/STG/ - Star Trek General

Dominion Edition

Previous Thread: A thread for discussing the Star Trek franchise and its various tabletop iterations.

Possible topics include Star Trek Adventures - the new rpg being produced by Modiphius - and WizKids’ Star Trek: Attack Wing miniatures game, as well as the previous rpgs produced by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe, and Star Trek in general.


Game Resources

Star Trek Adventures, Modiphius’ 2d20 RPG
-Official Modiphius Page/Living Campaign rescources
>modiphius.com/star-trek.html
Playtest Materials (via Biff Tannen)
>mediafire.com/folder/36m6c22co6y5m/Modiphius Star Trek Adventures
Reverse Engineered Character Creation.
>docs.google.com/document/d/1g2ofDX0-7tgHojjk7sKcp7uVFSK3M52eVP45gKNJhgY/edit?usp=sharing


Older Licensed RPGs (FASA, Last Unicorn Games and Decipher)
>pastebin.com/ndCz650p

Other (Unlicensed) RPGS (Far Trek + Lasers and Feelings)
>pastebin.com/uzW5tPwS

WizKids’ Star Trek: Attack Wing Miniatures Game
-Official WizKids Page (Rules and Player Resources)
>wizkids.com/attackwing/star-trek-attack-wing/

GF9games Star Trek: Ascendancy Board Game
-Official Page
>startrek.gf9games.com/

Lore Resources

Memory Alpha - Canon wiki
>en.memory-alpha.org/wiki/Portal:Main

Memory Beta - Noncanon wiki for licensed Star Trek works
>memory-beta.wikia.com/wiki/Main_Page

Fan Sites - Analysis of episodes, information on ships, technobabble and more
>pastebin.com/mxLWAPXF

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>startrekmap.com/index.html

/stg/ Homebrew Content
>pastebin.com/H1FL1UyP

Other urls found in this thread:

ex-astris-scientia.org/articles/ds9tm.htm
memory-alpha.wikia.com/wiki/Tricobalt_device
twitter.com/SFWRedditImages

How do tricobalt torpedoes work? Are they actually some kind of subspace weapon or are they just a ship launched demolition mine?

First for inexcusable inconsistencies.

Insufficient data for meaningful answer.

Okay, probably a better way of putting this: I'm turning Victory at Sea into a Trek game and can't decide if tricobalts should be special, or ignored entirely. What do?
I did have the idea of using them as interdiction weapons, knocking ships out of warp to be ambushed in a potential campaign game.

From the couple of games where they've been used, I'd say that Tricobalt torpedoes are intended more as an AoE weapon for catching multiple ships in a blast wave.

I bet the Ferengi did this.

Discovery is a sequel to Enterprise, not a prequel to TOS. Now you can handwave it with whatever headcanon you use to discount Enterprise's inconsistencies too.

First Contact and the Temporal Cold War altered the timeline instead of creating a stable time loop. Everything from TOS to Voyager was the untouched timeline. Enterprise and Discovery take place in the altered timeline. I honestly don't care about continuity issues as long as the show's good, but then again I have no faith in Discovery actually being good.

Just a big demolition charge/bomb thing, they're not really a ship-to-ship weapon.

Wouldn't be a subspace weapon, pretty sure everyone and their mum signed a thing to not make those because of how bad an idea they are.

Discovery is obviously a holodeck parody created by Barclay.

So what does Star Fleet do with all of the obsolete ships?

Keep them in service till they get blown up or eaten by a space anus, or get mothballed, aka, left in orbit of some far off planet with some sensor satellites orbiting the place sending ships info to stay away and sending proximity alerts to nearest starbase.

Salvage any useful equipment off of them and then put them in mothballs at a holding facility. There they can be recommissioned if needed or chopped up for use in new ships.
This is why we see Connies back in service during the dominion war, as well as a sharp increase in the number of Mirandas. It's also where some of the more... striking kit-bashes come from. The Yeager, Curry & co.
ex-astris-scientia.org/articles/ds9tm.htm

I'm pretty sure they're the OG subspace weapon back in Caretaker, before Insurrection was a thing. Beta canon certainly says they are, given that you need multiple command-level officers to agree to launch them. The blast is so big that it makes up for their completely and utterly shit maneuverability. So they're thinly veiled tactical nukes,
then.

memory-alpha.wikia.com/wiki/Tricobalt_device

>"While, according to "The Voyager Conspiracy," the high yield tricobalt explosives could cause subspace ruptures to form, they were presumably not considered to be subspace weapons, as such weapons were banned by the second Khitomer Accords according to Star Trek: Insurrection."

