/swg/ We Can't Stop Here Edition

Previous Thread: Post about FFG, d6, Saga/d20, X-wing, Lego, Armada and anything else Star Wars Related

Legion announcement
>fantasyflightgames.com/en/news/2017/8/18/star-wars-legion/

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega:#F!blI01Jga!6uL6fLHF2rJFKDN57E14WQ!69Z3HZzT

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>pastebin.com/Un1UhzZ4
Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

Other urls found in this thread:

swrpg.viluppo.net/transportation/starships/3352/
starwars.wikia.com/wiki/TL-1800_freighter
swrpg.viluppo.net/transportation/starships/1242/
swrpg.viluppo.net/transportation/starships/3484/
swrpg.viluppo.net/transportation/starships/2138/
swrpg.viluppo.net/transportation/starships/1829/
dropbox.com/s/ls16qo5wfeha255/Star Wars Traveller.pdf?dl=0
twitter.com/AnonBabble

First for Imperial fleet commands

A First Order if you will

Depends on what is there, we are talking from nothing to everything depending on how important they consider whatever blacksite, resource, or green skinned slavegirls are down there.
Personally I have a Gladiator popping around a couple close star systems acting as a deterrent to piracy and smuggling in low threat areas, even less if I think the Imps just don't give a fuck about the area in my games. There is of course a small Imp garrison on the planets, gotta have an Imp garrison.

Has anyone statted the demolition droid for EotE? My big bad for the next few sessions is a highly advanced droid bounty hunter who nominally inhabits the unit but who can IG-88 himself into most devices.

>Gotta have an Imp garrison.
Naturally, that's going to be easier to figure out, just make their real numbers not known, and probably throw in planetary conscripts/militia.
Think what I'll do is have one of the planets, or an asteroid field or something have a decent sized factory to pump out arms and armor, give an actual reason as to why theres a significant imperial presence other than 'because shut up'.

Do you think becoming a Niman scrub in order to give yourself more time to git gud with Force powers would really be a viable strategy? I'd imagine you could get better results from just doing the same thing with Soresu instead, especially if you aren't expecting to fight saber-wielders.

So I had a go at statting them myself, so here goes nothing.

CIS Demolition Droid (Nemesis)

Br 1/4*; Ag 1/4*; Int 1; Cun 2; Will 1; Pr 1
Soak 6, WT 18, ST 14, M/R Def 0/2

Skills: Brawl 2, Computers 2, Deception 4, Ranged [Heavy] 4, Perception 1, Vigilance 2
Talents: Adversary 2, Convincing Demeanour 2*, Indistinguishable 2*
Abilities: Droid, Walking Bomb (two demolition droids can spend two actions to combine into a single bomb with the power of two detonite charges (DC, pg 55). A single demolition Droid cannot perform this action), Hidden Saboteur (a demolition Droid in disguised mode is outwardly identical to a street sweeping Droid. In this mode, the unit gain some Convincing Demeanor 2 and Indistinguishable 2, however, it has Brawn and Agility 1 and cannot attack. It may spend a manoeuvre to convert to attack mode, where it gains Brawn and Agility 4.)
Equipment: twin light repeating blasters (use CRB stats but add +1 onto a successful attack to represent its linked nature, keeping autofire), armour plate (+2 soak, cortosis)

If the user from last thread, who was looking for a freighter that could fit his part of 7 and his arrow-23 land speeder, Ive got some new suggestions for you.

Thing is, your not gonna get the handling out anything thats not a YT, atleast not in that class.

