I have a quick DM noob question. How do I handle group skill checks?
For example, if my group wants to be stealthy, do I let everyone roll and use the highest roll? What if someone critically fails?
Same for Charisma checks and such. I often have 6 players in my group.
Jackson Morales
I posted this like a day ago when the thread was dead, would appreciate some feedback on it.
Justin Lopez
How broken would a hand crossbow that loads itself be?
Noah James
It really depends on the situation and what seems most reasonable, but RAW I think it says if half the group or more succeeds then everyone succeeds.
Hudson Collins
You could use it with a shield so 2 AC more broken.
Alexander Baker
If the whole group is going, then you may want to take the average of all their rolls, or do a simple "half passes or more, you make it, less, you don't."
I have it so that for Charisma, only the person attempting to persuade can roll, unless the person trying to assist gives a good argument in-character to help out.
Nathaniel Ortiz
2 additional AC is pretty broken in reality
Cooper Bennett
>tfw too creatively sterile to come up with adventures and plot hooks for a viking game
Daniel Bell
Go read some viking books, crib as necessary. Or heck, read plot summaries.
Kevin Robinson
Heathens from the south are forcibly converting your people to their religion, go stop them. That should keep your players busy for a while.
Ryan Jenkins
Goblin Ranger seems really nice. Hide every turn from 1st level, Disengage is better than Escape the Horde, some nice extra damage on demand with Fury of the Small. The only downsides are using a shortbow and being a filthy Goblin. Am I missing something?
James Moore
In the case of stealth, you use the worst result. A group is only as stealthy as its least stealthy member.
In the case of most other checks, you have the group pick a main participant and have him roll with advantage for receiving help (nobody else rolls at all.) Some checks cannot benefit in a meaningful way from help, especially persuasion checks. A diplomat gains no benefit from having five other guys in the peanut gallery saying "yeah, what he said!"
Also I'd like to remind everyone that there is not, and has never been, a critical success or failure rule for ability checks. If the rogue rolls a 1 on a stealth check, that might still be enough to beat someone's perception. Resolve it as though 1 were just another number.
Ian Perry
yes sir
Camden Williams
Group Stealth Checks exist and should be used. Otherwise, being stealthy as a group would be nigh impossible, even with a full rogue party.
Jaxson Rodriguez
Do you think another charming party member will not help in negotiation? I mean, unless they gang up on you like Jehova's Witnesses. It's not the words themselv, that why it's Charisma skill, not Intelligence skill.
Colton Myers
Generally group stealth checks (i.e. if at least half, round down, pass the group passes) but I'd suggest making extremely high and low rolls count more or be able to function on their own so if there's a DC 12 and somebody gets like a 30 they're stealthy enough to either help somebody who rolls low or they're hidden while the party is otherwise revealed.
Henry Thomas
It would help with intimidation, both because it's another body to threaten someone with and because ganging up on someone makes them feel surrounded and ill-at-ease. It would not help with deception or persuasion. Keeping it to one person also encourages roleplaying. Whenever anyone uses a social skill you should always ask them what they're saying instead of just letting them say "I got a 15 for Persuasion." One person can do this, maybe two if they're good roleplayers and improvisers, but six people will just all roll dice and tell you who got the biggest number.
Michael Rodriguez
Read Beowulf and go from there. Even a direct rip off would be a fun campaign (if fleshed out).
Andrew Wright
Group checks exist. Nothing ever says you have to use them for stealth. That's up to the DM.
Personally, if you're trying to avoid patrols or sneak through somewhere, I'd use group check rules, but if you're springing an ambush and want to surprise the enemy, then you'd better all pass.
Austin Perez
TL;DR: the cavalier is now a mix between his abilities and the knight abilities.
It's only advantage. Plus I personally think having two players involved with the talking can be more interesting/dynamic. Three is a good conversation. Four is too many. I.E. It doesn't stack.
Austin Smith
Group checks is PH175. The DM decides when to apply a group check though. If you don't want the sneaky rogue to be able to help the heavy armor paladin make less sound, then you don't have to. After all, the rogue could always just scout ahead or move in ahead of time by itself.
Brandon James
Trying to figure out how to do a tabaxi rogue multiclassed with barbarian and maybe fighter. Idea is for a strength rogue with rage, reckless attack, and extra attack. Any tips?
