/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness General

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>News
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>This week's Monday Meeting Notes:
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>Question:
What's the best way to hunt a mummy? (i still don't know)
>5th edition cliffnotes
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Which do people prefer as far as the mechanics go: 1e CofD or 2e?

2e, for the games that actually have it out.

2e. 1e's got some nice bits and pieces - especially for Vampire - but holy shit is it ever a clusterfuck.

I feel that 2e has things go a bit smoother.

...

Uh oh, 2e says Gate might not in fact be best girl after all.

So, if I want to play the sort of character who has the right pull in the justice department to get cops to look the other way at shady going ons and maybe get my group out of other types of trouble, would that be better done with allies or backing?

Sounds like allies or status

Mind.

It would be Status, most likely. If you get it because of your position in the department or law enforcement.

Where does the pull come from? What gives him access to it?

...

Mage: We aren't the criminals you're looking for.

Police Officer: Those aren't the droids we're looking for.

Mage: We can go about our business.

PO: You can go about your business.

Mage: Move along.

PO: Move along... move along.

What does it mean?

It means that She is best girl, all hail best girl. She needs to fling open the doors of Her Legacy to all, and she'll single handedly end the Pentacle.

That said, Legacyfag actually did a nice writeup for them. They're not stupidly powerful, but terribly nasty all the same.

So what's involved in learning the Coils? Could a Vampire with knowledge of at least one tier of the coils go about developing them on their own from then on, even though non-mystery coils would be incredibly difficult?

Changeling Supremacy

Can't wait for the Dark Eras to come out and have Changelingfags crying at all the Mage characters.

>Changeling Supremacy

Yeah, all that PTSD, schizophrenia, broken soul, total loss of normal life, replaced by magical clone, kidnapping and sexual abuse victim, being constantly hunted powers far more powerful than you, targetted by the terrible whims of Fate, and being vulnerable to iron, a cheap and ubiquitous substance, sure does sound "supreme."

>laughing mage

Somebody really needs to make a laughing wizards reaction pic.

Well, here's a stopgap. "That's nice and all. I have to go be awesome now."

>NOFATCHX
Gets me every time.

You just know there's a Wizard Trans Am racing league out in the edges of the solar system that really fucking confuses anyone with a telescope.

The Quiescence alters their memories with a mundane explanation.

>Those meteor showers are so awesome...

What Awakened path is your favorite?

So I am having trouble finding an answer to this, if a Revenant is embraced do they lose their original weakness?

Allies generally represents getting people to do things for you, Status represents actually being part of said organization, getting them to give you stuff
Also, this is a good place to remember the cores recommendation to rename merits as appropriate to what they are in the setting.

>Mastigos
>Moros
>Thyrsus
>Obrimos
>Acanthus

>What Awakened path is your favorite?

There are Obrimos, then there are everyone else.

>Acanthus are the biggest douches in the CofD

Don't make be choose

The only thing I miss from 1e were tables for things like feats of strength, endurance, etc.

Not in order.

Thyrsus best to live as, dominion over your own body at last. Spirit useful for everything if you don't mind working through spirits. Spirit world is a new and amazing experience to add to your life.

Acanthus most effective, their magic is powerful and general-purpose and they can undo time if things go wrong. Being somebody that life just goes well for is the ultimate magic.

Mastigos can't be tied down, get to Disciple level and you can go anywhere in the world with teleportation and Universal Language, although as of 2e you'll want to mail a sympathetic connection keepsake to someplace you're going for the first time.

Moros most stylish, Death is the most distinctive Arcanum and the least replicable by mundane methods. Matter is very pragmatic and has high potential for creative use.

Obrimos are my least favorite because they come off as magemages. They tried to soup up Prime in 2e, and I appreciate it, but the magic of magic is too essential and at the same time too dull. This is strictly a relative weakness, I still think all the Paths are good enough to feature in your game, but Obrimos characters should have something additional going on to distinguish them, like a Legacy.

>The Quiescence alters their memories with a mundane explanation that is still pretty cool.
FTFY

>Acanthus are the biggest douches in the CofD

>Douche Supremacy!

Somewhat ironically the thing that distinguishes Obrimos is that they are magemages. They get raw magic as a Ruling Arcanum and they're the iconic wizard parallel, commanding natural forces, all that imposing mystical might and such. And spirits are something of a double edged sword. Useful and interesting Obsession material, but they hate you and will never truly accept you.

Clearly the Douchiest Acanthus come from a Prime Ruling Legacy.

Fate and Prime working in unison sounds like a very scary thing.

Let them hate, m'good man, so long as they fear.

I can't quite grasp the scale of this.

Any ideas for how we could spin these with Creative Thaum to make some Attainments?