The TL-1800 (TL18B) Freighter
Basically equal to the YT with better Forward defense and slightly worse handling.Can also fit 4 passengers along with the 3 crew.
The benefit is it has 400 encumbrance compared to the YTs 140.
>swrpg.viluppo.net/transportation/starships/3352/
>starwars.wikia.com/wiki/TL-1800_freighter

Gozanti-Class Armed Transport
If you want some real pay off for having a slower ship then this ones got better HT, SS, Armor and 5 more weapons. Along with Defense on all sides. Plenty of cargo space and passenger capacity.
It IS slower and bigger though.
>swrpg.viluppo.net/transportation/starships/1242/
There is also a slightly cheaper but more difficult to come by light cruiser version, that still has the speed of the YT if not the handling.
>swrpg.viluppo.net/transportation/starships/3484/

J-Type Diplomatic Barge
I know I said you couldnt get the handling and speed like the YT but there is one exception.
This Naboo diplomatic barge is actually better on all accounts, having better hard drive, better handling and better defence.
That said its a diplomatic craft, its got no weapons, no customization hard points and less armour. And only slightly more encumbrance.
All for a BIG price tag.
>swrpg.viluppo.net/transportation/starships/2138/

Minstrel-Class Space Yacht
This things expensive as all get out,but its pretty much everything you could want with only slightly larger silhouette and worse handling that the YT. Its got space, its got guns, its got customization options. But you really need to shell out for it and for crew.
swrpg.viluppo.net/transportation/starships/1829/

Guys, can you explain me how brawl is not useless in ffg system? It barely punches through soak, why would anyone use it instead of melee?

grappling options

I'm probably a dumbass, but i totally missed them in rulebook. Where can i find them in EotE?

id have to check the EotE book but in Age of Rebellion its page 224.
Basically you dont actually do anything differently but instead of normal damage you can choose to deal it to an enemies strain threshold, to knock them prone or to disorient them.

Also Brawl weapons augment the base brawn damage instead of replacing it like Melee weapons do.

Additionaly a few Classes get things like Stunning blow or Frenzied attack that work based off of brawl.

And finally, its the same reason as in real life. You can carry your fists everywhere, they cant be confiscated and its perfectly legal.

just found it, page 221 in EOtE

also just remembered, some races like Trandoshans have claws, which help in Brawl

Thanks!
>Brawl weapons augment the base brawn damage
Even if they augment damage you have to be somewhat a wookie with brawn 4 to be as efficient as weapon wielders.
>You can carry your fists everywhere
But guards usually are armed, so you'll be outnumbered and outgunned anyway.
But yeah, this makes brawl much more a valid option.

happy to help

as to youre points
>Even if they augment damage you have to be somewhat a wookie with brawn 4 to be as efficient as weapon wielders.
Yeah, but as a brawler you should never be aiming to out damage a weapon. Face it, youre never gonna punch harder than a Vibroaxe. You use it to fight smarter and to wear down your opponent.

>But guards usually are armed, so you'll be outnumbered and outgunned anyway.
What about if you get in a fight in a bar? Or some bounty hunter decides to jump you in a peaceful starport? Or you corner one guard by himself and need his ID bage...
And you can always use brawl to disarm and then take their blaster if you are facing armed guards.

Dont look it as a skill meant to go toe to toe with Melee, just like you wouldnt use a Hold Out Blaster if you could get away with carrying a Disruptor Rifle.

So I've decided to run the fighter-jock game of my dreams: Post-Endor sector-wide campaign vs an Imperial Remnant Warlord and a Hutt Cartel. My dick is so hard I can't even describe it.

So what system should I use? I haven't ever played any official Star Wars RPG, instead usually using something generic or porting Traveller for it. However, since I'm looking at some effort to properly run it in Trav I wanted to check on the other systems first.

How well does d6, FFG, or d20 really handle fighter combat? I'd rather avoid a PC holocaust if I can, and I want decision making and tacticool combat to play a part. Also I'm interested in the role of the individual ships; obviously there should be a difference between a t-65 and an a-wing but I don't want player skill and PC skills to be irrelevant. I also don't want ship type to be irrelevant, just something that informs how the PC uses said ship. Thanks boyos.

Also the brawl weapons can let you keep your hands free to interact with the world around you. No need to pick up your melee weapon after slicing open a console or helping move a heavy thing.

