Unconventional inn ideas

>Unconventional inn ideas

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en.wikipedia.org/wiki/Abbey_Hotel,_Llanthony_Priory
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>an inn hidden in a giant storage space station.

It's on deck 8 room 18 and is the only place where the overseer AI cannot send it's robots. The AI is trying to get rid of the parasites through force.

>An inn that travels on Dwarven rails

Who would stay at that inn? Isn't the idea of an In that you stay in the same place? An inn on the rails only makes sense if you have to travel for days on rails.

An inn built my gnomes/halflings so everything is really small and short like doorways and beds.

So, a train with accommodations?

Similar idea, a sailing inn, traveling with the migrating fish school used in it signature dish.

An inn between planes, frequented by wizards and other ethereal beings. It looks like a normal in, except it's floating on a rock somewhere out in the Netherlands.

Used this as an opening in an all-wizards campaign.

An inn under the sea

>Somewhere out in the Netherlands
>tfw I meant the nether but this works too

>Strict no magic policy to prevent fights and the like
>So everyone in the remote Netherlands town its in just think eccentrics really love this one inn.

I agree with you there, though now I really want to explore the idea of an ancient Dwarven rail network.

>An old church or temple that isn't exactly an inn, but has a long history of sheltering travelers and wanderers.

>A cramped and disreputable inn in the city that was built illegally inside a tunnel or by roofing over a stretch of alleyway.

>A phantom inn, that seems normal when the PCs stop there late at night but is a burnt-out ruin when they wake up.

>An inn that was once part of a palace belonging to a deposed prince that is old but grand and is still extremely lavish.

>An inn in a poorly thought out location that seems to change hands and names every time the PCs pay it a visit.

>A dark dockside lodging and drinking hall that has become famous for its gambling games of skill and chance.

>An old inn that's been rebuilt and renovated so many times that it's floorplan seems to shift and change on its own.

>want to make a secret inn
>pick one of the most densely populated countries in the world

Wizards

It's still on a floating rock

it's the netherlands, that thing's floating in the most conventional way

as for how you make a rock float? the dutch found a way

No just plop your inn in the middle of Russia.

No one will find it.

Just make sure you tell Baba Yaga.

>Who would stay at that inn?
Someone who does not wish to be apprehended by whatever is chasing them.

>An inn residing within a barrier of obfuscation that appears decrepit and vacant to all who lay eyes upon it, accessible only to those who perform a short, secret ritual/rite of respect whilst their eyes are closed. Upon opening their eyes after performing the rite the inn will become accessible.

>A medieval fantasy version of John Wick's Continental.

>An inn that only exists between the hours of 1 and 2 AM within an old clock tower. Time does not pass while inside.

Everything is garlic. Garlic wine, Garlic toast, Garlic burger, Garlic plants, Garlic dressed waiters.

Isn't that just a worse version of the night-bus from HP

>OP pic is literally rocks fall, everyone dies: the inn

>medieval fantasy version of John Wick's Continental.
Stealing this, and everything it entails

>The inn has a bottomless "cursed cask" set into one alcove that produces random alcoholic beverages with random magical effects when drunk. The patrons dare newcomers to drink from it and wager amongst themselves whether or not the magical effect will be positive or negative and what will happen to the drinker.

Only seen the first one. Elaborate please?

I was thinking the same thing. Retrieve relic from abandoned, haunted mines. Carts powered with gravity/kinetic energy or magic foundry the party can find to go through the whole thing

Do a historically accurate karavan saraj.

Right. It was built by an ancient Dwarven kingdom that once spanned the cave systems below the continent, but they dug too greedily and too deep, unleashing eldritch underthings upon their cities and rail system.

So, chapter 2 reveals that there is a Continental in pretty much every major city, that they run the infrastructure behind the whole contract system. Those coins that Jon was throwing around in the first movie also purchase everything, from food and drink to James bond style bulletproof suits to the secret blueprints if a building

I really like this. I'm currently new to being DM but I like it and the work involved. I have maps and lore in development.

I wanted the dwarves to have engineering capabilities.

It would be great to have the party inhaling gases that make them hallucinate.

user, have you ever read "the colour out of space"? It's Lovecraft and that thing could do well here. Or crab people in other mines

Urban fantasy best fantasy.

>A cramped and disreputable inn in the city that was built illegally inside a tunnel or by roofing over a stretch of alleyway

What about a sewer inn? For the morally different

>who would stay at that inn

it follows a mobile mining camp and serves the miners and those that seeks them out for trade.

I like the idea of the Dwarves of old being brilliant but arrogant, constructing titanic cities deep, deep beneath the surface connected by thousands of miles of Dwarven Rail.

>These Dwarves never left the underground. Why would they need to? They had whole worlds down there to explore and conquer. Nothing in the sunlit lands above could hope to compare.

>But, they were too full of hubris to see the signs that they were digging their way closer and closer to something greater and more ancient then themselves. The disappearances. The whispers. The plagues of madness. The ghosts.

>Ignoring all but their increasingly insane desire for more riches and more caverns to rule, they eventually through into what lay sleeping beneath the world, the bottoms of their grand cities falling away into a twisting void of nothingness.

>And out of that nothingness came the underthings...

I think that this could be its own thread.

Are the conditions horrible enough (hard days, hostile natives, the fucking mormons) that you could call it say, hell on wheels?

The Empire realizes the value of heroes, and has created vast academies which pluck potentially unique volunteers from all corners of the land. Everything from beggars to nobleman's sons.

The Inn is a massive, castle sized structure. According to legend, all great adventurers meet up in an inn before the gods bless them on their journey to great power. The inn is serviced by a staff of several hundred and consumes hundreds of barrels and tonnes of food daily, as part of a non-stop ritual to create more heroes.