The second Khitomir Accords didn't happen until after Voyager left anyway.

Gowron's breaking and re-following them in DS9 isn't confirmed to be the second Khitomer accords though.

Martok was a bro, though. I'd say Worf buttered him up with a few barrels of 2304(THERE IS NO FINER VINTAGE!) and he signed em.

It's the obvious answer if we go solely by hard canon. I don't know or care if the novels or STO created a dozen completely different Khitomir Accords.

VOY already had timeline tampering.
>"the computer age of the 1990s" contradicts the Eugenics Wars
>Seven says of First Contact "the Borg were present for those events."

I think the Eugenics Wars were slowly retconned to be part of World War 3 to push back the time frame.

It's getting to the point were they need to go away and rewrite the entire timeline. We are currently living in the early days of the Atomic Horror and unless Best Korea launches the nukes in the next few months it's only going to get more inaccurate.

If you retcon the Eugenics Wars to be a sub-theater of World War 3 (not unheard of for military historians to do so) then they can take place in a vague time period in the mid-21st century and it'd be fine.

The Eugenics Wars were still in the 1990s, and WWIII was a couple of centuries later. The Eugenics Wars were not total global devastation, as apparently the western US was doing just fine with Sarah Silverman and everything. In fact, they had better tech than we did, with interplanetary travel and cryogenic preservation of living people, plus some kind of early arcology around the year 2000. WWIII was the big one that caused every major nation-state on Earth to collapse, reducing humanity to a few surviving cities and many isolated communities led by local warlords, until the Vulcans came and uplifted us.

Trek just has a different timeline from us and that's cool.

Decades. If it were a couple centuries WWIII would be after ENT

FWIW:
>SPOCK: No such vessel listed. Records of that period are fragmentary, however. The mid=1990s was the era of your last so-called World War.
>MCCOY: The Eugenics Wars.
>SPOCK: Of course. Your attempt to improve the race through selective breeding.
So even though it fudges the time period, the Eugenics Wars were originally intended to be part of World War 3.

tfw the eugenics wars were the advent of the millennials and the war their stupid standing in the street protests. Historians just made it sound much more horrible and exciting than it really was.

Probably because all the historians came from social sciences/liberal universities and so they wanted to make their old activism days look more awesome.
So what does that make Khan and his merry men?
A group of alt-right that fled to space?

The biggest reason to care about continuity issues is that it shows a lack of interest by the studio, writers, and directors in keeping their made up world consistent and of high quality.

If STD is good, that will probably allow me to overlook the garbage they've shown us so far, but it's a slim chance that STD will be good, and I'm already out of the audience by virtue of not wanting to pay for CBS All Access (I could, but I won't. Not for a single show that may/may not be good).

I suspect that the middle picture is actually earlier than 2254 since the Comic Con trailer shows the lead in a prison cell and Isaacs says something to the effect of "you helped start this war, why not help me end it?"

However, it doesn't excuse that Isaacs is shown wearing the same uniform. I'm actually more irritated about the Klingons and the dumb sarcophagus ship being a thing.

This is what comes of Trek trying to do those "Trek, but in modern day!" episodes like TOS did, and ignoring that Trek already exists in an alternate future with an alternate history.

The Daedalus REALLY should have had tower-style decks...so much volume is wasted in this arrangement!

I agree with you, but I doubt any of the deck plans for the Daedalus are official (that one doesn't show her deflector dish, for example). It's interesting that ENT showed us that artificial gravity is produced by plates under the deck, so they could potentially arrange the decks any way they like.

You've been willed into the universe of Star Trek by a bored Q. He allows you to keep a hold of your memories and real world knowledge. He will turn you into the species you want and drop you in the middle of their space with a decent alibi, relevant to your real world skills.
What race are you? Where do you end up? And what do you do?

