/srg/ - Shadowrun General - Steel Lynx Edition

...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to ManhattanGrid...

>Welcome back to /srg/, chummer
>Last Viewed Files:
>Drake_vs_Runner_team.trid
>AR_assault_rifle_or_augmented_reality.thread
>NeoNET_Avenging_Angel_guncam.news
>Cup_size.aro

Personal Alerts
* Your Current Rep Score: 12 (6% Positive)
* You have 1 new private message, titled 'German Johnson wants us to hit a Nazi bunker. Bring your T-birds.'
* Your Chummer > Tools > Options books list has been unchecked github.com/chummer5a/chummer5a/releases
* Cloud File Storage: pastebin.com/SsWTY7qr
* Running Nazi_Vampires.BTL...

>Watch your enemies, watch your friends closer.
>Shoot straight
>Sharpen your ammo
>And never, ever go down on a dragon

>To GMs
How does one handle runs with upwards of 8 runners?

>To Players
What's the worst things that ever happened to your PCs post-chargen?

Other urls found in this thread:

pastebin.com/4KDzZPzB
twitter.com/SFWRedditVideos

Just looking to get another pass-over and make sure everything looks kosher. First time building a mage in pretty much ever. At least 10 years. And I decided to make a Dedicated Conjurer, because why not. And because the group is already well-balanced save for the current mage that refuses to deal with spirits or the Astral.

Astral Chameleon is just there as a stand-in for Dedicated Conjurer since it doesn't exist in my version of chummer as far as I can tell. I definitely like the feel of it, and I do want to focus more on Ritual Spellcasting and Summoning, so I figured why not. Since I've got Jack of All Trades, I did as suggested and specialized like a son of a bitch. Ranks in shit like First Aid, social skills, Arcana, Navigation and the like will come after the first run or two since that first rank now just costs a single karma. It also helps to represent a bit of the feel of the character.

Essentially going for an elderly shaman that had gotten burnt out on the shadows years ago after some personal tragedy and instead simply been dedicating himself to the AmerInd community in his city and trying to make life in a shitty underground sprawl a little more bearable. Nothing big, nothing violent, but just dealing with the bad medicine that can effect a population and even willing to work with slumlords and gangers to keep things at least semi-decent for folks. Going back into the shadows as a runner, those first few ranks'll come back to him quickly as he remembers his old life and the skills that faded but never truly left.

Taken some advice from the folks in the last thread, but if anyone out there is has a real knack for making mages, let me know.

FIRST
whats the source on that image?

SECOND
IN 4e IS IT WORTH IT TO HAVE RAM PLATES ON A STEEL LYNX?

AND CAN THAT DAMAGE BE MADE NON-LETHAL?

>whats the source on that image?
Wolfenstein II, the New Colossus, or whatever the name of that upcoming game is.

>IN 4e IS IT WORTH IT TO HAVE RAM PLATES ON A STEEL LYNX?
No.

>AND CAN THAT DAMAGE BE MADE NON-LETHAL?
Also no.

Stop typing in caps.

>>And never, ever go down on a dragon
missing out on a good night and an opportunity to father little scaly children

So now that there's a new thread up (didn't want to butt in to the shitposting that went on at the end), could I ask for someone to give me pointers on how to build a competent face/sam hybrid? I dislike characters that don't have any force behind them to back their diplomacy, but I'm having trouble coming up with a decent characters, since there seems to be no synergy in what's important for a face (charisma, contacts, negotiation skills) and sam (agility, body, weapon skills).

Can it actually be done or is it completely hopeless? Awakened or cybered, doesn't really matter.

>How does one handle runs with upwards of 8 runners?

You don't. The largest party I've ever dealt with was six and the only reason that wasn't a fucking nightmare is because I've been playing with four of them for 10+ years. Splitting your attention between eight different people is insufferable to even imagine.

An Initiative booster of your choice (Adept or 'ware), an Arm of God, Tailored Pheromones.

And then you just make an Elf Face with some gunbunny skills.

You'll be shocked how much mileage you can get out of that setup.

>How does one handle runs with upwards of 8 runners?
You fucking don't. What a retarded question. 3-5 players in person, 1-3 players online. That's the rule for group size in any game. If you go beyond that, it all just goes to shit.

So if I go the adept route, I should sacrifice one point of essence for a maxed out cyberarm? Or should I just go full cyber?

>So if I go the adept route, I should sacrifice one point of essence for a maxed out cyberarm?
Two points, probably, for the Tailored Pheromones and misc augs too (Smartlink, Platelet Factories, Pain Editor).