FFG has no love for fighter jocks or starfighters, d6 all the way.
Though I am pretty sure they are a couple pretty sweet Traveller conversions for star wars so you might want to check that out first if you are more comfortable with that system.

Martial Artist in No Disintegration is pretty sick with brawl

>>.55577548
user from last thread here, still looking for more Scoundrels and Scumbag suggestions for my upcoming game.

Had some good ones last thread and would appreciate more!

meant these posts

Has anyone statted out a b-1 battle droid for EotE? I want to make a PC b-1 modder.

Probably not what you're looking for, but there's a coop xwing minis campaign called heroes of the aturi cluster that you might be able to adapt for use.

Go Martial Artist, and you'll be able to do some pretty horrifying things to people with your bare hands, up to and including ripping a motherfucker's arm off instead of rolling on the crit table once per session.

Do you have to be a Trandoshan or a Wookiee to be any good at unarmed? How good are Selonians at being a dedicated unarmed fighter?

Literally the "Antiquated Battle Droid" statblock user

The B1? Why that shoddy piece of Baktoid engineering?
For what its worth its on page 410 of the Edge of the Empire Core book as "Antiquated Battle Droid".

If you want a proper droid they also have the BX Commando droid stats in the Age of Rebellion beginner game. That thing can function as a stand up brawler, an assasin droid or a techie if done right and doesnt suffer from the old B1 chronic idiocy.

If not then at least go for the OOM Series, basically the B1 but an earlier model before they simplified the design and remove the higher level processors for mass production.

Most people who say this forget that a ship hitting 0 hull trauma doesn't mean it automatically blows up, and that you can use the Squads and Squadrons rules to have minions essentially act as ablative armour Battle of Yavin-style.

But yes, d6 does narrowly clinch it if you absolutely must have a fighters-only game.

Absolutely fine, but youre gonna want to focusing on dropping people to the ground and targeting their strain instead of damage.
Basically, imagine them fighting more like an Judo practioner than a Brawler.

since we have all this unnarmed talk going around
>Jem Hettan
>Big brawny looking Caamasi boxer/martial artist and gym owner
>Jem owns a small gym in one of the nicer parts of the station, where he teaches some prospective students and maintains the equipment for his customers use.
>Hosts a weekly fightclub/betting ring out of its one ring and takes personal pride of never having lost a fighter except for that one time on Altora against that drunken Wookie, and that doesnt count!
>Possible plot hooks: One of the PCs get offered to take part in the fight club. Possible offered a sum of money to take a dive. If they perform well he might offer to teach them some tricks.

>Most people who say this
Sorry my wookie, I don't have any experience with FFG and was just rattling off what I have heard from others. Thank you for correcting my gaff.

Wow I'm an idiot, missed it completely. I'll check out the BX.

Thanks Anons!

You really should, it outshines the B1 in every regard.

Also yes, if you read carefully that top of the line BX Commando droid has been issued a mop.

heres the droid and the write up in the AOR Beginner Game pdf

Ooh... Definitely will us that as a base template then.

Has gonna be a techie with a fascination for ancient droid tech and wants to "upgrade" himself with the "Good old tech".

By the way, if you choose the traveller route, I just found this. No idea if it is good or not so have a read. dropbox.com/s/ls16qo5wfeha255/Star Wars Traveller.pdf?dl=0

Ancient or just outdated? Cause an old Seperatist droid that looks down on modern droid designs and pines for the "good old days of the confederacy" is kinda hilarious.

"Whats with these new droid designs, none of the class and artistry like back in the old days..."

"Bah, these new droids dont know what a REAL battle droid is. Wouldnt have lasted a week in the old Confederate Droid Army!"

"That new KX series is a joke! Its to tall to be practical, no in built weapons or shield generators to make use of its size! It doesnt even have a fully rotational torso! Bunch of junk piles the lot of them!"

