/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness General

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>Question:
Why are Mages so bloody powerful compared to the rest?
>5th edition cliffnotes
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Other urls found in this thread:

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Because ideally Mage should be played in its own independent universe, with the other supernatural creatures retrofitted for their system and not using the actual splat mechanics, just like every other splat.

Running Ascension, can confirm. Wouldn't dream of running a Masquerade or Werewolf game in a setting where Mage-Mages are canon.

>Why are Mages so bloody powerful compared to the rest?

1. When the primary themes of the game are hubris, privilege and corruption of power, the mechanics needs to match the narrative.

2. Their antagonists are more powerful. Mage is designed more as a cosmic horror game than a street-level adventure.

3. Have you seen the hats, robes and beards? Mages need a immeasurable power to protect themselves from picked-on by the other supernaturals for their abominable fashion sense.

>hating on wiz-fashion

I see you can't perceive the Supernal Truth of Good Taste.

Mage isn't a horror game period and doesn't fit in the CofD in the least bit. Mages aren't even real wizards more like like will workers that turn into minor deities.

>Mages aren't even real wizards

Fiction is fiction. Don't you fucking tell us what a real wizard is, you pretentious wad of shit.

Genius honestly fits into the CofD better then Mage, at least its based on an actual horror trope [the mad scientist]. Mage is just, gnostic sorcerers in the Werewolf/Vampire/Mummy/Frankenstein/etc verse.

Changlings don't fit either

Sigh..., you can take that discussion back to the OPP forums. We have enough of our own crap here, but don't need the spillover.

>Changlings don't fit either
I will fight you.

You can fuck right off magefag.

Mages fit in CofD because they're stronger than everyone else, even Demons and Mummies.

:^)

The CofD universe is designed as a tool-box to fit multiple varieties and genres of horror. There's something for everyone.

Just because some splats don't accommodate YOUR personal horror tastes and preferences, doesn't mean they don't fit the CofD or constitute "horror" generally.

For instance, I find WW's "spirit cop" take on werewolves as bland and dissimilar to much of the werewolf horror fiction, but it's still horror, just not for me.

>Mages fit in CofD because they're stronger than everyone else, even Demons and Mummies.

Mages are like the supernatural Kennedys and Bushes of the CofD.

Don't. Please. I beg you.

>ages are like the supernatural Kennedys and Bushes of the CofD.

But who will make the CofD Great Again?

Honestly I find CofD works better as urban fantasy, and oWoD works better as urban fantasy then CofD does and is thus a funner setting.

The only line that works good as actual horror is Vampire.

...

>"We will build a big beautiful Celestial Tower, and nobody builds towers better then me, believe me."

Mage is full of existential horror.
1) You have the ability to change reality with thoughts and belief
2)Not all thoughts and beliefs are necessarily good things, nor are the changes you make
3)You aren't the only being with this power.
4)There are many more beings, from mage-gods that maintain their power by forcing mundanity on humanity, and beings that exist as a negation of reality.
5)No matter how much you try to change reality, reality itself is an evil lie, and one that everyone else believes. You are ultimately alone.

If that's not horror, I don't know what is.

Huh, I thought I was the only one who did this.

In a forsaken game werewolves exist in full, just the way they're laid out in the books save for minor changes here and there to stuff I don't like. In other games, werewolf shaped things exist, and they have the same general powers as werewolves, but they don't work fully the same as they do elsewhere. Likewise each splat is kind of folded to be based on the splat I'm running's cosmology. In changeling everyone else is likely the result of fey meddling, in demon it's all some offspring of the god machine and so on

Not implausible.

Building a Celestial Ladder.

What could go wrong?

>inb4 'muh mage supremacy'
I play more Vampire and Changeling than mage, and while I like Mage, I prefer the other two games. That being said, mage is fine as a horror setting.

>Why are Mages so bloody powerful compared to the rest?

Why does it matter? Mages doing crazy shit doesn't matter in a Changeling game.

