Death Guard fluff thread

This is a thread where we view and discuss the new Death Guard lore.

Behave yourselves, my little Nurglings, and enjoy yourselves. All are welcome to Nurgle's embrace, even you NPCfags.

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youtube.com/watch?v=aZHvd0ks7Es
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>Outbreak D’sholtu – The Gloaming Bloat Spreads…

>The coming of warp storm Baphamet left the fortress world of D’sholtu locked in permanent night. Worse was to follow as the Imperial defenders were overrun by Necrons rising from below, and by Aeldari from the stars above. Now the 3rd Plague Company have joined the war, spreading their foul sweating sickness to Imperial and Aeldari warriors alike.

>Outbreak Lorphax – Sanguous Flux Epidemic

>In the Lorphax Sub-sector, Imperial forces fought to drive back the Orks of Waaagh! Kraktoof. When fresh waves of greenskins exhibited a hideous, blood-weeping plague, the Imperial defenders soon became infected. Then came the 5th Plague Company, their Daemon Engines trampling the weakened enemy and beginning a punishing three-way war for dominance.

>Outbreak Tarpharon – Droning Squirm Infestation

>The Tyranids of Hive Fleet Scitalis tore through the Phantax Sector, on a collision course with the Nurgle-worshipping worlds of the Vermidium. Now, though, their advance has been slowed and scattered across a dozen systems by the efforts of the 6th Plague Company, the Ferrymen striking like sudden viral outbreaks against leader beasts and hive nodes.

What clusterfucks.

>The Black Crusades

>Over long centuries, Abaddon the Despoiler spends the blood of countless followers in battles against the Imperium. Though seemingly unconnected, each crusade is in truth part of a far grander plan that eventually triggers the opening of the Great Rift. During this period, the new Warmaster forges numerous pacts with the greatest Chaos powers, amongst them the Death Guard. Mortarion’s scorn for Abaddon is obvious, but the Daemon Primarch cannot ignore his successes, and so sends warbands of his sons to aid in several of the Despoiler’s campaigns. Typhus aids Abaddon more readily, fighting alongside him more than once, and using his attacks upon the Cadian Gate as an opportunity to spread the seeds of the zombie plague far and wide.

Morty hates Abaddon for some reason.

>The Battle of Kornovin

>The Grey Knights meet the Death Guard on the planet of Kornovin, the battle representing the culmination of an ancient plan to banish Mortarion forever. The Daemon Primarch’s might is too great, however; after Mortarion fells Supreme Grand Master Geronitan in battle, the newly appointed Supreme Grand Master Draigo is forced to work a desperate banishment ritual that hurls Mortarion’s spirit into the warp for many years. It is a pyrrhic victory at best, a respite that Mortarion uses to gather fresh forces and plot his next and greatest invasion of realspace.

The Draigo one punching retconned? Doesn't seem as bad in this version.

>Seed of Doom

>Confounded by the magnatropic defence matrices of the forge world Takbandrha, an invasion force of the 5th Plague Company is all but annihilated. Only a single Death Guard Sorcerer makes it to the forge world’s surface, vanishing into the gloomy serf-warrens of the underfactorums. Summoning Daemons through ritual sacrifice and desecration, the Sorcerer conjures a foul new army whose burgeoning corruption draws yet more of their number through the veil, their numbers growing exponentially. Though the initial Death Guard attack causes the merest pinprick in the hide of this Imperial world, the virulent doom that spreads from it soon sees Takbandrha sicken and die.

It only takes one.

>Hive of Horrors

>Typhus infests Hive Pandorial with the zombie plague, departing before Imperial retribution can occur. Instead of encountering a hated and ancient enemy, the courageous men of the Necromundan Spyders find themselves plunging deep into the shadowed horrors of a hive filled only with the shambling corpses of those they came to avenge.

So that's where the Necromunda zombies came from.

>Curdled Faith

>Attacked by T’au pacification cadres, the Imperial shrine world of Calendhula remains defiant behind their shield of faith. Their defence falters, however, when the world’s statues weep tears of filth and their water sources turn to gelid slime. As battle rages and the body count spirals, hellish portals yawn in Calendhula’s depths, and the warriors of the 4th Plague Company march out. Led by the Eater of Lives and bolstered by capering Daemons, they crush both the Imperial and T’au forces to claim the world for Nurgle.

