40k List Thread

This is a thread for posting lists and ideas for lists so that other people can ask for advice, please keep unimportant or repetitive shit to a minimum so that your list is easier to read

>example
HQ
>2x company commanders, las pistol, power sword
Troops
>3x units of 5 scions, 2 plasma guns, one plasma pistol
Or something similar

Nice thread

OK user, i'll give it a shot.

...

Hey user, do you miss the old Platoon building of 7th edition?
Kinda fell out of love with 40k at 8th and as far as I'm aware you can no longer smash a million units of basic infantry into one troop detachment choice.

Do you miss it?

What's your game plan, user?

You can do so far easier than you could in 7th while still being battle forged, and are actually rewarded for doing so.

This.
Putting thoughts, themes and plans behind a list makes it so much easier to help.

I actually stopped playing towards the end of 5th, and this is my first IG army (actually R&H, but the tourney this list is for has a no FW rule). That said I do kinda miss it. In some ways it was constraining, like if your regiment didn't adhere to that organizational structure, but it was a nice and fluffy way to make your dudes more Your Dudes.

Putting the bullgryns into the valkyrie for a potential first turn charge, then using the splitting the tanks and infantry into advancing and holding forces to move up the field while keeping my backline secure. That said, I don't have too much experience as I haven't been able to get out to my FLGS much (busy and it's almost 1.5 hours away).

LGS Competitive 2k Death Guard list ( but not like nova competitive)

Battalion detachment

Daemon Prince , wings , plate , tow talons , warlord, fnp 4+ trait
Fartcaster
Typhus

7 plague marines , blight launcher , 2 plasma, sword

7 plague marines, 3 plasma , fist

20 poxwalkers
20 poxwalkers
20 poxwalkers
20 poxwalkers

Tallyman

Bloat drone 2 flamers
Bloat drone 2 flamers

Crawler, entropy cannon
Crawler , entropy cannon

I'm not sure you can stack up against rowboat and friends with that list though. Tread cafefully

I can see where most of your list wants to be except for your plague marines. They are all over the place and I think that will hurt your list more than help it. Why not drop the plague marines and replace them with 2 squads of havocs (heavy of your choice) and a hq and slap them with one the crawlers into a speartip detachment? You get 1 extra cp and your list will look a lot leaner for it.

>Warhammer 40k on Veeky Forums is falling apart

best feeling

Too many Pox Walkers user. They don't feed the unit affected by the stratagem and will get bogged down by faster blobs, preventing you from getting to anywhere on the board you want to get. They are not a screening unit, which your list is lacking. Takes some Cultist units with guns and run one unit of Walkers behind them to just soak up casualties and get huge. More than one is just a waste of spells, CP, points, and more importantly Typhus.

How bout a Battlescribe screenshot?

Honestly, yeah I like not writing out shit. Just don't bloat it with rules.

Because death guard can't take havoc's.

Only if you know how to remove superfluous bloat.

...

Cheeky fucker

I see, sorry. I forgot there were options to toy with the output of the list. I'm still new to using Battlescribe.

That's why we're browbeating you to learn.

I appreciate it. It's a good way to remember to do it in the future. Any advice on the list itself would be appreciateda s well

Thin it even less.
No rules

Is this how I invisible-marine my way to victory with Cloud of Flies + Putrescent Vitality + Blades of Putrefaction?


++ Battalion Detachment +3CP (Chaos - Death Guard) [1999pts] ++

+ HQ [355pts] +

Daemon Prince of Nurgle [9 PL, 180pts]: Fugaris' Helm, Malefic talon [10pts], Putrescent Vitality, Wings [1 PL, 24pts]

Typhus [175pts]: Blades of Putrefaction, Putrescent Vitality


+ Troops [699pts] +

Plague Marines [527pts]: Icon of Despair [10pts]
. Plague Champion [32pts]: Boltgun, Plaguesword [1pts], Power fist [12pts]
. Plague Marine w/ melee weapons [19pts]: 2nd Plague knife
. 2x Plague Marine w/ melee weapons [29pts]: Flail of Corruption [10pts]
. 4x Plague Marine w/ melee weapons [31pts]: Mace of Contagion and bubotic axe [12pts]
. 12x Plague Marine w/ melee weapons [24pts]: Bubotic Axe [5pts]