That gives you 4 Essence/Magic left for Improved Reflexes 3 and .5 PP for something misc. Probably go chasing that Commanding Voice.

It's what I'm playing right now, and having a ball of it. Russian Elf Street Sam / Face that's basically the cast-off creation of a Vory pakhan who wanted a well-dressed attack dog. Batshit crazy and at .005 Essence at the moment, but as long as he's slipping into a persona that he's stitched together from experiences that he uses much like any other suit, he can get the job done. Plus, with a Voice Mod and a False Face, he has a lot of fun impersonating the team's leader.

He was, however, originally built with abyssal Negotiation for the simple fact that the boss actually was amazing it due to an Adept power as well as his pakhan not really caring that much about negotiating. Alexei was made to intimidate and bully, to break bones and slit throats, and to stand at the Pakhan's shoulder during trips to the symphony or other formal occasions. Most recently, he irritated several members of the party by agreeing -- with the leader's distracted consent -- to take a job on an abandoned SK lab for our mandatory minimum with a bonus exclusively in "salvage rights." He still isn't entirely certain why everyone's so upset, especially when they found some Living Saints of the Church of the Singularity he's a part of in the form of a half-dozen cloned technomancer children.

One day, he's a vivacious hard rocker who slams through the streets of the Denver warrens in a yerzed-out Phoenix firing off Krime Cannon rounds as part of a music trid he was definitely filming. The next, he's a well-dressed and polite patron of the arts, speaking on the works of the Mighty Handful and the fine points of Christian theology before setting up a sniper nest and slinging out 21 dice on a shot. But in the middle, he's a frenzied Russian man-child with a 6th grade education and a body made of chrome, howling at the moon while covered in blood.

Interesting. I'll try to cook something up and post a pdf later so you can pick it apart. What do you reckon my priorities should be with sum to 10?

Neat. Any pointers you want to give?

Since when do augs cost essence?

Is gun-autistry going to be the new pixie-fisting-Eiger? Because that's some low-effort bait.

A stupid pun is hardly bait.

Dassault drifle dclips.

It's definitely bait. It's the same pattern as the AR-trolling last thread.

...

You can very easily push it to 4-5 online. It's really not hard. Below that and you get analysis paralysis or uncertainty.

As a player: Being brainraped by APEX
As a GM: Just like you do any other run.

>Not realizing I'm just making fun of people calling cyberware "augs"
Come on step your game up

I strongly disagree. When you're online - especially if you're doing anything text-based - having even as many as 3 runs a real risk of slowing the entire game down to a crawl as you wait for responses.

>As a player: Being brainraped by APEX
Did you run a game set and based after Dragonfall?

I have 460 ¥ on character generation left

the game is 4e

what little flavorful things can I get with that much?

Have a killer Charisma. Have a Sleeping Tiger. Have points in skills. That's really about all there is to it. I'm both our primary Face and also one of our two primary Sams -- fairly big group, but we're also turning more to merc stuff now -- but the only "social" 'ware I've got is the False Face and Voice Mod. And I'm ripping off my face next session to install an RCC to help him control a heavily modified Dustoff -- pic related -- since his latest batch of psychosis has him relatively certain that he's a cybernetic angel for the Church.

But he'll be resuming his Face duties once it heals and he has a nice stable selection of SynthSkin Facemasks to keep his old faces handy. A good Face is really just determined by Good Charisma, Good Clothes, and Good Skills. And a quick-wit to be able to thing of plausible explanations for cons and the like as a player is handy, too. And then as far as a Sam goes, you're just like any other Sam. Alexei's got his 21 dice for sniping, 30 armor in his Sleeping Tiger, a solid 17 dice for blasting with his Krime Boss, and 18 for when he starts Grappling with Wrestling to give him Physical damage on choke-holds.

I find it easier as an Adept since there are powers specifically for sweet talking every person you meet.

Here is one I made a while ago. Its not the best obviously, but maybe it will help to get an idea going about what can be done.

pastebin.com/4KDzZPzB

Hi there /srg/, I have recently asked to DM some games and being sick of our usual fare of Dnd, I have decided I want to run a game of Shadowrun. I arrived at shadowrun, because it's the most popular system for this genre.

I love cyberpunk, I can't get enough of the genre. But what I just can't get my head around are the fantasy/magic aspects of shadowrun. I just become annoyed by the various magic rules and their place in the world, to me they seem not well thought out and arbitrary.