"Is that the Dual Wrist Blaster off of the old B2 Super Battle Droid arms?! Now those were some real ground pounders! If wed had more of them instead of the B1s wed have won that war. How much to get this thing refitted for my arm?"

>Back in my day, we didn't have any of that fancy schmancy Dark Trooper tech! We had E-5s! Two E-5s and a rock! And we had to share the rock!

>"These KX and Darktrooper droids are a disgrace! Back in my day we didnt take orders from Stormtroopers, we shot their stupid bucket heads to death!"

Well now that you mention it, Probably just "outdated" tech. And yes, he is a crotchety old geezer droid.

"What are this new fangled SD-9's? Didnt know they built scrap that high!"

"Who thought these damn X-1 Vipers up? Lumbering pieces of scrap is what they are. Give me a good old fashioned Droideka or the old DSD1s any day!"

*sarcastically* "Ooooh you're an XR-85, I'm sooo scared... Bah! You aren't a pimple on the chassis of a IG-227!"

Urban encounter ideas! Go!

"Oh so youre one of those new fangled Imperial probe droids right? You know youre an expendable trash bin with a repulsor lift, you know that right?"

Drunken Whipid street bum knifes one of the PCs in the back and then holds another one up for their creds so he can by more Glitterstim.

>Urban encounter ideas! Go!
Swoop race in progress. Bonus points for hitting pedestrians. PCs are standing in the middle of the road.

If they manage to dodge the swoops, they'll have to dodge some police speeders in a few seconds.

DRIVE BY!
4 teenage gangbangers from a local Ubese street gang attempt to mow down a trio of rival human gangers just walking down the street.
3 will be leaning out the landspeeder with a mix of blaster pistols/carbines while the fourth drives.

All shots will completely miss the intended targets and will instead scythe into the crowd around them. Unless the PCs move quickly, they will be hit as well.

Surprise Imperial shakedown. Hope you have all your papers in order.

The party getting caught up between a gang war sounds like a great idea.

I was thinking racing swoop bikes would be an necounter, but getting caught in the path of someone else racing is also really good.

Can't go wrong with a mugging attempt! Except unless the Whipid is wearing battle armour and is sticking them up with a serrated vibroax he will very quickly be dismantled by the killbot and trandoshan fruit ninja.

Gang war featuring ludicrously outdated weaponry.

>Can't go wrong with a mugging attempt! Except unless the Whipid is wearing battle armour and is sticking them up with a serrated vibroax he will very quickly be dismantled by the killbot and trandoshan fruit ninja.
Naw. Have it happen in broad daylight. Cops responding in under a minute.
The question then doesn't have to be "can this guy be a threat" but rather "is the party willing to break out their highly dangerous weapons in public when the popo is about to arrive" and "if not, how do they keep their creds".

Absolutely howling at this, I can see some really poor gangs fielding swarms of gutter rats with dangerously over-customized slughtrowers

I don't know if Imperial entaglements will be super viable given this is on a Hutt world, but maybe the Empire trying to assert their presence could make a good hook.

>Ortin
>Pacithhip starship technician
>Runs the garage that the PCs will be using to hold park their ship. One of the longest lasting inhabitants of the station and has fought and killed to maintain of his garage and the four hangars attached.
>Gruff and foul tempered most days, but prideful in his work and has a soft spot for the players so long as they dont try to screw him over.
>Will complain any time he sees the Players bring back their ship damaged and hates any suggestion to customize a ship that will deform the original design (will replace a hyper drive but wont replace a YTs cockpit with anything but the original model).
>Possible plot hooks: Someone has stiffed Ortin on their Hangar payments and he nees the team to track them down on the station while he keeps their ship impounded, may end with a siege on the garage.

>Madam Mo
>Shi'ido Brotherl Owner
>Formerly a very well paid escort from Coruscant who had to vacate to the Outer Rim for reasons she will not disclose.
>Runs a well kept, if not particularly high class, brothel with over 13 different girls. Misses her time moving high society back in the Core and treats most of her client base disdainfully.
>Possible plot hooks: Someone from the Core that new her in a past life has tracked her down, turns out its a jilted lover who demands to see his "bride". Unfortunately the one he is looking for was a former person of the Madams and as the trail goes cold he believes she disposed of his lover.

