Feng Shui thread

I just found this nice little game, and would like to discuss it, or just popularize it a bit.

>What is Feng Shui?
Feng Shui is a rules-light system with magic kung fu, hollywood gunfights, chineese sorcery, cyborgs, and more.

Resources:
>Book Repository: mediafire.comfolder9lqeaqgcq579tFrazle's_RPG_Stuff#bszo8jwexuh2d
There are two editions of it. Feng Shui 1 and 2. Both made by basically the same guy, with a decade or so difference. The second one is merely a unified, slightly simplifed, and cleaned-up version of all the books of the first.
>Original Kickstarter page (completed): kickstarter.com/projects/atlasgames/feng-shui-2-action-movie-roleplaying-game-by-robin

Other urls found in this thread:

drivethrurpg.com/product/164196/Feng-Shui-2-Secrets-of-the-Chi-War
mediafire.com/folder/9lqeaqgcq579t/Frazle's_RPG_Stuff#bszo8jwexuh2d
twitter.com/NSFWRedditVideo

I am going to bump the thread with whatever I have on hand. Mostly artwork, and shorter introduction of the game's style and system.

The system strongly relies on describing your char's actions, and mostly encourages people to think with movie logic.
One of the finer examples is how guns work; After the first "round" (not really round, but we'll get back to that later) you have started to fire the gun, you have to make a check based on the gun to see if you have ammo left for further shots.
This supposedly modells how in movies good part of a firefight goes down without anyone reloading.

I have Feng Shui 2. It's on my GM bucket list.

>Combat
If anyone played Exalted before, the game is essentially tick system lite.

The players roll Initiative, and that's how many "Shots" they get. shot is a term used in cinematography that's why it is called that

Every action costs certain number of shots (usually 3) and the next one who gets to act is always the one with the most at the moment.

Once everyone runs out of shots, the players roll Initiative again, and start over. The time between two Initiatives are called "Sequences"
In the post above, when I said "round" I actually meant Sequences.

So you just have it in your collection but never run/played it?
What was that put you off about it?

So Feng Shui 2 seems to have a "playbook" scheme a la Apocalypse World. I take it that it was designed to pick up and play. What was Feng Shui (1) like?

Nothing. I'm just backed up like hell with games I want to run/play. Bunch of games means a bunch of rules to learn. I'm glad a thread like this showed up because it might light a fire that makes me yank FS2 from out of the list and run it far sooner.

Same thing, really. You take an archetype and you play it.
Only major changes I can think of off the top of my head are support for alternative settings, guns getting a damage boost, and more archetypes to fit the shift in the game's main setting from a cyberpunk future to a Mad Max post-apocalyptic one.

And a few stats got molded into each other for the sake of simplicity.

Thanks for reminding me I need to try this.

I'll start planning a one shot once my group is done with our current EotE adventure.