Poxwalkers [84pts]: 14x Poxwalker

Poxwalkers [84pts]: 14x Poxwalker


+ Fast Attack [477pts] +

3x Foetid Bloat-drone [159pts]: Heavy blight launcher [35pts], Plague probe [25pts]


+ Heavy Support [468pts] +

3x Plagueburst Crawler [156pts]: 2x Entropy cannon [40pts], Heavy Slugger [6pts]

Wow yeah this is microscopic compared to the original

Perfect

First a warning, I don't really play marines so it'll mainly be general shit and opinions.

Personally I think it's a awful list for Raven guard, no fast attack at all, and a big and small unit of of aggressors hurts my sense of proportions.

That said, Flame-storm is the worse option, only good if you expect them to be charged, same for the scout sergeants combi flamer, you'll only really see use if you screw up, don't pay points expecting to screw up.

Also it help people help you if you outline what you expect to do with the units, what characters'll escort what unit, how you expect to deploy and move the units, what roles you expect them to do (latter is mostly for newer players)

I had originally gone for a Fast Attack heavy squad, but then I shifted focus to a more shooty Raven Guard to abuse chapter tactics, then I needed crowd control, then anti-armor, and now it's probably just a mess

Maybe get rid of the flamer Aggressors and put down something like another Reiver squad or Vanguard Vets or some bikes?

At 1000 pts, he might have to worry about Guilliman so much. That said...

I have a couple of concerns.

1. After the turn 1 charge, your bullgryns will likely be isolated and too far up to be supported by the rest of the army. While you have the Battle cannon, heavy bolter and lascannon on the russes + the valkyrie, That's not enough to cripple the enemy turn 1. In this case I'd say hold off the bullgryns till turn 2 at least and use your range to pry open the enemy formation.

2. I do not like the look of your Russes. I'd swap one of your russes for a tank commander for 2 reasons. 1, you get a good target for psychic barrier and 2, the better ballistic skill will go a long way. Also, if your meta features heavy assault, consider going all heavy flamer on the russes.

3. Dunno how well the plasma will serve you in the long run. I'd drop them and replace the grenade launcher on the other infantry squad to either another ML or autocannon, depending on what your meta features more off. What orders are you looking to use on them, btw?

Hope this helps.

Mutha fucka. I dun goofed. Still, needs to tidy up his plague marines. As they are they aren't doing shit.

Why aggressors? Not the user previous, but I am genuinely curious. Raven Guard's chapter tactics is largely wasted on flamer aggressors. If you must, get the auto boltstorm but even those are meh. You'd do better with more hellblasters and even intercessors.

Also, what's your game plan for the captain? He looks tooled for sorta counter charging units that assaulted your dudes. Except that you have flamer on the aggressors which are pretty good deterrents for most armies charging in.

Your list is all over the place, user.

I thought only 2 plague marines can do the mace + axe combo? Also I don't think a power fist on the sarge is required. You got enough strength and attacks to wound on 4s on most things once Blades and Putrescent goes online.

>Your list is all over the place, user.
Side effect of it being my first army and trying to account for everything. The captain gets upgraded to Chapter Master and deep strikes next to the boltstorm Aggressors that use the Raven Guard tactics to pop up close by, then take out as many thing as possible in the initial volley with Chapter Master rerolls. They were kind of the opening act, also being usable as point defense if I wanted to change the strats

Changed out the flame Aggressors for Intercessors. Hopefully it's a step in the right direction

Correct. Was an error after I replaced something. Pretty much only gets me 4 extra poxwalkers though.

Thanks for the advice, user. The big problem is points: 1000 doesn't leave a lot of wiggle room. Do you think dropping the bullgryn to implement your suggestions would be worth it?

I would really try to fit in a pair of blight launchers on the plague marines. They're good guns, and you want all the shooting you can muster while advancing.

Typhus and a prince is probably the optimal HQ setup. I would take miasma or gift of contagion over putrescent vitality twice.

