/awg/ Alternative Wargames General

I can see you edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or people's homebrew wargames. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
en.wikipedia.org/wiki/List_of_miniature_wargames
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
pastebin.com/viWJ1Yvk

Last thread

Other urls found in this thread:

docs.google.com/document/d/1N0bbT2a0y_THicAgRS1SxKZA9ZKtDmJpDsiDSyKAkAQ/edit?usp=drivesdk
dropbox.com/s/15qaz65kh89rhi5/custom fubar.7z?dl=0
youtube.com/watch?v=rkLN11kJICw
rainnstudios.com/pages/customer-gallery
twitter.com/NSFWRedditImage

Well that's creepy.

>tfw no motivation for miniatures or painting unless I'm in a really good place

Wish I could just do 1 hour a night or something, like that painting support group.

Just do it, man. I used to be in the same spot. The magic trick is to just start painting and it'll become more fun.

Paint along with podcasts.
I watch/listen to GMG's Piece of Ash - there's about 60-90 minutes of relevant and interesting, but not distracting, listening.
Enough time to finish off last session's model and do base colours on a new one.

One hour every night isn't realistic for most folks, but one or two 90-minute sessions a week is usually managable.

Next time you're youtubing, which half the time might as well be staring at a wall, do it while painting.

>receive dispatch notice for my Hasslefree order

The hype is real, I can't wait to get to work on the stuff.

If I wanted a really bright metal look would a grey-blue primer be a good base for silver?

Pardon the trip, but I'm looking for general feedback for my pet project, Warstack.

docs.google.com/document/d/1N0bbT2a0y_THicAgRS1SxKZA9ZKtDmJpDsiDSyKAkAQ/edit?usp=drivesdk

Warstack is a halfway game in between IGOUGO, and alternating activations. You normally activate one unit, but get a variable amount of Tactical Points each turn you can use for meddling with the turn structure: Activating consecutive units, splitting a unit's turn into two activations/interrupts, or pre-empting your opponent's Interrupts. The main thing I'm trying to do is minimize the random factor for activations: No Activation rolls ala Epic, or activation draws ala Bolt Action.

I took an earlier recommendation from here, and made it so rather than rolling for Initiative at the start of each turn, you only roll at the start of the game, and at the start of each turn, players can attempt to bid TP in order to obtain the Initiative.

I have some general questions though:
-Do you see any problematic RAW?
-Previously, I had defined Actions as Advance, Combat, or Defend. Since it was originally a 40k rewrite, I had kludges like "may advance and fire an assault weapon", etc. I switched it to Move&Rapid Action, Full Action, and Double Action. Is this a preferable rework? I really want to minimize "extended actions" for something that is more company-level in skirmish scale.
-Are "Hero Points" a valid idea? The initial idea for Tactical Points is they represent how cohesive your army is, and thus their use is only for altering turn structure, and not for rerolls, or other tricks. I'm imagining Hero Points are meant to go hand-in-hand with TP: TP can be used by your entire army, and Hero Points can only be used by the Hero, either for the Hero to make rerolls (or Heroic Actions), or as a substitute for TP.
-How to handle magic? If I already have TP and Hero Points, I don't want a separate stat for mana points.

Thanks again, /awg/

I feel your pain mate. Over the summer I didn't pick up a single tiny man.

Community projects help to give me motivation to get involved. /hwg/ has one for 'second line' units at the moment, and /awg/ has one for something monstrous. It was enough to get me to undercoat some old miniatures, so now off we go!

Mine too, had the vague idea to paint a beach Libby for the group build, under the justification "tiddy monster".

Reading it now, I will admit to raising an eyebrow at the "Free Strike", which allows an automatic free hit against a guaranteed hit against any unit that moves through its zone of control.

Without seeing any rules about hp or how units take damage, this seems really powerful. A modified chance to hit that is unopposed would probably be more appropriate.

I'll try to address some of your questions after I've wrapped my head around these rules.

Here's my ORS for the group build. Still needs to be reprimed, but of course the minute I want to work it decides to rain all week.

