Infinity General - Tohaa Triad Edition

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where for one alien race at least, good things come in threes.

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>Batreps:
youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm
youtube.com/playlist?list=gL0RY70TH3C0mb1n3DaRmyToH44sUck

>Terrain:
pastebin.com/Hy9SRkmJ
pastebin.com/PJaETXMV

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

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Other urls found in this thread:

army.infinitythegame.com/
infinitythewiki.com/en/Camouflage_and_Hiding_(CH)#CH:_LEVEL_2._CAMOUFLAGE
infinitythewiki.com/en/Airborne_Deployment_(AD)
twitter.com/NSFWRedditGif

First for Best Waifu.

Close, but no cigar my friend

What's up with "Big Dick" Tarik's rebreather?

>the opponent puts your force in Army Builder as you deploy

Is this okay?

No. If they are the type to count cards they must do it in their head.

It rebreathes, I'd assume.

Depends. If they keep pace, fine. But if it slows down the game even a little then they need to cut that shit out.

Why would it not be ok?

Not okay. For one, point costs of models is private information so they'll get a bit of advantage on area control missions. And they'll have an easier time working out who could be a lieutenant. This is what courtesy lists are for.

christ don't bring this cancer thread here. Anyone can mentally do this already.

Point costs and SWC are private information.
Especially important if you have two models with the same loadout, but one is SWC Lieutenant, like Alguaciles.

At least it's not the female knights cancer. How come Veeky Forums just went "oh, ok" on this and focused on Uhahu's backstory while the forums went full retard about titty knights?

>forums
Ew.

I'm a little curious though, in what context are they bitching about it? Are they mad about female knights existing or mad that they're unlikely to get models?

we've all heard of 'tacticool' but how about 'tacticute'?

Are Haqq or Ariadna more tacticute? And when will we get nomad models of cute catboy operators?

Eh, I wouldn't say it's that unlikely. It took 12 years (cue Boyhood jokes) to make a female Intruder, for instance.

So why are the mainline, army certified soldiers of the sphere ARM1 in lore? Modern infantry wear more/heavier armor than spec-ops types and ARM1 seems more like what city police would wear in a crime neighborhood.

Haqq is definitely more tacticute.

>Are they mad about female knights existing or mad that they're unlikely to get models?
Both.
>there's nothing about being strong and Catholic that's exclusively male!
>knights should be male only because history!
>if we're getting female knights it should be ok for Riot Boyz to exist!

And so on.

>Modern infantry wear more/heavier armor than spec-ops types
That's what Grunts are. And they're ARM3.

"Game balance" is the most likely answer.

Yeah exactly (and greys/moblots/ohios)

It makes me wonder if fusiliers are more like security while the real infantry are dudes like wild cats

Considering in NCA Fusiliers are AVA 5 while Bolts are AVA Total, could be.
Alguaciles and Moderators are technically police force, not military. Although half the Bakunin is police units. And ISS is all police.
But Keisotsu are military the state is not spending more than they need on.

>if we're getting female knights it should be ok for Riot Boyz to exist!

Same reason everyone doesn't get grenades as standard gear. It's a game conceit.
And some lighter armour is closer to ARM0. Look at Regulars, they have full armoured vests but they're still ARM0. My guess would be that effective armour is just expensive, so standard shit-kickers don't get access and have to do with the less effective cheap stuff.

Fuck. Cut off halfway through.

>if we're getting female knights it should be ok for Riot Boyz to exist!
That's false equivalence, but I'd still totally be open to Riot Boiz. Would their power armour have giant codpieces?

Regulars are standard army, but they are Acontecimento type of standard. Everything there trades armour for mobility, the only ARM 4 guy is the off-world ORC.

I would be 100% ok with giant codpiece riot boys.

>be drawfag
>be away from drawing tools all day
Damn! Someone take this to the drawthread!

False equivilence. The defining trait of Riot Grrls is that they're angry ladies. The defining trait of Knights is catholicism.

>I would be 100% ok with giant codpiece riot boys.
I would also, but only if they are cute and not muscly meatheads.

>agent Martinez, we are moving you to a new, experimental unit

No, talk with them about private information and the idea of courtesy.

This. I can respect memorization.

>if we're getting female knights it should be ok for Riot Boyz to exist!

Plz use trigger warning when posting this stuff.

You got it.

It's the same kind of faggot as "I get to slice the pie infinitely fine because maths and muh intent, reee" and gets splattered by a million crits because the opponent intends to win.

If you can't remember that plain LI ~20 points, MI with some skills 20-25, plain HI 30-35, and a camo skirmisher ~25, more for Aleph less for Ariadna, well, I don't think well of you. Brain damage is a disability, not an achievement.

