/40krpg/ 40k Roleplay General

"Fear isn't that bad" Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Who's making the new 40k RPGs?
ulisses-us.com/in-development-wrath-glory-for-warhammer-40000-roleplay/
Ulisses-Spiel, very well known in Germany. It's set post Gathering Storm, uses a Shadowrun-esque D6 dice pool, and is a unified line with Marines, Humans, and Xenos all playable in the core book.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
mediafire.com/folder/i3akv9qx9q05z

The Good, the Bad, and the Alpha Legion (v1.1.2) (Total Conversion Deathwatch into the Horus Heresy)
mediafire.com/file/25l7bq3xcqczm81

Mars Needs Women! (v1.3.5) (Mechanicus Skitarii and Taghmata for Only War)
mediafire.com/file/5klpqgbo2hp5dam

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.16) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
mediafire.com/file/cu99mwnw75sw9y9

Prev: If you were to introduce new people into the game, would you use a prepackaged adventure, or make up something for yourself. Do you have a go-to plot for introducing newbies to the game?

Other urls found in this thread:

ulisses-us.com/in-development-wrath-glory-for-warhammer-40000-roleplay/
1d4chan.org/wiki/Adeptus_Mechanicus#Why_Everything_is_so_Grimdark
twitter.com/SFWRedditVideos

>ulisses-us.com/in-development-wrath-glory-for-warhammer-40000-roleplay/

>Do you have a go-to plot for introducing newbies to the game?

I ran them through a couple missions of the space hulk board game to show them the setting, then made new characters. Worked well with the gsc bbeg

I would use Only War

only war, everything sucks, and they don't need to know a lick of the lore.

What was your favorite character, /40krpg/? Tell me about their lives.

I'd do Black Crusade and open with Broken Chains. BC is more or less D&D in space. You worship gods, adventure in dungeons for magic items, and murderhobo everything that doesn't help you. It's an easy transition.

My favorites are tossed up between Explicator Claus Raimer, Ordo Xenos (Isstvaanian Radical Adept. Just hit Ascension) and Lord Doomfist the Destroyer, Eater of Worlds & Scion of the Red Angel (World Eater Chaos Lord - Khorne Berzeker)

Claus was a former medicae officer in the IG who disappeared when the =][= got too close while experimenting on wounded Guardsmen on Tranch. Practically wrote the book on mutants. Stereotypical mad scientist he is completely devoted to the God-Emperor. Got picked up by =][= by accident while hiding on Kalf, ended up serving faithfully in His Holy Ordos and became an Explicator. Had to get 3 party members killed because radical =/= xenophile or warp fuckery. One of those included detonating an atomic on a heretek xenophile techpriest then blaming him & his followers as a false flag attack. Is the only OG character left in this campaign.

Doomfist, like most Sons of Angron, was wandering battlefield to battlefield in search of slaughter and glory to the mighty Blood God until he came across a herald possessing an ogryn. This possessed ogryn, who he viewed as the Voice of Khorne, sigled him out for greatness and set him about on his red path. Since then he had slain a foul sorcerer, lost his hand to said sorcs daemon weapon, which prompted khorne to bless him with a new arm (Hence tbe moniker Doomfist), has survived a virus bombing from a rival nurgle lord, destroyed a world and razed the factorum-hive of another in spite of said rival and had slaughtered his lieutenant and detactment guarding said factorum, which was if not equal to was greater in size and power to his own. Has seized a vessel for himself as well as numerous daemon engines, as well as gained allies in the face of said rival.

Forgot to mention Doomfist razed the library of that sorcerer and is currently sitting at 90-something infamy. Now is his time to raise an army & fleet of his own and take the fight directly to his rival as opposed to skirmishing

WHAT ARE SOME FUN WAYS YOU'VE USED CYBERNETICS?

Dark Heresy Newb here, playing the part of the tech-priest.

since I get cybernetics more easily I want to play on the Replace The Weak Flesh ability(cybernetics are 2 degrees less rare) I have a utility and an optical drite and a set of subskin armor.

now I'm looking for fun and/or useful upgrades.
for now I'm looking at just the contents of the DH2e core book.