Free Strike primarily exists as a penalty against disengaging against melee, or versus any "move through an enemy" attacks (be it something like 40k Tank Shock, or WMH Trample). Although it *might* (but probably not, KISS) vary from weapon to weapon, most melee weapons will have a 3" "lunge" (think a 5-foot step ala DnD) of additional movement that ignores Free Strikes.

One thing I am contemplating clarification of however is:
-A blocker prevents a unit from being able to attack its original target. Say Unit A wishes to move & shoot a rapid action weapon at unit B, but Unit C charges A first. A is now engaged with C, but still has a move action.

I imagine that "technically", since A is still eligible to move then attack unit B, it must still do so, even if disengaging means unit C gets a round of Free Strikes against it.

Of course, had unit A's player spent a TP to interpose another unit between unit A and C, preventing a defensive countercharge...

Anyone in Sweden that wants to trade for my box of Halo Fleet Battles? I've painted two ships and assembled the rest so I'm sorry for that.

Initial questions while still reading your rules:
>Can you not interrupt movement?
>As I read it now, you could get the first action in a turn for very cheap by letting your opponent win the bid, then interrupting for only one point. There doesn't seem to be a limitation on who the interrupting unit interacts with. If you bid for first action, it seems like it should be worth the bid. It seems like a waste of points.
>Can you perform a double action as an interrupt? This would have balance implications.
>Can you explain your 'retain initiative' section more? Is it possible to activate multiple units on the first activation? that might make first activation more useful, but can you interrupt with multiple units at once?
>If you can interrupt before or after a movement, but not during, there's no way to interrupt a movement dashing between pieces of cover and shoot at it like on overwatch. This may be a good or bad thing depending on your game design choices.
Overall, I really like the idea of stack actions in a wargame. Keep going with this idea. One idea is that if unit A declares a shooting attack against unit B, and unit b interrupts to shoot at A, because the actions share the same actors and are adjacent on the stack, the are simultaneous.

>tfw interested but sitting behind the Alps
Shipping to Austria would be significantly more expensive, wouldn't it?

As to your questions:
>RAW
You're nowhere close enough to finalization to be considering RAW.
>Actions
The type of system you are considering is far more flexible and gives more player agency than the traditional 40k. Stick with it.
>HP
Without knowing what hero actions are, its hard to say. A hero point system like in the LotR GW game can add a decent amount of player choice and fun without complicating the game, but if you put as much development into the turn system as you seem to be doing, adding another layer of complexity with hero actions and points seems like it would be just too much. Maybe heroes slightly alter TP costs, like a calvary/scout hero lowers TP cost for his unit if they do a sprint/march move.
>magic
With your interrupt system, units can and will act at multiple times in the turn. You wouldn't want to cast buffs only for the second action. This leads to players almost always activating casters first. Handle it for them like WHF/W40K does by always doing magic first, and separating it from your entire action/interrupt system, that is, if psykers/magic will play a significant role in your game. As to having a separate stat, go for it. People get confused when you have two similar sounding stats, but people should be able to keep magic points and tactical points separate in their heads IF they have sufficiently different uses.

Last question, does interrupting deny you an action later in the turn? If you do two actions, can you not interrupt later?

Interrupts trigger on "intent to attack." This is mostly to prevent no-man standoffs ala 2nd ed. It may change when I test more, but the "before or after" was to allow for "dash for cover" maneuvers.

If you have the Initiative, you can keep spending CP to activate subsequent units. Although you could conceivably activate 3 or 4 units in a row, the costs to activate additional units continues to go up, until you reset the cost by yielding the Initiative (that should be a game term) to the next player.

Thanks for the feedback. Although I might "rescale" the engine for certain units/abilities, the idea is that each unit gets 2 actions per turn max, no matter whether they're from Interrupts, Activations, etc. If you Interrupt and don't keep TP on-hand for activations, this will actually eat into your total actions for the turn. This is intentional, since I don't want interrupts to be "Free" like Infinity.

Hero Actions I'm still on the fence on. I'm imagining the most immediate use would be "spend for a reroll" or something simple like that. Depending on how the system gets fleshed out (I've mostly been testing the turn structure with 40k stats), they might be akin to "Power Attacks" ala WMH, or I might just make them capable of being used as a form of "narrative" plot armor.

