Warhammer Fantasy General /wfg/

Protect his smile edition

Upcoming Content: Total War: Warhammer 2, WFRP 4e, unnamed hack'n'slash genre Warhammer vidya, Vermintide 2, Doomwheel

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: pastebin.com/8rnyAa1S
WFRP: pastebin.com/0e6RuQux
Novels: mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
pastebin.com/TSQhemJR

> Alternative Warhammer Miniatures and Manufacturers
pastebin.com/CvGaNyrk
the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
the-ninth-age.com

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: store.steampowered.com/app/344240/
Return of Reckoning: returnofreckoning.com/
Snotling Fling: itunes.apple.com/us/app/warhammer-snotling-fling/id901638145?mt=8

Previous

Other urls found in this thread:

m.youtube.com/watch?v=jYFefppqEtE
youtu.be/DmwGUa1_Kbs
youtube.com/watch?v=dsOAg_jJFZE&feature=youtu.be
discord.gg/xTGSZbU
twitter.com/SFWRedditImages

Asking again since the last thread died surprisingly fast: what are some fun ways to spice up a Bretonnian tournament, beyond the usual jousts?

This guy walks in, cucks the flower of chivalry and molests all the ladies

Grand melee? Horse racing?

Is it possible to convert WHFRPG's mechanics to 2nd edition D&D?

I already looked, and it doesn't seem like anyone has attempted it before.

Is there any info on WFRP 4e? I just got into the setting (a little late, I guess) and am reading up on whatever I can find, and I'd like an updated version of the tabletop RPG.

Based off of 1st and 2nd ed more than third. Going to get focus on stuff like Lustria before rehashing supplements that have already been made.

WHAT GODDAMN SPELL IS THIS AND WHAT KIND OF WIZARD DO I HAVE TO BE TO CAST IT

Looks like that's a Grey Wizard, perhaps a Priest of Morr.

Reminder dwarves and elves caused end times because they thought fighting each other over petty pride was more important than solidifying borders and fighting things that were an actual threat (which they have many, many things to choose from)

Yeah, I heard third was a mess. No news of a release date though eh?

It's an Amethyst Wizard. Dunno what it's casting though.

what is the point cost of a zombie dragon? I want to put my Mannfred on one.

I like to imagine it's just what Magic Dart looks like to Amethyst Wizards. Alternatively it's Steal Life, but the casting kills them.

300

>Purple spell
>scythe

amethyst wizard, sucking the soul out of someone

Enjoy your GM having anything worth casting it on make the save every time, then having your order come and slap you for even trying :^)

I think it was early next year.

What's the (+3) mean next to the spell components?

Will it be End Times shit or the 6th edition setting?

If you have those items, you can use the items to get a one time bonus to the casting roll.

Gives you a +3 to cast it.

Casting in WFRP2e works by rolling Xd10 where X is your Magic stat. You need to meet the Casting Number with the sum of your d10s to cast the spell. Dubs cause a miscast, trips major miscast, etc. For reference, big boy wizards get about 4 magic. You can use the Channelling skill to add your Magic stat to your Xd10 total as well as the spell component bonus if you have the item to hand.

4d10 will net you an average roll of 22, a half action spent channelling a 4, and the component a 3, for a best-case average of 29. Which fails to cast. And might make you explode!

By the time you get far enough through a campaign to get it most of the stuff you're fighting will probably have about 50 WP as well, so it's more or less a coin flip to cast and then a coin flip for them to fail the save. A 20-25% chance to instakill a dragon, ogre tyrant or other high Wound enemy might be worth taking the chance though. It also works on vampires, but they tend to have WP out the ass, so it's probably not worth trying it on them.

...

It's at least an opposed willpower test, you'll probably have around 70 LD. Probably get more degrees of success.

Other than feats-of-arms (watch A Knights Tale for ideas) or bizarre physical challenges (watch The First Knight), you can spice up an event with bizarrely convoluted social mores. Talk to the squire of one lord before bowing to the noble born lady? That's a great offense. Ate your bread with your left hand while sitting in the eyeline of the kings cupbearer without first offering a toast to the host? By Sigmar's Pecs man, are you trying to be a cunt?