The T'au will not forgive this. The Deatg Guard should watch their backs.

>Plague and Shadow

>A plague of flies erupts within the war-torn Sec Maegra district of Commorragh. From amidst the fly clouds stride Plague Marines of the Mouldering Claw, who meet the Drukhari in savage battle before vanishing as mysteriously as they arrived. Several metaphysical plagues emerge in their wake.

Drew Carrie is in for a lot of pain.

>Stay of Execution

>On the killing fields of Vindor, the Death Guard decide to allow the last survivors of the Vindorian garrisons to flee, thus spreading Nurgle’s gifts of plague and despair. Unwilling to watch perfectly good slaves escape, however, their Emperor’s Children allies pounce, only for the Plague Marines to bar their path. A furious battle erupts between the followers of Nurgle and Slaanesh, while the diseased Vindorians scatter to the four winds, taking Nurgle’s dubious blessings with them.

How the heck are diseased dudes perfectly good for the EC?

>Unholy Endurance

>Waaagh! Badsmak overruns a score of worlds to the galactic west of the Scourge Stars, forcing Mortarion to deploy numerous vectoriums to counter its wrath. During the campaign’s pivotal battle on Krug’s World, Warlord Badsmak himself leads a headlong charge against the outnumbered Death Guard. Lord Fulgous the Bloated orders an immediate advance into the teeth of the greenskin assault, calling down Plagueburst Crawler fire upon his own position. Weathering the pounding ordnance through a mixture of resilience and sorcery, the Death Guard draw the Orks into an explosive meat grinder. Plaguespitters dissolve wave after wave of the enemy hordes. Noxious Blightbringers toll their tocsins of misery again and again, driving the greenskin Weirdboyz insane and spreading despair through the ranks. Finally, Badsmak and his surviving Boyz flee in abject terror, only to be annihilated by the Plague Marines’ pursuing fire.

Orks would never cower they said. Orks don't know fear they said. Orkses is made for battle they said. IN YOUR FACE, GREENSKINS!

>In the Maw of the Storm

>As warp storm Fomori engulfs the world of Danasar, Typhus duels – and humbles – Huron Blackheart atop the ruins of the Endless Spire. He leaves the Tyrant of Badab alive as an abject lesson not just in Nurgle’s might, but also of his generosity.

Huron is a BITCH!

>The Serpent and the Fly

>Vectoriums of the 5th and 6th Plague Companies engage in a naval battle with Craftworld Saim-Hann and its fleet around the moons of Bosphodia. Before they are driven off, the Death Guard successfully board the craftworld and spread their corruption through the territory of Wild Rider clan Sylthach. In desperation, Saim-Hann’s Seer Council orders ghost warriors to cut that part of the world-ship away with weapon fire. So devastating is the despair felt in that moment that it conjures Nurgle Daemons into the waystones of the surviving Sylthach clan members, possessing them and transforming them
into aberrant, insectile half-breeds. Soon enough, tales of spiteful, Chaos-tainted Aeldari corsairs are prevalent throughout the Paragos Sub-sector and beyond.

Chaos Aledari confirmed!

>The Greyfax Gambit

>Having noted the fanatical obsession the Death Guard hold for the number seven, Inquisitor Katarinya Greyfax applies her suspicions to the battle for the shrine world of Dortwyr. Launching their final assault on the seventh hour of the seventh day, the Death Guard pursue a baiting force of Primaris White Scars straight into the firing lines of seven Deathstrike Missile Launchers. The resultant rad-conflagration obliterates the Death Guard presence upon Dortwyr entirely.

She had to bring her fat ass into someone else's codex and ruin it, didn't she?

>Chaos Aledari confirmed!
That kinda makes sense. Pledge your soul to one of the other gods, get immunity from Slaanesh. The Dick is probably a Tzeentch boy.

