/nwg/ - Naval Wargames General

Making up bullshit about what your ship did edition.

Talk about botes, bote based wargaming and RPGs, and maybe even a certain bote based vidya that tickles our autism in just the right way.

Games, Ospreys and References (Courtesy of /hwg/)
mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming

Models and Manufacturers
pastebin.com/LcD16k7s

Rule the Waves
mega.nz/#!EccBTJIY!MqKZWSQqNv68hwOxBguat1gcC_i28O5hrJWxA-vXCtI

Previous

Other urls found in this thread:

en.wikipedia.org/wiki/USS_PC-815
en.wikipedia.org/wiki/Battle_off_Samar
wtj.com/store/
navalwargamessociety.org/rulesonline.html
elderswargaming.blogspot.co.nz/2016/12/battle-of-riachuelo.html
dtbsam.blogspot.com/
mediafire.com/file/yczzp4ngn03j0u0/Osprey - CAM 313 - The Phillipine Sea 1944.pdf
mediafire.com/file/habe6388n98i4wi/Osprey - DUE 081 - Sea Harrier vs Mirage III.pdf
twitter.com/NSFWRedditVideo

>My ship would totally beat your ship
>every conversation ever involving Bismarck, Yamatos, or Iowas

It's a little bit lolzier than that.

en.wikipedia.org/wiki/USS_PC-815

>Bismarck
>singular when other two are in plural
>tfw everyone forgets that she had a cute hikikomori younger sister

not everyone.

I tried steel ocean and WoWS and they both suck

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>Great story bro, the bote
I loled heartily.

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It's worth reading the related article on L. Ron Hubbard's military career. It's hilarious how much shit he made up and what Scientologists still believe.

>read article for further lulz
You weren't lying user. It's like Frank Burns invented a religion.

>No really guys, I led a commando raid on Java and only escaped by padding out on a raft
>No really guys, I was wounded in action and flown out on the Navy Secretary's plane
>No really guys, I commanded a corvette squadron in the Med

It really is.

What the hell are those?

Jemappes and Valmy on either side, French coastal defense ships, the middle one, not sure.

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so does anyone what annexes the Harpoon 4 in the trove is missing?

Beautiful

And French pre-dreads

Coast Defense Ship isn't quite a Pre-Dread battleship, user.

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Is that Iowa (or one of her sisters) and Renown in the same ship shot? Sweet.

looks like an Iowa and two KGVs, 2? Standards and slew of cruisers

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Missouri, Colorado, KG5, DoY

>Yamato
>including a battleship that lost a stand-up fight to a destroyer escort.

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I thought that was Nagato.

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No, he was referencing >en.wikipedia.org/wiki/Battle_off_Samar

Nagato sexiest IJN battlewagon.

Objectively correct.

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Truly. Amagi and Akagi would have been pretty sexy too, if it hadn't been for the earthquake.

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All these pre-dreads are doing things to my pants.

Shameful things.

Who makes decent minis or even scale models of this kind of thing? There's a bote shaped hole on one of my shelves.

wtj.com/store/

Not the user who made the post asking for links, but thanks user.

It's time for my wallet to nutt

Also for future reference, there's a pastebin linked in the OP that has a list of manufacturers, eras, and scales.

Post pics when you paint them, we need more of that sort of stuff around here

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So apparently a Warcradle Studios has been granted the license to produce Firestorm Armada, Dystopian Wars, and Uncharted Seas. I know that's mostly /awg/ news, but technically they're all simple navals, and I know someone had been asking after fantasy navals, so an Uncharted Seas reboot might be just the ticket.

So for those of you with actual miniatures gaming experience...what is your favorite pre-dred focused rule set? Not ACW era...more 90s to turn of the century period.

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Not an era I have much experience with, honestly. Looking through the trove, there are a couple you could try out. S&T 130-Tsushima is one. Ship Blows Up is another one, and is a Veeky Forums homebrew from the days of the old naval generals, before we had /hwg/. There's also Grand Fleets, which is supposed to encompass Sino-Russian war within it's scope (but I'll admit to only having looked at it for WWI and interwar stuff). Big thing about that is it includes construction rules, which many navals don't.

There's also this collection of free stuff here which you could look through to see if anything tickles your fancy. Has sections for both ACW/Ironclad and Pre-Dread.

>navalwargamessociety.org/rulesonline.html

An user had also posted pics from this batrep over in /hwg/, and pointed out the blog when I asked. >elderswargaming.blogspot.co.nz/2016/12/battle-of-riachuelo.html

David Manley is a pretty prolific author of rulesets, but I have no idea how to actually get ahold of most of his stuff.
>dtbsam.blogspot.com/

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That's a hard request to fill. While we enjoy posting pics of pre-dreds here, they get little love when it comes to rules sets. Other kind anons have made some good suggestions so let me add this you search for the "freewargamesrules UK" wiki and look at the naval section

I've played the Corpen:1889 game there and it's serviceable. It's modified from a WW2 game and takes some ideas from a RPG published by GDW called Space:1889. Several sample ships are stated and there are rules on how to stat others.

Like I wrote, it's serviceable. Play was fast with the "dial" turned more towards "beer & pretzels" than "anal retentive simulation".

Good luck and if you find something you like please let /nwg/ know!

I appreciate your contributions gentlemen. I'll dive further into the trove in search of something that'll work for what i'm wanting.

Ideally something that keeps smaller vessels relevant would be what I chose instead of one that focuses on Battleships and Cruisers.

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Did you look at the mediafire link in the OP? There's an old hex & chit pre-dred microgame called "Fire When Ready". The thing about naval games is that you can easily convert hex & chit to minis and vice versa.

