Warhammer 40k General /40kg/

Are we actually having a thread civil war Edition


>Daily Duncan Playlist
youtube.com/watch?v=fVWObn2XXLo&list=PLEaPE4sLDA7ucJ0dkiVZSW6ghZUNGFHIW

>GW FAQ (1.1):
games-workshop.com/en-US/Rules-Errata

>FW FAQ (1.1):
warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Thanks Chart-user!)
docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing

Other urls found in this thread:

mega.nz/#!Mh13ASBa!vh4vUs-iw9lvubVEooF3PTYBm5G_PI66Ve6-dENNsQk
twitter.com/SFWRedditGifs

Do Scout models look like they could credibly develop into Chads?

Or are Chads shake-and-bake Marines who don't do time in the 10h?

Chapter Tactic - Special Issue Ammunition for all bolt weapons at no extra cost.

Xenos Hunter - Reroll all to-hit rolls for shooting and close combat attacks against xenos.

Hatred is The Emperor's Greatest Gift - 5+ resilience against wounds.

AdMech PDF: mega.nz/#!Mh13ASBa!vh4vUs-iw9lvubVEooF3PTYBm5G_PI66Ve6-dENNsQk

Does anyone have the Emperors Legion Epub? I can't find it in the megas.

I am a poorfag I know.

ATTENTION. Please tell me what you use for Zone Mortalis. Is there 3rd party sellers of modular walls? Any good home made recipes? I haven't found much online.

Shake and bake

7th for D-rok

I was just about to make a thread.

It had top 5 squigs, ad mech PDF link and so on.

Was gonna be great. Here we go again with the EMBED spam. Fucking shitters.

Fresh and toasty rumor:
Several files named DGruss have been spotted.
To the more in-depth of you out there, this is probably a reference to Delphan Gruss, Magos-Explorator - a character from the specialist game Inquisitor, that used 54mm figures. Personally I am hoping for a new version of Inquisitor with larger-scale plastic figures, given the recent success with Blood Bowl and the hype for Necromunda. Here's hoping.

Since I dont know where else to post...........

where the hell do you buy mandrakes anymore?? on the GW theyre out of stock and you cant find them anywhere on amazon or ebay
were they so shitty in crunch that no one bought them??

i just want one box to count as striking scorpions or incubi because theyre neat and lore friendly for my deldar army plz haelp

>with larger-scale plastic figures

Nah man it will be 28mm to latch on to the inq28 hype.

...

Grey Knights: Satin or Gloss varnish?

RIP list thread all hail list thread

I noticed that 0 DG lists have been running the grenade gimmick people seemed so excited about.

Am I missing something?

Playing vs DG at 1500 pts tomorrow

Thoughts on this list?
Batt
>HQ
Yarrick
Creed
>Troops
Infantry Squad
Vox Caster, Autocannon
Infantry Squad
Vox Caster, Autocannon
Infantry Squad
Vox Caster, Heavy Bolter
>Elite
Command Squad
Plasma Gun, Plasma Gun, Lascannon
Master of Ordnance
>Transport
Taurox
2x Autocannon

Spearhead
HQ
Pask
Punisher, Lacannon, Melta
Primaris Psyker
Gaze, Barrier
>Heavy Support
Battle Tank
Heavy Bolter, Heavy Bolters
Battle Tank
Heavy Bolter, Heavy Bolters
Excutioner
Plasma Cannons, Lascannon
Wyvern
Heavy Bolter

Posting in both for attention

I want that model just for the bits, GW please.

Thousands Sons user that lurks these threads.
What novels should I read and in which order?

Can bloat drone spam be competetive?
6 bloat drones
2 crawlers
Daemon prince
+ whatever

>opponent plays with existing chapters and characters
>yfw

>letting your opponent have their choice of tactics
>yfw they pick Raven Guard every time and ally in Guilliman anyway

>run Crimson Fists because they have the weakest ruleset
>opponent bitches anyway about ignore cover being OP

Thanks friend

What trait and relic would you give a death guard daemon prince? I'm leaning towards +1T and the armor relic.

Anyway, thinking about running my AoS blight kings as posessed because posessed look legit now. 2 wounds, and they're daemons. So I can stack my herald's +1S aura, his power for +1 to wound rolls, and also the death guard +1S +1T aura for a unit of S7 T5 guys that wound anything S6 and under on a 2+.

