To encourage realism do you require your players to make time for their characters to eat, sleep, and use the bathroom?
To encourage realism do you require your players to make time for their characters to eat, sleep, and use the bathroom?
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>realism in a setting with monsters, magic and murderhobos
Never, and for the same reason that the Dwarf Fortress guy doesn't include excretion.
He probably should. You're building a fortress where loads of dwarves live, it makes sense there'd be a shitting area. Would open up possibilities for cool sewer systems, and master-crafted elf bone toilets.
DESIGNATED
It's never realism for realism sake op. Achive realism in a game is for the purpose of consistency vs details, a mean to a specific end.
Taking your case tracking down time for defecations and so on would make sense in a game where time is fuck expensive! Maybe your pcs hare chased down nights and days by rabid night invincible supernatural monsters so even a short break woul be potentially fatal
Roll v con for diarrhea, wil for constipation
Give IBS as flaw
Make grill PCs find a toilet or take damage for peeing on their own boots
Random tables for color, consistency, odor and inclusions
Let cleric take level 0 cantrip to avoid ever taking a shit
PCs must declare tp before evacuating bowls or suffer -1 cha and spread disease
Everything shits on death Dragon shit, mimic shit, fae shit, it all comes out when they die
Is this what you do? What system?
SHITTING
>cool sewer system
>not just a big pipeline leading to a cage full of elves
PONDS/PITS
What is this meme?
Uh yeah finding a time and place to sleep in safety is a big part of adventuring, as is making sure you have enough provisions.
I admit we usually gloss over the shitting.
India. More specifically the fact that they have a billion people and very poor plumbing, so it's famous for there being shit piles everywhere. Naturally, this being the internet, people made fun of this, until one buttblasted Indian user started ranting about how it wasn't that bad because there are designated shitting streets which contain the poo to certain areas.
This is further fueled by the trend of outsourcing jobs to India (because it's so much cheaper). So people are bitter either about being replaced by stereotypical Indian (usually referred to as Pajeet, just like stereotypical Russian gets called Ivan) or about having to deal with them whenever they need technical support hotline.
It's called suspension of disbelief.
I don't, I just assume they do it. But if they don't take shits they are going to die. If you are trying to make a statement about realism, OP, it completely falls flat. Characters are still taking shits they are just doing it off-screen. However, this doesn't invalidate realism because most of the shit people whine about realism Nazis for, happens ON SCREEN.
I swear to god if my pathfinder group tries to pull off some retarded shit like building a wagon in half an hour and making it impenetrable and shit,a nd then when I point out it would be too heavy for horses to pull go "user ITS A FUCKING FANTASY SETTING IT'S NOT SUPPOSED TO BE REALISTIC" I will pull their fucking heads off. I fucking hate this meme that just because DRAGONS and MAGIC exists, that your average commoner should be able to defy reality just by thinking about it. Shit like this is why I want to burn my D&D campaign to the ground and play gritty post-apocalyptic games until I fucking die. At least they will actually be taken seriously.
No, realism for realism's sake is pointless, especially if it will almost never affect anything else in the game.
I include things in my game either because the players will enjoy them or because they will challenge the players' use of their characters' capabilities. Wasting time on uninteresting stuff like bathroom breaks is doing them a disservice.
in fact it's called verisimilitude
Yes, but I don't make them waste campaign attention on it. If they're given a moment to eat or shit, they do it. If they go without sleep for a while, they start racking up progressively worse penalties.
That being said, I once, as a player, did have a linked pair of campaigns which the need for sleep was actually pretty central; we were for large portions on it stuck on this island that had been the site of a really nasty magical war, and poisonous vapor was everywhere. When we were awake, it took a constant toll of magical resources to scrub the shit out of our systems, but sleeping in that would be a great way not to wake up, and thus we could only rest in certain safe areas. Actually plotting trips from safe point to safe point was kind of neat.
>eat
You mean 1 ration per day?
>sleep
You mean recovering spellcastings?
>bathroom
Lolno.
My Indian tech support guy gave me amazing help
Yes, implicitly. Travel time accounts for about half a day's time being used for the actual movement. So boom that's everything covered.
As for anything more direct, I'll make up tavern menus if people ask, and will describe characters as getting tired if they try to cram too much activity into a single day. There are rules for not eating or sleeping, but those both kind of require extreme circumstances that actually bring those things into the spotlight.
>Let cleric take level 0 cantrip to avoid ever taking a shit
Ignoring everything else you said, if I was magic this would probably be the first thing I would try to tackle.
You only have to bring it up when the lack of it would present a problem.
>To encourage realism
Or a bug where cats in your fortress constantly eat and vomit shit, one of the two
Pfft that's kid's stuff. I make them travel in real-time. If they are walking to a village three miles away, then it takes about an hour, and so they have to spend an hour in-game roleplaying or sitting in silence as their characters walk to the destination. Makes monster encounters fun because it just suddenly happens while they're chatting or on their phones waiting to arrive (yeah I let them use their phones while this is happening; I'm not a Nazi).
Please be bait...
LoL
Don't give my DM ideas. I know he reads this board.