I'm looking at the following

>Mind Impulse Unit
(plug into systems to use them better)
(how is it different from an Interface Port? )

>Ferric Lure
(magnetic object attractor)
(traits/talents grant more neat shenanigans)

Good quality augur array. +20 (or +30 depending if good cybernetic = good auspex) and free rerolls on all perception based tests.

does that stack on the +10 I get for my optic 'Drite?

or does it grant additional value that is more than worth the investment?

It should as it is a bonus from a different source.

I have no commerce skills though and only 35 influence

so getting a GOOD quality one might be hard to do...

Commerce is intelligence and knowledge, you can pick that shit up easy.

Just use your Inquisitor's rep.
Subtlety is a resource to be used.

too late for that, undercover is where we are

I might have to look into that

my only character to ever survive long enough to become an inquisitor, as well as living long enough to make it out of the hellhole of ascension

Lord Inquisitor Zygand Weltrious Vexos, slayer of deamons, Son of Cadia, Lord Admiral, Lord General, Keeper of Lore, Student of Time, Chaos Scarred, Collector of the accused, Pardoner of wolves, And sector lord amongst his many titles, and other things gained over the years of play.

Originially a guardsman lieutenant from Cadia, picked up by an inquisitor he had mistakenly held at gunpoint. He would eventually serve as his group of acolytes leader, his experience with the guard proving invaluable. A leader, getting his team out of tense firefights, and encounters with careful planning, and judicious use of explosives (mainly melta bombs, and psyk out grenades) eventually was forced into an encounter with a daemon, and thanks to the strings of fate he survived, a blast which took him and the daemon.

after being promoted to inquisitor after unraveling a plot to have his own inquisitor assassinated by a rival inquisitor, it seemed fit he take the rosette himself.

tl;dr a guardsman officer type character, played smart, win got most of the titles during ascension.

What Ordo?

DH 2nd edition:
>50 ST
>Two-Weapon Wielder(Mele)
>Ambidexterous
>2 x Power Fist with appropriate Weapon Training
>GM too retarded to throw anything attacking at long range at me
Is it a good setup? Or should I go for Lightning Attack?

I'd put you on the situation where you have to tie your shoelaces or die you smug cheesmonger

Jokes on u, I have two bionic legs and maglev coils. Shoes are for faggots.

Twin powerswords more efficient.
Allows parrying, counterattack, swift/ lightning attack.
Powerfists are UNWIELDY.

so I'll just send hordes of daemon princes at you until you learn to stop powergaming

Autism.

malleus

Does your starting xp count on the ranking list? Like every game line starts you out with like 500, and it takes x amount to get to the next rank. DH1 for instance requires 500 to reach rank 2, while Rogue Trader is 2000. If you count the starting xp, doesn't everyone start at rank 2 in DH and only need 1500/whatever amount in other games?

>new players
>party tracking down heresy on hiveworld
>shut down illegal xeno artifact trader while making a little bit of a mess in the process
>planetary police arrive and arrest us
>during questioning told that we're in hot water because our psyker (my character) didn't fill necessary paperwork when arriving on planet
>DM didn't give any chance to roll awareness otherwise know about said paperwork
>feels like it was hastily added in to get us into trouble
>inquisitor had to bail psyker out

Am I sperging out, or is it justifiable to be a little salty about this?

it's mostly justified, but depends on the level of "realism" your game is running

I'd probably ask my players to make Common Lore (your sector) to see if the paperwork is required and what planetary customs are.

Throw in a forearm powerblade.

That's a bit of a ham-fisted move on the GM's part, but it just sounds like some minor railroading and not something to get too worked up about. See where it goes.

Hey, does anyone have the 40k quote where they explain why the imperiums technology is so bad, by comparing it to a burned down library?

Yes.

Note that DH1 starts you with *400* not *500* but yes it does count.

1d4chan.org/wiki/Adeptus_Mechanicus#Why_Everything_is_so_Grimdark

I suppose in my case it has to be Holvarn.