I might split it up so not every power is a direct buff or direct damage. I am a fan of "utility" powers, or "sidegrade" auras that change the rules (Ex: A forceshield bubble that weakens **all** ranged attacks going through it; granted). I want to keep "magic" lore-agnostic though, and make it fairly easy to customize.

sup /awg/
been working on a homebrew version of FUBAR (two page wargaming rules for anything from ww1 to sci-fi) and i would like some feedback

dropbox.com/s/15qaz65kh89rhi5/custom fubar.7z?dl=0

included are the rules,some sample units and templates for making new units

Good people of /awg/

I'm getting into 10mm Middle Earth and want myself some Smaug. Size does not really matter (althrough it would be best if it was sensibly small), but here's the problem- I want it to be as close to oryginal JRR Tolkien's ilustrations as possible. First is much more detailed, but second shows snake-like but with wings and four legs proportions well.

And the second one.

That looks like a chinese myth dragon with wings.

Your best bet is to start looking for more eastern inspired dragons and green stuffing some wings on.

Failing that you may have to sculpt a winged danger noodle yourself.

Well, there was much greenstuffing planned anyway, as he is said to have his belly covered with inpenetrable cover of gems and gold that simply grew into him over the centuries... That should look cool.

Anyway, can recommend some miniatures?

It depends, what do you wish to trade in return? Otherwise a payment is fine.

I've recently started Epic Armageddon, and had a game this evening. It's a tonne of fun, but god fucking damn combat resolution is swingy.

Hey guys I'd like to get into Freebooter's Fate. Are there any pirates here, arrrr?
Unfortunately I can't find a good overview on how the different crews play. Going by miniature design I'm leaning towards Amazons and Goblins. I found one post indicating that Amazons suck without jungle terrain which is a major turn down for me

I think I looked at it once but was pretty repelled by the costs per model.

The models are gorgeous though.

Perhaps pic related from pendraken? Magister Militum also have some 10mm dragons but they're a bit chunkier.

> Forgot pic

Of fucking course I did.

Anyone know where I can find Morrowind-style weird armoured models like pic related which is hand-sculpted unfortunately? Like insectoid-looking chitin armour and shit? I want to run a game in a setting I'm making where metal doesn't exist so people use bone and chitin for armour and weapons.

GW's old LotR Moria goblins have a bunch of oddly shaped segmented armour that could easily be painted up to look like bone, but I can't think of any other decent examples. Depending on how many you need, maybe it's best to take some plate-wearing miniatures like Perry men at arms and convert the plate to be a bit spiny-er and more alien.

Thanks man that's a good idea. I'll look into those LotR models as well.

I'm interested in Pig Wars: When Men were Men and Pigs were Money.

Could someone share a copy so I can check it out? Thanks.

...

The rules are pretty solid from what I've seen. I like the way combat works with bluffing, and the models are bar none some of the most beautiful (with a few exceptions) around.

Just another game I'd love to play, but at this point the near entirety of the /awg/ scene in Salt Lake City seems to rest on me. Or at the very least I'm the only one who seems vocal about it.

I assume you've already tried putting up notices and fliers in game stores/message boards/places where people might see it?

I've tried, but the stores seem a little apprehensive about it. Of course when I only have one night a week for gaming it makes organizing tricker.

Yeah it is also a German game, that might be a reason they lack info.
Amazon do have abilities placing more terrain, and they even gain more buffs by the terrain than brotherhood, which they need because their are rather flimsy.
I can talk a bit about the game if you want
Gameplaywise I think Freebooters has one of the most interesting fight mechanic.

Imperial Armada are the most steadfast army, good but slow shooting, good moral and support pieces which help the henchman.
While mostly range, their dedicated melee can survive an assault.
In general mostly straightforward but prefer range.

Pirates are mostly all-rounders each, most unit who can shoot well, can fight in melee. Many of their trickery comes from their specialist which can be quite characterful. Their stat are pretty average, with their Toughness forgiving to mistakes.

Brotherhood is a mostly hit and run. This faction uses cover a lot, running corners and charging from behind buildings. Their goal is to cripple their enemy in the first attack (against armada take out an arm) and then finish them off. Even if caught they can survive with their high Defense, but they lose out of their sneak attacks. Also you have the most access to specialist, who here are very much focused on one area. Mostly melee with some short range models but FUCK THE BIRD ONE.