Awakening is only occasionally horror filled, and even then mostly in an abstract sense.

Ascension is non-horror, its entirely optimistic.

Both settings aren't that good at legitimately being scary.

I thought Trump would want to build a Gauntlet Wall and deport all those "bad hombre" illegal immigrant spirits.

>DACA
>Deferred Action for Claimed Arrivals

>#ClaimedLivesMatter

What happened to the retarded demonfags

Awakening is very easy to run as a horror game. Mystery and Horror often go hand-in-hand.

Ascension is the most depressing "optimistic" game I've ever seen.

Reposting, want feedback. Critique, bullying, corrections, whatever. Everything on the sheet relates to character and backstory. Got a rough idea for the Awakening too.

>Both settings aren't that good at legitimately being scary.

You just don't like Mage's type of horror and/or your ST stinks.

I find the Mage is more fun, in the horror sense, when the pc's embrace the themes. Once you start doing selfish shit, you realize just how easy, and horrible, it is to continue without regret or consequence.

Mages are some of the biggest monsters in the CofD. While beings like woofs or vampires do terrible things, their impact is usually personal or very local. Mages selfish acts and inevitable screw-up often have much larger repercussions.

So what if you step on the ants, they're only insects, while you are a god...

They backed the fuck off after they couldn't justify their autism.

Acanthus shits all over the entire changeling splat upon awakening
>Walk into Arcadia.
>Take over the roles of Story Heroes.
>Lord all over True fae in their own realm.
>Walk back into reality
>Spend the rest of career doing it all over again
>in front of everyone
>Going slow enough to show everyone their work
>when they can easily fast forward
>Deleting changeling Powers on a whim
Acanthus literally cuck themselves to make it more 'fair' for changelings

I like to think of Mage as an exercise in Nihilism and Existentialism.

That's the 'horror' of it in my opinion. Personally I keep my games more along the lines of urban fantasy with horror elements, in other words 'fridge horror', because blatant use of horror is never satisfying.

The unspoken word is always more effective.

>What happened to the retarded demonfags

It's past their bedtime, and mommy doesn't let them stay up late.

>bullying
Fuck your desperate repost. You happy?

What did you use to make this sheet?

I'm more of a pen and paper whore.

Acanthus are the biggest douches in the CofD. They make Mastigos seem warm and cuddly.

>Everyone likes their friendly neighborhood Obrimos

You might want to take Hallow. You can burn through mana surprisingly fast.

Could you explain your character concept? The mysterium is kind of an odd choice for a street-smart rogue type.

Ascension's existentialism is literally "Make your own reality!"

Awakening at least has the Exarches and Seers. Ascension is literally a setting where their antagonists might be more the good guys then the player factions.

The people who run the world are misguided zealots whose prime sin is being boring [and potentially fossilizing reality through negligence] and the people who want to blow it up live on the outskirts of existence and have no real power.

MrGone's downloadable interactive sheet. Used Adobe DC Reader to save the changes, because it doesn't work if you save it through your browser, apparently.

What you don't like Purple paradigm ?

The Purple Paradigm concept is so stupid.

Everyone already gets it once they start ditching Foci.

Shame they made it so it no longer exists in m20.

I fucking love Ascension. I'm running it literally as we speak. But its not scary.

It still does once you ditch Foci. At least in effect.

>But its not scary.

I disagree. The rules are so terrible and the mages so cliched that I practically run in terror whenever I see the dreaded purple obelisk.

Do Artefacts still generate their own mana? I can't spot anything about it, only that they have it. And Gnosis.

I don't believe so. It appears that Dave closed the artifact mana battery loophole. However, we cannot be sure until he releases the Mage FAQ sometime between now and the heat death of the universe.

>Not taking Gnosis to 3

Get out

Who are the biggest douches in the CofD, mages, beasts or something else?

The fanbase.

Beasts are douches by design, but the douchery that Mages can get up to dwarfs everyone else.