Some intent is inevitable. Try positioning HMG Nisse in cover without the coat getting in the way. Sometimes you have to place the silhouette instead or allow for some inaccuracy.

But someone already made the Dong Peyote.

That's what proxy bases are for.

>Modern infantry wear more/heavier armor than spec-ops types and ARM1 seems more like what city police would wear in a crime neighborhood.

Not always.

Modern soldiers only wears full armor when the mission demands them to, like breaching or assault, because they will see alot of bullets fliying. This was represented by MI, who's primary job is to clearing rooms and taking midfield in group.

After all that shit is done, they'll drop it as soon as they can because it was heavy as shit and hot as hell. Soldiers prefer a lighter vest if they'll do a long trek, doing a short term raid where agility is more important, or fucking around in backfield.

I thought everyone know the points of ask the armies units?

I usually tell new players to do that. To get quickly familiarised with unit costs. expecting from them to now every price in the game by heart is just silly.
As for proper experienced players, only if they don't loose too much time with it.

Grunts (the USAriadna kind) aren't wearing much more than a plate carrier and a helmet, they look like they belong in the Korengal valley.

A questions concerning hacking

Lets assume i have two hackers, Hacker A and Hacker B. There is a hackable enemy in Hacker A's zone of control. Can Hacker B target the opponent despite it not being in B's zone of control but still being in the zone of control of a friendly hacker?

Nope. Hackers don't count as a friendly repeater.

No. That was how it worked in the old N2 edition. That changed since N3. I believe the only hacker that has a repeater as well now is the Securiate.

So I got to try a few demo games. I think this game seems pretty neat. I got to use a guy with a cloak and a boarding shotgun and he did fucking WORK. Boarding shotguns seem really strong, especially on a guy with a cloak. Am I right in assuming that.
However, 2 out of 3 of my games were hampered by poor dice.
>mfw I got one of his guys out in the open firing from cover with a full burst, and roll a 18,18, and 20
>mfw my dude actually dies in the return fire

All weapons are situational. shotguns have times when they fucking shine, just don't get caught out in the open at the far end of a lane with one.

Poor dice is the bane of many a a fa/tg/uy's existence. Remember you still want to roll under your dude's modified stat (yet better than your opposition), so there's rarely a time when 20 is a good thing.

Shotguns hurt a lot to get hit by. Their impact template is sweet against grouped models.
They're low burst so you don't usually want to get in a firefight with them, but if you can sneak around a corner and blast two models they usually pay for themselves easily.

I'm thinking of having a sniper visible on the new ABH (given it's the sniper profile). Should I have it like 1, 2, or 3. My intention with 3 is to make it look like it was on a case.

Should I not bother at all?

What's the easiest faction to get started with/learn?

2

PanO. Pretty straightforward, but still some access to most toys.

Generic PanO.

"me shoot" the faction.


Most other factions really aren't all that much a step up.

Ariadna doesn't have that many exotic equiments either.

But really, you should go with the one you like the look and theme of most.

1 is probably the best gameplay-wise, it doesn't stick out much. For pure aesthetics, I'd say 2.

3 is shit.

Yeah I was rolling like crap for two games.
In fact, I didn't pass any rolls for TWO WHOLE TURNS one game.
On the bright side, it was kinda assuming when I got to ping pong his ORC back and forth between my dudes when he failed his morale check twice.
So perfect on a sneaky dude like the infiltrator I used.

How pious do you need to be in PanO?

How pious you want to be? The Hyperpower has room for everyone.

Yup sneaky gits and people hot dropping from orbit are great platforms for bsg. Shotties are also pretty handy for deployment zone protection and link team filling.

>Not wanting Riot Boiz to be bringing the beef
What are you, gay or something?

It's really weird. They're a hyper-secular supermodern capitalist power... that also has a really strong and influential catholic church.

So like. Nobody needs to be religious. But the catholics have a lot of political power from their tax money and funding Knights as a PMC division of the army.

The pistol hand already stick out.

South America (and to a lesser extent Europe and Africa) are very Christian, so it makes sense for the Church to have some clout, especially if it managed to reform into something that isn't a complete shitshow.

Beyond that, Aleph pressured PanO to give resurrection licenses to the Church for whatever reason, which saw its influence (and membership) skyrocket. I'd be willing to bet that the number of Order Sergeants who don't actually give a fuck about any god and just want to live longer is not insignificant. There's probably even some full fledged heathen knights lying their way to immortality.