I like the crawlers, but this is a list where you want them to be moving (so your opponent has to shoot them instead of the marines) and they hit on 5s if they move. Dreads or more drones might work better. Lawnmower drones seem like they would be good in this list, because you want your drones out in front anyway.

I have been retooling this list all week but tomorrow is the big day so let me know how I did

>DG Battalion
Daemon Prince of Nurgle [9 PL, 180pts]: Malefic talon [10pts], Miasma of Pestilence, The Suppurating Plate, Wings [1 PL, 24pts]

Malignant Plaguecaster [6 PL, 110pts]: Blades of Putrefaction, Plague Wind

Chaos Cultists [6 PL, 44pts]: 10x Chaos Cultist w/ Autogun [40pts]
. Cultist Champion [4pts]: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun [36pts]
. Cultist Champion [4pts]: Autogun

Plague Marines [10 PL, 173pts]
. Plague Champion [32pts]: Plague knife, Plasma gun [13pts]
. Plague Marine w/ boltgun [19pts] x4
. Plague Marine w/ Special Weapon [32pts]: Plasma gun [13pts]
. Plague Marine w/ Special Weapon [33pts]: Blight launcher [14pts]

Helbrute [7 PL, 147pts]: Missile launcher [25pts], Twin lascannon [50pts]

Plagueburst Crawler [156pts]: 2x Entropy cannon [40pts], Heavy Slugger [6pts]

Plagueburst Crawler [150pts]: 2x Plaguespitter [34pts], Heavy Slugger [6pts]

I will be able to add units to this list as time goes on, but you have to have a locked in 1k no fw or named characters list for the campaign. I plan on pushing forward with everyone but the entropy cannon crawler and some of the cultists. The flame crawler and DP will be moving quickly down the middle of the map with miasma on the crawler. I am banking on some turn 1/2 kills with all of the long range firepower so that the DP can get into range without too many problems. I know it is a bit light on anti-horde but almost no one in the campaign seems to be horde focused, and I still have the PM, cultists, plague wind sorcerer, and DP to punch on that stuff.

Reminder that when this thread dies, make the next one a rules thread, not just a list thread.

Not Morty?

Morty is fantastic, but not a hq. His plan of using cloud of flies to protect the plague marines requires a lot of CP, which he will not have enough of without the battalion detachment. Having both Mort and a battalion eats up over 800 points. Typhus, winged prince, and Morty cost 830, and while you could go with cheaper hqs they just aren't very good, in large part because DG has shitty relics. That doesn't leave much for the rest of the list.

Captain - 81
+plasma pistol

Lieutenant - 72
+power fist, pistol, chainsword

Lieutenant - 63
+mc bolter, pistol, chainsword

9 tactical marines - 136
+power sword, grav gun
Rhino - 72
+storm bolter

scout squad - 75
+5 sniper rifles

scout squad - 65
+heavy bolter
Land Speeder Storm - 80 (the fuck?)
+heavy bolter

tarantula battery - 81
+3 turrets, twin heavy bolters

tarantula battery - 54
+2 turrets, twin heavy bolters

Relic Deimos predator - 157
+plasma destroyer

devastator squad - 149
+4 plasma cannons

Stormtalon - 195
+twin assault cannon, two lascannons

stormhawk - 217
+two assault cannons, las talon, typhoon missile launcher

1497

Trying out a more mobile army tomorrow with my tanks and flyers. Probably won't go well but what ever does?

Brigade detachment +9 CP
3 X DK Marshal
3 X DK Command squad + Platoon Standard
6 X Grenadier Storm Squad 5 + 2 Plasmagun
3 X Heavy Weapons team + Autocannon
3 X Salamander Scout Tank

Brigade detachment +9 CP
3 X DK Marshal
3 X DK Command squad + Platoon Standard
6 X Grenadier Storm Squad 5 + 2 Plasmagun
3 X Heavy Weapons team + Autocannon
3 X Salamander Scout Tank

1998 Point Total
21 Command Points

Death Korps FW rules. Grenadiers are like veterans that are still troops, available in 5-man squads. Each of the 12 squads has 2 plasmaguns, they are hitting on 2s because of the standard. Each marshal issues two orders/turn.
So basically 6 kill teams each of 10 grenadiers, a command squad and a marshal. They’ll be backed up by heavy weapons teams. Have the scout tanks go for objectives. My only worry is they might get tabled because I’m fielding so few squishy infantry, the CPs will help with that though.