Just looked it over. Gotta say that font and layout make it hard to read. Other than that though it looks promising. If, after some further reading, I feel its what i'm looking for i'll start work on a basic conversion for minis.

>Gotta say that font and layout make it hard to read.

Remember, it a scan of a nearly 40 year old game. "Paste up" back then meant actually physically PASTING text and diagrams into a document which was then delivered to the print shop. The simpler the fonts, lay outs, and all the rest, the more shop available to handle the job and the less cost.

You ended up with a stapled pamphlet, a folded map, and some cardboard chits which sold for under three bucks.

Avalon Hill lasted as long as it did because they were owned by a printing company so their game components could be printed at cost.

It is pretty fun how sometimes you can forget how much the tech has actually advanced during last couple decades.

>It is pretty fun how sometimes you can forget how much the tech has actually advanced during last couple decades.

If you weren't around when the tech "jumped", how would you even know? As far as you're concerned, it's "always" been this way.

Look at automobile tires. Until the 50s they had tubes in them. The tire was just the tough outer protection for the inflated tube within. Those pool toys sometimes called "inner tubes"? That's where they came from. People would patch up a worn down tire tube and use it as a pool toy.

Talk about tire tubes today and people think you're insane. It's the same with publishing and printing. What do you mean physically paste stuff and deliver a physical master copy to the shop? Why couldn't you just do it on your computer and email it?

And the same "perception gap" holds true with the ships we discuss here. People have no real concept of how difficult fire control was, the endurance issues with reciprocating engines, or dozens of other things.

So, I'm fucking garbage at Rule the Waves, what's the meta I'm supposed to adhere to? I can handle the smaller engagements well enough but in fleet actions I drop the spaghetti.

Do you suck at tactics or are your capital ship designs just complete shit?

I'm guessing a little of column A, a little of column B. Some of it I figure is just shitty dice rolls, like a squadron of my older CAs due for retirement tasked with attacking a convoy guarded by top-of-the-line battlecruisers.

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For me, fleet actions are just like smaller engagements - but bigger.
So, just do the same thing as you do there & you'll be fine.

What is good ship design?

Is ignore tertiary guns a good idea?

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>Is ignore tertiary guns a good idea?

Only if you've 5 or 6 inch secondaries.

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>What is good ship design?

That depends on era and tech available, usually it is a better idea to post a design and then ask what is wrong with it.

in RtW every question can be answered with
>it depends
since shit goes differently every game. in general though, superimposed is really good, don't go higher than 5 or 6 in. on secondary batteries, and switch to oil as soon as you get it.

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Somehow seeing zeppelins and ships together always feels bit weird.

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Ships of two flavors, yo.

Lets not forget the two Japanese submarines he totally sank off the Oregon coast.

That was sort of covered above with the link to the subchaser itself, but yeah. Years after that he claimed the wreck was being a hazard to fishing boats in the area because they were snagging their nets on sharp bits of metal and getting them cut, lol.

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Monitors a sex.

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What's the most accessible ruleset for Pirates of the Spanish Main era game? I have a bunch of the old pirates minis and a Father-in-Law who used to be Navy and I'm hoping to combine the two.

You could actually you know, start with PotSM. If you wanted to make it more complicated and feel more age of sail, set a wind direction and sailing with the wind grants you an extra short, mostly into takes away one of your movements or reduces you to a short, and directly against stops you in place. There were a couple different campaign systems floating around back when it was popular, that might be fun to give a try as well. Play a few games that way, and then you can start easing into some of the more complicated stuff in the OP media fire, like Frigate, Wooden Ships and Iron Men, or Fire as She Bears.

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>Pirates of the Spanish Main
Two Hour Wargames' "And a Bottle of Rum" is an RPG-lite ruleset of Pirate adventures on the (you guessed it) Caribean high seas.

Available for free at: mega (dot) nz/#F!9R8G2aQb!g-dZXky CmkrljzH60tZEhQ!8Bslza5Q

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Just posted these in /hwg/ but thought I'd add them here too as they're quite relevant

The Philippine Sea 1944 - The Last Great Carrier Battle (Osprey Campaign 313)

mediafire.com/file/yczzp4ngn03j0u0/Osprey - CAM 313 - The Phillipine Sea 1944.pdf

Sea Harrier FRS 1 vs Mirage III/Dagger: South Atlantic 1982 (Osprey Duel 81)

mediafire.com/file/habe6388n98i4wi/Osprey - DUE 081 - Sea Harrier vs Mirage III.pdf

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Muchly appreciated as always user!

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I bought my first ship model - the Prinz Eugen.

Have I done goofed? Will I struggle if I've never build a naval model before? I've done plenty of tanks and planes.

In the same boat (hue) as you, only ever built tanks and planes before, but I'm waiting for Hobby Boss's 1:350 Seydlitz as my first ship.
Tell us how it goes, user!

I went for a Revell 1:720 for my first outing. Sure, individual parts will be smaller, but I expect there'll be fewer fiddly bits.

If it turns out I really love making Botes, I might try something modern next (for personal reasons, probably a British Type 23 Frigate).

Originally I also wanted to go for the 1:720 scale model by Combrig, but the price of that thing is a bit steep for me, and it's also made out of resin which I've heard is pretty hard to work with. Shame, really, as there's a 1:720 Lützow out there that would have fit in quite nicely with Seydlitz.
Another thing I'm a bit worried about is the base, I'm probably going to have to buy a display stand as she's a full-hull model. Never worked with bases or display stands before and I'm afraid I'll fuck it up.

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