A young girl in ragged clothes rushes down the street and makes a beeline for the most intimidating partymember. She begs them to stop her abusive husband from hurting her more.
A moment later a very angry and burly man runs up to the party and demands that they hand over his property before he calls the law on them.

If the party manages to calm him down he claims the girl is a slave he bought a few hours ago. She apparently belted his bodyguard with a frying pan from a nearby foodstall and bolted.

Suddenly Brawl is a great skill!

Mid air collision of two speeders above them causes debris to rain down on them. Some of the debris causes a local bus to crash next to them. Roll to dodge debris and bus.

Local prostitutes are suddenly armed and out in force. There are whispers that they are going after the local head honcho after he cut up one of the girls.

>I don't know if Imperial entaglements will be super viable given this is on a Hutt world, but maybe the Empire trying to assert their presence could make a good hook.
Could be a show of force sort of thing. Like, they arent actually out to stir up trouble but are looking to "show the flag", so to say.

Stop and search mostly harmless but shabby looking passers by.
Arrest a few spice heads so they can spend the night in the drunk tank.
Randomly pick up "rebel sympathisers" (actually just random unaffiliated no names)
Look well armed and intimidating around the upper class parts of the space port.

Make them just as nervous if they suddenly find out that the people they stopped are heavily armed renegades. Most of them are green and their officers never been in a real fight before.
Make the encounter less about the violence and more about the tense stand off.

>no wrist rocket joke

You can't be disarmed. Everyone who doesn't know you thinks you're disarmed. It's never illegal to carry your fists. Some fun martial arts stunts.

Gus, a former special ops commando, now retired and owns a hole in the wall bar. Provides space for people to do less than reputable business for a price, but doesn't have much patience or mercy for people who damage his property. Has a long memory, and many contacts to make life difficult to those who cross him, and life easier for those who help him.
An old enemy or rival attacks the party. The party is in a position where they can't go all out with heavy, explosive firepower, but the enemy doesn't have such compunctions. I.E, middle of the local market, a hospital, law enforcement building if you want the encounter to be particularly hectic.

>Can't go wrong with a mugging attempt! Except unless the Whipid is wearing battle armour and is sticking them up with a serrated vibroax he will very quickly be dismantled by the killbot and trandoshan fruit ninja.

Thats just it, this is a drunken Cokehead Whipid. The PCs will wail on him and then when he should go down...he doesnt, he just keeps coming at them with crazed dead eyes.

Also, is a good idea too, make it clear their in a well patroled area where the authorities come down hard on anyone stiring up trouble/disrupting business of people who pay their protection fees.

WATCH

THOSE

Which system is best to run an Old Republic era game in?

So how is Age of Rebellion? Been meaning to look into it myself.

If you're thinking KOTOR type Era (Jedi Civil War, Mando Wars, etc) then d20 has a KOTOR Sourcebook. If you're looking for TOR the MMO era (Cold War, Second Great Galactic War etc) then you'll have to homebrew with any system. Although my favourite is the FFG system, d20 may again be your best bet.

Yeah, MMO era.
Would picking stuff piecemeal from the FFG systems work, or is the Force stuff more subtle?

>to be as efficient as weapon wielders
I mean, if brawling was as effective as using a weapon, weapons would have never been invented

WRIST

So, apparently the alien in the Rebels S4 trailers is Ruhk, I didn't recognize him since he's so much smoother and longer-headed than the EU Noghri (Nohgri?) Also Warwick Davis is the voice. How heretical that it doesn't start with W.

It's more the specialised content that doesn't exist in official books. The force concepts and to some extent weapons are all there, it's just things like ships and NPCs that haven't been statted. It wouldn't be hard to do, you could just convert Stormies into Sith troopers etc, but in terms of the MMO era there isn't anything official.