Don't even make sense of it. The more confusing and convoluted, the better.

Reminder that humans caused the End Times by existing.

Here's a question - Realms of Sorcery specifies that the wizard classes demonstrated in the rules are specifically not battle mages nor the battle magic you'd see on the battlefield in WFB.

What do you think Battle Mages/Magic should look like?

What is the horrific thing eating a dwarf in the background behind Queek?

Must be moulders experiment, giant rat mutant mayhaps

See That's almost certainly Life's End, one of a handful of WFRP 2's save-or-die spells, and a very difficult one to cast (Even a Wizard Lord is looking at a max of +7 on his dice if he has no magic items or environmental factors to help).

>Enjoy your GM having anything worth casting it on make the save every time

I mean, speaking as a DM, I make all my saves out in the open, and if a wizard is strong enough to be casting a spell with a CN of 31, they're going to be winning most opposed WP checks against anything but a daemon, a dragon, a vampire, or a comparable wizard.

Perhaps a ballad contest?
m.youtube.com/watch?v=jYFefppqEtE

youtu.be/DmwGUa1_Kbs

"Mother knows where you are?"

>when even a fat, nerdy rat busts your balls over your momcon

can someone help me out with the battlemagic cards templates / scans?
(Looked in the pastebins but couldn't find any)

I'm looking for the complete sets (especially the whole lore for Empire and Orcs&Gobbos) in english or german even. Those cards are pretty hard to get and very handy.

Brionne would win every time.

So how much do other warhammer races actually know about the lizardmen? Do high elves know that slann are better mages?

That's not true though.
Teclis is the greatest living mage and Caledor is the greatest of all time.

They are better mages though. They just aren't nearly as active as the elves and no new slann will ever be spawned.

I want to say their forums said Enemy Within time period.

>She must be laid with a squig by the look of your face under that mask, yes-yes.

You know Kroak held off the entire Chaos invasion by himself while every other Slann helped Caledor behind the scenes right?

So, I get that WFRP used Tzeentch's curse to hamstring casters in the meta-game, but how the fuck do you even justify that fluff wise? No one's going to fuck with magic as a discipline when you run a 1% of developing cancer every time you cast a spell. It's too unrelable even for Chaos when you'd actually need your guys to get shit done.

Is there an in-game mechanism to avoid it that I missed?

Keep telling yourself that coldcuck.

Nah. Kroak held one city momentarily.
Caledor saved the entire world for thousands of years.

What? How do you justify the notion that using the very powers of creation can have devastating effects if you fuck up?

The fluff mechanics for Tzeentchian Curses is the wizard fucking up. In fluff, it's less -spells just randomly do other shit too- and more -if your concentration isn't perfect, you may sprout feathers-.

The more power/dice you use, the harder it is to channel all that power without fucking up and letting something slip.

Nagash and his Magic of 5 say begone, thot.

>Is there an in-game mechanism to avoid it that I missed?

Magic circles or going back to D&D.

Caledor and how many other mages, backed up by the slann channeling through the geomagnetic web to support the vortex.

Slann are Tom Bombadil levels of broken, if only they have a fuck.

What does your pic have to do with your post?

Nah, they're retarded and not even half as good as lizardcucks like to imagine.
That's why the Elves had to beat Chaos for them.

I know it's inadvisable for the average bum to say the names of the chaos gods since you might draw their attention, but what about followers themselves? Where is the line between being turned into chaos spawn and being high-ranking enough to invoke their names as you please? I don't think I even usually hear the demon servants themselves use their actual names but just their titles.

If the knife eared warm bloods are such good mages, why aren't they finishing up the great plan, huh?

Becasue GWs writing wants Chaos to win. Duh.

Any suggestions for porting the 9th age rules over to a grid system? Assume the smallest grid unit is 25x25mm and base sizes are adjusted accordingly

Nah, I get that literally warping reality should have consequences, I just didn't buy that it fails 1/10 times and probably just kills you 1/100. It would make no sense for anyone to even bother with it. I didn't realize that Tzeench's curse doesn't actually cause the spell to fail though, and WFRP's lookup tables aren't nearly as punishing or grimderp as Dark Heresy's.