Goblin Pirates are the mass force. Most are cowards and most need people around them to get good. They do have the weirdest weapons though, with explosive and shits. Weird bastards.

Amazons are the Alpha strike force. Very similar to Brotherhood in mobility, they instead prefer forest instead of the Buildings and narrow alleys. Highest movement rate and very hard hitting. They want to attack the enemy and hopefully finish them off before they retaliate. Most (all without shields) will fall over quickly if actually hit (and unlike the brotherhood you don't have the defense to poker). But if you line it up you can take the enemy out one by one quite fast. A mix of long range and fast melee.

Cult. Magic and such. Quite shitty henchman but some cool Specialist.

Mercs. You got Lara Croft?

Because niche games are likely to be bought elsewhere, but still played there? That's about the only real concern I could see a store having. Otherwise it usually looks good to have groups playing games inside, especially if visible for window passersby to see. Makes the store seem more active and inviting.

Anyone of any recommendations for foldable or other wise easy to store terrain?

Do you have a particular scale or style in mind? For fairly bland but serviceable sci-fi tables, Infinity has cheap terrain sets with a foldable, printed terrain map and several cardstock buildings and containers (4 buildings, 6 assorted containers).

Check Reaper's dragon hatchling, particularly the storm one.

I'd just like to mention over in the Blood Bowl General, our 9th season of the Veeky Forums League is starting shortly. We use the free FUMBBL client/website, pop over if you're interested.

>I want to run a game in a setting I'm making where metal doesn't exist so people use bone and chitin for armour and weapons.

So basically Dark Sun?

The solution to this problem is to stop being a faggot. You're just lazy and finding other ways to spend your time. Stop watching dumb shit you don't care about on youtube or reading image boards and sit down to do something.

Is any one else really frustrated by the quality of people involved in wargaming? I want to get back involved with the local community but I can only describe them as degenerate.

Around me the play group is either autistic to the degree of near down syndrome or just utterly void of any quality characteristics. We're talking covered in tattoos, stretched ears and live stock piercings. I look at these people and I don't go "These are people I want to get to know". They belong in an oven, not even in a memey way, I'm an old school wargamer. I remember playing games on my Commodore 64 and we always had the cross over with metal fans. We all played Doom, D&D and 2nd ed 40k.

Metal fans aren't a problem. They have long hair, they wear band shirts and leather jackets, that's cool man no issue here. This new generation of wargamers are so disfigured that they make the metal heads look like vicars. Metal heads were a subset of geeks and you could relate to them more often than not.

I was thinking of getting involved in the con scene in the UK. Pick up some /awg/ games and go to smaller tournaments at conventions but I'm unsure the quality of people I would meet. I have no interest in paying to get into a con if I'm going to see human basketball courts covered in graffiti and hoops.

What are you thoughts /awg/? Where are the respectable folks? How do I find them?

It's not super close to the illustration, but a really good sculpt and should be the right scale for 10mm.
It's from the 15mm fantasy range from mirliton

>where I can find Morrowind-style weird armoured models
check this out. Trollforged miniatures. Only mini like this he has, but if you cut the head and arms off you should be able to get a bunch of poses out of the kit. If you have some spare arms from a historical kit or some other generic fantasy arms you could probably even just chop the arms off altogether and put new ones on.

Best way to do it would probably pick a plastic kit that is reasonably close to what you want to do and sculpt some conversion parts, like some of the more iconic helmet designs and shoulderpads to convert them with.
That is, if you are into casting your own bits. Which I can highly recommend for that kind of ambition in your hobby projects.

>What are you thoughts /awg/? Where are the respectable folks? How do I find them?
The fact that you base your assertion of "quality characteristics" on tattoos or piercings kind of makes you look like a shitty person yourself. Especially remarks about putting people into 'an oven' are in exceptionally bad taste.

Have you considered that maybe you are the autistic person here?

A tattoo, piercing or even fleshtunnels are a fashion choice like a haircut or clothes.
What's the big deal?

If this is bait, I give it a 5/10. I'm bemused but not outraged.

You're clearly one of those people when you can't tell the difference between removable clothing and permanent disfigurement.