Logan Johnson
Okay Veeky Forums, help me out.
In an upcoming campaign of my GMs own making (He's a damn good GM), I've decided on a swashbuckler concept, but not necessarily the class itself.
Swashbuckler seems very much *Make attack, run away*, barely possessed of the almost reckless bravado of a daring warrior.
I was considering refluffing a Kensei monk as such a character, but then I'd miss the charm and skill versatility of the rogue.
I considered 3 levels for battlemaster, then MC into Rogue but I feel it would take ages to come online.
In short, I need something with the charm of a rogue and the action of a Monk/ BM.
Unless Swashbuckler isn't as bland as it looks.
Oliver Morales
Thank you. I only own the LMoP books, and not any of the "real" ones.
Ryder Perez
God that was so cringey, like watching the average amatuer homebrewer who's convinced, like 100% of homebrewers, that his own homebrew isn't part of the 99.9% that's shit.
Grayson Ramirez
Be a grappler and yank enemies around the battlefield. Strength check advantage, Athletics expertise and the tabaxi movement boost blend together decently well. Assuming battlefield placement is relevant in your campaign.
>Swashbuckler seems very much *Make attack, run away*, barely possessed of the almost reckless bravado of a daring warrior. It's more of a 1-on-1 fighter than other rogues, though with the ability to back off after attacking without using the bonus action, so greater mobility.
Kevin Evans
Speaking of what homebrew is in that .1% that isn't shit?
Ayden Kelly
I saw the swashbuckler as more of a dervish. Dance about the battlefield, hitting multiple enemies, avoiding AoOs, and being able to grant themselves sneak attack without allies.
Ayden Russell
Placement is rather relevant, and we use a battlemap.
I hadn't thought of going thuggish repositioner.
Adam Cruz
Your description sounds pretty much like College of Swords Bard without the sneak attack.
Levi Mitchell
Pick a Knight subclass of a fighter, wear light armor and use finese weapons.
Levi Phillips
Hit up the treasure trove in the OP and grab the core books at least (PHB, MM, DMG). I'd say the quickest, easiest, and biggest improvement a new DM can make is memorizing what the players can and can't do (or at least knowing where to quickly look it up). If you haven't run your first session yet, I recommend you spend a bit of time making sure you understand how the environment affects battle (specifically, the Vision and Light section on PHB183), understand how the hide action works, and how the search action works.
Isaiah Roberts
>DMing for some friends >One is an elaborate high elf wildmagic sorc multiclassing into divination wiz after 1 level >Another is an exiled tabaxi princess(?) fighter going into rogue >Another is just some dude who likes to steal shit Well this is gonna be fun
Charles Rivera
>raid something >discover new world
either start or stop smoking weed.
Samuel Morales
>One is an elaborate high elf wildmagic sorc multiclassing into divination wiz after 1 level
John Peterson
>I hadn't thought of going thuggish repositioner. It's a good way of blending barbarian/rogue levels because of the advantage and expertise you can get on grapple/shove attacks.
Asher Anderson
Swashbuckler being a hit and run character or a reckless brave warrior is entirely up to the way you play it, not the limitations of the class. Using Fancy Footwork and Rakish Audacity you can move past enemies without drawing an AoO by swinging at them in passing, beelining your way into their squishy backline or towards lone enemies (SA). You can use two-weapon fighting to pass two enemies in one turn, or you can use cunning action to move double your speed. Multi-classing fighter with swashbuckler is a very common combination though. I think whether you'd want to start as fighter or rogue depends on if you want to use str or dex.
Hunter Rogers
desu baka senpai
Blake Thomas
>TL;DR: the cavalier is now a mix between his abilities and the knight abilities. Thank God Knight is on the book with another name, I really liked the Mark ability, we're finally going to have Defender subclasses
Adam Green
guess i would like some more stuff like the tenement or the library like something in a city you can buy instead of making it
more useful for campaigns that take place in one city
Ayden Russell
Might use it for worldbuilding. Might consider it for something like a player Base, or convert some rules for airship/base construction. now im thinking of spelljammer. dammit, it will be on my mind for a week now
Grayson Ross
Would an evil cleric cast revivify on a PC it just killed to kill them again seem in character? I've already RP'd this enemy as sadistic and bloodthirsty. The PCs have no chance of beating him they are level 2, and they were meant to run from him but need a show of force to realize they cannot just be murder hobos with me behind the screen. That said I want the 2 wasted turns of him reviving and rekilling someone to give the other 4 PCs a chance to run. If they choose to not then they'll die in a few Spiritual Guardian turns or realize they need to run after the first Spiritual Guardian turn.