Battalion:
Tech Priest Dominus (Volkite, P Serpenta)
Enginseer
10x Skitarii Vanguard (3x Plasma)
10x Skitarii Randers (3x T. Arq)
3x Kataphon Destroyers (Plasma Culverns)
Onager (Neutron Laser)
((Maybe a pair of Kastellans and a Datasmith?))

OPTION A:
Super Heavy Aux:
Knight Warden

OR

Option B:
Supreme Command Detachment:
Tech Priest Dominus (Eradication beamer)
2x Enginseer
Knight Warden
(Maybe some Secutarii Pelasts once they get rules?)

Input welcome

I'm looking for a little general advice on my prospective 1250 point "Imperial Soup" list. It's been something I've been working on getting the models for but just about nothing is set in stone with it at the moment.

Vanguard Detachment:
Legion of the Damned 5-man squad, Multimelta and Plasmagun, Plasma Pistol and Power Axe on the Sergeant.

Flesh Tearers Sanguinary Priest, Inferno Pistol and Power Axe.
Tactical Squad 5-man squad, Meltagun and two Inferno Pistols on the Sergeant.
Imperial Space Marine.
Rhino, with the extra Storm Bolter.
Sicaran Battle Tank, Accelerator Autocannon, two Heavy Bolter sponsons plus a Storm Bolter.

Inquisitor, Psyker, Incinerator and Power Maul.
Acolytes 5-man squad, all Bolt Pistols and Storm Bolters.
Acolytes 5-man squad, all Bolt Pistols and Plasmaguns.
Valkyrie, Heavy Bolters and Multiple Rocket Pods.

Skitarii Vanguard 5-man squad, no upgrades.

Comes to 1247 points. There's an awful lot of Inferno Pistols in that list because I like them even though they are by and large overpriced.

I don't really know how to properly equip an Inquisitor, but I figure the Incinerator is a decent gun although the 20 point price tag is fairly hefty to put it on a fragile HQ.

The Vanguard squad was just an afterthought, but I figure just under 50 points for another squad on the table can't hurt.

2000 Points World Eaters Brigade Detachment

HQ
> Chaos Lord in Terminator Armour w/ Combi-bolter, The Murder Sword
> Dark Apostle
> Exalted Champion w/ Power Axe

TROOP
> 10 Cultists w/ CC weapons
> 10 Cultists w/ CC weapons
> 10 Cultists w/ CC weapons
> 10 Cultists w/ CC weapons
> 8 Berzerkers w/ Swords+Axes, Icon and Claws
> 8 Berzerkers w/ Swords+Axes, Icon and Claws

ELITES
> 5 Terminators w/ Fists + Combi-Bolters and Icon
> Helbrute w/ Fist and Scourge
> Helbrute w/ Fist and Scourge

FAST ATTACK
> Spawn
> Spawn
> Spawn

HEAVY
> 5 Havocs w/ 4 Heavy Bolters
> Maulerfiend w/ Magma Cutters
> Maulerfiend w/ Magma Cutters

The list is designed around getting the brigade detachment. The berzerkers go into the rhinos, the terminators deep strike and the lord is tooled to be a character executioner. Murder Sword + Daemon Shell (1 CP) averages 8 mortal wounds on a character you want DEAD.

I'm slightly bummed that Space Marines don't get as many options on their Contemptors as chaos does.

I'm looking at getting into Admech, but adding an Iron Hands vanguard detatchment instead of robots

>Iron Hands
HQ
> Captain (Axe, Mastercrafted Bolter)
> Lieutenant (Power Lance, Mastercrafted Bolter)
Elites
> x3 Contemptor Dreadnought with Assault Cannon

Mathematically, re-rolled 1s are most effective on rolls likely to succeed anyways. So 18 BS 2+ (3+ while moving) Str 7 ap -1 shots with re-rolled 1s to hit AND wound should be nice and destructive on the approach, then smash face hard when they hit the lines. The HQs help clear out dudemobs that try to gum up the walkers.