I would like to be convinced otherwise.

Obviously it's easier for those with magic to do anything in Magicrun.

No this was in 2075+, since Dragonfall is alt-shadowrun (Or vice versa due to licensing rights) we had the fun adventure of dealing with APEX after he ate Deus and then we TPK'd refusing to become willing servants of the AI.

It was with side characters tho.

And actually speaking of which... /srg/, help me yerz this shit out? The basic chassis is an Aeroquip Dustoff with an upcharge for 3k to get it formed into a winged harness at the loss of the Armored Patient Compartment. I honestly don't want or need that, since I'd much rather them shoot at me instead of it. Especially since it seems to be the only thing that actually loses both Body and Armor in the transition from 4 to 5. Seriously, goes from 8 Bod, 8 Arm to 4 and 5.

Anyways, eventually will make all of the free mod upgrades, as well as using two of those mod slots for extra armor to get right at 14 -- over the 3*Bod but just short of the penalty that comes from 3 over -- as well as a pair of Primitive Arms that are as much for having those claws as to give it the extra Condition boxes. Is that pretty much all there is to it, or am I missing something obvious?

While slow-responses does happen, I haven't run into it in five years of Gming online. Sure sometimes you wait a bit for someone to answer, but it's great if you want to do Matrix, Physical and Astral concurrently.

I think in the end it falls down to just people. If I have 6 responsive and quick people, the game's fine. If I have 3 super slow typers and insecure players, game's fucked.

>8 runners
Appoint a coGM or handle them in two groups of four. I'd recommend the first option, not a lot gets done with the two smaller groups but it's possible.

>Worst thing to happen.
Mini gunned by a Citymaster, then run over by the same Citymaster. Went from an Infiltrator to Steet Samurai in one Million Dollar Man Montage. I was just lucky the group decided to all chip in to rebuilding me with the technology they had; better, faster, stronger.

Thanks for the help guys.

How's this look for starters? I've picked the essentials and have 23k ny to throw around for guns and accessories. Anything you'd change?

I assumed you were making fun of the AR autist. Now I think less of you.

Autists*. There were at least two. I know, because I'm one of them.

Is the game set in 2050? because if not you probably shouldn't be using the 2050 pain editor.

If you're a fan of cyberpunk, then you already know that one of the major parts of putting together cyberpunk's themes and aesthetics is creating a world of chaos. Part of cyberpunk's take on not just the future but the future of humanity is that the differences between individuals (and even the differences between cultures) in a world where a ubiquitous telecommunications network has become the norm begin to lose coherence. People, whether they're joined together by technology or elevate themselves above their peers with it, find their individuality pronounced even as its made irrelevant.

Shadowrun's magic can be read as a kind of metaphor for archaic modes of thought or a kind of modern primitivist movement that managed to gain root somewhere in the overlap in all of the world's cultures and monolithic financial and governmental entities. However, instead of being treated like how magic is usually treated in fantasy stories (as an incredible and miraculous means of power whose possession marks someone as special), it's treated as just another resource to be bought and sold by the powers that be. Even wizards need something to eat and someplace to sleep and being an elf just means you can expect to remain in astronomical debt for the next couple centuries. It's just another cluster of cultures; a culture that holds considerable sway and potential for use and abuse, but one that is ultimately grounded in the same base needs and urges as everyone else. Magic returned in 2012. The Mayan's Fifth Age came to an end. But instead of holding the promise of a clean slate and a new golden age, the Sixth World and all of its wonder and fantasy and potential are bought, sold and licensed, just like everything else.

It was the only thing my chummer had for some reason.

If you were to make Pootie Tang in Shadowrun, how would you do it and what would you make him? Cole me down on the panny sty, Tipi Tais.

What makes pain editor so good that everyone from user's grandma to Hitler's left nut is recommending it?

It's relatively cheap, both nuyen and essence wise, for what it does. Besides, who is the business doesn't want to ignore little things like getting shot?

>totally ignore injury modifiers
>don't give a fuck about stun damage
>.3 ess

That would be because chummer filters items whose availability is too high for creation, you want the pain editor you need restricted gear.

Oh, it does? Who designed this piece of shit program?

Never mind then, I'm getting something better with my nuyen and essence.

there's a toggle to unfilter them, it's right there in the item selection screen. The program is fine if you bear in mind it's a constant work in progress, you need to try being more observant.

>137cm
>Elf
>30 years old

Easy on the trigger-finger, chummer.