Camden Powell
I really want airship rules
Jayden Johnson
This is Limited in scope but very good I've been using it for a little while
Caleb James
I have an enemy gnome illusionist that the players have encountered twice, but the next one will be the final fight. Both times, the druid in the party shapes into an elk and repeatedly moves 20 away to charge 20 feet. Using illusions, what are good tactics to counter this (mechanically speaking, yes illusions is an obvious answer).... Is there a ruling for preparing against a charge with a spear? He has Centaurs as mooks so he might make all of them look like him.
Asher Richardson
>realize they cannot just be murder hobos with me behind the screen
Tyler Wood
A bear trap illusioned as not a bear trap. Impose disadvantage because the PC had no idea it was there.
Lucas Brooks
>Running Storm King's Thunder >Players go after Hill Giant chief >Bust into their lair, go through the front entrance >Goliath Monk demands that Wizard casts Enlarge on him >Instead of fucking shit up, challenges Guh to an eating contest for control of the Hill Giant tribe
This isn't even my fetish.
Bentley King
Hey /5eg/. My friends got me into playing RPGs a few months ago and I’ve been having fun as a player. Our group takes turns running short campaigns and since I have been new to the game they haven’t had me run a game yet since I was still learning the rules. I’ve read the player's handbook and DM's guide so I know how to run the game enough to handle most of mechanics we may run into but I’m absolutely shit at coming up with stories.
The thing is I really want to run a game one day but I have no idea how to start making an adventure. At first I was making maps but quickly realized I had no real story to bring the players there or I made too many rooms and don’t have enough material to keep the players interested in exploring. Aside from saying something like “Oh I’d like my players to fight an Aboleth” or some other monster, then I usually come up blank to how the players would end up there.
How do you guys go about making a campaign? What are some good ways to create stories or encounters that can keep the players entertained? I feel like such a shit player for not being able to think of anything to start a small campaign with.
Jackson Brooks
If he knows ahead of time that he's going to fight in a specific location, he can dig a deep hole, stand behind it, and use Silent Image or Major Image to make it look exactly like it was before he dug it.
Thomas Davis
>Group is composed of a goblin, a kobold, a tiefling, and a drow. I thought you guys were kidding with the special snowflake meme.
John Watson
Fuck why not call it Knight? Cavalier is cringy.
Adrian Butler
He should probably explode after the spell ends.
Anthony Cook
Well, put it like this: you can have NPCs be complete racist cunts to the whole party instead of just one of the dipshits. I'm sure they'll keep each other nice and cozy when they're forced to sleep in the inn's stables.
Jaxson Reed
Its more my playstyle than a vendetta against them, I don't want them to die because they think everything is a balanced encounter. There are powers in the world they can interact with this early that either can destroy them in an instant, or have body guards that can.
John Murphy
There's (significantly) better ways to demonstrate danger to players than killing then and reviving then on the spot
Anthony Williams
>cringy fuck off
Oliver Adams
Knight is already the name of a background
Ryder Walker
You should be glad you're not playing 3.PF then.
Joseph Walker
This was such a fucking waste of time. They spent over half the video talking about what the Cavalier isn't and where it comes from rather than what it does mechanically.
I don't give a fuck about the "story" of the armored dude on the mount, I want to know how it won't suck and will be easy to incorporate into adventures.
Sebastian Stewart
>be me >new to 5e >want to roll a Fighter >like the Fighter attacks >Hitting people with a sword sounds fun >notice i'm not immune to swords >mfw
Help me understand the logic behind this.
How can I not be immune to the weapons i'm using to attack my enemies?
Mason Morales
Not really, goblins are a really solid player race in general if you ask me. I like them for spellcasters.