HAHA Prime WRETCHS mages It's so good. Prime one Dispel magic. Prime IS the FUCK YOU Arcane. Ah Yeah fuck your magic. Counterspell all day every day. Massive DELETE your mage from the game.

Just get over the Fact you have to play Mommie may I to your Obrimos Overlords. Also UNLIMITED POWER MOTHERFCKER

>Prime one Dispel magic
Yeah but you also require at least one dot in the Arcanum being dispelled, unless you have Prime 2. You also need to be looking with Mage Sight as the spell is being cast, by the time it pings on peripheral, it's too late. You also can't keep Mage Sight up for more than a number of minutes equal to your Gnosis, although you can spend a Willpower point to keep it active for the rest of the scene.

I don't know why I'm responding seriously to a blatant shitpost.

>Yeah but you also require at least one dot in the Arcanum being dispelled, unless you have Prime 2. You also need to be looking with Mage Sight as the spell is being cast, by the time it pings on peripheral, it's too late. You also can't keep Mage Sight up for more than a number of minutes equal to your Gnosis, although you can spend a Willpower point to keep it active for the rest of the scene.
But how would Prime work with Fate?

Cry cry more. Your magic is as limp as your dick

>But how would Prime work with Fate?
No clue. All I really remember about it is Fate being an additional modifier to a Prime spell back in 1e that casts a no magic zone over an area, letting you select who is affected and who isn't. Maybe make that one of the final attainments.

Yes, Prime is cool and all...but don't you think you should have some sort of backup plan?

Seriously, Prime is great against magic...not so great when someone is trying to turn your face into salsa with a Sawn-off.

Grab some dots in Matter which will give you kickass mage armour...and I think that you can use it with Prime to make Thaumium Armour.

Plus you have Forces for when you want to say fuck this direction in particular.

Making Thaumium requires at least Adept level in both Prime and Matter, iirc.

Fuck the Paths, I don't use them in my games.

But until then you still have at least three types of Mage Armour to pull from, all of which are quite kickass.

You have proven yourself to be a faggot

Or an archmage, as they have no path

I'm not saying Prime isn't useful, I'm saying it's so essential that every mage has reason to want it. With other Arcana, each may have a different way to accomplish the same goal, if you think creatively. But Prime is Prime, universally applicable, with no real substitute, and as a result, it's a good choice for non-Obrimos Legacies.

The trouble with this is that instead of the "you've got a Matter method, I've got a Forces method, he's got a Time method" relationship of other Arcana, with Prime everyone has Prime. It's the least common denominator of magic, and despite being the Arcanum of magic itself, it becomes the least esoteric and feels the least magical. Wraith Usury was MEANT to debase its purview, turning your body and emotions into exchangeable commodities with a numeric value. Prime does this to mages I think by accident.

Prime isn't a necessity anymore though. It was in Ascension.

awoo

...

No. We don't do that in here. Bad.

Stop. Stop it. Stop it. Right now.

I'd say it remains essential, especially with 2e dropping Quell the Spark.

oh jesus it's spreading

I just don't agree, sorry.

You can get imbued objects to counter and dispel though.

Why not? What would you say are the changes between Ascension and Awakening that have led to the fall of Prime?

There hasn't been a 'fall' of Prime nor have I said that. It just isn't a necessity. In Ascension you -needed- it to create things Ex Nihilo among other things, and it sucked.

That requires someone with Prime to make, sad lesser mage. PRIME KING

Prime can now make shit without the other owod spheres being required. PRIME BUFFED

Every Path has stuff it can trade. For example, an Obrimos could give a Thyrsus a Mana-siphoning Imbued Object in exchange for being bound to a Familiar.

Apocalypse for yiffing superiority

What spell would that be closest to? I think it'd be some kind of variation on the Mind 2 command one, but that spell only is one word orders or simple mentally transmitted orders not so much jedi mind trickery.

That this is why we Hunt and remain on the Vigil. Pretty sure killing it wouldn't cause a breaking point for me.

"That era we botted the initial poll on was ours by right!"

I'd just go with Life 2: Control Instincts, making the target unusually suggestible and agreeable.

>Matter is very pragmatic and has high potential for creative use.
Matter 4 and dots in Science means never lacking materials, know how, or ability to make man portable nukes.

I used to prefer Mastigos, and really I'd love Obrimos if their Arcana weren't so bullshit.

So personally my new favorite is Thyrsus.

>Seriously, Prime is great against magic...not so great when someone is trying to turn your face into salsa with a Sawn-off.
Space 4, Alter Direction. That shotgun's 'forward' is now 'away from the direction is it pointing'.

In Signs of Sorcery dev material that's been released, it's just Adept Matter now.

I love these and wish there were some made for every splat.

...

I was reading the Mage anthology recently and one of the stories had one mage noting that so many of his colleagues, for all their phenomenal cosmic power, never get over being that kid from gym who was beat up.