I'll stick with being human. I'll learn how to make holodeck programs and play PnP RPGs in my spare time with other like minded UFP citizens.

Because lets face it, any marketable skills I have now are pretty much irrelevant in the 24th century.

There is only one answer. Borg. With my knowledge of the show the Queen will finally have all she needs to completely dominate this galaxy...then onward to the next

>Human Augment
>Earth
>Use my experience as a GM and world building combined with superior intellect to make the most amazing holodeck adventures
>Sneak secret code into each one that infiltrates the holodeck computers that causes a higher % of lethal holodeck malfunctions when other programs not made by me are being run by high ranking starfleet officers
>Sell holodeck DLC through the Ferrengi on the side
>Use my accumulated wealth and fame to hold the largest release parties that leave entire cities trashed

Can I change my answer? Apparently I'm an obscure holodeck adventure maker who eventually is assimilated into the Collective and loses not only any chance of recognition, but all of what makes me, well, me.

I guess I should have thought bigger, like maybe being a godlike being like Apollo or Trelane or Charlie X.

Hey man not everyone can have the courage I had to give up my identity to be a part of something bigger. Don't you want the galaxy to be better? No more war or strife or disease. Why don't you want to get rid of those things?

>if human
I'll go for s bog-standard, garden variety human, dropped on Earth. I become a "real ingredients" chef that grows and cooks my own ingredients, with an aim to eventually starting my own vineyard somewhere in Western Europe.

>non human
I'll go for a Cardassian on post war Cardassia. My goal is to help the people around me and use my political rhetoric to rile up anti-Klingon sentiment. I seek out some surviving Obsidian Order agents, thanks to recognising their faces, and set about restoring the old organisation. In time, I aim to restore Cardassia, not through conflict, but through the carful application of just the right amount of force.

TFW Trump is Khan.

What could possibly go wrong?

Just put me in the fucking torture booth and get it over with.

You're already there after spilling the Captain's coffee; you passed out and this is all a pain-induced nightmare. Wake up, Ensign. Those plasma conduits won't scrub themselves.

Can you pass out in the booth? Because it swaps nerve clusters or something like that. Or am I completely wrong?

You can't pass out in the booth, M'Ress poster is not as Trekker as me and thou.

Yet, M'ress poster is the hero we needed all along.

Truly he was, Star Trek: The Next Generation.

I wonder what would happen if you locked a female Catian and a female Orion in the same room with a mud pit.

Matted fur doesn't look good.
Rishathra is the best word ever invented.

A fellow Niven man, good to see you here. Excellent taste in sci-fi, what with the Star Trek and Ringworld and all.

>Sneak secret code into each one that infiltrates the holodeck computers that causes a higher % of lethal holodeck malfunctions when other programs not made by me are being run by high ranking starfleet officers

Explains why those things haven't been turned into expensive cargo bays by Starfleet. Constant malfunctions are only really experienced by main characters.

This image is why I can't introduce Catians into my STA group's crew. As a species, they're really sort of ERP bait, even more so depending on the players involved.

Are you telling me you wouldn't a Caitian? Seriously? I think we'd all rail M'Ress, given the opportunity.

I'm saying that I don't want to have to keep fading to black because M'Ress keeps luring crewmen into her quarters. I'm a GM dammit, not a Smutomancer!

>dammit jim, i'm a saturday night fever, not the unibomber!

It'd make a great horror plot though: the Caitian is secretly fucking then killing and eating enlisted. PCs have to go figure out who is killing the crew and stop them.

Anyone got that there core rulebook?

It'd take all of about 5 minutes of scans and questioning to solve though.

She's a science officer, uses treknobabble to interfere with the scans or the ship is disabled in some fashion (sabotaged maybe). It's a horror scenario, gotta have some allowances.

Still, Trek does kinda solve a lot of issues with high tech solutions sometimes. It's actually keeping me from starting up a ST: Adventures game since the existence of Tricorders solves a lot of stuff.

Alternatively: Dead mice keep showing up on crewmen's doorsteps. No one knows where the mice are coming from, especially since there are no rodent lifeforms on scanners. When questioned, the Caitian simply blushes and calls it a sign of affection.