Shame. A portable hallow was a handy thing to have. Suppose you could use one that casts Create Truth as lasting to create or upgrade a Hallow.

>Beasts are douches by design, but the douchery that Mages can get up to dwarfs everyone else.

It's the difference between street vs.cosmic-level douchbaggery.

If I play (not looking for a game right now) I'll probably ditch Fast Spells and maybe a dot of Resources to contribute towards group merits and just buy them again later.

The concept is that he's a career criminal, mainly dealing in getting goods and cars. Awakening pitch is that he started obsessively going after this one object that was mysteriously moving around a lot, with strange people guarding it (Seers and an artifact/grimoire/whatever). Seers didn't kill him because they wanted to recruit him, and could tell that he was Awakening. The whole pursuit of the object is meant to be the Awakening play, culminating in the Seers orchestrating his arrest, on actual and trumped up charges so they could offer him a way out. He Awoke in jail, etching his name in the wall of his cell. Only thing is his mentor got to him first, opening a portal in the cell and using his own connections to get the charges dropped later.

Mysterium because he's going to actually like magic, he's good at getting into places he isn't supposed to, and it suits his talents and views more than the other Orders. All the Aspirations point to how he wants to start building himself up around his Supernal identity and how he's Hopeful it'll make him more than a just a criminal. I don't plan for him to be like a DnD rogue or thief or whatever and steal things because thief guy lol. Leaning towards Reality Stalkers as a Legacy.

My favorite mage kill in demon was when I told this Obreimos master not to look up. Being the obsessive fuckers mages are he could not help but look up which promptly turned him into a pillar of salt. The absolute madman.

>gnosis 1

mage > demon

fight me

oWoD used to do that, but only mechanically, not to the extent of fluff changes you make. But really, unless you've got the books available and the understanding that things are going to be busted and of a relatively uneven power level, the splat your playing has its rules and fluff take precedence, period.

It's why Hunter's Dread Power systems work so well, and why they were inspiration for CofD's Horror generation system.

I believe the game developer once stated that Bayonetta would "school" Dante.

Not too difficult to see. She threw a god into the sun.

So his awakening is his second chance at life?

Good. As for your character I don't know if your specialization's are narrow enough to be completely kosher. Perhaps 'automobile' for crafts and 'evasive driving' for drive.

If you want to fluff out your characters background even more there are a couple driving merits you could take as well.

Why'd you pick "Time" as your other arcana? Matter, would play nicely with manipulating mechanical objects.

Ignore that last part I'm an idiot I forgot you're a mastigos.

Yeah, I was kind of wondering about specializations. I went with Wheeled Vehicles because I wanted to have motorcycles in there too and I went with Speeding over Getaway Driving, because the main thing is that he's good at keeping control when going fast. Driving isn't so much a focus as it is something that fell out of him carjacking and working closely with chop shops. But I have no problem with narrowing them down for play. I went with Time because I couldn't pick Matter to start with, and it seems like what he would most likely pick aside from Matter. Matter will probably go up to two dots.

Dante would rape bayonetta figuratively and literally
Yeah he said that after he was booted from making more DMC games. Uncle Dante has never been challenged and is literally invincible in his devil trigger. Also that God feat for bayonetta is a one time deal and she needed jeans help to accomplish it.

You keep thinking that, you outdated emo freak.

I bet you think trench coats are still in fashion.

Aren't they?

>Christian Bale lowkey researching his next role

Anyone have a page reference for the Mage merit that let you use a daimon as a mentor?

Never seen it in an official book.

deimosmasque.wordpress.com/2007/03/29/going-alone-the-awakening-guide-to-the-apostate/

It's probably a homebrewed merit or something.

so how many layers of bullshit are the Sabbat on using these videos to communicate?

youtube.com/watch?v=3iq1TK3I2vc

Because the other splats use rinky-dink prebuilt powersets.

What the fuck do you mean by this, you cunt?