2112 is set on a world that was brought to compliance during the great crusade.

>religious technocracy oppressing people
>destroying art and culture remnant of old terra
>main character is a psyker influenced by the songs of earth
>foresees the coming of the imperium
>humans of old come and assume control of the galactic federation

>Can bloat drone spam be competetive?

no, bloat drones are over costed.

The armour relic is usually a no brainer.

There is a lot of argument over the best WL trait though.

The real [pic related.]

No one cares about gay ass leafs masturbating on their guitars. Shoo.

I like the list, I wonter how the Tarox autocannon will do, I always bring the gatling. I'm also playing against Deathguard as Admech tomorrow. 1850/1840.

Spearhead 1022pts
x1 Cawl
x1Datasmith
x5 Fulgrite Electro Priests
x2 Kastellans
-3 Heavy Phosphor
x1 Dunecrawler
-Neutron Laser & Cognis Heavy Stub, Enhanced Data Tether
x1 Dunecrawler
-Neutron Laser & Cognis Heavy Stub, Enhanced Data Tether
x1 Dunecrawler
- Icarus Array,vCognis Heavy Stub, Enhanced Data Tether

Battalion 818pt
x1 Tech Priest Dominus
-Volkite Blaster, Macrostubber, Arkhan Land
x1 Engiseer
x10 Rangers
-x3 Aquribus, Encahnced Data Tether
x5 Vanguard
-2 Plasma, Arc Pistol, Arc Maul
x5 Vanguard
-2 Plasma, Arc Pistol, Arc Maul
x5 Vanguard
-5 Carbines
x3 Destoryers
-3 Grav, 3 Phosphor

Plate it GOAT relic for DG

as for WL trait, The best solo trait imo is the regen 2 wounds one, although the 2 FNP ones are also good.

Trade creed for a CCS, get your infantry plasmaguns.

I understand this to mean that Cawl cannot be given an Arcana Mechanicum, but does this also mean that if I take Cawl, that it counts against the one Arcana Mechanicum I am allowed to take on someone else?

Delet this

>but does this also mean that if I take Cawl, that it counts against the one Arcana Mechanicum I am allowed to take on someone else?
No.

No.
>you may give one of the FOLLOWING Arcana Mechanicum to an ADEPTUS MECHANICUS CHARACTER.
Is Cawl's Arcana Mechanicum on that list? Chances are it's not. So you can still give one of the ones on the list out.

You can give it to any ADEPTUS MECHANICUS CHARACTER as long as they're not named Cawl.

A Thousand Sons

>4 Dragoons with the strat can kill Guilliman in a single turn
Jesus fuck GW

They want you to buy dem robot kits.

P O W E R C R E E P

Fuck I hated Sydonians in 7th and now my faggot friend is going to spam them again. At least he isn't Stygies.

See, I was thinking that the +1T trait would mean S6 powerfists like dreadnoughts won't wound him on 2s anymore, and a lot of the tyranid MCs I fight are S6.

The +1 to FNP rolls is legit though. And I think that one will save me more wounds over the course of the game than the one that regens 1 wound a turn.

So, my DG models right now are largely limited by the sculpts from the starter boxes and easy to build boxes so it's not the most optimal right now, but here's what I'm thinking for a 2000 point list.

Battallion detachment:
Flying daemon prince with sword and plate
Lord of Contagion with plaguereaper

7 plague marines with plasmagun and blight launcher, champ with plasmagun and power fist, inside a rhino with a havoc launcher and 2 combi bolters

7 plague marines with plasmagun and blight launcher, champ with plasmagun and power fist, inside a rhino with a havoc launcher and 2 combi bolters

10 poxwalkers (To be probably replaced with cultists later)

Hellbrute with heavy flamer and twin lascannon
5 posessed with icon of despair (Would like to expand on the unit later. Using blight kings for them, my blight kings already have an icon so I figured I'd include it.)

Chaos predator with quad lascannons, havoc launcher, combi bolter

Foetid bloat drone with flamers

Patrol detachment:
Herald of Nurgle
30 Plaguebearers with icon and instrument
3 plague drones

Putting together an ork army (don't worry it will have tons of boys), but I am wondering how kans, koptas, nobz on bikes, dakkajets and kommandos do in 1000 and 1500 pt games? What are good load outs? These units all seem pretty fun to me, but I don't want to get wrecked every game

They're actually not that great, the only time they become legitimately annoying is stygies being attacked by BS4/5+ (stuff like Guard, orks, etc.) armies, cause that's just a pain.