It's higher, and thus less likely to block partial cover

I like 1, you wouldn't carry a sniper around like in 2 unless you want to bump into everything

Thanks for the replies. Impression seems to be that 2 was the way to go.

Now I'm on to converting this Guilang to a combi-rifle wielding one.

Damn infinity for having such cool models

I'm really torn over panO knights (some of the other models are kinda meh), yu jing heavy infantry (the characters and tiger soldiers are cool too) and Haqqislam stuff (but I'm not big on the fluff and I can't pronounce any of the names)

What's a good force to start out with?

Probably red veil, and keep both sets of models.

They're all good to start with. You could buy red veil, get some terrain and have both Haqqislam and Yu Jing.

Maybe look into the rules a bit more and see what you like more. They may share equipment but they still vary. PanO and Yu Jing has more TO camo units (basically almost invisible) than Haqqislam but Haqqislam has more holoprojectors and impersonators. Haqqislam has rifle+light shotgun combos compared to PanO and Yu Jing's combi rifles. The Tiger soldier is the best airborne deployment troop of the three available to all those factions.

PanO has more TAGs than the other two combined.

Yu Jing has a lot of variable HI with different roles.

Overall PanO's more shooting based, Yu Jing is more close combat based, Haqqislam does doctors and specialists in uneven trades.

Just roll a d3 and pick one if you really have trouble deciding.

Thanks for the one depth post, do you mind explaining more on what camo does , airborne deployment etc?

I read through the 1d4chan summary and tactica articles , but I'm still pretty confused with all the acronyms that get tossed about


Also it's my understanding that melee is not good when you can just shotgun the guy to death

Camo is a state that is an extra layer of difficulty for your opponent to shoot you.

You come down as a token (sometimes you write down where your dude is) and your opponent has to Discover the token before they can shoot it, unless they have a flamethrower.

Airborne deployment is a skill that grants different tiers of "I drop in mid-match somewhere on the board."

Melee has a place, and that place is with melee beasts.

For example: Haqqislam has the Fiday. Good ol' Fight Me has the tools to enter base to base contact with a guy and kill the fuck out of them with his sword more reliably than shoot them w/ a shotgun.

>camo does , airborne deployment etc?
Yes, well essentially in the game there are several ways (camo, impersonation, or holo-echoes) to be in what's essentially a marker state where your opponent has to discover what you're hiding before they can shoot you (and in turn you can make surprises). They most often infiltrate closer to enemy lines to help set up ambushes.

Airborne deployment is essentially getting drops in areas they wouldn't normally reach by walking the first turn through instead parachuting or dropping in from orbit (if you're familiar with 40k, essentially deep striking).

Look through units in the online army builder to help guide you.

army.infinitythegame.com/

there's also a wiki for rules

examples:

infinitythewiki.com/en/Camouflage_and_Hiding_(CH)#CH:_LEVEL_2._CAMOUFLAGE

and

infinitythewiki.com/en/Airborne_Deployment_(AD)

>Also it's my understanding that melee is not good when you can just shotgun the guy to death

Sometimes that's the case, but they've been creeping up to fix close combat to viability. Just the people who prefer stabbing tend to have other rules that help get them within the stabbing range, that being stuff for mobility (like superjump or infiltration) or stuff making them more durable and harder to hit (like TO Camouflage). You'll notice that CC stats are higher than Balistic Skill (BS) stats to make up for the risk vs reward aspect of attempting to sneak around to get into melee. Martial Arts and other skills help benefit the face to face even more. Even a lowly grunt can consider using CC when it's up against stuff like a TO Camo infiltrator who would hurt it's shooting with its negative modifiers.

And not everyone has shotguns either.

General rule of thumb is that if their CC is over 21 and they've got multiple skills under their belt that at least includes something with speed, they're likely one of the ones that are good in close combat.

If you could make one small change to any one profile what would you change?

Asura HD+: Change Combi to Multi Rifle
Bao MSV2+BMV: give him Marksman Rifle+Light Shotgun
Pheasant Agent: Drop DA CCW to AP, Drop Kinematica

No, make your opponent do that shit in his head.

Add Dogged to Teutonic Knights

Sepulchre: Drop MA2 to MA1, give Heavy pistol
Patroclus: Give mimetism version Forward deployment lvl 1, do something to lower price

Oh yeah, change the EXP CCW to AP CCW for starters. Hell, keep the price, but give him shock immunity.

Thanks for all the help guys!

Is there any army builds that are considered cheesey or WAAC? Like don't use pano knights or yu jing heavy infantry spam is op.

I'd hate to paint up some models and have no one want to play with me

That would make them pretty useful. I can see it.