Next to the inn are several artificially constructed towns which serve as training grounds, where adventurers can try to harness their skills in everything from thieving, to speechcraft, to combat and more. It is considered a right of passage for a party to burn down at least one fake town.

Once passed, the party is unleashed on enemy kingdoms and told to "Go wild, get experience and gather loot."

Needless to say that Empire is reviled, but has yet to be conquered to this day.

Dude totally! I'd make it but I'm working and couldn't really do it right.

Drawing back from the thread idea, imagine an shady inn nestled at the end of a dwarven tunnel.
>rails lead you to the inn at the end of the tunnel
>The rest of the way is boarded up and blocked by boulders
>last tunnel that leads to the old city
>valve.mp3

>aliens conquer earth and plunder it for its resources
>go back to their supermassive megastructure floating in space
>humans stow away on their ships, and begin living in the underbelly and hidden corners of the megastructure
>living in trash dumps, among water pipes, secret caverns carved into the sewers, staying out of sight from their alien enemies
>inns in out of the way locations for travellers aboard this megastructure

A dream in. Only those that threads the deepest of slumbers may enter.

Don't you mean, an innconventional inn idea?

An abandoned cottage staffed by several skeletons. It was probably a property of some laid back necromancer at some point, but he's gone and only his mindless servants remain. It's not strictly speaking an inn, but the skeletons appear to be peaceable and work tirelessly to make any visitor comfortable.

Do keep in mind that unless you bring food and bedding, the best service you'll get is some plates with twigs and insects and a cold hard floor.

So a night train?

A horror inn, for monsters
I'd call it INNistrad

>So it's like a hotel for monsters
Is it run by a vampire?

A little space in a strip mall designed specifically for wandering assholes who need to lay low for a few days after a nasty raid. Seems to be a premium on those lately. The per night rate isn't terrible but during the day it's a massage parlor, so they gotta fuck off for a while or else the mall cops get wary.
(The players get a list of stores in the area and can update their character sheets with whatever the fuck they wanna buy between sessions)

Shit I actually have something like this in my world.
>one of the largest Human cities in my world
>down a road off the beaten track is a regular looking building painted purple with gold window sills, roofing, etc.
>paint is old and flaking, door is big and dark wood, a warm light comes from inside
>step inside and the inn seems much bigger than it would appear, filled with dozens or even near hundreds of patrons
>all weird beings and creatures PCs have never seem before, just chatting, drinking, eating, having a good time, etc.
>there are several other doors similar to the front door PCs walked through, slightly different colours with large brass rings around them
>the large brass rings are actually made up of a few smaller rings, with a box over it on the side of the door, you scroll the rings to match up symbols and it changes the doors destination
>kind of works as an illegal teleportation system for the material plane, but the only other exit to "our world" is a door that opens to a small village in the middle of the mountains, literally thousands of miles from anywhere, as a goof

Kind of reminds me of Sigil in 3.5.
God that was a fun campaign.

An inn built into the side of a coastal cliff. Used to be a dwarven military fort, now it's a tourist attraction.

These are from one of my modern fantasy games

>A hostel in a Nevada town home to a temporal anomaly. If you're licky you'll get to meet a celebrity.
>A motel out in the Everglades. Frog legs are good and cheap, just don't mess with the witch if you go out in an airboat.
>The landlord of an apartment building can't get rid of a bunch of ghosts in the penthouse, so he just rents out the rooms in it to mediums and anyone else willing to have a chat with the dead. If you ask why they don't leave, it's cause they like the view up there.

>It's in the Netherlands to make sure it doesn't float into any mountains accidentally.

Not an idea for an entire inn, but I recently had the thought of a town who's innkeeper had died in some sort of bandit attack, but since they liked him so much they got a wizard to raise him, and so he continues working at the inn. They also gave him a ring that works like a gentle repose spell, except for the whole can't become undead part.

He's mostly intact, except for the wound and small parts of his body that started to show rot before he was raised.

...

Low cost, large rooms. Granted, it runs on some space-warping magic that isn't /fully/ worked out yet..

We call them Potential Conquerers, to call them soldiers would debase their queer combination of idiocy, bravery, lunacy, and bravado.

Tfw that user just weaponized murderhobos.

we a inn/casino known as the "dragon king's hoard". it was a paddle steamer made out of the remains of a dragon turtle slain by the hero's of a previous campaign. illegal fighting ring included to mess with "special snowflake" characters. "oh, you want to be a half_dragon. (enjoy being hunted for your uniqueness)".

>the God of Debauchery takes the form of a british style pub. The pub only appears to beings that have god blood. The pub has a ghost staff the can make any food and get any alcoholic drink. Time doesn't pass when inside the pub

I think I was at that Inn once (unfortunatly, it was closed when I arrived)

It only has one downside - driver has to be sober.

en.wikipedia.org/wiki/Abbey_Hotel,_Llanthony_Priory
Actually been there once, ages ago.

I have a couple:

>An Inn that has been built when a Tsunami crashed a Galleon through the roof of a temple. The owners, two enterprising gnomes, bought it as a ruin and instead of removing ship just shored everything up and incorporated it into the building, resulting in an unusual, and slightly lopsided on the ships decks/floor, building that serves as a palce of drink, music, food and accommodation.

An Inn which is haunted by a harmless and unusual, but disturbing curse, where everytime there is a thunderstorm the stone walls grow leering and agonizing faces that seem to change slightly every there is a flash of lightning.

A druid who worships the God of Agriculture and has a fondness for brewing wine, spirits, mead and ale grows a huge, hollow, Oak tree to function as an inn. Complete with three stories (bar and commons on bottom floor, Accoidation on the top two), a cellar, and all of the furniture grown from the wood of the tree.

An inn that was built on the back of a sleeping tarasque