They get utterly wrecked by melee units, assault terminators are a legit hard counter (though wounding 2's and D2 is a pain), and any melee S7+ D2-3 is really the best way to fuck them up.

I'm mostly happy cause they fucking melt Tau- like legitimately that's not even funny what they do, pic related

Plate is amazing. I made a unit of wolf guard bikers kill themselves on it just today. If your opponent is dumb enough to throw any ap zero attacks at you then you get a free mw roll. Amazing.

I like the 4+ DR just because it is pretty much always handy. I didn't do the math, but it will be a factor in every single unsaved wound that comes your way while 7T may not be that crucial to some lucky wound rolls

The fewer boys, the worse the list will be. Just do what seems fun and salt to taste man.

>mfw everyone is going to run Mars with Cawl or Stygies since the new Admech book dropped
>I seem to be the only one who likes tellyporters and the idea of having beefier armor for everyone in the army

Are there any good books/fluff pieces on Admech? I know of Mechanicus but I want to hear your guy's favourites.

what do orks do about vehicles? I was just going to charge them with deff dreds and kans and the kans fire their rokkits

I feel you my man. Don't play actual AdMech myself but my Titans are Warp Runners for life.

That's really it, the rest is old lore and piecing stuff together. The problem with Admech is that they legitimately are treated as an NPC faction because for the longest time they were, and it shows throughout. Plus sooooo many writers have a hateboner for them for whatever reason it's reall offputting

On the flip side, I thoroughly enjoy it- making them teh evul macheen doods can be fun as they're legit grimdark, see Tau mountainous relocation services for example

Priests of Mars

I would have probably done Deimos to complement my Grey Knights if I didn't already get Cawl before even considering starting an Admech army.

>WAAC painting
GW killed grey tides at least

I just realized that the death guard trait applies to cultists.

So yeah I can drop 2 plaguebearers, the poxwalkers, and a little bit of other stuff like my posessed icon to get 20 cultists with 2 heavy stubbers they can shoot on the move.

Hell yeah. Ride or die, brother.

I heavily considered doing a Deimos list with the Lucian rules. Grey Knights are probably my second favorite faction ever. It's a shame they didn't get any real rules though. Do Admech and Grey Knights mesh well together in 8th?

B-but the priests of Deimos make a point of never making contact with the Grey Knights and the feeling's mutual. Seriously, their deliveries are done via dead drop by way of repeatedly-mindscrubbed-servitor..

That's what everyone said about Chapter Tactics in 6th. Mark my words, just like specializations before them, people will not paint, and use that as justification to pick whichever rules seem the best/they like the most.

Not true, read the section on Deimos in the new codex. It's explicitly said that the GK can request for the Skitarii forces of Deimos to assist them if they wish.

What is WAAC painting?

You want the talons on your DP. The 3 extra attacks are seriously worth it for breaking through invuln saves. Your helbrute probably wants the scourge for the same reason. The more dice you roll, the harder it is for them to save them all. 18" rapid fire cultists are actually amazing. You also may want to consider a plaguecaster over the lord of contagion unless you have a super secret strategy for him. Your helbrute, DP and poxwalkers are plenty of melee, and extra psykers is always nice. Plague wind, miasma of pestilence and blades of putrifaction are especially choice spells.

I suppose they provide much needed ranged firepower as well as lots of bodies in contrast to the low model count melee of GK. The anti-tank of Onagers and the infantry mulch of Kastellans is really useful in particular for an army that has difficult dealing with both.

cultists die like flies. plaguebearers are much sturdier, and poxwalkers can refill their ranks but have worse saves than the plaguebearers. keep this in mind when you work on your list

Newbie here
So, if I have say a squad of 5 dudes and give one of them a 3++.
Based off wound allocation rules I can assign all wounds to that guy, and so with one 3++ guy essentially have the entire squad have a 3++?

The DP has a sword because he's running double duty in AoS so he has to pick sword or axe.

Contagion is just because I have him, I have Know No Fear instead of the full box. Should be cheap to just pick a plaguecaster up on ebay though. I did like the look of the scourge on the hellbrute but wasn't sure if it was worth giving up access to the heavy flamer.

As long as he still lives, yes.