>The Pristine Rotting

>After enduring months of filth and indignity in battle against the Putrid Choir, the 14th Volpone Bluebloods can take no more, and beg Nurgle to spare them from the corruption. The Plague God answers, rendering them forever gleaming and pristine, except for every seventh soldier amongst them. These unfortunates endure all the disease and pestilence their comrades should have, bloating into dirt-smeared, infectious spawn whose forlorn wails and wretched stench drives the rest of the regiment mad with guilt and horror. The Bluebloods turn their guns on their former comrades before throwing in their lot with their Death Guard tormentors.

Jesus Christ.

>Tainted Trophies

>During the War in the Rift, Mortarion decapitates the seven champions of Lybria, turning their skulls into virulent death’s heads. These he uses to banish the great Ka’Bandha back into the warp, sending him hence with a mocking gift of despoiled skulls no longer fit for Khorne’s throne.

youtube.com/watch?v=aZHvd0ks7Es

>>Curdled Faith
>>Attacked by T’au pacification cadres, the Imperial shrine world of Calendhula remains defiant behind their shield of faith. Their defence falters, however, when the world’s statues weep tears of filth and their water sources turn to gelid slime. As battle rages and the body count spirals, hellish portals yawn in Calendhula’s depths, and the warriors of the 4th Plague Company march out. Led by the Eater of Lives and bolstered by capering Daemons, they crush both the Imperial and T’au forces to claim the world for Nurgle.

That is all for the Tau-DG angle?

>>The Greyfax Gambit
>>Having noted the fanatical obsession the Death Guard hold for the number seven, Inquisitor Katarinya Greyfax applies her suspicions to the battle for the shrine world of Dortwyr. Launching their final assault on the seventh hour of the seventh day, the Death Guard pursue a baiting force of Primaris White Scars straight into the firing lines of seven Deathstrike Missile Launchers. The resultant rad-conflagration obliterates the Death Guard presence upon Dortwyr entirely.

JOBBING IN YOUR OWN CODEX

>Ship of Ill Omen

>A battered warship impossibly identified as the long-destroyed, legendary Death Guard vessel Eisensteinis sighted beyond the third moon of Lorn’s Landing, glowing with a lambent hue before vanishing without trace. Just days later, the Death Guard descend upon Lorn’s Landing with Mortarion at its head. Inquisitorial savants note with alarm that this is the sixth such manifestation to herald the coming of the Death Lord himself. They fear what may transpire upon the seventh.

What does that mean, teegee? What happens on the 7th?

>Deluge on Nebbus

>As the Death Guard’s siege of the Imperial hive world of Nebbus reaches it seventh year, Mortarion’s Sorcerers summon an ancient evil to aid them. The strange Great Unclean One known as Rotigus joins the fight, bringing with him his appalling aura of infernal fecundity. Protein vats in the hives overflow as the flesh-broth within them grows at an unstoppable pace, burying entire levels under flabby drifts of bloated meat. Vermin of every sort enter frenzied cycles of birth and death, the Imperial defenders finding themselves overwhelmed by tides of sump-rats, infestations of grizzleworms and million-strong swarms of ravenous ripper jacks. Worst of all is the deluge of Nurgle, an endless storm of putrid filth-water that seethes with infectious, bacterial life. Soon enough Nebbus’ arid plains become quagmires, then stinking oceans that rise higher and higher. The corpse-choked hive cities flood from the roots upward, their last garrisons fleeing ever higher in search of a salvation that does not exist. Blessed beyond endurance by the plentiful generosity of Rotigus and his Daemons, methodically cut to pieces by the thundering guns of the Death Guard, it is almost a mercy when the last of Nebbus’ defenders meet their grisly deaths.

Fighting Nurglites most be the worst thing ever in 40K.

>A Future Befouled

>A sepsis cohort of the 7th Plague Company strikes at the fortress monastery of the Minotaurs Chapter. Their attack is driven off, but celebration turns to despair upon the discovery that Mortarion’s sons have tainted the Chapter’s gene-seed stocks beyond redemption. So begins a desperate quest for survival, a crusade across the stars to reach Terra and access purified gene-seed reserves before the Chapter wastes away.

Minotaurs confirmed for dying.

>The Yultah Breach

>During the battle for Yultah, Mortarion and his Deathshroud stand unaided in the breach against an entire Necron legion. Death Guard reinforcements fight their way frantically to their lord’s side, fearing the worst. Instead they find Mortarion and his last surviving Deathshroud, wounded but triumphant and surrounded by sparking, dematerialising heaps of foes.

