forums related

is that still being sold?

Kind of, they terminated distribution through CMoN and are now engaging new distributors. That's principally good news, CMoN are notorious for ripping off their trade partners.

...

Oh, shit, a season 3? It's been so long, I barely remember how season 2 ended.
I might have to start going back to /co/ for this.

well you don't have to just remember how season 2 ended, you have to watch the 3 OVAs the kickstarter paid for

Wtf there were 3 OVAs? How am I only now hearing about this?

ovas and a movie that isn't directly related but a good watch

You can buy them off steam for four dollars each or ten as a bundle

some are also on netflix

They're the same ones I think. Just remember to change the audio playback settings to french with subs

Man I remember old Veeky Forums would go nuts for wakfu

Don't you just use 4e to run this? Classes and individual, named, quantifiable powers are a formalized thing in setting, and the vidya/krossmaster play pretty 4e-like.

what classes and what abilities though?

Yeah, 4e or Strike! would be my guess.

Whatever works, as long as you can somehow justify it with your god. I mean, would you tell from a glance of his fighting style that Kabrook (the Black Raven guy) is supposed to be a "Beastmaster" type of character?

I had a thought to adapt Wakfu into a FF style game, will discuss after doctors appointment/dinner.

FF as in Fantasy Flight, or FF as in Final Fantasy?

Final Fight

Fighting Fantasy

or if that's too hard, Maelstrom

It will have to have set classes no matter which system

Those can be races, not classes. Some combinations would be more fitting than others, but then we have a Cra who wrestles trolls for fun.

Fighting Fantasy is pretty baller. Played a few sessions of Advanced 2nd edition, and I quite like it.

Correct me if I'm wrong, but from top left to bottom right those are Osomodas, Sacrier (Best god), Sadida, Sram, Xelor, Feca, Cra, Ecaflip, Eniripsa, Enutrof, and Iop, yes? and NOT FUCKING PICTURED is Pandawa.
Also Sram and enutrof have had their appearances change a bit
Races ARE classes. They're referred to as such in the show. The race is human.
Have it work like Dark heresy and the like, where your race/class determines your starting shit and what you tend towards, but you can branch out if you want.

>Races ARE classes. They're referred to as such in the show. The race is human.

I'm trying to say that "Classes" the in-world concept and "Classes" the in-game concept don't have to overlap. The in-world classes work better as what most games would consider a Race, that you then customize that by applying a Class on top of it.

And then you got people like Joris or the Dragons who don't really fit anywhere.

Dragons are extremely special cases
As for joris, he's Ecaflip. Not AN Ecaflip mind you, I'm pretty sure he's an aspect or somesuch

Prelims

Stats
Intelligence
Strength
Agility
Chance
Major (represents internal power and skills)

Each needs to be tied to 4 or 5 lesser characteristics which mesh with the combat or non-combat skills in a simple way.

Each class has three elements associated with it. Though there a 5 elements to account for.

Basic system is likely to be additive, roll dice + characteristics + item bonus + miscellaneous

Therefore characteristics and item bonus should be small.

A idea I'm toying with is that the numbers only go from 1-20, that is character levels and gear only will give bonuses from that range which still preserves the "big boss with big numbers" feel Wakfu and Dofus possess.

It also makes conversion easier as all numbers start off by being divided by 10.

"`level 0" gear could be starting gear

Skills, whether they be combat characteristics tied to the 5 main characteristics or non-combat or professional, are added to applicable rolls.

ex. DICE + LEVEL 1 + GEAR BONUS of 1 + CLOSE COMBAT 1 + attacking the enemy from behind (1) = the Attack Score, if its higher than the enemies defense roll it hits.

ELEMENTAL MASTERIES add to Damage

There's six elements, two of which only show up in one class. Also one of those special cases has bits of all four normal elements.

He's a Huppermage which has been raised by a Ecaflip, but he has extra powers.

What is a good type of die or multiple dice to use for rolling?

Bah. They changed it?
But that doesn't change the fact he's a huppermage
As for dragons and Eliatropes, they're banned from play. Eliotropes/eliohats are fine though

You also got the... what were they called again? Shushu guardians? Who despite having a race are more defined by their equipment.

Or Kabrok whose only beastmaster-y thing he did was shooting those raven eggs.

Each race has enough individuals that it covers like 3-4 classes at least in the show.

was that confirmed?

>What is a good type of die or multiple dice to use for rolling?

I don't like going above d10 (maybe d12, but I think d10 odds are more intuitive) or 2d6, personally.

a d10 would keep with the math but 2d6 is classic and gives a better bellcurve.

what board this post was pinned on? Veeky Forums?