Make it an oldschool Admiral they so they can't much about

The Wnterprise D is a large enough ship that Riker should be a captain and Data, Worf, Geordi, and Crusher full commanders to hold their positions aboard it
Seriously isn't Data chief of ops and science officer?

I feel that anybody who made it through the Academy would be way past this level of stupid. Like come on, they've been to fucking Earth already

>Seriously isn't Data chief of ops and science officer?
Yes, and due to his tenure and lack of ambition, he royally fucked the promotion prospects of anyone in those two branches over completely. Because Starfleet is not up or out for some reason.

>Making an Android chief of anything
Gee I sure hope he doesn't get captured because somehow I don't think they're going to bother wasting time with interrogation

Maybe she's a crewman who managed to keep a field commission
I mean we already know that they use the old British naval rule that the captain of a vessel can only be removed by a flag officer regardless of rank, why not through in some US Civil War rules?

>Because Starfleet is not up or out for some reason.
Prior to DS9 I don't know what they were expecting. Post DS9 they've at least got the excuse that there's like 300 Miranda, Constitutions and hybrids to man

When everyone lives to two hundred and has a weird pseudo-zen relationship with the world things get odd
Picard is sixty and Kirk fifty during their series yaknow

Maybe post-scarcity leads to a more lax view on finding where you belong in life

They obviously don't seem to mind since Chief O'Brian should have been in command of a fucking Akira by the end

>why not through in some US Civil War rules?
Because nobody cares about the Civil War

They still had the Cardassian war and the Borg incursions, plus generations of captains going "MUST TOUCH GLOWY THING," and killing their entire crew.

Pretty sure Kirk was in his late 30s during TOS, which was why it was a shock to see him so young and in command.

O'Brien went as far as he could go without transferring specialties and/or going to the Academy as a mustang.

Kirk is in his early 30s in TOS.

So what kind of limits does becoming a Science Officer or Engineer place on your future? I'm guessing neither can become Admirals, but what kind of limitation does that place on the ships they can command?

They can become commodores, at least. The guy from Deadly Years was in ops

Janeway was originally a science officer. She eventually became a captain and an admiral, so I'm willing to bet it has something to do with switching to command track at some point in your career (Worf did this when he transferred to DS9 - though he fucked his chances to get his own command when he failed a mission due to his refusal to leave a wounded Jadzia behind).

If you want to command, you'll have to switch to the Command track at some point. Keep in mind Janeway was a science officer before Voyager and Sisko was a gold shirt back in the day.

Surely a Science Officer could captain a science mission without switching to Tactical. Not to mention that they can become first officers so in theory they're fine to command in situations.

I'm not expecting much, I'm just not sure what's the end road for the career path. Sure taking up on a station or project is always an option, but people keep saying that if O'brian was an Officer he would be in command. Plus Jadzia commanded the Defiant when Sisko was doing fleet command.

There's plenty of evidence from all the shows that non command track officers can command. Spock and Scotty would routinely take command of the ship in TOS and they were science and engineering respectively. In TNG, Troi and Crusher were blueshirt Commanders and had their turns running the ship in certain episodes.

That said, I think Command track are the only ones that can be THE Captain, and anyone after them is up to rank and experience regardless of shirt color.

Command =/= Tactical track. Command is a specific track designed to give the candidates the skills necessary to run a starship, including diplomacy, delegation and other vital skills. Tactical is more about combat duties. Tactical officers who aren't in the Command track would wear Ops Gold. We have seen Admirals wearing Gold and Sciences Blue throughout DS9 and TNG however they seem to be incredibly uncommon.

Where do you think she got the mice?

Niven is such an autistic pervert, though. I mean granted that's pretty adorable and the porn ain't bad, but sometimes I just have to stop and cringe for a minute.

All good authors are autistic perverts

>You've been willed into the universe of Star Trek by a bored Q.

Sweet.

>real world skills

Less sweet. None of my skills will be relevant by even the TOS era. For that matter I have only a casual Trekkie's understanding of technology and cultural norms, as opposed to the knowledge of someone who actually lives in that world. Can I at least get, like, a "starter package" of relevant knowledge and information? Like, as though I had lived a broadly similar life with broadly similar education, but updated for the 24th century?