Holvarn had a penchant for surviving stupid shit which (largely caused by more puritanical colleagues of his own heretical inquisitor) and being one of the very few people who managed to retire from the Inquisition and start his own thing.

He also indirectly terminated two Lord Inquisitors and started a hunt for the third, but that's a different story.

Werner 'Gunnar' Sigurdsen. Was on a Rogue Trader vessel run on nordic lines, was a Watch Karl. Ended up getting caught by a local planet's custodes while investigating a suspicious sideline business from some people inside the ship, found out at trial they were transporting psy-active shit. Get broken out of prison when weird shit goes down and an Inquisitor shows up (rest of party was also in prison), psyker abilities also manifest. Get quickly sanctioned by Inquisitor, work in his service for a while, Inquisitor tends to be of the 'fingers in many pies' type. End up making lasting friendship with a blank (because of course), end up getting groomed for Inquisition, and then become Inquisitor in own right.

I now use him as an NPC in my games.

Lucius Praxis
Abominable warp-spawned child of an Emperor's Child.
Stole 3 Dark Age plasma weapons from his progenitor, then ran off.

I made him as a flying deperado-pistol character.
Man was that fun, flying bullshit distances and evaporating people at the same time.

Does Only Insane Shall Prosper work out of combat? In the text bluprp it only menitions "creatures fear level".

Fear can be caused by other things.

Anyone know when the next AGP thread will be out from Shoggy?

Am slows and keep getting too wordy, probably not gonna make the end of the month, but can at least guarantee halloween at the latest.

Now he's gotten an answer do you think he'll shut the fuck up?

4 gangers, 2x autoguns, 2xflamers one dead acolyte

If this is the real Shoggy, then thanks a bunch for answering and thanks even more for your write-ups.
I love all your stuff and it's inspired me to get a group together for our own campaigns.
Much love.

I'm about to introduce my group to the setting; just running DH 2E's Dark Pursuits (tweaked to match the party they make during chargen this Thursday), and letting them stay somewhat in the dark about the specifics of 40k.

That said, I'm also a bit lacking in setting knowledge, so I've started reading Eisenhorn to get a feel for how a member of the Inquisition might go about his/her business, as well as scouring through the fluff of the core + enemy X books for lore and setting details.

Will of Iron, which is about an Inquisitor investigating the Fallen Angels, is on Readcomicsonline.

And the truest any Warhammer fiction gets to the reality of playing Dark Heresy is, and always will be, the Ciaphas Cain series. The Inquisitor points, you leap into action while thinking "Wow this is stupid and I am going to die"

Seems incredibly unnecessary, honestly.
A waste of resources better spent elsewhere.
Also, what are your other talents? What is your agility?

I'm playing the Astropath in a Rogue Trader game and I'm curious. Should I have a psychic power that does damage? And if so, what's the best option to invest in. Psychic Scream, Telepathy or Voidfrost.

you're a space cellphone not a primaris psyker

Not really.
If you want, you can happily leave that job to big fucking guns.

Sweet, I'll just grab up some nice support powers then.

Remember that you can also use a gun.

an interface port lets you access systems and control them normally. (jack into a car and act as though you were at the wheel) An MIU lets you take full personal control of a system at the speed of thought.( jack into a car and BECOME the car) Good investment if your GM lets you do cool stuff.
Ferric Lure is flashy, but I haven't ever found it overly useful.
Don't discount the basics like limbs. that extra TB isn't fancy, but it WILL save your fate points. get yourself some Best-Craftsmanship legs. Sprint for days. also limbs can hold all sorts of other goodies like inbuilt weapons.

There was a Guardsman (Weapon Specialist) I had, in days gone by (Only War), with the shell-shocked demeanor, Fearless, a power knife, Counter Attack, and a WS of 78 (40+8 from regiment+20 from advances+5 from Career+5 from staying in that career at rank 2) and +20 Parry. Good times. Soloed a bloodthirster.

You mean a bloodletter right?