There's people around here that could take a stab at it for you if you wanted. I'd like to think my ability at statting NPCs isn't bad.

Hi everyone,

Quick question about the current canon. I just started watching Clone Wars (enjoying it so far), and I'm wondering how reflective the Anakin and Ahsoka's Padawan experiences were of other Padawan experiences.

How often did Padawans challenge their master's orders and teachings? Anakin and Ahsoka challenge their masters a lot... I know most other Padawans were far more compliant, but how much more compliant? Was merely challenging and defying your master at all a big deal?

Or, you know....

ROCKETS

Nothing about either Anakin or Ahsoka is standard
For one, we dont really see Anakin take a hugely active role in teaching her about the force beyond lightsaber fighting and Anakin seems usually more preoccupied with the war than being a teacher.

If you want a more representative relationship, id look at the young Obi Wan stories, hin and Qui Gon Jinn were a little more standard.
Obi Wan as a padawan sometimes disagreed with Qui Gon, but it was usually a discussion and while in some situations he went against Qui Gons orders it was usually a learning experience that he didnt repeat.

Yeah, I know basically nothing about their experience was standard. I should have been clearer I was specifically asking about challenging / defying your master's orders.

I'll check out those stories. I've been needing more material on Jedi and mystical adventures for inspiration for my campaign, and maybe I'll find it there. Thanks!

(I'm asking because I'm preparing for a mentor to appear in my F&D campaign, and my player characters have been asking lots of tough questions on the difference between 'trusting' a master and 'obeying' a master!)

Not the guy you're replying to, but I'd say Obi Wan and Qui Gon's relationship in TPM should be more illustrative of the standard Padawan-Master relationship than Ahsoka and Anakin's.

There's some light banter, some disagreement based on ignorance from the part of the Padawan, but mostly he considers his master's word final and absolute in its wisdom.

Right. Thanks! I guess I should rewatch TPM!

Well, depends on what you mean by "challenging their masters orders".
A Padawan is there to learn, so its normal for a Padawan to get things wrong and make a bad decision.
But things like questioning doctrine and teachings was normal, even expected, as it allows the Masters to do their job of teaching them the Jedi Way and dealing with crises of faith openly and honestly. Same with questioning an order they may not agree with.

If you mean being given a specific order on what to do at a given moment? Like "retreat to the ship" or "defend this position while i go here" or "dont get involved with the brewing civil war, we are only here to deal with a missing persons report"?
More complicated. Lets say a Padawan is in a situation where they have been given orders and circumstances change, like, their retreat is suddenly cut off or they notice a new unit of troops is moving in to pincer their master and catch him in an ambush etc. Then they have to make a judgement call on if their original orders are still feasible.
This isnt so much disobeying an order as thinking on their feet.

However im sure every padawan has had moments where they decided to disobey orders. Obi Wan specifically got involved with a civil war when his Masters orders were not too and it ended up being a bit of a blood bath, so it became a learning experience for him.

This is relatively normal I think, it becomes a moment where they learn why they should trust their Masters judgement, because more often than not they have more info, more experience and a better read on the situation.

Although some students may not live for it to be a learning experience and I think its for this reason that a student that has a history of disobeying orders outright would likely be sent back to the Temple, I mean, if the Master cant trust the student to carry out an order or be where they expect/need them to be in the middle of the crisis, then they are liability.

TL:DR?
Basically this.

>Obi Wan specifically got involved with a civil war when his Masters orders were not too and it ended up being a bit of a blood bath, so it became a learning experience for him.

Is that Legends? Do we have any released or upcoming canon material on young Kenobi?

Don’t talk about him, I need Thrawn to make it out of this season alive

THEY’VE

Make sure that they understand Anakin under Obi Wan is the worst relationship though.
The sheer amount of disrespect and disregard for his Master alone is terrible.

