>Previous thread: What's your favorite Oath and why?
Austin Reyes
Anyone go the slime people race pdf?
Luke Hughes
>What's your favorite Oath and why? Ancients. Be nature warrior Be Oath of Getting Laid
Josiah Turner
Oath of the Ancients, because I am fucking sick and tired of lawful good Tyr/Torm paladins. Also, magical damage resistance.
Anthony King
Where did this idea of "tortles make good monks" come from? They're awful.
Hudson Brown
It's well established that Wizard is the superior class, so which is the best magic school to specialise in? Personally I'm a sucker for necromancy but I also consider it's bonus mechanic to be underpowered. Et toi?
Elijah Perez
Diviner is so good it absolutely breaks the game, portent is easily the most OP class feature in the entire system.
Gavin Allen
>best magic school Psionics
Owen Russell
I need some advice, I have a large party of level 9 people entering the Shadow Plane and they have to find a mcguffin to stop the antagonist group from summoning their almighty archdevil to the Material Plane.
There are two problems, one the antagonist group is here and looking for the mcguffins and can control undead (I'm thinking about throwing the party a bone and making it so these guys get caught up in fighting some Nightshades and don't make it in time giving the party some more leeway), the second is the mcguffin is located inside of a Nightcrawler (see image) that will be crawling out of the Negative Energy Plane. I'm worried that these beasties might be way too hard for them especially considering they travel in groups with undead or with each other not alone. Any ideas as to how to make this a little more manageable? I have decreased the effects of those magic breaking/removal effects.
Party composition. Elf Assassin Rogue 9 Halfling Lore Bard 6/Arcane Trickster Rogue 3 Human Totem Barbarian 9 Human Knight Fighter 9 Half-Orc Totem Barbarian 9 Half-Orc Horizon Walker Ranger 9 Human Life Cleric 9 NPC Human Maestro Bard 9 NPC Human 13 Storm Sorceror The party has a lot of items magic on them as well. So they are a little stronger than most parties at level 9 are.
Matthew Morris
Oath Of Devotion, because there's enough edgyness in this world.
Joshua Reed
PIZZA TIME
Alexander Richardson
>Breaks the game What did he mean by this?
Dominic Gonzalez
You can literally become the GM.
Robert Allen
Strength monks, bitch
Easton Cooper
not actually literally though
Adam Jackson
Get some Bracers of Defense and call it a day!
Liam Hill
Running Curse of Strahd.
How do I make blights and druids actually interesting enemies? I'm desperate for interesting stuff so much I even have taken to reading 4th ed monsters manual.
Send help.
Jack Adams
>building a Light domain Cleric >literally a walking, charismatic flamethrower Feels good.
Christian Gonzalez
he's talking out of his ass. It's a great ability, maybe the best in the game, but it has it's limits.
Jason Ross
Oh it's just a dumb meme. Should have guessed.
>i want less AC for no reason
Okay.
Jose Scott
>implying you're going to have more than 17 AC on a monk for most the game.
Jose Ortiz
>i want less AC for no reason Are you a fuckin retard?
Henry Hughes
Level 8 you'll have 19 AC, if you start the game with 16 wis/dex, then put ability score improvements in one or the other
Jason Wilson
Movement. Enemies with interesting movement options are fantastic. Let Blights teleport between sources of wood, or other trees and plants. Druids shapeshift, so let them grow wings and shit.
Ian Carter
>start the game with 16 wis/dex, then put ability score improvements in one or the other That would only get you to 18 AC at level 8
Brandon Torres
Devotion, because it's the true-blue path for authentic Paladins. Stand up for all that is good and just! Fight for the downthrodden, for a better tomorrow, today! Besides, it's got the best Channel Divinities across the board and one of the best auras. Purity of Spirit is fucking borderline busted at higher levels, as well.
Ancients is cool as too, and the flavor's good, but people a) think it's supposed to make Paladins act like the stereotypical memebard and b) heavily overvalue Aura of Warding's usefulness, particularly on here. Yeah, it's fucking good, but it only cuts the magical damage from SPELLS, meaning it only applies to fights where you face spellcasters for the most part.
That's just one of those things that happen because they're convenient, sort of like making your Barbarian a Half-Orc coming from the wilderness, or what have you.
Aaron Ross
sorry mistyped but still it's higher than 17
Lincoln Gutierrez
...at level 8.
Connor Green
I like Devotion, but Oath of the Crown is pretty cool too. Loads of opportunities for roleplaying.
Juan Rodriguez
nice hobby /5e/tards
Brody Bell
don't act like you haven't already bought a set.
Kevin Jones
>they don't roll or use pointbuy >they want to be gimped by picking the objectively inferior stat
lol Okay.
Leo Peterson
You know Hasbro owns both MLP and WoTC, right?
Adam Miller
Your players arrive in a town that is setting up for their annual fuckhuge autumn festival, and they volunteer to help the locals set it up. What fun things do you make them do?
Angel Brown
being able to focus on STR gives you the ability to viably grapple. combined with monk mobility and stunning fist, you become great a battlefield control. your AC suffers after level 8 but most games don't got go too far beyond that anyways.
Aaron Smith
Where is my Adventure Time dice?
Anthony Hernandez
Grappling is not how you do crowd control.
Brandon Jones
I disagree
Lincoln Long
>stop target from moving >not crowd control ?
Cooper Miller
Brony genocide when?
Jeremiah White
Help setting up game area, wrestling, hatchet throwing, spear throwing
Hunter Taylor
How good is Ancients 7/Lore Bard 13 if I want to be a versatile support character who can get involved in a bit of everything (combat, magic, healing, skills, etc)?
Robert Reed
Grapple one target and pretty much lock yourself down or run around stunning multiple enemies.