Nah. I just live in a big city where that is not an uncommon sight at all.
Seriously though, it sounds like you never even talked to any of those people cause you were scared off by how they look.

>You're scared of them

Fuck off faggot. Not wanting to be around people who look like scum doesn't mean I'm scared of them. It's about not wanting to hang around scum. You might understand this if you weren't one yourself.

Touchy. Seems I hit a nerve.
Whatever. If it makes you uncomfortable that is your choice, but you don't really get to sit on a high horse and say people around you are shitty if you never gave them a chance.
It's your own fault you got nobody to play with.

I wouldn't want a guy like you on my table either.

You're only proving my point when you seem to think everything is emotional based responses and how "if you just got to know these people you would like them".

You're one of the retards I'm talking about.

Easy tiger, let's not be too judgmental.

Though I would say Historicals and the Oldhammer community seem more normally adjusted than the kids you might find playing X-wing or Magic in your local shop on a Saturday.

I judge people on how they wish to be judged. If you disfigure yourself then you deserve to be judged as someone who has disfigured themselves. It's a very easy to understand concept, why wouldn't you assume someone who makes poor judgements is someone who makes poor judgements?

>scum
>oven
>degenerate
>fuck off faggot
Your belief system allows you to immediately determine a person's value from half a mile away without even having to talk to them, it should be relatively easy to glance over a crowd and find people who look important.
Alternately use one of the special secluded sites dedicated to people like you, and find wargamers from there.

youtube.com/watch?v=rkLN11kJICw

Christ mate, I was mildly sympathetic but you can get to fuck.

I'm a bit chubby, that's poor judgement, one of my friends is always bad with money, another a bit too stroppy. We all have our flaws in different ways, I'm not saying you have to fucking french kiss a sweaty grognard in an MLP t-shirt, but I couldn't give a toss if someone has a shitty tattoo on his arm and nose piercing, not going to stop me playing them.

People like me do not hang around with people like that. So finding the people in the crowd is impossible since such a crowd does not exist.

Being a bit chubby you can fix, it's not a huge problem. Everyone fucks up with money some times, everyone can be a bit stroppy. These are part of being human and aren't permanent defects you actively picked to have.

Everyone knows if you go for a job interview and have tattoos you're less likely to be hired. Now imagine how someone who knows this is the reaction they will get and then decide to cover themselves in them and put a hoop in their ear. It's not someone you want to invest in.

This is quite different to having a hair cut. A haircut you can change, your ears never recover from this. It's pure African niggerdom.

>These are part of being human and aren't permanent defects
>your ears never recover from this
piercings you can just take out, tattoos can be lasered and up to a certain diameter your ears do recover. After that there is till reconstructive surgery.

That aside this shit is off topic as fuck.
This is /awg/ and not your personal blog to post about random stuff other people do that may be offensive to you.
Grow the fuck up.

It's alright user, you've just become an old British man. Don't worry, this happens to all of us eventually, and comes with some neat perks; You can now wear tweed flat caps and smoke pipes without looking like a total pillock, and not only can you whinge about the state of "kids these days" as you have been, but you've also earned the right to grumble nondescriptly about "The War" and how everything has been downhill since. You should also consider eating more scones and cultivating a vaguely rural, rustic accent, but it's not essential, as in a few years this should come naturally.

Scones are bloody lovely mate. Even if you only have butter on them they're top notch!

>Having expensive surgery is totally a normal thing and isn't in any way a problem

I asked about the /awg/ community. Not for a degenerate to whine when someone is honest about how we feel about them.

Now that we're done offtoping /awg/, has anyone played No Hope In Sight from Nordic Weasel?
Looking for a lightweight not-fallout game to play that's cinematic and doesn't require that much table space (which nordic weasel games seem to be).

Do what says. Be as British as you can.

Sorry about the late response. Both scifi and fantasy, especially terrain that will work with both. 32mm (That's the size of inifinity and wh40k right?) The terrain is mostly going to be used with Rogue Stars, Infinity, Frost Grave, and this post apoc skrimish game that I cannot for the life of me remember right now.

I did find this website which looks pretty promising. rainnstudios.com/pages/customer-gallery

Any suggestions are appreciated. I have some of infinities terrain from one of their starter sets. I'm going to check their website for terrain that I don't already have.