I'm thinking it'll be an effective module to drop into any imperial list that's lacking in big punchy monsters, and fairly cheap and easy to convert. Two converted primaris models with some weapon bits and three plastic contemptors converted as much as one likes.

>post a pic of a blight hauler
>dosent have one in his footsloging army
Drop the helbrute, its got a similar fire power, but is slower less tough and lacks buffing potential

Everyone at my local club seems like to like Power Points, so here's my first take

Imperial Guard at 50PL. I think I have like 3 points left. Might just do another infantry squad or another Commissar.

I'd use Conscripts but most of my models are at my parent's house
Battalion Detachment 1 (28 PP)

HQ Total [4]
HQ 1:
Company Commander - 3 (3)
Plasma Pistol
Power Fist

HQ 2:
Tempestor Prime - 2 (2)
Command Rod
Power Fist

Troops Total [15]
Troop 1
Tempestus Scions - 3 (6)
5x Additional Scions - 3
5x Hotshot Lasguns
4x Plasma Guns
1x Tempestor with Powerfist and Plasma Pistol

Troop 2
Tempestus Scions - 3 (6)
5x Additional Scions - 3
5x Hotshot Lasguns
4x Plasma Guns
1x Tempestor with Powerfist and Plasma Pistol

Troop 3
Infantry Squad - 3 (3)
Plasma Gun
Lascannon
Sergeant with Powersword and Bolt Pistol

Elites Total [2]
Elite 1
Commissar - 2 (2)
Power Fist, Power Sword
Plasma Pistol

Heavy Support Total [6]
Heavy Support 1
Earthshaker Battery - 3 (3)

Heavy Support 2
Earthshaker Battery - 3 (3)

Battalion Detachment 2 Total [17]

HQ Choices Total [5]
HQ 1:
Primaris Psyker - 2
Powers: Psychic Barrier, Terrifying Visions

HQ 2:
Company Commander - 3
Plasma Pistol
Power Fist

Troops Total [9]
Troop 1
Infantry Squad - 3
Plasma Gun
Lascannon
Sergeant with Powersword and Bolt Pistol

Troop 2
Infantry Squad - 3
Plasma Gun
Heavy Bolter
Sergeant with Powersword and Bolt Pistol

Troop 3
Infantry Squad - 3
Plasma Gun
Heavy Bolter
Sergeant with Powersword and Bolt Pistol

Heavy Support Total [3]
Heavy Support 1
Earthshaker Battery - 3

2000 7CPs

Mechanicum- (1209)
_HQ_
>Dominus 135
-axe, volkite, macrostubber

_EL_
>datasmith 44
-powerfist, gamma pistol

>10 corpuscarii priests 140

>5 infiltrators 130
-taser, flechette blaster

_HVY_
>2 kastelans 220
-hvy phosphor, twin phosphor

_LOW_
>knight crusader-540
-gatling cannon, battle cannon, 2 stubbers, heavy flamer

Marines (790)
_HQ_
>captain-77
-mc boltgun

>lieutenant- 63
-mc boltgun

_TR_
>3 tac squads-456
-plasma gun
>rhino
-2 storm bolter

_HVY_
>6 devestators- 194
-4 lascannon, cherub
-combi flamer

if you have 3 PP left you have enough for a conscript squad

Alpha Legion Meta Shit (2000)

>Vanguard (+1 CP)
Lord Arkos
Berzerkers x16
>Sword + Axe, >Power Axe + Sword
Helbrute
>Missile + Lascannon
Terminators x5
>Combi-plasma + Power Axe

>Spearhead (+1 CP)
Jump Pack Lord
>2x Bolt pistols
Havocs x5
>4x Lascannons
Deredo
>Butcher + missiles + heavy bolters
Leviathan
>2x Grav Flux

Supreme Command (+1 CP)
Bike Sorc
>Death Hex, Gaze
Bike Sorc
>Prescience, Gaze
2x Malefic Lord

MLs are really just there to complete out the supcom for the CP. List is supposed to be strong without being "MLs in a valk" strong.

This.