That's probably the last thing I need to hear since I just sold the two boxes of GK I won in a raffle not a few months ago. I was gonna do straight Admech! Nothing else! Now you're saying I have a fully fluffy reason to do both and I'm dying.

Why do I always make it back to the Inquisition?

Huh. Weird. The latest GK codex makes them out to be super standoffish to one another, although to be fair a good deal of that fluff is also written in AdMech.

>that fucking sweet color scheme
Shit... Now I'm considering adding some Skitarii to my GK force. I'm already doing two armies right now, I can't take this...

Who the fuck was exited about it? I saw some people say it's neat but that's about it.

Yeah, this is why I thoroughly regret not knowing about Deimos before starting my Skitarii and having already gotten Cawl from the GS1 box beforehand too.

>cultists die like flies
You get 2 for each Plaguebearer, and Pox Walkers are slower as well as 50% more expensive. In addition, you really can't screen with either. Taking more than one unit of Walkers is a big sink of points. They don't screen, they don't block deep strikers, and take ages to get into combat. Cultists fill a huge gap in the Death Guard army.

I know literally nothing about Grey Knights army building though. But you're right that they do fit that hole in the Admech lineup for survivability and melee. And Admech have a ton of toys and troops.

I hate that I'm considering this but holy shit half the army deepstriking in is also super fluffy

well the flamer really won't help you as often as the scourge will unless you are worried about being charged, and it will save you almost 20pts. What role will your helbrute play? He really doesn't have the best saves for you to sink 170+ pts into. I like to keep my total helbrute costs between 120 and 150 just incase he gets popped by a couple of lascannons. The plaguecaster will probably cost you like 8 bucks on ebay, and he is pretty solid. Good spells, good abilities, and decent melee. Keep miasma of pestilence going at all times if you can

>I know literally nothing about Grey Knights army building though

GK Grandmaster
2-3 squads of Terminators/Paladins
2 Baby carriers
Fill the rest of the points with rifleman dreads or stormravens

Start from top to bottom just my opinion.

A Thousand Sons
Prospero Burns
Scars
Path to Heaven
Last Son of Prospero
Betrayer
Crimson King

The last two will get you set up for the coming Siege of Terra releases.

I'd also highly recommend the Ahriman series but thats set after the HH.

They are good, but I am just warning him that they will die like flies so plan accordingly. They are conscripts with no morale roll protection. They are cheap and useful for objective capping, bubble wrapping and light screening, but if they get pressed at all don't count on a 10 man squad being there next turn

So, changing to a scourge and plaguecaster leaves me with a decent bit of points left. I could add another 10 cultists with a heavy stubber and have 10 points left over to add an icon of despair somewhere.

So in addition to the previous change of dropping the poxwalkers and other stuff, I'd have 30 cultists with 3 heavy stubbers. Would that be better as 3 10-man units, or keep it as 1 30-man and use the stratagem to keep them from running for a turn?

Not sure about the hellbrute really. Mainly I saw him as backup lascannons in case my predator gets toasted early, plus give me some more melee punch without having to dedicated the daemon prince.

Speaking of Admech raping Tau, I had a good experience.

>my opponent has the standard "powerful" Tau list- commander with 4 fusion, suits, longstrike, etc.
>insists he has THE hard counter to "Admech bullshit"
>so he gets first, drops his commander down, proclaiming he'll wipe my 4 Dragoons with his fusion guns
>"nah man"
>wipe the stupid fucker with my gravaphrons set up for exactly that purpose
>lol, he's salty cause he lost his dude in HIS first turn
>proceed to march up my martians, rape his suits brutally, and call it quits when he concedes top of turn 3
Lmao, I have another game tomorrow if y'all want pics (and my opponent is ok)- this time dark Eldar!

What are some of the stronger Ork units in 8th edition? Any recommendations for must have models for a new ork army?

Not saying you're wrong per se, but

>GK Grandmaster
Stong case to be made for a Brother-Captain, especially ofr an allied list. If you're taking a tooled GM you may as well take Voldus, and if you're taking Voldus you should consider Draigo instead.
>2-3 squads of Terminators/Paladins
Terminators are shit, always Paladins. Coincidentally, your choice of HQ, 5 Paladins, an Apothecary and Paladin Ancient fit perfectly into a minimum Vanguard Detachment and work pretty well on the table.
>2 Baby carriers
Completely optional, and also if you were taking a GM and one of these, just drop both and take a babycarrier GM instead. Best of both worlds.
>Fill the rest of the points with rifleman dreads or stormravens
Riflemen are in a weird place because autocannons are kinda shit, and if you want to use them as GK at all you have to use the index profile, which doesn't know any powers other than Smite. Gate of Infinity and Astral Aim are fantastic powers for Dreads so using the codex option may honestly be a better idea.