Also any suggestions for cheap minis for Rogue Stars, Frost Grave and the post apoc skirmish game would be appreciated. All 3 of them can use any minis.

lol you sound like a bitch

>I asked /awg/ for an answer, not for an answer I didn't like!

really joggin my noggin

>the average /awg/ browser

I asked for an estimation of the /awg/ UK convention scene. What I got was a degenerate saying you shouldn't judge people based on choices they made which are visible on their face from half a mile away. It wasn't an answer to the question, it was a bullshit attempt to make someone not hold them responsible for poor life decisions.

This is one of the reasons why the Veeky Forums community is so shit compared to before. It's full of people who think it's noble to not judge people so there is zero filter for shitty people. When everything is acceptable and nothing is frowned up on you will have a race to the bottom. Some of us remember when wargaming wasn't a bunch of tattoo covered freaks using it as an excuse to get drunk in the back of a pub.

Really needs a nose ring.

So here's v2 of Mass Effect: Terminus. Added a system for adjusting the stats using the character generator, plus force selectors for the Turian Hierarchy and Asari Republics.

To celebrate the new additions, I took the game out for a spin.

Ran a 150pt match pitting Humans against Turians, probably at some point during the First Contact war.

Rolled for scenario objective, and got Hack. I took the Humans in the attack, and a friend of mine took the Turians in defense. As per the scenario deployment rules, he had to hold half his force in reserve. My objective was to drive off the sentries and hack the objective before any reinforcements arrived.

We rolled for the battle environment and got a Mining Platform. We'd have to contend with buffeting winds, the bottomless abyss below the platform and abnormal gravity during the scenario.

Unfortunately for humanity, their brave marines were unable to prevail over the alien menace, driven back from their objective by dug-in fire positions and the proper exploitation of biotic and tech powers. The highlight of the game was the human N7 Operative getting clocked by a well-aimed throw, completely failing his agility checks and getting blasted off the platform.

>Some of us remember when wargaming wasn't a bunch of tattoo covered freaks using it as an excuse to get drunk in the back of a pub.

It still isn't. You just are either incredibly unlucky or nobody wants to play with you.

hwg is probably the place to ask for this, but they are scary and unkind.

Are there any decent dogfighting rules sets out? WW1 preferred, but good sci-fi space fights welcome too.

went to NOVA Open

bought into Aetherium, Dark Age, and Test of Honor

Like Test of Honor most (played a game of it and DA, havent played Aether yet), currently painting pic related

Warlord Games has a lot of really cool shit - at least, to someone fairly new to the hobby

Shit I mean 28mm. Anyone got any suggestions for wargame terrain that can be folded or disassembled?

>A tattoo, piercing or even fleshtunnels are a fashion choice like a haircut or clothes.
Your joke is 0/10

Fight in the Skies / Dawn Patrol is fun for WW1. Prolly some easier to learn rules in their trove too.

Add some goddamn bookmarks and make the headers actually headers and not just "the normal font, but bold."

If you use actual headers (just make them size 12 or 14 font or something instead of "literally everything is size 10 orbitron" if you want em to be minimal), you might even have software that can automatically produce those bookmarks.

Guy whose gonna make a kickstarter here again. I don't post frequently, just kinda ask questions get feedback and skedaddle. Sorry about that.

I looked into molding and I found that, no surprise, making molds for bits is much more costly than making molds for whole models. Question, would the idea of a mini war game that didn't come with models you have to build be a deal breaker? How much of an importance is the actual assembly part of making an army?

Make good sculpts and bill them as entry-level to the hobby, and I'd be down.

Cheap pre built stuff doesn't appeal to wargamers, you will be competing with the X wing crowd

>complaining about tattoos and body mods on wargamers
A million times better than obese old men who haven't showered this week and whose only concession to the people around them is occasionally levering themselves out of their chairs and dragging their giant pyjama-clad arses outside to smoke a cigar that smells worse than them, halfway through a game.

there is a difference between minis that are cast in one piece like most metals and resin minis are and 'entry level' or 'cheap prebuilt stuff''.

Personally I think painting one piece minis is usually more fun, cause you don't end up with a ton of undercuts and hard to reach places like with multipart kits.

