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>Unearthed Arcana: Three-Pillar Experience
media.wizards.com/2017/dnd/downloads/UA-ThreePillarXP.pdf

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>Previous thread:

What was the highest stat set you've rolled? How did you build that character? How did they end?

Other urls found in this thread:

youtu.be/iK-VCpk26jc
youtube.com/watch?v=CqxnHl7Q4Rw
kotaku.com/d-d-rules-designers-9-insider-hacks-for-players-and-dms-1798345147
twitter.com/SFWRedditImages

My 3rd character that I mentioned a few threads ago had the best stats I ever rolled. Right now he's a supporty Life Cleric 2 / Archfey Tomelock 4
Str 9
Dex 14
Con 18 (+1 from VAR Human)
Int 14
Wis 16
Cha 18 (+1 from VAR Human)

17 15 14 13 13 12

Using it to play a Paladin 2 / Sorcerer X, pretty fun but haven't played much with it yet.

>Delaying spellcasting by 4 levels
>Never getting level 9 spells.

18, 18, 17, 16, 16, 15
Warblade in 3.5, double kukri crit fisher
Death in combat and it could have been avoided if I just kept flying and using my breath weapon instead.

For 5e my current character (13, 16+2, 14, 15, 15+1, 13)

reposting the question from before you deleted the last one
I want to build a barbarian that whips people to death. What's the best way to build this?

You don't

If you don't plan on multiclassing, consider making him dex-based so you can insane AC from unarmored defense, it's not optimal but it's fun to deflect arrows with your mighty chest
If that doesn't sound appealing, just build him how you would build a normal sword and board barbarian and use str instead of dex for your whip attacks

read

Whips are really, really shit. The only good thing they have is that they're the only one-handed reach weapon, but if you're going to take advantage of that why the fuck are you playing a tanky-ass barbarian?

1d4 damage is unsalvageable

Dual wielding dex barb. I'd say storm herald going desert for flavor, be Rashid of the Turbulent Wind.
youtu.be/iK-VCpk26jc

Kind of related: friend asks me for a single player text based campaign, rolled 18 17 15 15 11 9 and made fighter 1 / rogue 1 / monk 1, trying to cover all the bases (high AC, stealth and perception expertise, sneak attack, fighting style etc.)

He's also into combat so I suppose unless I run a stealth action or supplement him with some npcs or really fuck around with the system, he'll usually get decimated. Thoughts?

Anyone have the grapple flowchart?

What's so powerful about sorcadin? Just smiting with full caster slots?

How do I Mystic? Nomad, specifically. I'm at a loss looking at all those options.
I'm looking for what disciplines fit better together and also for some cool stuff to use with Psionic Mastery - concentration on multiple effects looks really nice.
Any help is appreciated.

I agree but whenever I suggest bumping it to 1d6 people start sperging acting like it becomes a god tier weapon.

Reach isn't strong.

This, why the fuck did they even put such useless weapons in the PHB? It feels like there's only 6 or so worthwhile choices.

>Just smiting with full caster slots
>Just
Yes, but also being able to twin+quicken melee cantrips while also smiting makes for some ridiculous nova potential

here you go
>someone makes grapple check
>grappler makes athletics, target makes acrobatics or athletics (their choice)
>grappler gets higher number: target is grappled
>grappler gets lower number: target isn't grappled
easy

I guess that's pretty cool. How many levels of each class would be best?

Here's how you path of the nomad
youtube.com/watch?v=CqxnHl7Q4Rw

Take a crossbow and just needlessly teleport all over the place with nomadic teleporting specialization then use nomad arrow to shoot pain
I guess you can use a melee weapon too but i dunno what you'd use to make it as effective with nomad

I'm currently playing a 1 fighter 3 bard Goliath grappler. How do I continue to build this? do I go fighter 2 for action surge and some sweet grapple opportunities or go bard 4 for War caster feat? That advantage on concentration is nice when up close.

where can I read on forgotten realms or any other D&D module lore?

Paladin 2 / Sorcerer X is the generally agreed upon spread so you can get smite and then never look back. If you really think that taking a 3rd paladin level for your oath is worth it, you won't be gimping yourself too much, but you won't be optimized.