Yeah Sepulchre just uses MA to get stealth so he can hang out near hacking nets safely.

Maybe give Patroclus a DA instead of EXP CCW? Heck keep him the same points and give him shock immunity haha.

Blackjack Full Auto, T2CCW, CC +3 PH +1 price 40

Generally extremely spammy lists (+20) are considered unsportsmanlike. They're not unbeatable, but are generally tedious to deal with, slow to play and like most one trick pony lists can be a real problem if you don't have any of the right tools in your list to deal with them. But they're rare (at least outside Poland) and the most popular variants are run by Ariadna anyway.

Heavy infantry spam is hardly a problem due to how expensive they tend to be. It's not even recommended to run that many (like, more than three), unless you get some of the cheaper variants, preferably in a link.

The game is balanced enough that you should be able to run any sensible list and not get labeled as That guy. Once in a while you hear horror stories of local metas where some local drama queen manage to practically ban some pretty average units and special rules for being "OP", but those kind of whiny cunts are pretty rare too.

It's just a stupid design flaw, where the guy he's supposed to impersonate (an in link with him to boot) has a deployment skill Patroclus doesn't. So you either reveal who Achilles is and ruin the whole thematic idea (muh narrative!), or decide to not utilize the said rule. The fact he's the most expensive model in the game that's vulnerable to shock doesn't help.

Yeah, my usual anti-sniper tactic is to shoot it in the fucking face with a Bandit.
Especially good since every time you Move in their LoF, most player opt to Delay ARO, letting you Move again. The fear of getting a free shot in the face is so strong that even sniper units often prefer to delay, letting you get close for that Shotgun range.

Seems kind of controversial, but maybe 3-4 point reductions across the board for Kamaus.

Add MSV1 potentially to Bolts.

Cutter was considered a Crutch in last edition, but has since been pretty nerfed.

You best believe Deus VULT.

>Add MSV1 potentially to Bolts.

Aww, look who is trying to be a real assault unit! So cute!

You know you can't just give or add stuff arbitrarily. Everything has a point cost.
Kamau are in a good place and the last thing Bolts need is more stuff on them, making them even more expensive.
However I'd drop the price on Drop Bears, I think Bolts are the only profile anymore that pays 3pts for them. Maybe drop Light Shotgun price from 4 to 3... But if that applied to stuff like Ghulam, oh boy.

What really needs to be fixed are Dire Foes troops, their pricing hasn't been adjusted with move to N3 and is all over the place. Bipandra pays 0.5SWC because that's what Doctor used to cost, Konstantinos is needlessly expensive etc.

I prefer VOLUNTAS DEI

...

>.Aww, look who is trying to be edgy! So cute!

Not like it can still be a defensive units. Bolts are overcosted right now in Vanilla. Would not top Nisse, but at least gives them something. That I can agree upon. I just think personally Kamau tend to be a little overcosted in my opinion, but it has been a while since I've played them. And the reason I suggested MSV1 to Bolts at the same point level is to make it an option that would make it have more varied roles to an extent.

And the PanO Dire Foes characters I completely agree with.

"You go with the army."
"My order is with the army."
"You go to certain death."
"All death is certain. I shall tell your brother knights what I have seen you become."

>but it has been a while since I've played them
So was it before they got Mimetism? Kamau are now an alternative to Bulleteers or Nisses and ok hackers with their WIP13 and BTS6.

Yeah. Only recently got back into it (only five games under my belt from from a few weeks ago). Never saw it on the profile in the Army builder until you mentioned it now and I looked it up, but then again I went to the browser one instead of the downloadable app.

The browser one still has a bug: Kamau lost LGL, it's a placeholder for the HRL + SMG profile. If that isn't at least cool for uniqueness, I don't know what is. Although I wouldn't mind them keeping X-Visor + LGL profile still.

I see then.

Might be wrong about Bolts now that I think about it, but I still think they need something to make them more enticing to take in vanilla

Glorious Haqqislam needs no profile changes.

Out of curiosity, are there female knights?

I dig this. Make them a little more sexy.

>Maybe drop Light Shotgun price from 4 to 3... But if that applied to stuff like Ghulam, oh boy.

Cheaper Ghulam? Yes please!

In the fluff and background, yes there's room for it. On the tabletop, not so much beyond some Order Sergeants and Joan.

It needs nerfs.

Yes, but they are few and in-between and they specifically didn't make any models for them yet so that Joan stands out more. There are more women found as Order Sergeants or Crusader Brethren than knights and this is represented in models (Sergeants box) or this art from the RPG.

Man, LI is hard to build for with hassassins. Thoughts?