As long as the sculpts themselves are good I don't care if you have to glue a hand on or not.

(not a hypothetical)

This is not a zero sum game, you don't have to pick between smelly people and people covered in tattoos. They're the same people.

I wouldn't say the minis would be cheap. I'm going all in with this thing so I'm going to do the best I can, but the costs of casting the bits vs model is just way too steep right now.

So, what I'm seeing is as long as the model itself looks nice, it doesn't exactly matter to most of you if assembly is a thing or not? I was most worried about this since I know many people claim one of the best parts about army building is the assembly portion because of X Y Z reasons

>They're the same people.
No, they're really not. The people I'm talking about are the people doing intensive training for their next ancients tournament, and wouldn't be caught dead with a tattoo or piercing. The people with the latter at least tend to recognise that they need a shower.

You're in 2017, where the nu-geek resides. The clean shaven intelligentsia of yesterday are dead.

/hwg/ is obsessed with dogfighting, I don't get it at all but you should definitely just ask there.

much like every single general on this godforsaken website, they have a few genuine autist regulars who screech occasionally and just plain old shitposters who don't even care about the topic

Have you checked with Renedra? They do almost every major plastic 28mm figure on behalf of the designing/selling companies, I was under the impression they were pretty affordable (Perry can afford to charge less than $1 per figure, for instance, though they are the sculptors themselves which might save money).

Cool Mini or Not is a wretched company and I don't care for any of their games but one thing they do well is just about tabletop quality one-piece figures, generally in 32-35mm iirc. They have established Chinese contacts though and it's not easy from what I've heard to manufacture there without an agent on the ground or at least in Hong Kong (due to scams and corner-cutting and so forth).

I personally prefer to put figures together, but if I really like something then I am more concerned about sculpt and mold quality than customizability, as long as there is enough pose-variation (that FFG tabletop game, runewars or w/e it is, being a good example of a game where the sculpting is barely passable and there are far too few poses). Couldn't give you a specific ratio but I prefer about five poses in an under-20 figure unit, and more above that size. Sculpts that are easy-ish to headswap or at least hatswap help.

Now that I think of it Dust Tactics/Warfare is another example of a prebuilt figure game that I'm fine with. They generally have five unique poses per unit type.

There is no group of people who smoke more than the tattooed freaks dude. They stink of fags and booze, it's fucking revolting. The fat people BO sucks but they're not refreshing their BO between turns when they go out back sucking on a fag for five minutes holding the game up.

I fear this is true. Our once noble hobby is now pre painted X wing minis and stretched ear lobes.

>The fat people BO sucks but they're not refreshing their BO between turns

Perhaps you do not live in a nation where Cheetos are readily available

I do not. I am from Bongistan

Otherside, Imperial Assault and A song of ice and fire are all prebuilt and had quite popular kickstarter.
Though all of them has a crowd who was interested from the beginning.

From what I have seen though such prebuilt makes it easier to attract newcomers

So got a game of MERCS in tonight, EU vs. House 4. Just did a straight up kill 'em all fight.

EU (me) brought Leader, Seargant, Medic, Shock and Demo. House 4 ran Engineer, Survivalist, Member, Medic and Shock.

Fun game, ended with EU pulling out a minor victory with 3 kills to 2. The Member was able to get up high early and act like a default sniper that could shoot every turn. Was a huge pain in the ass compared to the EU team with mostly carbines. I lucked out with dice rolls. Between my opponent rolling poorly on attacks and me not failing a single armor fail roll the whole game (blew my mind).

The major thing I wished during the game that my guys had more grenades with act & move. I had to eventually do a sucide run with my Shock and Leader to bum rush and shuttle his team down.

The Memver was easily the star of House 4's team because he had me so damn sxared to move to a good chunk of the table.

Ordered my heavy and spotter for EU, and also my heavy and booster for GCC so I can run them in the future.

...

I'll need to round out my EIC and maybe my Waza soon as well. I feel like I need to have a faction with more long ranged weapons since EU and GCC feel somewhat lacking in that department.

And last one from tonight. Hopefully I can get into painting mode and get stuff done. Figuring out a priming set-up in my new place is a bit trickier than anticipated.