>Blighted Resurrection

>The Pallid Hand are ambushed by overwhelming Necron forces from the Novokh Dynasty amidst the ruins of Hollowfall. During a fighting retreat, Mortarion’s sons infect a number of Necron Warriors with Ferric Blight. Phasing out, the android warriors bear the deadly contagion back to the stasis crypts of their tomb world, beginning an epidemic of catastrophic proportions.

More Necron abuse. Haven't they suffered enough?

>Infecting Necrons
THEY DID IT, THE ABSOLUTE MAD MEN

>The Doom of Hesp

>Vectoriums of the 4th and 7th engage the Tyranids of Hive Fleet Lotan amidst the steaming jungles of Hesp. When the swarms deploy Toxicrenes and Venomthropes to poison the environment, the Death Guard respond with plague spells, virus bombs and daemonic diseases. With neither side willing to back down, the atmosphere of Hesp becomes ever more toxic until the jungles, and even the warring armies, are reduced to a gory, bubbling soup. The first Tyranid hive ship to taste this poisoned slurry recoils, its
proboscis melting, and is bombarded into oblivion by the rest of its fleet. Hesp is left as an endless sea of toxic slime, too virulent for even the hive fleets to devour.

Tyranids confirmed for WEAKLINGS. They cannot handle a little poison.

>Metaphysical plagues

The Drew Carrey suddenly become philosophy zombies? Identical in every way to themselves, except they don't have conscious thought?

>Rust and Ruin

>uring the fyredust season on Dysactis, a vast Death Guard force advances through the pyroclastic storm fronts in search of the Temple of Ascension. They are met amidst the crackling maelstrom by an enormous force of Iron Warriors, supported by corrupt god-machines from the Legio Abhorrax. Continent-shattering battle ensues. Hordes of Daemons are summoned from the beyond to join the fight. Beneath the gaze of the Cyclonead Statues, Mortarion and Perturabo themselves engage in a spectacular duel that lasts for seven hours. It is a battle reminiscent of the incredible conflicts of the Horus Heresy, and Perturabo’s sons cause terrible damage to the Death Guard force. Yet the longer the fighting rages, the more the contagions and metaliphage poxes of the Death Guard spread through the Iron Warrior ranks. Ancient heretics sicken and collapse. Malevolent war engines seize with rust and shudder, sparking, to a halt. Machine spirits go mad with revulsion and pain, and as the powers of entropy and decay run rampant, the battle swings in Mortarion’s favour.

>With his forces in tatters and many of his precious war engines crippled beyond repair, even bitter Perturabo is finally forced to concede defeat. Falling back to pre-prepared defence lines, he detonates a series of explosive trenches amidst the raging storms and disengages in the ensuing mayhem. Badly mauled but triumphant, Mortarion and his Death Guard lay claim to the heathen temple they fought so hard for, and the ancient secrets that lay at its heart.

Morty > Pert.

Yes, that's just it for the T'au. Anyways that's all the interesting lore from the codex. How do you rate it?

Eh, it is alright, not as great as the CSM fluff work
Thanks for sharing though.

Infecting Necrons is funny though

New character.

>NAUSEOUS ROTBONE

>The name of Nauseous Rotbone is infamous throughout the Death Guard and beyond, for this accomplished Plague Surgeon is the personal physician of Mortarion himself. It is Rotbone who sees to the virulence of the plague censers borne into battle at Mortarion’s feet, and the putrid feculence of the Daemon mites that bear them. It is he that draws his Primarch’s daemonic ichor with needles and grizzle-leeches for use in gruesome rituals and unclean rites. Rotbone listens to his gene-sire’s embittered rants with a doctor’s wry patience, and is one of the few individuals in the galaxy who Mortarion will permit to disagree with his pronouncements or challenge his plans. Originally, Rotbone belonged to the Sons of Sorrow, a vectorium of the 7th Plague Company. Since being chosen and elevated by Mortarion – seemingly on a whim – he has fought alongside, and even led, forces from all the different plague companies. He is the keeper of the surgical dungeons deep within Mortarion’s Black Manse, wherein the Death Guard keep their stocks of tainted gene-seed, and Rotbone’s assaults into realspace are most often launched to gather new samples for this genetic treasure trove, with which he delights in tinkering.