Great answer. Thank you.

>But things like questioning doctrine and teachings was normal, even expected, as it allows the Masters to do their job of teaching them the Jedi Way and dealing with crises of faith openly and honestly. Same with questioning an order they may not agree with.

This is especially important for my purposes, as one of my PCs is suffering a crisis of faith and I've just dropped the bomb that the more their faith in the Force lapses, the more their Force powers will wane as well... So they're starting to try to rekindle their faith, which is a bit difficult to do intentionally, for obvious reasons.

They've been talking to their Holocron's gatekeeper about Jedi losing their way, learning to trust in the Force (and masters were brought up as well), and so on... and she was concerned about the Jedi's expectation to always obey a Master's orders, and likewise, always obey the Force.

This is all good material for her next lecture. Thank you!

>This is relatively normal I think, it becomes a moment where they learn why they should trust their Masters judgement, because more often than not they have more info, more experience and a better read on the situation.

That's basically what I had the gatekeeper said. She explained you trust the Force because even if it doesn't seem tlike the right course of action - even if the Force asks you to lose - because the Force always makes things work out in the end for the better. However, since the Force tests people, sometimes you have to search your feelings, trust your instincts, in order to follow it... and sometimes, you just can't bring yourself to. That's what developing trust in the Force - faith in it - does. It lets you overcome your doubt and weakness.

Of course, the PC hasn't seen enough evidence of the Force 'working out' - it's been playing the long game with my PC - and she never had a master... so it's very tough for her.

Haha! That's funny, user.

Actually yeah it would be Legends now.
Pretty much all we have on young Kenobi is Phantom Menace and that he had something with Satine when he protected her with Qui Gon.

CAPTURED

So, I have the SAGA edition core rulebook laying around. Some friends have been asking me to run a SW game for some time now, and I like FFG but I have neither the unique dice nor any of the books on physical format.

You guys think SAGA is okay? What kind of game does it do best? I've heard that Jedi with Non-Jedi in SAGA is pretty unbalanced.

SAGA is *okay*, but only okay. It doesn't handle the Force very well IMO, it's more suited to more combat oriented games.

Really, just shell out for the FFG dice. You won't regret it.

>This is all good material for her next lecture. Thank you!
Sounds like youve got a good character arc underway! Great to hear someone taking their force user as something more than a space wizard.

>Of course, the PC hasn't seen enough evidence of the Force 'working out' - it's been playing the long game with my PC - and she never had a master... so it's very tough for her.
This is also fine and a good Jedi master will nod and sympathize.
Jedi dont expect their padawans to simply trust and accept the force, they teach them to do so, lead them through exercises and accompany them on their formative years while they learn to do so.

The Jedis bond to the force, much like any relationship, is built on trust and like real relationships, that trust doesnt just come out of no where.
But again, as with real trust, you do need to take that first step to see if it pans out. The Padawan doesnt even need to be the one to take that first step, because the Force is already all around them, offering them advice, trusting then to follow through and not abuse it.
By extension, the Sith, are a betrayal of that trust.

Thats my interpreation of it anyways and how I played my old Jedi Master character.

>Great to hear someone taking their force user as something more than a space wizard.

At first, she worried me, since she said she wanted to be 'gray'... but in reality, she's been playing a hardened, worried fugitive Padawan who's grown up with her only understanding of the Force being that she can wield it, and it doesn't seem to help her very much. She's afraid to call on the Dark Side, but doesn't hesitate to if absolutely necessary to save lives, or do what's right... but for a while, her definition of 'absolutely necessary' started tending towards paranoia. (Lots of mind-reading.)

So, yes, I've been very happy with her character arc. She started as broken but hopeful, then got dealt some serious tests and ordeals and ended up just broken for a bit... now she's putting herself back together, an independent Force user who's finding her own meaning and interpretation of the Force. Yet, every once in a while, the Jedi she could have been shows in her actions... and I'm confident she'll end up a true Jedi, when she starts seeing how the Force has been helping her for so long.