Oh, speaking of, I choose to be in the Federation immediately after the signing of the Khitomer Accords, which I believe starts one of the longer stretches of general peace in the Federation's history.

As for race...well, right now I'm a straight male human who at his most fabulously gay would rate at most a 1 on the Kinsey scale. I've always been male, I'm 100% comfortable with my anatomical gender.

BUT I've always figure that if I get to reincarnate into something else, I may as well go wild, because...well, why not? I've been a male human, I know what it's like, so I want to be something different. So I choose to be an Andorian. A shen, specifically.

As for what I do with myself, I dunno. Acclimate, get comfortable, see what looks interesting. Frankly I think I'll be so jazzed about just being in the Federation that I'll take a "year off", as it were, and just feel awesome.

Also I'll want to give that new ovipositor a go.

Not him, but I was guessing she was replicating some meat and then using some culinary talents to make it look like a real mouse. I mean, let's be honest: If you found a dead "mouse" on your doorstep, you aren't gunna eat it or do anything besides toss it away.

I'm sure a replicator can create a facsimile "dead" mouse. Is it dead if it was never alive?

If you have any skill at programming a replicator, "small partially disemboweled furred mammal" is a walk in the park compared to what other non-humans are ordering.

Define "oldschool" here. I feel like it could mean lots of different things depending on your viewpoint.

He means really animalistic like in the old movies and not girls with tails and peach fuzz like in the JJ movies

Truly oldskool would in fact be , only somewhat less well drawn.

Ah. I thought you meant more like a style of admiralcy. As is, they can't all be idiots type deal.

The real US military has Admiral and General ranked doctors with little to no combat command experience. Rank is a title and a desk more then anything else.

>So they're thinly veiled tactical nukes,
>then

Probably best to consider them strategic weapons, especially as they fuck with subspace (hence, warp drives).

Photon torpedoes are literally radiation free nukes and the common tactical nuke equivalent for that universe.

I know what you're getting at but the phrase "photon torpedoes are radiation free" just isn't right

A better term might be inert.

That could have potential for a game set in the Dominion War.

Star Fleet is running out of officers as fast as it is running out of ships, faster if anything.

It has shit loads of ships from the old days just floating about in the 0-G scrap yard. Most were in service for so long that the parts on them were not worth salvaging when it came time to switch the lights off for the last time. Now Starfleet is desperate. They've lost old member homeworlds like Batazed to the Dominion, the Breen have joined the other side and morale is at an all time low as every man and woman of the fleet starts the day by reading the casualty list to see if they can spot a friend. Even Earth has just been bombed.

Add to this that Star Fleet is famous for it's god-tier engineers. You know whats slightly better than no ship? Having a shitty ship and there are all these shitty old ships just left floating around.

Captained by angry formally retired officers who really didn't take well to having their house flattened, their world occupied or their friends killed, crewed by the mad, the desperate, the eccentric and insane, lashed together with mismatched parts and brought lurching into some sad mockery of their former lives.

Your mission? Take out the pirates harassing unguarded space lanes, the opportunistic vultures and even maybe some small scouting forces. Take from the dead; their weapons, their engines, their ships and their boots and pick the fuckers clean and when no one is looking go to the Breen homeworld and bomb their cities to rubble, salt their earth and blacken their skies.

I would have liked an episode where an Admiral gets scared enough to crack the seal on the secret superweapon cache after much fretting and unleashes a Genesis Torpedo or Echo Papa or Tantalus Device only for it to wipe out an entire front of the war with such horrific, uncaring efficiency that it terrifies the Admiral into locking it back up, declaring that the war really isn't desperate enough for this.

See the issue there is once you pop the lid on the super weapons, you can't close it. Suddenly it's all fair-game. Sorta like shitty pringles.

Imagine sending a phase cloaked Genesis payload version of that Cardassian cruise missile through the wormhole instead of a fleet. The Founders would have been dead a week later.

True, but once the Wormhole is blockaded the Alpha-Dominion probably doesn't have the resources to build any of the super-weapons that they might know how to.