20,20,20,17,15,11
The only problem is that I'm this guy

I'm guesing either Paladin 1 (for divine smite) or 2 (so you can cast the spell smites as well)

Some things in the players handbook I just don't think they thought about enough. Weapons are one of them. There are so many useless weapons that have no real draw to them. As a DM I generally buff them or give them something special.

whichever route you go, try and get your extra attack ASAP. as many levels as you have in bard, you might as go more levels in that. warcaster is a good idea but getting an ASI to STR or CHA can be just as good.

>20 20 20 17 15 11
How the fuck did you end up with those stats? Did your DM give you a brazillian points to do point buy with?

Anons? Long story short, I got challenged to make a PC race version of the Medusa. Is there any way to make this version less overpowered?

Medusa
Ability Score Modifiers: +2 Charisma
Size: Medium
Speed: 30 feet
Vision: Darkvision 60
Nest of Eyes: You have Advantage on both Perception checks based on sight and on saving throws against the Blinded condition. You can also still see if your main eyes are covered, but this does not make you immune to the Blinded condition.
Gaze Attack: As an action, you can unleash a gaze attack. This is a magical spellcasting attack that uses Charisma as is spellcasting ability score and which can target one creature within 30 feet that is visible to you. The effects of your gaze attack are determined by your Curse of Eyes choice. Once you have used your gaze attack, you cannot use it again until you complete a long rest.
Curse of Eyes: You bear either the Stone-Eyes Curse or the Bale-Eyes Curse. This determines the rest of your racial abilities.

Stone-Eyes Curse:
Ability Score Increase: +1 Constitution
Child of Stone: You have Advantage on saving throws against the Petrified condition.
Petrifying Gaze: Your Gaze Attack, on a successful hit, inflicts the Immobilized condition on your target. This a Concentration effect that lasts for 1 minute or until your concentration is disrupted.

Bale-Eyes Curse:
Ability Score Increase: +1 Dexterity
Venom in Your Veins: You have Resistance to Poison damage and Advantage on saving throws against the Poisoned condition.
Toxic Gaze: Your Gaze Attack, on a successful hit, inflicts the Poisoned condition on your target. This a Concentration effect that lasts for 1 minute or until your concentration is disrupted.

I don't expect to ever get to a level for 9th level spells anyways but still
This is tempting admittedly. But I'm just not sure it's a good idea, it seems like you're straining yourself a lot by spreading yourself across three classes.

I'd be starting at level 3 and the whole "blow your load" thing just seems not worth it.

I literally just got lucky with my rolls, all of our group was freaking out when we saw the results

Cut the majority of it and give the player feats they can take at ASI levels that make them better Medusas. You can lock them as well like the last ASI level they could take stone gaze.
This is what I would do with most monster races, but it's also too much work.

you could also just skip out on leveling fighter all together and just go warlock 2/sorcerer x. that works fine and you won't be delaying your ASI as much.

Holy shit, find a new dm. Your combats must take fucking forever against creatures that have respectable AC

Damn, impressive. I guess you can just go for feats instead of stats, then.

Wait, you rolled 18 on a 3d6 and then have +2 from race or background or something, right? Please don't tell me your DM had the players roll stats by rolling a 1d20

Just show your DM PHB pp. 194 "Making an Attack"

I'm going to be playing a Firbolg Ancients Paladin once I switch DMing with one of my players. The idea of firbolgs not using names is interesting, but how should I introduce myself to the party? Any neat ideas for what a Firbolg might go by when he's out in the world?

We all rolled our stats with D20s
are we not supposed to?

You use either standard array, point buy, or you roll 4d6 minus the lowest roll. Rolling 1d20 for a stat is insanely risky and can easily leave somebody who needs more than 2 ability scores completely gimped. PHB 12-13

i mean, you CAN but it's a really bad way of generating stats. normally you use point buy or roll 4d6 and drop the lowest one

Good try.

That's what I've been thinking.

... One dumbass from my group did that. I should kill his character out of mercy (and because mine fucking hates him).

You can't actually be serious, can you? And this GM is the "expert"?

The reason you roll using 3d6 (or 4d6 then drop the lowest, much more common) is because it makes results tend to cluster around average or above average but not extreme values. Most values will be around a 10 with 3d6 or a 12 with 4d6 drop lowest, and you can put your good rolls in stats you need and bad rolls in dump stats.

Rolling a 1d20 is like implying that humanity is evenly distributed in intelligence from literally sub-animal intelligence to godlike, and there's an even chance for either of those extremes and the exact middle

They mainly take forever because everyone in our group keeps missing due to low rolls

>get smite and then never look back

So playing melee works well? Sorcerers aren't really made for that.