I hope he is, otherwise all suspension of disbelief is gone.

I agreed until ciaphas cain books. Eisenhorn and Ravenor are better on these terms

On the other hand, you really suck at guns. You are going to regret the day in which psychic shriek might have saved your life but you decided to buy more psy-internet connection with your exp instead.

He could *call* for help, since he's a phone and all

So, I'm thinking of doing Only War, and I can't seem to find any stats for Valkyries and Vultures, were they ever statted in the game?

Also, knowing my players I think we're most likely to play as Praetorians. I know the main game never officially statted that regiment up, but is there a fanmade regiment ruleset for those anywhere?

>Valkyries
IIRC, some RT adventures have them.
>Praetorians
You can always try to make them with OW's regiment creation system.

My favorite? Got to be Mikali "Traski" Dzhugdzhur,a battle scarred Arch-Militant from the Valhallan Ice Warriors regiments. With a fixation for naming his weapons after dead squad members and obsessively maintaining them. His favorite was Maria, the Hellgun.

He was an absolute fucking madman.

He and his gang consisting of a mutant ninja-accountant named Khal and a techpriest went to interrogate a former midget butler belonging to our NPC Rogue Trader for information regarding his rivals, and through a series of far too successful intimidation tests and the brandishing of a chainsword gave him a heart attack and an erection

Different strokes for different folks, I guess.

We had gotten enough information, though, and were able to search his hotel room for further plot-points. Mikali was given the vital job of hiding the body...in an alleyway. He first considered throwing the corpse in a dumpster, but upon prompting by his peers to preserve some parts, shrugged and began to cut the midget's corpse into pieces using the chainsword, and stuff him into a box for easy delivery.

His other exploits included: Burning a slanneshi bar down with nuclear fire(while still being inside the bar), passing a passive willpower test to subdue the demon inside a daemonic weapon he found and passing with a 1, cowing the daemon into silence while never even realizing there was a demon in there, setting a daemonic library on nuclear fire(while still being inside the library) having his limbs cut off by their rogue trader when the party realized they were a 10000 year old chaos lord of Tzeentch, surviving an explosive trap that filled the entire room despite having the lowest agility, and saving the magic necron mcguffin at the cost of his life, leading to a very teary goodbye with Khal.

Such a fun character to play. Space russians forever.

>pretorians
I would basically go with mordians or Scintilla fusiliers with fancy pith helmets.

I want a Krieg waifu! Send help!

Krieg doesn't have women, only artificial wombs and inflatable sororita sex dolls to boost morals.

I have some interesting questions for you Veeky Forums. Soon enough my players in dh2 will be facing mutant outbreak from underhive AND a dark eldar mandrake hunting for one of the players (the mandrake has contract with craftworld cousins, long story short that player killed an important person to the craftworld in the previous campaign).

Questions are:

What will psyker see if he will mindprobe mandrake?

What do you propose the leader of the rebelling mutants should be, or maybe interesting mutant subtypes they should fight with?

How do I make terminator armour in Deathwatch useful? There is no incentive for using it at all, anyone has any house rules they'd like to share?

GM here requesting some helpful ideas. I'm running House of Dust and Ash with my group and after a long introduction we're on the Cygnan Martyr. The players have been on the ship for the whole day and got into a storm at night. I've ended the first session with two of the four players down because of sea sickness and an ominous scream from the outside. What would be a good continuation for the next night/day? I'm having some trouble getting the intrigues between the npc-groups right.
My best guess right now would be a slow working poison for the bidder in the group by the logicians - but that should be done at breakfast/lunch/dinner. What would should I do for the night? Sudden attacks by the abbot because of fever dreams perhaps?

Crab people. The leader has a giant oversized claw much like a fiddler crab in proportion. He crushes/snaps in half those that displease him. Underlings call him "King Claw". He rules through fear and strength, and plans on bringing war to the citizens above and claim his true place as ruler.

tartaros and cataphractii in good bad and alpha legion

Hey guys my GM assigned us sheets to do for xp to even out the parties xp divide, I got stuck making a medical team comprised of guardsmen, but they xp he gave us is not enough for any of them to take Medicae as a skill. due to real life n shit we wont be able to talk with the sheets in front of me, any advice?

