/5eg/ - Fifth Edition General

>Unearthed Arcana: Eladrin and Gith
media.wizards.com/2017/dnd/downloads/UA-Eladrin-Gith.pdf

>/5eg/ Alternate Trove:
dnd.rem.uz/5e D&D Books/

>5etools:
astranauta.github.io/5etools.html

>Resources Pastebin:
pastebin.com/X1TFNxck

>Tomb of Annihilation leaks album
imgur.com/a/iglMj

>Tomb of Annihilation complete official art dump (pdf)
mega.nz/#!JyB0zbhI!UqyuEBdi65FfAWpQYJU8htDvJ8XE4wy_vpLOBQEZXc4

>Tortle Package (pdf)
mega.nz/#!Kgw10Qha!DvWcsgAyGdNFtspYAUNWNCCPrzALIWY36ES9UXWCXRI

>Previous thread:
What's your favorite Oath and why?

Anyone go the slime people race pdf?

>What's your favorite Oath and why?
Ancients.
Be nature warrior
Be Oath of Getting Laid

Oath of the Ancients, because I am fucking sick and tired of lawful good Tyr/Torm paladins. Also, magical damage resistance.

Where did this idea of "tortles make good monks" come from? They're awful.

It's well established that Wizard is the superior class, so which is the best magic school to specialise in? Personally I'm a sucker for necromancy but I also consider it's bonus mechanic to be underpowered. Et toi?

Diviner is so good it absolutely breaks the game, portent is easily the most OP class feature in the entire system.

>best magic school
Psionics

I need some advice, I have a large party of level 9 people entering the Shadow Plane and they have to find a mcguffin to stop the antagonist group from summoning their almighty archdevil to the Material Plane.

There are two problems, one the antagonist group is here and looking for the mcguffins and can control undead (I'm thinking about throwing the party a bone and making it so these guys get caught up in fighting some Nightshades and don't make it in time giving the party some more leeway), the second is the mcguffin is located inside of a Nightcrawler (see image) that will be crawling out of the Negative Energy Plane. I'm worried that these beasties might be way too hard for them especially considering they travel in groups with undead or with each other not alone. Any ideas as to how to make this a little more manageable? I have decreased the effects of those magic breaking/removal effects.

Party composition.
Elf Assassin Rogue 9
Halfling Lore Bard 6/Arcane Trickster Rogue 3
Human Totem Barbarian 9
Human Knight Fighter 9
Half-Orc Totem Barbarian 9
Half-Orc Horizon Walker Ranger 9
Human Life Cleric 9
NPC Human Maestro Bard 9
NPC Human 13 Storm Sorceror
The party has a lot of items magic on them as well. So they are a little stronger than most parties at level 9 are.

Oath Of Devotion, because there's enough edgyness in this world.

PIZZA TIME

>Breaks the game
What did he mean by this?

You can literally become the GM.

Strength monks, bitch

not actually literally though

Get some Bracers of Defense and call it a day!

Running Curse of Strahd.

How do I make blights and druids actually interesting enemies?
I'm desperate for interesting stuff so much I even have taken to reading 4th ed monsters manual.

Send help.

>building a Light domain Cleric
>literally a walking, charismatic flamethrower
Feels good.

he's talking out of his ass.
It's a great ability, maybe the best in the game, but it has it's limits.

Oh it's just a dumb meme. Should have guessed.

>i want less AC for no reason

Okay.

>implying you're going to have more than 17 AC on a monk for most the game.

>i want less AC for no reason
Are you a fuckin retard?

Level 8 you'll have 19 AC, if you start the game with 16 wis/dex, then put ability score improvements in one or the other

Movement. Enemies with interesting movement options are fantastic. Let Blights teleport between sources of wood, or other trees and plants. Druids shapeshift, so let them grow wings and shit.

>start the game with 16 wis/dex, then put ability score improvements in one or the other
That would only get you to 18 AC at level 8

Devotion, because it's the true-blue path for authentic Paladins. Stand up for all that is good and just! Fight for the downthrodden, for a better tomorrow, today!
Besides, it's got the best Channel Divinities across the board and one of the best auras. Purity of Spirit is fucking borderline busted at higher levels, as well.

Ancients is cool as too, and the flavor's good, but people a) think it's supposed to make Paladins act like the stereotypical memebard and b) heavily overvalue Aura of Warding's usefulness, particularly on here.
Yeah, it's fucking good, but it only cuts the magical damage from SPELLS, meaning it only applies to fights where you face spellcasters for the most part.

That's just one of those things that happen because they're convenient, sort of like making your Barbarian a Half-Orc coming from the wilderness, or what have you.

sorry mistyped
but still it's higher than 17

...at level 8.

I like Devotion, but Oath of the Crown is pretty cool too. Loads of opportunities for roleplaying.

nice hobby /5e/tards

don't act like you haven't already bought a set.

>they don't roll or use pointbuy
>they want to be gimped by picking the objectively inferior stat

lol Okay.

You know Hasbro owns both MLP and WoTC, right?

Your players arrive in a town that is setting up for their annual fuckhuge autumn festival, and they volunteer to help the locals set it up. What fun things do you make them do?

being able to focus on STR gives you the ability to viably grapple. combined with monk mobility and stunning fist, you become great a battlefield control. your AC suffers after level 8 but most games don't got go too far beyond that anyways.

