Let's say I wanted to run a Persona campaign, complete with Phantom Thievery, school life, and the typical anime shenanigans. What system should I use? Would something like FATE be able to handle it?
Let's say I wanted to run a Persona campaign, complete with Phantom Thievery, school life...
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Some weeks ago, there was a homebrew using Monsters and Other Childish Things. You should find a comprehensive PDF in the archives.
thanks for the tip, guess I'll get to digging
Seconding this, Monsters is great for Persona. Relationship mechanics, every character having their own "monster," it works like a charm.
I haven't had a chance to try this out yet, but at a glance it looks fantastic. In the past I've used FATE, but as with FATE, you really need a group you can trust to roleplay or it comes to a standstill.
Yeah, it's one of the better Veeky Forums projects. Shame the ORE threads are not as active as they used to be.
OP here, this looks really promising! It's cool how they go out of their way to explain MaOCT to readers familiar with Persona and Persona to people familiar with MaOCT.
Start by basing it off an actually good game.
There's a discord for it too, if I'm remembering correctly.
>SMT has been replaced as Atlus's flagship franchise by its own spinoff
How salty can SMTfags get?
>MEGAMI IBUNROKU Persona
>a MEGAMI TENSEI game
What?
You know, orginally I was going to say GURPS, because I' a GURPSfag, but...MaOCT is a really great fit.
I would probably still steal some of the GURPS books just for well researched base myth stuff
>Persona 1
>not the worst in the series
No but the Discord is quite active. Lots of campaigns. The main dev guy is on vacation right now so nothing new has been added to the core book for a little while (they were redoing the entire system for building Minor Shadows a while back)
the ORE threads died out, but everyone migrated to a discord for this project and there are several campaigns that are currently being run there. (iam the gm of one of them. This system rocks for the social stuff +shadow combat)
there is also a quirk of the system where anything can be an enemy, even nonphysical things such as having to deal with the anxiety of a large crowd. Mechanically, running through a burning building is the same as fighting an enemy, which is the same as shit-talking the local bully.
Huh, that's a shame. Is there a way to differentiate more difficult tasks from easier ones? Running through a burning building seems like it would be several degrees harder than standing up to a bully.
Pun unintended.
Merge two systems.
One, use CoC or some shit for characters who are basically little bitches with wads of skills.
Second, use something like Mutants and Masterminds to create the Personas.
Figure out a way that they interact so that the later doesn't instantly splat the former via collateral damage.
Is JoJo a persona reference?
The difficulties change of course, you roll different things, you just don't have different mechanics for it.
I wouldn't say it's a shame, it's how the system is designed. It means that Conflict is generalized-- smack-talking a bully is as legitimate a combat scenario as fist-fighting him, and functions the same way. It's very cool actually (one of the The Velvet Book GMs ran a band performance basically as a combat, with stuff like "Loud Construction Work Outside" and the players' own doubts as the enemies)
It's funny as fuck that Devil Survivor 1 is actually a better "Persona SMT" game than actual Persona is.
Other way around
Daily reminder that Naoya did nothing wrong
Naoya was okay, but we all know that Atsuro's ending is the best ending.
Speaking of Devil Survivor, rate my idea for a bog standard D&D campaign that slowly turns into medieval fantasy SMT:
>group of Warlocks assemble in the catacombs beneath a major city to perform a ritual to summon their demonic patron to the material plane
>several major deities really want to prevent this from occurring (having been the ones to seal away this particular Demon in a dimensional prison to begin with), send angels to interrupt the summoning ritual
>Angels and Warlocks fight, during the battle the ritual somehow goes horribly wrong, opening a portal to the infernal plane
>demons proceed to start pouring out of the portal, angels and demons begin fighting in the streets of the city with regular humans caught in the crossfire
>angels explain the situation to the local ruler, get the town guards to cooperate in setting up a lockdown to try and keep the demons contained (the city is walled, so the angels set up a divine barrier over the city to keep the demons from escaping and the guards keep the gates closed, preventing anyone from entering or leaving)
>PCs are caught up in all of this, trapped in the city, and are forced to watch as starvation, disease, and the demon infestation begin to turn the city into hell on earth
>the actions of the human Warlocks seriously piss off the Gods, who are now debating the merits of stripping man of his free will and ruling over him directly
>the PCs can side with the angels to try and help them close the portal and wipe out the demons, side with the Warlocks to complete the summoning ritual to bring their Demonic patron to the material plane (probably becoming Warlocks in the process), or they can try and fight both sides and lead man into a new age of independence from both the divine and the infernal
>the PCs probably gain access to demon summoning magic at some point
Sounds fun, I'd play it.