Can you imagine how tiresome to be Morty's personal doctor?

Ohhhh a nod to old fluff.

>Doc help, something isn't right.
>What is it? Limbs falling off is normal
>I'm almost hopeful today
>You make me sick sometimes

I wonder what it's going to be like when Perturabo and the Iron Warriors come back.

>For the vast majority of the Imperium’s citizens, there is nothing but toil, drudgery and misery. The teeming masses of Humanity face a short and painful lifetime of hardship for which the only reward is the withholding of punishment, and the only escape is death. Ignorant of what is at stake, blind to the price of Imperial defeat, many come to resent their grim existences. Their faith fails them, and something far darker comes to take its place.

>In the shadows of countless Imperial worlds, Chaos cults fester. In abandoned manufactorums and hidden drainage chambers, desecrated shrines and underhab ruins, the dispossessed and disenfranchised garb themselves in the trappings of forbidden worship. They beseech the Dark Gods for aid, for power and material rewards. Most know that they risk everything in the name of fleeting gratification, but so desperate, embittered or insane are they that the bargain still seems worthwhile. So do mortal souls slip into damnation.

The Imperial system creates the very evil they are fighting against. Such irony!

Tau will fix it!

>The first Defilers were created by Warpsmiths on the order of Abaddon the Despoiler to support his Black Crusades. The news of their creation spread quickly throughout the Traitor Legions and renegade warbands, and thus entire campaigns were fought for possession of the dark lore behind the process. Mortarion did not need to resort to such desperate measures. He simply demanded the requisite hexamechanic scrolls from Abaddon as tribute, and the Warmaster – seeing no advantage in antagonising one of the Daemon Primarchs – provided them without question.

How dare Morty make demands of the Warmaster?

Is there anything in the codex about the Glooming Lords Vectorium? Also does the codex state how big a Vectorium is or where they fit into the Death Guard?

Does the Plague Planet have a name now? A description?

Never ever

Ferric Blight, some kind of mold or fungus that eats metal.

>Tyranids confirmed for WEAKLINGS. They cannot handle a little poison

>Poisons so potent they also killed the Death Guard

Because he's a Primarch, even if he's a gigantic loser, and so would easily kill Abaddon if he refused.

Does the book say anything about how these fuckers recruit? Their gene-seed gotta be rotted to uselessness by now.

They steal the geneseed.

>Plague Surgeons also have another role upon the field of battle, one that has earned them the unending hatred of the Emperor’s Space Marines. Their surgical tools still include ancient, rust-furred reductors capable of cracking open the body of an Adeptus Astartes and extracting his gene-seed. While Plague Surgeons gather the mutated progenoids of their Death Guard brethren wherever they can – despite many having rotted to an untenable degree – they take a macabre glee in falling upon dead or dying loyalists, ripping the progenoid glands from their victims and spiriting them away from the battlefield. Some of this gene-seed is used in the creation of new Death Guard, while the fate of the rest is best left unspoken.

Actually, the Black Legion series says that Abaddon and the Black Legion fought Mort and the Death Guard. Abaddon won but it's said of all the traitor primarchs they fought, Morty came the closet to killing them.

Didn't see any mention of them when I skimmed through.

A name? No. A description, yes. But it's generic.

ADB on suicide watch

>he first Tyranid hive ship to taste this poisoned slurry recoils, its proboscis melting, and is bombarded into oblivion by the rest of its fleet.

Justify this, Tyranidfags. I thought Tyranids can outadapt poisons and infections and happily expose themselves in order to get stronger. Furthermore, why did the Hive Fleet shoot the poor ship to bits. Couldn't they just leave it behind or order it to sail into a sun? Waste of energy and ammo.

Because that shit is strong enough to melt Death Guard and their daemon allies, the losses that would no doubt be taken while working out a countermeasure vastly exceed the benefits gained by eating whatever's left of a world oozing it. And since it was a combo of Death Guard and Tyranid toxins neither side can reliably reproduce it so there's no real point as an offensive or defensive measure. Cut and run is the best strategy, as whatever was left of the Death Guard agreed.