Neoteny, chummer

Well it certainly wasn't there before.

They've taken neoteny, which is probably a mistake it will undermine both player and character being taken seriously.

Not in the company I'm playing in

Maybe not to your fellow freak PC's but as a face, you're supposed to be the conduit between them and the "normies" so if people see you and think you're a kid, they aren't going to take you seriously.

I assumed it would be a helpful feature. It turns itself off if you've got restricted gear, for whatever that's worth.
Trust Fund requires a National or Corporate SIN, per RAW Corporate Limited doesn't work.

t.user needs better company.

>I assumed it would be a helpful feature. It turns itself off if you've got restricted gear, for whatever that's worth.
Just make it so that it stays off when I tick it off. I appreciate that you're trying to appeal to retards who can't check if availability of the item in question is 12 or less, but I just find it annoying to keep clicking it off if I want to check the stats of some item.

Options menu, General tab, Miscellaneous child tab.

excellent post

I find it a lot more fun to play with people who aren't stuck-up tightwads, but YMMV.

That does make some kind of sense. How difficult would it be to convince people that it's a disguise for a dwarf or something?

There we go, now it's not an issue.

Question for DMs. If I took severe biosculpting, could I also take 4 cyberlegs (replacing my arms for more leg)? Would that be a reasonable house rule thing? Or just too outlandish?

Fucking furries.

You probably want a gun to go along with your Automatics skill.

I usually like a few skill Specializations on my characters. Specializing in your primary weapon (or primary type of Con, Fast-Talking is usually solid) is cheap extra dice.

An Obvious cyberarm seems out-of-place on a face, and it's not fully tricked out enough to seem worth it. The point of a cyberarm of doom is that you can get 1 arm with 9 AGI and keep your natural AGI at like 2.

If you want 4 cyberlegs, just take the centaur liminal body and cut your arms off.

>How difficult would it be to convince people that it's a disguise for a dwarf or something?

Dwarves tend to be stocky

Too outlandish by the rules as envisaged. Shadowrun is based on the premise "your brain is wired for two arms and two legs, you can only have two arms and two legs."

Yes Nartaki are a thing as are limnal bodies, but those are fringe cases.

>and cut your arms off
I wouldn't even charge for that change. They probably offer it all inclusive and essence cost free, a la sex change.

>The Zimmerman Method instead uses the subject’s biomatter, and only their biomatter, like clay, molding and reshaping them into the desired appearance.

>essence cost free, a la sex change.
I think not

>you can only have two arms and two legs
Table rule.

>>You probably want a gun to go along with your Automatics skill.
That obviously goes without saying, I didn't fill up the gear all the way. I'm probably going with the classic Ares Alpha.
>>I usually like a few skill Specializations on my characters. Specializing in your primary weapon (or primary type of Con, Fast-Talking is usually solid) is cheap extra dice.
I don't like specialisations, I prefer generic points that will always apply. Not counting my primary weapon, of course, and I'll fill that in right now.
>>An Obvious cyberarm seems out-of-place on a face, and it's not fully tricked out enough to seem worth it. The point of a cyberarm of doom is that you can get 1 arm with 9 AGI and keep your natural AGI at like 2.
But Agi affects so much more than just weapon skills, and I really don't want to play a lumbering buffoon of a loli.

I only filled out the bare necessities to gauge whether it's a completely hopeless endeavour to play a face/sam hybrid. I'm not yet convinced either way.

>Dwarves tend to be stocky
But I have loads of con dice to throw at them.

You can think what you want, provided they're not removing more than 25 kilos from your body weight it's not enough to count as 'moderate biosculpting' for 0.1 Essence Cost and 500-2000 nuyen.

Dare you discriminate against mine noodly appendages?

Nope. You can only replace what meat you were born with.

If you want to play some cybernetic millipede, it's Eclipse Phase you want, not Shadowrun.

Exactly the opposite. I refuse to discriminate against multiple noodly, metal, polymer, carbon fibre, et cetera appendages.

Too bad sex changes are listed with essence cost

>You can only replace what meat you were born with
Then you can certainly cite this and are not pulling alternative facts out of your posterior

Fake news.

Yes. Do you know what that cost is?

0.3
Get fucked

He isn't really adding any more limbs though. I mean, the centaur body actually adds more limbs than what you started with, and here he just wants to switch out the functionality of it.

If he's willing to sink the essence into an extreme body mod for what I'm guessing is just re-arranging the internal organs and such, I'd allow it since he's going in with four limbs and coming out with four limbs.