HMMM I wonder which option is better.
Liam James
>grapple one target you can grapple two >lock yourself down you can move while grappling enemies >or run around stunning multiple enemies or run around grappling multiple enemies
Xavier Hernandez
Yeah, halving your speed and not attacking sounds like a really good idea.
Brandon Ward
Shiiiiiiiet
Jayden Ramirez
>grapple two enemies >now you can't attack or >run around stunning-striking >stun four enemies, which is objectively more powerful than grappling them >still have hands free to punch again Hmm... hard choice
Brody Rogers
>he think you can't do unarmed attacks when his hands are full what is kicking?
Ethan Ramirez
>Attack >Extra Attack >Flurry of Blows x2 >can't spare an attack to grapple.
Dylan Morgan
How are you getting two bonus actions?
Noah Richardson
sorry, i forgot where I was for a moment Flurry of blows (x2 Attacks)
David Russell
Your speed is still halved and you can't attack on your next turn. Meanwhile the other monk has stunned everything, giving the party advantage, and prevented the enemies from taking actions.
Anthony Jackson
>most of the game >level 8 well if your group is flakes, a short campaign, or both
Chase Moore
Most campaigns don't go past 11th levels
Joshua Jackson
>and you can't attack on your next turn what the fuck are you talking about? Grappling in no way stops you from attacking.
Jayden Rivera
It does if you grapple two enemies.
Parker Baker
>not kicking/headbutting enemies pleb
Jason Moore
You have four appendages and a head, dummy. Use your head.
Five appendages if you're male.
Alexander Morris
Only retards force their monks to stick to unarmed strikes. They can use weapons for a reason.
>I can totally grapple 5 things and use my mouth to hold a shield
Not gonna fly.
Zachary Miller
Eight if you're a male lizardfolk.
Julian Torres
>Only retards force their monks to stick to unarmed strikes. They can use weapons for a reason. flurry of blows is two unarmed strikes
Brayden Jackson
You really going to argue that 3d4 is better than 1d8+2d4? Are you retarded?
Jayden Russell
literally what the fuck are you talking about? No one is arguing that.
Kayden Roberts
>just use your unarmed strike for everything! who cares if it's 1d4 when you have the option of using a 1d8 weapon?
Looks like you are bud.
Kevin Powell
ToA scan when?
Henry Green
1.) you understand the monk unarmed strike scales, right? 2.) I was only saying that you can have two creatures grappled AND still make two unarmed strikes.
Aiden Powell
>a monk's unarmed strike is better than an simple quarterstaff 20% of the character's entire lifespan >this means they should ONLY use unarmed strikes throughout their whole adventuring career
Bud you might be retarded.
And no, you can't attack with two creatures grappled.
Thomas Edwards
Yesterday, or the day before.
Henry Adams
unarmed strikes don't require free hands. See: Kicks, headbutts, etc.
Angel Butler
Attacking requires a freehand no matter what you attack with.
Samuel Gutierrez
>>Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons)
Dominic Lopez
>Attacking requires a freehand no matter what you attack with. be sword and board fighter, can't attack because you have no free hands be lizardfolk monk, can't bite people when your hands are full
Brody Flores
(you)
Daniel Scott
I'm sorry you failed minmaxing autist, but if you want to try something as cheesy as grappling multiple enemies, you should expect to give up something in addition to half your speed.
Still doesn't change the fact that you're better off stunning shit anyway.
Chase Wright
>I cant make a coherent argument >I'll call them autists, that means I win, right?
Leo Martin
>grappling multiple enemies >cheesy
Bentley Ross
Go watch a fucking Jackie Chan movie or something and then argue what borderline supernatural monks can and can't do. Elbow-grappling two guys by their necks and kicking another one is like Kung-Fu 101.
Landon Foster
>Not headlocking two enemies with each arm while putting a troll in a full nelson with your legs
Are you even playing a monk at that point?
Camden Bennett
sadly, GRAPPLING does require a free hand.
I know user, it upsets me as well.
Asher Russell
Technically if you're using your elbows and legs, you still have your hands free.
Robert Anderson
>Using at least one free hand, you try to seize the target by making a grapple check... I wish you were correct, user, I really do.
Gavin Butler
Giving allies advantage and preventing at least 4 enemies from doing anything is a lot better than setting the speed of 2 enemies to 0 while halving your speed.
That's my argument, which hasn't been refuted yet despite all your shitposting.
Ryder Edwards
that's because we aren't saying which is better, just that it's possible.
Also, grappling doesn't require ki. Also, also, you can still grapple two enemies and make a third unarmed attack without ki.
Landon Smith
>not hitting a motherfucker with another motherfucker
Luke Nelson
>we aren't saying which is better
Sure, means you can fuck off now.
David Williams
Wanna grab some dinner? Maybe some netflix and chill?
Zachary Anderson
Why so angry, user?
Lucas Lee
Are you mentally retarded user? He never said you could grapple with those appendages, only that you could make unarmed strikes.
Bentley Roberts
Nah, I'm too full on satisfaction from BTFOing the fuck out of a few retards.
I'm not angry you're just retarded.
Blake Flores
he's just angry that literally all his points were refuted.
Logan Anderson
...
Xavier Morgan
At my table you can only make attacks with your fists so he's wrong.
Dominic Sullivan
>BTFOing the fuck out of a few retards. >Blown the fuck outing the fuck out of
Evan Phillips
>At my table good thing no one here is talking about house rules.
Angel King
Your table is retarded and is going against both RAW and RAI not to mention being unreasonable and retarded as fuck
Ian Myers
I'm the DM so it's my rules. This is literally in the book and has existed as rule 0 for fucking decades. I'm right, you're wrong.