The smart way to do attacks and damge would be to do 2d6 + LEVEL + LOCK vs 2d6 + LEVEL + DODGE

DAMAGE would be BASE + ELEMENT (since elemental multipliers would be fiddly) + COMBAT SKILL (Single Target or Area of Effect etc). All with item bonus applied.

Vs The same but all the stats swapped for AMOUR and RESIST ELEMENT

Backstabs and sidestabs could add multipliers, but then why not just apply multipliers for elements like the game.

Converting the Percentages given by gear and spells into hard numbers will be difficult.

>MUH BELLKURVA

Degenerate swinger

If you just want to play tactics, yes you can port mmo rules directly. Otherwise I suggest using your favorite generic/superhero system and build abilities that convey feeling of each class rather than blindly copying mechanics.

D12 or 2d6 would work well for the world of twelve

I've considered doing a 13th Age conversion, but I don't know all that much about the games themselves to figure the classes out in a satisfactory way.

Woah shit, season three? Nice! I've got to see this once subtitles are around.

Just wait a couple months and we'll have official ones and then dubs soon after that.

bumping, gonna stat some chars out when I get home

Friendly reminder that Sacrier cried for your sins.

Sign me the fuck up where do I play

Please do, it will give us something to work off.

Probably not what you expected, but here it goes:

Yugo and Adamai in Strike! as 2nd level characters. These are their combat powers, lacking all sorts of skills.

They are statted out using the "Separated at Birth" version of The Ogre class, which has a Magic (Yugo) and a Might (Adamai) "head", played by different players. "Partner" refers to the other character.

Yugo teleports enemies and himself and makes long ranged portal attacks that moves them around, and also warps space to reposition allies and give them openings to attack through.

This is Adamais' "heavy" form he used to fight with in Season 1, it's big and crushes things.

They got a bunch of combined attacks, where Yugo teleports enemies into the range of Adamai so he can better smash them, and Adamai charging up an attack with Yugo for some large scale fireworks.

I was too lazy to rename things to be more evocative of what the characters are actually doing, but it's pretty straightforward anyway, plus I mostly remember Adamai being a dick anyway.

I'd do an online game if enough were interested

>non-japanese Anime
Ah, so an animé?

All the females in this picture look...suspiciously excited about everything in this new town.

Why are there two Eniripsas in this image?

there aren't

Yes there are.
The girl front and center and the guy flying behind her.

Why isn't there more porn of this

...

Because Xavier Houssin's style is difficult to imitate.

...

Shushu guardians are just people of any race who posses and control a shushu.

Now, it is entirely possible for a member of a race to not fit the mold of their race, one notable character is the Captain who from the first season who was a Cra that wielded a sword. Problem is that doing so distances an individual from their god, which limits the spells and abilities they can use.

This can be made up for by just being skilled, strong, intelligent, etc, or by having equipment make up for your lack of divine power.

Then you have stuff like the Multimen and other small tribes who worship or are empowered by minor gods.

One of the things about the World of Twelve is that everyone is a cleric of some sort. Doesn't matter what you do, if you do it well you'll attract the attention and be empowered by some god/spirit.

Those aren't player characters though

Depends on how the game is structured.

Thinking about doing this by altering the d6 system.

D6 Fantasy seems a good place to start.

sounds okay tell me more

Unless otherwise noted, this system uses the basic D6 system from WEG.

So there are (after modification) 7 Characteristics

Agility, Strength, Intelligence, Chance, Charm (for role-playing skills), Acumen (where I will place all professional) and Power (magic casting stat)

Each of the Characteristics has either 5 or 6 associated skills (I haven't decided), one skill for Agl, Str, Int and Chance are non-combat, the remainder are adapted from the game.

Power has only 3 skills, the Elemental Masteries for that class (Huppermages get 4)

The standard D6 starting dice apply, so the Templates spread 18 dice across the characteristics.

With 17 classes, Unaligned and Suffokian Atheists, that makes for 19 Templates.

Each character then gets the normal 7 skill dice to spend.

The Wild Dice rule is in effect to keep large numbers of dice from overwhelming the game.

Two problems:

I don't know what the distribution of Characteristic Dice should be for each class template.

I need to write up and convert every spell individually.

General conversion formula is WAKFU number/10 = number of extra dice (untested)

Percentages convert to pips , 10% = +1 Pip

Strike! could work. You grab the most fitting class for each god (with the caveat that a player may be off-class if it's justified) + use the roles as your elemental specialization and you are done.

Looks good

I'd stat out more characters if anyone's got requests would have statted the main cast already, but I'm playing XCOM

Hey subs are out people