Thanks ill use that

It's justified.

Do two sets.
One within the limits set, one with the minimum required for them to have Medicae...
Bit of extra work, but you've covered yourself for his/her/its error/failure to communicate/brainfreeze.

Thanks. I'm gonna do that.

...

How much does the Emperor/Holy powers that be show up in your game? Do you ever get prayers answered or miracles?

Regarding Psykers in 2E. Whats the general consensus on whether or not fettering should be brought back?

Unless there's a Priest working actual miracles, then it's always entirely possiblity that any prayer that was answered, or miracle that occurs was just as likely pure chance.

And such things are never clearly the result of such prayers. Though PCs and NPC may respond to them as such.

From a GM's perspective, it's Chaos who get the flashy, Chaos-intercedes type events.
Imperium gets more sublime stuff, like the tarot and reinforcements arriving just in time.

Any interest here in Deathwatch games?

That depends if you're also going to rework how bonuses and penalties for various level of psy rating for psychic powers work.

Unless you have pure faith then you have a direct line to Big E

30k or 40k?

I want to make an Only War campaign with one understand: That every one of your characters will die. It will be cruel, it will be unfair, you will not get to spend a fate point to survive. I want you to roll up characters quickly, and dispose of them just as quickly.

And I mean that literally, you won't even get to roll. When you're time comes, you die. Up until then you can do whatever you want.

Interesting, that's precisely the type of campaign I'd rather have dentistry than play.

But your death will serve a purpose. It will further the story.

If it's a story where every single player character made in the course of the entire campaign is guarunteed to die cruelly and unfairly, I don't want to play it.

...

but then why do you feel compelled to volunteer that information? If you don't want to play the game don't play it.

If you don't want people to comment on your idea then don't post it.

I didn't invite you to comment.

Your game idea sucks.
Please reconsider your life and perspective on RPGs.
Or run it as a one-shot to minimise any cancerous effects.

Thats fine, because think you are stupid person and will discount your criticisms anyway.

Sounds pretty boring desu. Meat grinder games are just "Oh no, John McJohn died, my new character is Jack McJohn, John's identical twin brother because i'm not supposed to be invested lmao and I ran out of character sheets."

Most people don't have the skill to make every character death "advance the story." Kinda like how GRRM wrote himself into a corner and now all of the characters we aren't supposed to get attached to because they all die have gained asspull plot armor because there's no way to continue the plot without them. You also sound like a weenie that can't take any criticism.

alright /40krpg/ I will be making the next mission in dark heresy on a shrine world. the inquisitor an Ordo malleus one, really hates the ecclisiarchy and SoB, whats some cools shit i can do here.

Kill Inquisitor, get sweet SoB pucci.

Or some sort of coming of age shit where the Inquisitor comes to terms that the SoB are a thing, and that they're all on the same side. No SoB pucci needed.

Unless you want to.

I tried to get in on a game close to this level of lethality, once. We were even registered as numbers, so names could change as PCs died. Everyone was excited and on board with the concept. Then combat started. Charging a barricade, our tanks pushed ahead faster than we could stay in cover behind them, and I figured we were fucked. Then the attacks came, like summer rain.

"Don't worry, user, their damage will go up as you get better gear and armour!"

I looked in on the game awhile back; the guy running it was still claiming the game was lethal, as more than half of the original cast had been replaced by new players. Not that they were killed IC. The wall of PC fallen was still empty, and when a player left their characters just stopped existing. Apparently getting people to leave was that GM's idea of a lethal game.

wow this is so different....

This is a discussion board, dingus. You post something, we comment. As is self-evident by now.

So is melee actually a viable and practical approach? It seems like melee weapons themselves are either shit that isn't worth using or shit that is good but extremely rare without much inbetween, and you need a whole bunch of stats to properly get in, stay in and do damage, compared to just staying in cover and shooting.