Chaos caused this problems in the first place

>tyranids weaklings
>poisoned a world so bad the death guard couldn't even handle it
Tyranids confirmed able to make poisons strong enough to overcome the death guard, Nurgle on suicide watch.

BTFO by Greyfax in their own codex, fucking pathetic!

This. Carnac btfo lol.

>Necromundan Spyders
Cool. It's nice to hear them in the fluff this day and age. I'd love to make an army, I was hoping FW was going to revisit the RT plastic set for the HH era Imperial army.

I'll admit, I was pretty sure the SOB would turn up in this. They are generally a good choice for 'We need someone to job'.

Did Abbadon actually duel Morty though?

>Eisenstein
You think Garro is coming back?

>he Daemon Primarch’s might is too great, however; after Mortarion fells Supreme Grand Master Geronitan in battle, the newly appointed Supreme Grand Master Draigo is forced to work a desperate banishment ritual that hurls Mortarion’s spirit into the warp for many years. It is a pyrrhic victory at best, a respite that Mortarion uses to gather fresh forces and plot his next and greatest invasion of realspace.

Thank god they retconned the Draigo one punch shit and went back to something closer to the audiobook version. grey knight fags can shut the hell up now

>mfw Footstool is kind of canon now

Totally not the same but its nice that Morty has a confidant.

That would be a pretty short duel:
>Abaddon charges, waving super-speshul OC daemons sword
>Mortarion buzzes his wings and flies straight up
>Armless flails uselessly on the ground, unable to so much as nick the Primarch's toe
>Mortarion does pic related
>Duel over

Abaddon and Khayon broke Magnus.

Morty statwise is weaker than Magnus.

Abaddon is statwise raped in a single turn by any Primarch, lol.

What you all fail to realise is that Nurgle has the perfect method to save the galaxy. Poison every world in the galaxy to the point that Tyranids would just be forced to give up.

There is zero context for how they "broke" Magnus, and crunch=\= fluff. But if you want to use crunch, abbadon gets crushed by Morty

Not if Khayon debuffs the daemon primarchs.

>Neither Morty nor Magnus can be arsed to listen to or care about Abaddon
>Neither does anything to help him on Cadia
>Magnus won't so much as answer the door when he comes knocking
>Mortarion demands *tribute* from Abaddon, as from a serf to a lord
>He gets it without a meep of protest
>"W-We totally b-broke the Primarchs, g-guys."

>Abaddon and Khayon broke Magnus.
Incorrect. Khayon made Magnus kneel. Considering we know Khayon isn't more powerful that Magnus its clear that they just forced him to kneel using blackmail or through a deal with Tzeentch.

postan in a carnac thread
watchan anons argue with carnac in a carnac thread

>"If a model from edgy fanfic existed it would *totally* let armless beat up Primarchs, trust me guys!"

We know that Abaddon at some point asked all the traitor primarchs to kneel before him and acknowledge him as warmaster. Mortarion, Magnus, and another guy possibly Angron refused while the others bowed gladly or grudgingly.

The book said that they defeated the three. Magnus was broken and forced to kneel before Abaddon by Khayon which is something the Warp curses Khayon for doing literally tattooing his hands with runes chastising him for it, and you have Mortarion which is said to have been the closet of the daemon primarch to killing Abaddon and his crew through his plagues.

Obviously, Abaddon did not come alone. He brought his whole legion with him to humble the primarchs. Abaddon, Lyras, Khayon, and Firefist combined would wreck any primarch. And I want to know what context do you have in mind for what Khayon did to Magnus? Asked him nicely to kneel? Obviously, it was a violent encounter. Magnus is a prideful being and would never bow unless somebody broke his legs.

>The book
Khayon

No, Talon of Horus he is called KING BREAKER for what he did to Magnus. There are also other mentions of the breakening.

Sevetar got a model. Khayon deserves one too!

>Abaddon, Lyras, Khayon, and Firefist combined would wreck any primarch

>No.
Literally yes.
>My Warmaster’s forces name me Kingbreaker– the mage who brought Magnus the Red to his knees.
He made him kneel thats it. Stop being retarded.