>Magic circles
There it is. That's what I was looking for.

> back to D&D
I know you're taking the piss, but DMs used to require more than mumbling and some hand jive to throw a fireball.

The great plan is shit.

Nothing.

Key phrase being 'used to,' but yeah. Cost is baked into WFRP in a way that can't be excised, in keeping with the setting, where magic is dangerous and to be used judiciously and carefully. Even then, the odds of TC giving you a meaningfully bad result is pretty low. The worst I ever saw was summoning a daemon imp, and it was dead in one round.

Why not the occasional pitfight, or pantomime/farce?

Actually, if any nation in the Old World would have mimes, it would probably be Bretonnia. Fuck.

(Incidentally, back in 3rd edition, Dire Snails were a monster of Bretonnian origin. Mon dieu!)

Still tends to be -about- a coin flip. I'm being fairly loose with the numbers since enemy WP is obviously variable depending on what you happen to be fighting, if they have higher or lower WP, if they have anything that helps them resist magic, etc.

>What do you think Battle Mages/Magic should look like?

More like tabletop, I guess? Know 2-4 spells that work well on an army scale but don't match up very well with adventuring bands. Pay for the bigger spells by being specialised in battle magic. As for if they should be stronger in terms of WP/Magic I'm not sure.

Converting from the RPG to tabletop and vice versa is more than a bit messy. I'm not sure how long 1 turn is meant to be in tabletop, so how long battle magic spells should need to cast is up in the air, not to mention how easy it would be for a PC wizard to get up to 4 or 5 TB while tabletop wizards won't see that much T unless they're Ogres. I can't tell you how Tabletop Wizard Level compares with RPG Magic either, though I guess since all tabletop wizards have an associated lore that they'd have to be at least as far along as Jouneyman to have gotten it. That'd put a Level 1 tabletop wizard on 2 Magic at least, but then there's nothing so say if Level 3 should be 4 Magic with 2 Magic per Wizard Level or if it'd just a 2 Magic base then +1 per Level.

Ultimately you'll have to eyeball it depending on how you want the setting to work if you're the GM, or accept the GM's headcanon to some extent as a player.

>Still tends to be -about- a coin flip. I'm being fairly loose with the numbers since enemy WP is obviously variable depending on what you happen to be fighting, if they have higher or lower WP, if they have anything that helps them resist magic, etc.

We both know magic resistance is rare. This spell is basically a delete button for dangerous but weak willed monsters like manticores, giants, and basilisks.

:^)

We can backwards convert to figure out timescales with WFB. Compare WFRP bow ranges with WFB ranges, that gives you a scale for how they treat distance. Compare the time scale of bows being fired in WFRP Vs. in WFB, then match the two so we know how fast/far they are marching and Robert's your father's brother.

As far as a battle mage stats...I'd just treat it as a military career, to give them the necessary skills to lead.

As for the magic hmm...I dunno, I honestly feel the magic system needs an overhaul. Wizards in WFRP are strong, but they're not as OP as every other source depicts them as - which may be the Battle Magic thing. I just don't know how to 'up' there power, short of just using the 1ed spell lists without changing anything ahd using the MP cost as the casting number.

I wasn't aware that saying the name of your pateon deity was taboo for Chaos worshippers. It seems kinda weird and out of place if you ask me.

*patron

Eh. I gave the caster a favourable setup, so favouring the targets WP a bit seems reasonable. How often are you going to resupply your stock of hanged murderer eyeballs? Will the Big Spooky Monster stand still within your short range for 1.5 full turns while you channel and cast? Hitting 31 with 4d10 isn't really a coinflip.

Generalising success chances for any given enemy is never going to be a very accurate science. If you want to argue it's more like 35% chance to kill than 25% then go nuts. I'm not saying that it's a weak spell, just a somewhat unreliable and cumbersome one.

Battle Magic is ponderous, specialized, and 40k payer dangerous. A PC Wizard Lord probably qualifies to do it, but you'd be buying the spells like advances.

It's not, but it's risky as hell to draw the attention of gods. The four generic names (as well as ones like Tchar or Shor) are relatively safe, but Word of Pain is LITERAL using a secret name to cause massive harm to a target as a god responds to the call of its name.