Where is my Adventure Time dice?

Grappling is not how you do crowd control.

I disagree

>stop target from moving
>not crowd control
?

Brony genocide when?

Help setting up game area, wrestling, hatchet throwing, spear throwing

How good is Ancients 7/Lore Bard 13 if I want to be a versatile support character who can get involved in a bit of everything (combat, magic, healing, skills, etc)?

Grapple one target and pretty much lock yourself down or run around stunning multiple enemies.

HMMM I wonder which option is better.

>grapple one target
you can grapple two
>lock yourself down
you can move while grappling enemies
>or run around stunning multiple enemies
or run around grappling multiple enemies

Yeah, halving your speed and not attacking sounds like a really good idea.

Shiiiiiiiet

>grapple two enemies
>now you can't attack
or
>run around stunning-striking
>stun four enemies, which is objectively more powerful than grappling them
>still have hands free to punch again
Hmm... hard choice

>he think you can't do unarmed attacks when his hands are full
what is kicking?

>Attack
>Extra Attack
>Flurry of Blows x2
>can't spare an attack to grapple.

How are you getting two bonus actions?

sorry, i forgot where I was for a moment
Flurry of blows (x2 Attacks)

Your speed is still halved and you can't attack on your next turn. Meanwhile the other monk has stunned everything, giving the party advantage, and prevented the enemies from taking actions.

>most of the game
>level 8
well if your group is flakes, a short campaign, or both

Most campaigns don't go past 11th levels

>and you can't attack on your next turn
what the fuck are you talking about? Grappling in no way stops you from attacking.

It does if you grapple two enemies.

>not kicking/headbutting enemies
pleb

You have four appendages and a head, dummy. Use your head.

Five appendages if you're male.

Only retards force their monks to stick to unarmed strikes. They can use weapons for a reason.

>I can totally grapple 5 things and use my mouth to hold a shield

Not gonna fly.

Eight if you're a male lizardfolk.

>Only retards force their monks to stick to unarmed strikes. They can use weapons for a reason.
flurry of blows is two unarmed strikes

You really going to argue that 3d4 is better than 1d8+2d4? Are you retarded?

literally what the fuck are you talking about? No one is arguing that.

>just use your unarmed strike for everything! who cares if it's 1d4 when you have the option of using a 1d8 weapon?

Looks like you are bud.

ToA scan when?

1.) you understand the monk unarmed strike scales, right?
2.) I was only saying that you can have two creatures grappled AND still make two unarmed strikes.

>a monk's unarmed strike is better than an simple quarterstaff 20% of the character's entire lifespan
>this means they should ONLY use unarmed strikes throughout their whole adventuring career

Bud you might be retarded.

And no, you can't attack with two creatures grappled.

Yesterday, or the day before.

unarmed strikes don't require free hands. See: Kicks, headbutts, etc.

Attacking requires a freehand no matter what you attack with.

>>Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons)

>Attacking requires a freehand no matter what you attack with.
be sword and board fighter, can't attack because you have no free hands
be lizardfolk monk, can't bite people when your hands are full

(you)

I'm sorry you failed minmaxing autist, but if you want to try something as cheesy as grappling multiple enemies, you should expect to give up something in addition to half your speed.

Still doesn't change the fact that you're better off stunning shit anyway.

>I cant make a coherent argument
>I'll call them autists, that means I win, right?

>grappling multiple enemies
>cheesy

Go watch a fucking Jackie Chan movie or something and then argue what borderline supernatural monks can and can't do. Elbow-grappling two guys by their necks and kicking another one is like Kung-Fu 101.

>Not headlocking two enemies with each arm while putting a troll in a full nelson with your legs

Are you even playing a monk at that point?

sadly, GRAPPLING does require a free hand.

I know user, it upsets me as well.

Technically if you're using your elbows and legs, you still have your hands free.

>Using at least one free hand, you try to seize the target by making a grapple check...
I wish you were correct, user, I really do.

Giving allies advantage and preventing at least 4 enemies from doing anything is a lot better than setting the speed of 2 enemies to 0 while halving your speed.

That's my argument, which hasn't been refuted yet despite all your shitposting.

that's because we aren't saying which is better, just that it's possible.

Also, grappling doesn't require ki. Also, also, you can still grapple two enemies and make a third unarmed attack without ki.

>not hitting a motherfucker with another motherfucker

>we aren't saying which is better

Sure, means you can fuck off now.

Wanna grab some dinner? Maybe some netflix and chill?

Why so angry, user?

Are you mentally retarded user? He never said you could grapple with those appendages, only that you could make unarmed strikes.

Nah, I'm too full on satisfaction from BTFOing the fuck out of a few retards.

I'm not angry you're just retarded.

he's just angry that literally all his points were refuted.

...

At my table you can only make attacks with your fists so he's wrong.

>BTFOing the fuck out of a few retards.
>Blown the fuck outing the fuck out of

>At my table
good thing no one here is talking about house rules.

Your table is retarded and is going against both RAW and RAI not to mention being unreasonable and retarded as fuck

I'm the DM so it's my rules. This is literally in the book and has existed as rule 0 for fucking decades. I'm right, you're wrong.

...

>house rules are relevant in a discussion of RAW

>implying you have anyone to play with.

...