>We know that Abaddon at some point asked all the traitor primarchs to kneel before him and acknowledge him as warmaster.
No, you know Khayon some Inquisitors that 10,000 years later.

>The first Defilers were created by Warpsmiths on the order of Abaddon the Despoiler to support his Black Crusades. The news of their creation spread quickly throughout the Traitor Legions and renegade warbands, and thus entire campaigns were fought for possession of the dark lore behind the process. Mortarion did not need to resort to such desperate measures. He simply demanded the requisite hexamechanic scrolls from Abaddon as tribute, and the Warmaster – seeing no advantage in antagonising one of the Daemon Primarchs – provided them without question.
Lol, Abaddon literally just kneels and hands Morty tribute on demand. Morty should ask him to shine his shoes and do a little monkey dance while he's at it.

Abaddon tanks, Firefist provides heavy fire support, Khayon summons pets and daemons while casting debuffing spells at the primarch, and Lyras goes in dual wielding and slashing everything to bits.

Moriana stands in the background cheering.

I thought this was a death guard fluff thread, not a Carnac finds a way to reveal his BLACKEDlegion.com fetish thread

No, Abaddon wanted to avoid a war with a power and intact legion for now.

And you think that doesn't require breaking?

>Magnus raises his eyebrow slightly
>Abaddon's head explodes
You forgot the ending, silly.

Yeah then they all get rekt. BL-fags are the worst. That Black Legion supplement directly states that Abaddon had to beg and bargain with the Daemon Primarchs. Magnus wouldnt even see them and he had to work thorugh Ahriman.

The shitty first persona account of the inquisitions bitchboi isnt changing that.

Guess who the OP is.

>BL-fags
It's just Carnac.

>No, Abaddon wanted to avoid a war with a power and intact legion for now.
"Muh headcannon"

Nah, he cut bargains with them. He didn't beg. Of course, he had them acknowledging his warmastership before that.

>And you think that doesn't require breaking?
Magnus is already broken. Khayon is just a poor mans Ahriman that isnt even relevant outside a couple of BL books. Keep your head canon to yourself especially when the only evidence you've got doesnt support your claim.

What headcanon. It says that Abaddon saw no gain for antagonising Morty and his legion. The codex shows that the Death Guard are still intact as a legion.

It's Brit-posting time, you know that means Carnac will be showing up.

We know it's you ADB.

No, he isn't. Magnus glued himself together. And Khayon is what Ahriman strives to be. A man of little regrets. And text about confronting the primarchs and him gaining the title of King Breaker is proof enough.

If I had a spark of ADB's talent for writing, I wouldn't be here.

>"You have a nice shiny thing there. Give it to me or else."
>"Yes sir, whatever you say sir."
This is what Carnac thinks broken people do. Autistic to the 7nth degree.

I can assure you that there is no way in hell ADB is Carnac.

I can also assure you that if ADB were aware of Carnac and based on at least one comment he's made before, who knows, maybe he is he would be anything but grateful.

Diplomacy, you mean. There was nothing to gain from warring with the Death Guard at that time.

Literally just shit he's making up in the Imperial dungeons.

You can't just say that and not provide any proof.

His mech-daemon hand is daemonically tattooed with runes cursing him for making Magnus kneel. Anyone can just read them.

Notice how he just switches back and forth between "Abaddon could wreck the Primarchs easily" to "Abaddon needs to appease the 'broken' Primarchs with tribute lest they kick his ass".

I never said it was easy. Obviously, the fight with Morty was taxing since he came close to killing them all.

Funny how no one says that but him, huh?

>"Sorcerers can't fake magic tattoos."

Embarrassing.

>I..I b..broke him I swear
Fucker wasnt even important enough to get teleported off Prospero. Best just to ignore his rants as its not like they're in the codexes.

Everyone bringing up Tyranids and black legion but no one is gonna talk about how Typhus bent Huron over and made him call him "daddy"
I can't believe people actually thought this guy was anywhere close to abbadon in power.


>>During the War in the Rift, Mortarion decapitates the seven champions of Lybria, turning their skulls into virulent death’s heads. These he uses to banish the great Ka’Bandha back into the warp, sending him hence with a mocking gift of despoiled skulls no longer fit for Khorne’s throne.