I'm asking if it is. It's strange how in the fiction they usually use titles like "the dark prince" instead of their names. It's actually pretty rare.

>Will the Big Spooky Monster stand still within your short range for 1.5 full turns while you channel and cast?

Ideally that's what the mooks are for, and most enemies aren't going to recognize a spell. Certainly not a catastrophically retarded creature like a giant. And don't forget you can spend a fortune point to get an extra half action in a round.

>I'd just treat it as a military career
>I honestly feel the magic system needs an overhaul.
So...
>eyeball it depending on how you want the setting to work if you're the GM, or accept the GM's headcanon to some extent as a player.

Whatever works right for you and your group is right. I'm not into 'My interpretation of the setting is the one true interpretation' skubbery.

So what's your argument? The spell is reliable? The spell is not cumbersome? My explicitly general estimates don't apply well to a specific use case?

>forgetting about best singer

You're underestimating a pretty useful, albeit difficult to utilize, spell.

>I'm not saying that it's a weak spell, just a somewhat unreliable and cumbersome one.

To be fair, I think some of that is for a level of secrecy - not all members of a cult know the truth, and definitely people outside of it don't and they wouldn't want to drop it.

youtube.com/watch?v=dsOAg_jJFZE&feature=youtu.be

Haven't been keeping up, did high elves get a decent trailer? In game or animated? Or was it legit just the announcement trailer with then getting shot, ambushed, and then eaten by dinos?

No.

I've been away for a while, but I heard that 9th Age has gone to shit. Something about most devs dropping out, losing vision and direction and trying and failing to be original. Can somebody elaborate?

Wouldn't surprise me. They never bothered to cross over in to a commercial effort, so it's still all volunteers, which means the organization structure is a mess and discipline is hard to enforce since there is no "I sign your paycheck" or people hanging around because they need the money.

discord.gg/xTGSZbU
for those looking for some Warhammer Fantasy RPG talk and game hunting. It's mainly for WHFRPG but if you want to talk warhammer tabletop, I won't stop ya. Come look for other players/gm's

So what does Cathay think of the great maw? How do they deal with a giant miles wide sarlac monster that expels poison gas and mutants right over the borders?

A big, beautiful wall.

There's a good chance they CREATED/summoned the damn thing. I figure they've got it handled.

And Great Maw mutations seem more like debilitating cancers and radiation poisoning than Chaos mutations.

Also that.

You got btfo several threads ago. Begone.

Do you call your boss by his first name every time? Most do not.

Seems like a matter of respect.

underrated post

So could I put Orruk Brutes on 40x40 bases and use them as Mercenary Ogres for my 6th ed Orcs & Gobbos army? I love the look of them and want to get them in my force. Just want to make sure they are the right size.

You BTFO nothing, 4 Magic manlet. You elves can't even beat the Pepes, let alone Nagash.

You're dealing with ~30% chances of success for pretty much the entire game and in every aspect of the game. That's just how it was designed for some reason.

To encourage teamwork to improve odds and offset the high lethality.

Are Men at Arms not being sold anymore?

Praise the walls!

Discords are the death of generals.

How is it high lethality when it's a miracle to hit someone without them parrying or dodging?

You mean by GW? No, they are not. I don't think they've been sold for a while.

But you can find some on Ebay for an extortionate price, or rarely enough going for something actually feasible.

In WFRP, do dragons have armor on their wings? It doesn't say they do in the bestiary, but it may have been an oversight.

Because those hits count for more, and stronger enemies hit harder while your Wound growth is fairly flat and AP is capped.

Dunno where was best to drop this, but holy fuck. Mantic just previewed this beautiful beast, coming in October. Never been happier as a Dwarf player.

Doesn't seem wise, honestly. Yeah it's an important and fragile surface, but putting armour on them would really screw the dragon's maneuverability in the air up, assuming it could take off with the extra weight at all.

I admit, that actually looks cool, if in a slightly goofy way.

Well, in the book they don't actually wear armor, their armor is based on them having iron-hard scales all over their bodies.

Actually I just read the description of the Scales talent, and wings are totally armored, they just forgot to put it in.