>The Jedis bond to the force, much like any relationship, is built on trust and like real relationships, that trust doesnt just come out of no where. But again, as with real trust, you do need to take that first step to see if it pans out.

That's been what's troubling for me. She's, understandably, grown very tentative with taking those steps... she hesitates to place her trust in the Force, in her intuition and instincts, in destiny... in order to realize the Force will catch her, she has to let herself fall again. And that's a tall order. I think I'll have to drive her into desperation once more, a situation where either she places her trust in the Force, or it's over.

She's also begun her Trials (PC doesn't know, player knows but doesn't know when a Trial is underway). I hope that'll teach her to trust in the Force. Especially the Trial of Insight and the Trial of Spirit.

I'll dump some inspiration pictures I have as thanks.

Also, while I'm at it... anyone have any cool stories of Trials in their games that I can steal for mine

These are some pictures I'm using as inspiration for Obroa-skai. I wanted it to look quite different from Hoth or Ilum - and I like my planets in Star Wars looking quite alien.

If you want to throw your players for a loop, you can never go wrong with turning the Jedi Trials into boot camp under the eyes of Jedi Master R. Lee Ermey.

You might want to reference SWTOR as much as you can to get analogies, looking at how certain vehicles and characters are presented to stat them

Check the in-game stats for Galactic Starfighter ships for reference, for example. You'll also get an idea based on the scaled toughness of various NPC enemies in that game. Since all enviros are scaled now, I would visit every planet and get a feel for the strength of different units in a mob to get a feel of how to stat them (Hutta for small time thugs/raiders, Ilum and Hoth for either side's armies, etc)

SHOW ME YOUR FORCE FACE!

That almost happened, actually. One of the potential mentors they came across was a bitter Chagrian Jedi Knight, handicapped after being frozen in carbonite for too long. He acted like a very strict drill sergeant.

Also, here's a picture for how I imagine the Imperial sector on Obroa-skai to look. My game takes place in 7 BBY, so I have some free reign... I imagine it might already be a fortress world, but the Imperial expansion might not be complete. Perhaps the ancient Jedi training academy on Obroa-skai hasn't been found yet! That could give the players some tough calls - they have an objective on planet to find, but extending their stay on a fortress world, and trying to find a Jedi training academy, might be pushing their luck too far...

>in order to realize the Force will catch her, she has to let herself fall again
that is the thing about trust, you need to put yourself at risk for that trust to reward you
its scary, especially for someone whose scared and been burnt before

a good Jedi master should build her trust back in the force, show her its a compassionate and supportive side

As for Trial ideas?
Trial of Skill - Ours was pretty lack luster, ended up being my character vs the padawan, the twist being I had the rest of the party set up unexpected traps and ambushes in the midst of our spar.

Trial of Courage - This actually came out of no where for both my Master and the Padawan. My master was being torn apart by this Sith assasin (was a Consular and lightsaber one on ones were NOT my forte) and without even any prompting he has his padawan intervene. Didnt even let the GM finish asking "What are you going to do?" Just jumped right in and nearly got himself killed just buying his Master time to throw the Sith into a Starfighter engine.

Trial of the Flesh - My Jedi Master was training a fellow player padawan the trial ended up being them stranded on a primitive world and the padawan had to survive for several days on their own. A particular memorable moment was him having to make his way through these plants with vines like iron and thorns like glass razorblades in order to get out of a canyon his pod had crashed into to make it to the rescue ship.
He ended up passing out three times before coming too and pushing on three times before succeeding.

Trial of the Spirit - The Party had been getting sheltered by some hidden Baran-Do sages and they basically put him into a peyote dream quest sort of thing. He ended up facing every force user he had encountered, both friend an foe and had to resolves the encounters in different way, the last being facing himself and having a "Samurai Jack Vs Evil Jack" moment.

Running out of characters, Trial of Insight next.