Khornefags on suicide watch
>b-but they fought so khorne still got blood and skulls he totally won guise!

Mortarion's Two-Step Plan For Beating Abaddon
>STEP ONE: Give him Nurgle's Rot.
>STEP TWO: Sit back and eat some daemon popcorn, laugh.
Optional:
>STEP THREE: Make the new Plaguebearer your personal toady.

What is this nonsense? How dare you? Khayon was on the Planet of Sorcerers and was THIS close to stopping Ahriman's madness. He was the one who punished Ahriman beating him to a pulp and burning away his psychic power but stopped before the final blow was struck.

Whenever Ahriman recalls the names of his brothers, Khayon's name is always among the first.

>Everyone bringing up Tyranids and black legion but no one is gonna talk about how Typhus bent Huron over and made him call him "daddy"
>I can't believe people actually thought this guy was anywhere close to abbadon in power.
Typhus is based enough to call Morty a worthless idiot to his face, being likable makes up for a lot.

Also we have no circumstances, he might just have teleported Deathshroud Terminators in or outflanked Huron at some critical moment.

>What is this nonsense? How dare you?
Yep, it's ADB.

>Whenever Ahriman recalls the names of his brothers, Khayon's name is always among the first.
Not even important enough to merit an offhand mention in the Black Legion, Chaos Space Marines, *or* Thousand Sons codex, kek.

>Khayon was on the Planet of Sorcerers and was THIS close to stopping Ahriman's madness.
Khayon is a literal who compared to Ahriman. He tried for a cheap shot when Ahriman was tired from casting the rubric and got stopped by another literal who that Ahriman plays like fiddle later on. Find one example of Khayon even being in the same tier as Ahriman I dare you.
>Ahriman is the most powerful Sorcerer of the Thousand Sons. An exile from his own Legion, he is doomed to wander the Eye of Terror, and beyond, in search of knowledge.
>For Ahriman remains the most powerful of the Thousand Sons Sorcerers, and has been endlessly active since his banishment. Over the millennia, he has raided more magical knowledge and stolen more arcana than any – his guarded hoard nearly as sizable as that of Magnus.

Abaddon through the Mark of the Chaos Ascendant already has the Mark of Nurgle. So like the Death Guard he is immune to that plague.

Huron's weakness is apparent in the Hollow Worlds novel where it's shown that doesn't have the willpower to resist the Chaos Gods who were slowly turning him into a daemon prince albeit one that has the mind of a Chaos spawn. He had to use an Old One's device to purge himself from the Chaos taint and reset everything back to zero.

Abaddon on the other hand continuously suffered the attentions and demands of the Chaos Gods for 10K years without breaking or submitting. They cannot ascend him to daemonhood against his will.

>They cannot ascend him to daemonhood against his will.
This writing makes GoT look good.

No, It's John French. Both ADB and John created Khayon.

>Not even important enough to merit an offhand mention in the Black Legion, Chaos Space Marines, *or* Thousand Sons codex, kek.

Khayon was mentioned in the new IA in the Death Company section.

Khayon throwing a dagger shaped rock at Harmony with his MIND.

Also according to Khayon Ahriman told him that only he among the TS is closest to his power. Khayon disagrees and says that it's just Ahriman being mixing arrogance and with humbleness.

It's okay when Archaon does it, huh?

>Khayon disagrees and says that it's just Ahriman being mixing arrogance and with humbleness.
Khayon disagrees and think Ahriman is manipulating him you literal retard. My god you're dumb.

>Abaddon through the Mark of the Chaos Ascendant already has the Mark of Nurgle. So like the Death Guard he is immune to that plague.
Lol, show examples of how the Mark makes you immune to Nurgle's Rot?

>They cannot ascend him to daemonhood against his will.
Or else he'll what? It's trivially easy, just cram voodoo into him until his body is so overloaded it's daemonhood or spawndom with no way out. He's just more useful to his masters the way he is.

No, the fluff was posted earlier in the thread. Specifically mentioned Typhus beat Huron in a duel, then left him alive to let him know what a bitch he is

see