Can they use titles?
The Wooded One
The Green Man
The Aegis of Bark
Root

It works well yes, as you get starting proficiencies from paladin. Even better with stone sorc.

Alright so, for Hexblade/Favored Soul Sorclock, what spells other than Hex should I take from the Warlock list? Shield?

And what would mitigate those, I wonder? Oh I know, ability fucking modifiers.

Anything? Besides "solo 5e is dumb" cause yes it is.

You'll be proficient in all weapons, and a 16 is still very good for to-hit rolls. If you're playing the sorlock solely for damage you can take a lower con score for good str and cha. If you don't plan on casting spells with saves or attack rolls, you only need 13 cha and you can put the rest into str and con. With standard array and a +2/+1 race to your primaries, you can get 2 16s for your 2 favored stats and a 13 for your secondary, and with the damage you'll be pumping out, that's really all you need.

Volo's just mentions that they allow other groups/societies to ascribe names to them for convenience, so I figure important firbolgs in a clan may use titles but an adventuring one might just be content to use whatever locals/his party nicknames him.

If my party was remotely mature I'd be totally down to let them decide what to name him. Otherwise I was tossing up Voynich, Moly or Mallorn, after the manuscript and fictional plants respectively.

Thats what I was thinking in my head the whole time we were playing, but our DM was the "expert"

>5e
>grapple flowchart
kek

just call him out on his shit. make sure you have the rules in front of you to show him. if he acts like a shit-baby then you should just leave the game. no game is better than that game.

Sounds like your DM doesn't know shit. Let you fucks roll 20s for stats, no bonuses to rolls. Get out, that game is shit.

Your DM might as well not being playing 5e at this point, with all the retarded-ass rule changes he's making.

I got an 18 in strength once and decided to have fun with it and make an unoptimized but enjoyable Ranger.

I made whips light and that when you hit with am attack, as a bonus action, you can make a grapple check using the attack roll (DC 10). The target is restrained if successful

I am considering lying to my players, how much can I get away with.

Context, session ended with one player alone in a sticky situation. I plan on letting him go and play as a simulacrum without knowing it by hand waving it as something "boring and too long" to play out.

The DC to escape I mean

>you can make a grapple check using the attack roll (DC 10)
what

>part of a discord server based shared world, all players are part of an adventurer's guild

>two players murder a merchant and his underaged son on the road

>Claims that he thought they were bandits when they wanted to buy our goods, and killed his son because "no witnesses"

>My character, a CN professional mercenary, is prevented from PvP by the DM so he goes to the nearest town and accuses them of murder to the guards

>players escape

>Accuses them of murder to the entire guild/discord server

>Server is split on whether I did the right thing or I'm griefing players and trying to get them killed because they played the game in a way I didn't like

Thoughts? Am I in the right or wrong? Pic unrelated.

>accusing murderers of murder
>griefing
You did the right thing

You're in the right, actions have consequences even for muderhobos.

>Claims that he thought they were bandits when they wanted to buy our goods, and killed his son because "no witnesses"
Wait the guys who did it thought the merchant was a bandit?

Either way if that's what your character would do, especially since the DM blocked a fight, then that's what he would do. It's almost like actions sometimes have consequences even if they come from your own party members.

Thanks senpai.
Should I just spam nomadic arrow? Seems like it'd burn through my points rather quickly

>Wait the guys who did it thought the merchant was a bandit?

We're escorting a caravan of goods from one town to the other. Merchant stops us on the road and asks if they're for sale, then says "I'll take it all." Thief who's been hiding in a bushel of wheat assumes "I'll take it all" means he's a bandit, pops out, shoots the guy, sneak attack, kills him.

Merchant's son screams, sorcerer kills him because "no witnesses" and people are acting like I'm crazy for having a problem with child murder.

>Merchant's son screams, sorcerer kills him because "no witnesses"
This is where it went from an "accident" to murder, you did good no matter what the screeching murderhobos and "but that's what my character would do!" Fags say

If a grapple/shove contest is a draw, who wins?

I normally rule it for the person grappling

In the case of a draw in an ability contest, "the situation remains the same." So if someone was grappled or was not grappled, they remain grappled or not grappled.

idk about RAW but i typically give it to the players.

probably should have worded it better, but by "give it" i mean give them the victory in a tie.

That sounds like a lot of fun if you play it right. No need for hand waving if you don't fuck it up.