Also, PAGK are great this edition. Not so durable though, so if you wanted an anvil for Skitarii then maybe Paladins are a better pick.

NO
>dreadknights only go as GM in dreadknight
>always paladin, never terminator
>PAGK is really good

Yeah, dedicated wound tanks are a thing

Well if I do this, I'm more than definitely not getting any baby carriers. I'd rather use electro priests.

>Paladins
I was actually pretty much considering seeing how many Paladins I can ally into my Admech, since everything in there can either be repaired or is expendable. Paladins are not.

Also Holy shit my color scheme is white silver gold and purple. That would look so cool on grey knights. Holy shit someone stop me

How good are each of the daemon prince's weapons? I'm looking over the datasheet before I put mine together and it just feels like the stat bonuses for taking weapons just aren't as good as the extra attacks from running dual talons.

You resolve the wounds one at a time, so as soon as he fails and dies the rest of the remaining wounds have to go to other members of the squad, but yeah.

lol he needs to go back to tautactica with that shit, and if you can be sure to post your battle rep as we need more of them during this time of strife

You're pretty much on the nose. Talons are the superior pick in nearly every case, the one time the axe is better is I think against Knights and other superheavies. Axe is always better than sword, and talons are almost always better than axe. Even now that they cost the same points you should always spring for dual talons.

A shame since DP with a big fuckoff sword looks so badass.

>2 Baby carriers
It is a sin on the eyes though

Huh, neat.

scourge + lascannon would be good then, or scourge + brute plasma, and just tag along with the DP. he will be pretty cheap for how destructive that combo is.

I have mine as separate 10 man groups for bubble wrap, and objective purposes. I ran them as a blob before and it was decent. Multiple groups would free up your marines from objective duty, and help gate damage. You should just expect to lose some on morale rolls and save your cp for better units. They are completely expendable. You spend cp on saving 2-3 cultists and you get to keep maybe 12 pts on the board. Spend that same cp on firing your lascannon and you can take hundreds of points off their board.

Infoslave Skull/Auspex Scan gud strat

But no yeah seriously fuck fusionmander Tau spamming cunts I'm glad you wrecked him m8

Will do. Out of curiosity, what IS good with Tau? He was insistent commander, longstrike, vespids, and suits, but I figures that was BoLS/Dakka netlist speaking for him

Tau are in a rough place. It's basically Commanderspam or fuck off. Unfortunately there are still a lot of Tau cunts holding over from 7th either because they're such insufferable faggots that they actually like the army or they still can't sell it on Ebay.

>Vespid
Holy shit I can't believe I lived long enough to see Vespid become viable let alone a good pick. Fucking kek.

Those things are good, but you won't just be deleting shit off the board like 7th Riptide spam.

You actually have to work for it.

Boyz. Either kind. Take rokkits with shoots Boyz. I don't take heavy weapons with slugga Boyz.

Stormboyz. Super fast and can attack flyers now which is great

Warboss - great buff and very good melee unit in his own right.

Nobz. I use them as a bodyguard for my warboss. Big choppas is very good now.

Waaagh banner. Great buff.

Painboy. Great buff.

I like the deff dreads too but that's up for debate if it's actually good.

Damn, that does suck. I might just throw the axe on him anyway just because it looks so fucking cool.

Tau have a lot of issues with lower bs and high costs at the moment but hammerheads/stealthsuits/ghostkeels/drones/infantry are all good, commander spam is netlist bullshit due to deep strike and 4 fusions being a thing

mine is modeled with an axe but I use talons. don't tell the wysiwyg police

Why are cons good?
They do almost no wounds and just take lot of time rolling and rerolling dice that in the end force maybe 3 saves.

Commanders, hordes of drones, unit of 10 vespid
What strat?

different user here. I asked this earlier and maybe you know something

>GK grandmaster
You're really better off taking Voldus instead unless you're a super fluff-fag.
>2-3 squads of Terminators/Paladins
Terminators are overcosted, Paladins are great. Also take lots of PAGK. Strikes and Interceptors are the new gold standard.
>baby carriers
Never do this if you have any dignity