I feel like that was a direct dig at the mage players these are making fun of.

...

I knew a girl once who was really into that doll hobby that this guy is too. Creepiest thing I've ever seen irl was her shopping online for new doll heads while we were between classes.

I would believe these things are Legacy yantras for an abyssal left hand legacy.

>Prime
>Mage Green Lantern

>Plus gravity control and kinetic shield in Forces

>Welcome your new Obrimos Overlords

>never get over being that kid from gym who was beat up.

That applies to every WOD/CofD splat. Mage is hardly the worst for revenge fantasy (*cough* Vampire *cough* Beast *cough*).

What distinguished Mage, however, is that instead of mages representing the various and sundry minorities du jour or socially oppressed, you're basically playing the white, straight, Western, Judeo-Christian, rich, ultra-privileged man that tramples over the other splats and ruins the revenge fantasies of other players.

>Acanthus are the biggest douches in the CofD

You pc's clearly haven't met enough Mastigos.

Mastigos can do some nasty shit, but can they go back in time and defeat you before you even knew you were in conflict?

Sure, anyone can get Time as a non-ruling arcana!

With that argument, the differences between Paths are irrelevant.

Well the caps and exp differences matter, but if you really want to be good at something you can be. Even your Inferior Arcanum you just need dedication and a tutor with.

If you really want to invest in your inferior, join a Legacy which has that Arcanum as its Ruling.

Only problem being, you'll need to increase it from 0 to 2 in play, before you can join the Legacy.

Speaking of Legacy, can anyone give me some advice? I'm playing a Mastigos who is a member of an Arisen cult, of a Falcon Headed Mummy and thus Ba favored and he's part of the Free Council studying sekhem magic and Iremite amulets. I'm about to hit gnosis 3 and want to home make a Legacy derived from his research, but am struggling on the ruling arcanum for it let alone attainments.

This actually is working out kind of well since the Dark Eras Companion pointed out Mind is the associated subtle arcanum with Ba, so Mastigos seems a good pick here but I want to make it legacy ruling from something I don't have. In character I'm getting a ton of mileage from my Fate investment, but I feel like Prime might be the best thing here for 'I studied this weird magic'.

So, Prime or Fate seem more logical? Or am I fucktarded and Life or Matter are the best ones thematically here?

Okay, here's how Legacy creation works
Step 1: Create your theme. One to two sentences about what your Legacy is about.
Step 2: Choose the Ruling Arcanum that fits this concept.
Step 3: Figure out some Yantras and Oblations
Step 4: Figure out some Ruling Attainments
Step 5: Look to your Path's Ruling Arcana for some supplementary Arcana

So what you want to do before you even touch the Ruling Arcanum, is define exactly what your Legacy says about your approach to Magic. Because you're literally carving that approach into your Gnosis.

Also as an addendum, Prime is the Arcana which describes the Supernal itself.
It does NOT fuck around with Mummy bullshit, at least, not normally. I haven't read the Dark Eras.
So Prime's purview isn't "magic", but "Supernal Magic".

It's why Wards and Sigils doesn't function on anything but Supernal spellcasting.

"The ancients of Irem handled the raw stuff of creation directly, and we are emulating them"?

I want more blue book supplements

So you define your Gnosis by playing second fiddle to some Lower Depths shitheads?

In the DEC mage/mummy chapter they talk a bit about sekhem vs mana. Mana is the light that shines and illuminates creation, while sekhem is the stuff that you mold to make it.

I feel like there's a lot to dig in this relationship and hope it gets a few pages in the Crossover Chronicle if we ever get it.

I was figuring you use it to more effectively alter the Lie.

Also, if Duat is a Lower Depth it violates one of the prime rules of the places: You can't go and come back.

>You can't go and come back.

I also just realized that this sounds like I'm talking about the Rite of Return. I actually was talking Mutapa Empire, since it notes mages CAN try to reach Duat but Anpu directly intervenes to stop any Arisen you want to bring with you.

Yeah so you magefaggots can't fucking counterspell my Utterances!

Exactly.
Depending on what they are though, Fraying or Unravelling might be able to destroy their effects.
However the Counterspell Attainment only functions on Awakened Magic (until other direction is given, as it might be in Crossover Chronicle, when it's released in about 30 years).

Ummm no. Prime, like all other Arcana, represents the 10 fundaments of reality. In this case Prime manifests as 'magic' and 'truth'.

It's the anti-anti-magic Arcana, and can indeed fuck with Utterances.

Yes, but it's easier to use the actual Arcanum describing the thing it's defending against.

You can use Prime to defend against, say, Changeling shenanigans, but it would be more pragmatic to use Fate.

Prime is more 'anything goes' while the others are more precise.