Well you git for five dots in a contract or whatever a changeling or whatever only gets five fookin powers which may or may not be applicable to any given situation. A mage gets from that a whole arsenal of spells to use, at least some of which can be useful. If other splats could use something like creative thaumaturgy then mage would not be head and shoulders above the crowd.

How bad is mage supremacy really?

Why is Terrorking Salmon roe the best delicacy?

The terror of children creates the best spice

Like how much of a reality is it, or how bad is it in play? It's definitely a reality, even though not all Mages are stronger than all members of any other splat. In play it doesn't really matter at all.

Not nearly as bad as people are getting ass blasted about.

Yes, mages are strong. Yes, they can be a better ##### than a #### if they build for it. Yes masters can get exceptional successes that easy etc.

When it comes to the topic of guest appearances you should ask yourself if I'm playing #### why is gandalf the gay showing up in every arc?

Why should the #### community be hostile to the local wizard community when a working relationship would be mutually beneficial?

And if you're going to be hostile to guys that can create zombie tyrannosaurs with machine guns welded to them why the hell would you attack them head on?

Take a gander at the previous thread.

People can get real salty over the boisterous nature of Mage.
The only two game-lines that really stand toe-to-toe with Mage is Demon and Mummy.

Even then this a sketchy declaration, as the strongest theoretical mage is above anything else.
Archmages being even worse.

Protean seems kind of meager in 2e. Am I missing something?

>guest appearances

Silly user, mages always get top billing.

It's mages' reality, everyone else is just lucky to live in it.

>Protean seems kind of meager in 2e

Protean is not some Guyver anime thing. There are no vampions in Requiem 2e.

You should wait for Deviant. DaveB is developing, and it's not Mage.

>mages always get top billing.

What would popular culture look like if mages, vampires, werewolves, etc. were not longer hidden (assuming it wasn't the apocalypse)?

I would expect a lot of mage buddy cop shows and werewolf reality television.

So it will be weak even in its own setting, like all non-mage games he makes.

And I'm not asking, because he has already stated that officially.

Opposite.

Buddy cop shows are about the downtrodden cops in an even more downtrodden world.

Reality shows are about people too rich to have problems pretending they have real people problems.

Mage reality shows, wolf buddy cops.

>I would expect a lot of mage buddy cop shows and werewolf reality television.
And you would be right to expect it, but not because they would be popular and mainstream. Rather, more influential and big picture members of the splats would manipulate media to make their existence more palatable for mortals, to avoid things like say, open warfare.

So, vampire pr firms, agents, producers and attorneys?

With true blood as a basis for 'of the veil falls' society, yeah.

Though honestly that is best case scenario. Because if the masquerade falls we could end up like that movie where most people are vampires living on a limited supply of blood.

WWE

Werewolf Wrestling Entertainment !

Wolf fags need to fuck off

Mages going public would be apocalyptic.

The cold war between the pentacle and the seers is barely holding together as is.

True Blood never made sense to be. Everybody would be begging for immortality at that point.

>Magic powers suddenly exist
Why would you not want them?

Zulo form would disagree with you.

I would love to see commercials for Crazy Al's Wand Emporium.

They have everything for your Path tool needs. Short wands, long wands, new wands, used wands, luxury wands, custom wands, value and budget wands, wands of every shape, size and material you can imagine, as well as a full selection of rods, staves, cups, mirrors, coins and daggers (with appropriate permits). Best of all, the prices are insane!

Except the religious, the scared, and those that see it as too much of a risk.

But really it was on vampires to not spread it around, which it always has been.

A career thief will fit right into the Mysterium, they love stealing magical shit. They're the Indiana Jones Order.

I thought they vivisected sleepers? When they aren't setting up concentration camps for them that is.

They're all about Magic. Finding it, studying it, protecting it, taking it and keeping it from filthy muggle hands(unworthy hands in general, really), etc. Anyone who's more interested in Magic and what they can do with/for it fits in with the Mysterium.