What's the story for the four legs dude? Just some retarded furry who doesn't understand essence loss? Because I'm guessing there'd be cyberpsychosis from this.

It is when you go gunsexual and install a cyberdong shotgun.

We bring you news of the [current day], time traveller!

You'd need a complete adaptation of the skeleton and musculature to transform a biped into a quadruped. "Extreme" barely covers it.

I guess I should have expected that from CGL.

If he was a full body cyber with torso and skull, they might get away with redoing the digestive tract and moving around the internals. Definitely a lot of essence either way though.

Yea, because it's changing the body to fit the soul, so no essence.

So why don't people who identify as robots get zero essence cyber?

Anything else I'm overlooking, chummers? Headed to bed, but I'll check in the morning.

They're already using the centaur liminal body cyber mod.

>Centaur: The one that started it all, the user’s lower half is replaced by a cybernetic steed. Four-legged and swift, but large and heavy. The user’s running speed is doubled, and their ability to drag or carry weight is also doubled. The cyberlegs may each be modifed as normal, but remember to average all four!

What we're talking about is not how to do that, but what's needed to remove their arms and possibly shift their organs further into the cyber centaur part.

>Tfw I still go cyberpsycho from implanting myself in an M1A2 Abrams MBT
Fucking racist nazi CGL

>So why don't people who identify as robots get zero essence cyber?
They get cybermancy or brain-jar-o-mancy.

>what's needed to remove their arms
Nothing. It's installing "things" that weren't part of the body originally that cost essence, not cutting the natural bits off.

See

In fairness, last time we had this debate, I did go through it and 5e doesn't explicitly state this. It's implied by the way the blindness quality works, but then we have things like liminal bodies (though fuck knows how the hell they work either in fluff or mechanics).

I'd go pure adept if I was doing it myself.
Probably something like the attached sheet.

Thing is a sex-change actually does cost essence, as in addition to the Sex/ethnicity change you would also need the reproductive replacement later on in that chapter that does cost essence and is cultured bioware.

How expensive is hero lab by the way?

A limnal body is just a weirdly shaped pair of cyberlegs. It does nothing "more" than a pair of meat legs (hell, with wheels or tracks you give on the ability to jump), it does allows you to move "better" and load up on gimmicks.

For the neurological blindness thing, the cyber eyes don't work because the wiring for them in the brain is missing entirely. Same thing if you try to add an additional set of arms to someone, they only have the wiring for the limbs they were born with. In this case though they aren't adding a whole new pair of limbs, they are just re-purposing the arms. So the wiring is there, but they'd have to create all new motor memory for the new limbs, even the old legs (in the computer analogy, they need to make new drivers).

I'd allow it.

And yes, I did consider a full adept, but it felt like I was spreading myself too thin with it. But the thing is, if I'm going full adept, I really would like to pick up assensing since I've often found it really invaluable, but that would be spreading myself even thinner.

I have to point out that 1 edge fucking sucks though.

But there are a lot of questions that need answering, like if you customise the stats of centaur cyber legs, do you add to the availability for all four legs? because that gets stupid quickly, or just once (still quadrupling the cost) and the legs have to be matching in stats.

>With all the advances in genetics, biotech, and cybertech in Shadowrun there still are people who somehow can't get sight
10/10

Is tremor reducer any good? I'm making a marksman adept who abuses called shot (sharpshooter, perfect time etc) and it would be a fluffy bit of 'ware to get, but is +1 to take aim worth it?

$35 for the program and the Core book, but you have to pay for other books you want to use, about $13 per book.

So, not exactly cheap if you want all the content. They do a 1-day 50% off sale like twice a year, though.

>I really would like to pick up assensing since I've often found it really invaluable, but that would be spreading myself even thinner.

Easy. Drop Commanding Voice and Leadership in favor of Astral Perception and Assensing. Commanding Voice is the only reason I had Leadership on that sheet.

1 Edge does suck. On this build I'd drop Trustworthy first, or just not take SURGE III and spend that 30 karma on things that aren't silly.

$35 USD for the core, +$60 for Chrome Flesh, Data Trails, Rigger 5.0, Run & Gun, Run Faster, and Street Grimoire, + $26 for all the other smaller books, but you can use the editor to write them up yourself. Currently missing Forbidden Arcana and Cutting Aces, I believe.
Since it calls out that they're modified separately and that you average them, logically speaking they're not upgraded as a whole.