Don't hand wave it, have the player get knocked out in some way so they loose time and boom. No one is the wiser

Higher ability score for the involved abilities (Athletics/Acrobatics)

How would you make a Quickling playable?

Neither "wins", but whatever the situation was when the contest began stays the same.

For example, Orc attempts to grapple Bruenor and both get a 15 on their Athletics check - Bruenor is not grappled by the Orc as the situation to begin with was Bruenor was not grappled

If the Orc had Bruenor grappled and Bruenor tried to get out and both rolled a 15, Bruenor would remain grappled as that was the situation when the contest began

I wouldn't

Just take the Mobile feat so you can be really quick

18 strength fighter. By the end of the campaign he had a flying fighter school/mercenary base, was known as an honorable and competent businessman and leader, and he had 4 sons to carry on his name and legacy. 3 of the sons married into royalty, while the youngest took over the family business. He died a peaceful death surrounded by friends and loved ones and was welcomed at the gates of valhalla as a true champion of man. He eventually became a low level heroic deity and was rumored to sometimes walk the earth as a ragged travelling warrior doing good deeds for small towns who might otherwise go unprotected.

A party in that same world a couple hundred years later actually ran into him doing this. The party didn't want him to hurt himself and offered to back him up on a quest. the party turned down the monetary reward once the quest was done and he was so impressed that he provided them with some magical weapons and an pendant with no explanation. The party would later come across the flying fighter school, gain their trust with the pendant, gain their friendship through their actions and they eventually teamed up to help stop another great evil.

But I gotta go FAST.

Not FAST enough!

Are you gonna give him the full hit point maximum though?

Give them the Tabaxi Feline Agility feature, which lets them quadruple their movement in one turn. Just call it something else.

I don't want to make grappling super complicated, but would it terribly imbalance things if I made it so you can't cast spells with somatic components while grappled, or at least make it so you have to roll concentration with disadvantage to try? It seems like grapple is pretty shitty in 5e.

A "grapple" in D&D terms isn't a bear hug that completely restrains the movement of their upper body. It's holding on to their shoulder or something, since the rules don't state that their arms are restricted. They can still cast somatic spells.

Good call. Maybe a 1/day innate Blur spell, too. +2 dex and 1 con.

What about their evasion? Thinking it's waay too much at 1st level. Delay till later level or just delete or replace it with something else?

Blur is a second level spell right? I don't think any races get 2nd level spells from their race, at least without a feat like the Deep Gnomes.

This guy again

sorry about all the questions but I remembered reading this interview kotaku.com/d-d-rules-designers-9-insider-hacks-for-players-and-dms-1798345147

I was wondering what your personal opinions are of the first tip regarding the persuasion checks. I brought it up to our "expert" DM and he called it outright cheating and that it would ruin the teamplay. How do you guys personally react to this playstyle and how would you limit it if you considered it too overpowered? Also forgive me for linking to cucktaku

Earth genasi get pass without trace

>"If somebody, for instance, is trying to persuade somebody, they can do it with a kind of acrobatics routine. I might say, all right, give me a Dexterity/Persuasion check,”
Holy fuck Crawford what the fuck are you thinking? How do you persuade somebody with acrobatics?
It's bullshit

They were just so impressed and enamored by your routine they suddenly decided you were right.

>cheating
???? i think your DM is brain-dead if he calls a variant rule "cheating" as long as the DM allows it?
>would ruin teamplay
as long as you have reasonable restraints on what can be used, the variant rule doesn't really let one class step on the toes of another. it in no way discourages teamplay and encourages player creativity.

but it doesn't really matter since your DM is a tard and you should leave the game regardless

True, but it's much weaker than Blur. Pass Without Trace is almost entirely a non-combat spell.

As a gish who uses blur in almost every fight, it's pretty powerful; too useful to give to a race, they'd be a must-pick otherwise.

user you should just run, there's no saving this so called "expert" DM

>"Now I know you're not willing to go above 500 gold, but how about this sick backflip?"
It's funny, I'd never let it fly in my games

The only situation I can think to use this in is trying to bang some acrobatic performers, or possibly persuading a circus leader to help you by exchanging some work.

When using a siege weapon, do you apply your dex and/or proficiency to it?

If you cast animate object on a siege weapon, could it aim and/or fire itself, or is it restricted to making melee attacks as a large animated object? Can it reload its own ammunition?