Asher Bailey
There is the Spear Mastery feat in the feats UA. I think it's like an extra 1d10 on a reaction attack when getting charged from 20 ft. You could give it to his defenders.
Colton Bell
My first group (4e) was:
Shardmind Psion Goliath Barbarian Dragonborn Warlord Dwarf Shaman Drow Ranger (used two swords, player had somehow not heard of Drizzt and did it by pure coincidence)
Now we play human fighters and dwarf clerics which is the right way to play
Kevin Miller
What is this meme?
Parker Cox
...
Juan Lopez
I think its a bit to late for anything other than brutal combat, I should elaborate.... He caught the group trying to steal magic items from his personal quarters instead escaping the cult that captured them so they are right in his face and I ended the session there. They've already seen him in combat when they were captured, as well as how brutally he treats any of his cultists who defy him.
Sebastian Perez
Why would he kill and revive instead of kill and raise as undead
Noah Sanchez
It's a billion times worse in PF I assure you
Jackson Scott
My DM makes us roll in order. What fun character can I make with 14/13/8/7/12/12 ?
Hudson Roberts
With 8 con, you can make a corpse.
Maybe ranger would work? You'd have to pump dex and stay far away, though.
Adam Rodriguez
Nothing good. Those are shit rolls m8
Austin Wood
That's either retarded or genius, depending on tone of the campaign.
See pic related.
Michael Ortiz
Beast Shape Druid. Just become a bear in combat, fuck it.
John Murphy
Were you rolling "4d6 drop lowest"? Or just plain old 3d6? If all in group have similarly shitty stats, it isn't that much of an issue (if the DM balance encounters accordingly).
Anyway, I'd go with some kind of archer. Figher, ranger, rogue.
But this is probably better advice.
Jordan Gutierrez
Jesus, is this 1d20? It's rare to see a 4d6drop end up that bad.
Chase Baker
has any of you actually managed to play a sneaky, sneaky thief successfully? Because I cannot get stealth to work out for some reason
Isaac Bennett
Well fuck me. Fortunately, I've got some backup character options when my guy kicks it.
I guess this could work. Maybe boost my wisdom.
4d6 drop lowest. Not sure what the other guys have. Probably haven't even started theirs yet.
Nope. My DM made us roll 3 characters with 4d6 drop lowest. One of my others actually has 4 int, but at least he has decent con/wis.
Michael Nguyen
He didn't give you minimum stats?
Lincoln Rivera
Does anyone have a table for ballpark values by gem type and size? I'd much rather say "you find a medium/large/giant ruby" instead of "you find a ruby worth about 50 gp". That way I can check the value later without the players knowing the exact worth.
Jeremiah Scott
Decide on the overarching struggle, and consider the actions and consequences of those involved besides the players. Make the world feel autonomous.Look for opportunities to insert the players in this struggle, whether they're willing or otherwise, without shoehorning them in just because.
Eg Kingdom in political turmoil, various nobles plotting against the incumbent faction, seemingly simple courier job makes players an accessory to an insurrectionist plot (perhaps escalating or kickstarting the conflict)
Then again, I've never been a DM, so. Take that with a grain of salt I suppose.
Lucas Nelson
Nope. To be fair, this is intended to be a fairly low magic, lethal campaign.
While I'm on the subject. One of my other characters got 12/11/13/15/11/13 I feel like a bard might suit such varied stats, but I feel like the int might go to waste, so maybe wizard would be better?
Mason Bennett
Ranger would probably work. You'll still probably want to hang back and use a bow cause of dat CON. At least you can use a great weapon if you need to.
Kayden Powell
>Shardmind Neat, never heard of those before. Wouldn't use them as PC races, but it's a cool idea.
Cooper Hill
So he can kill them again, slowly, I imagine.
Carson Lee
Bit of a waste of a spell slot and 300 gold.
Ryan Sanchez
To be fair, the math of 4e required a certain degree of optimization on the players' part, and if you didn't pick a race with stats well-suited to your class, you were pretty much gimping yourself.
Wyatt Gonzalez
seems like an ok wizard, i'd be tempted to take vanilla human as a race
Nathan Taylor
Hobgoblin wizard
Ryan Hill
It's not "hit and run away" it's "force the enemy to a disadvantageous position"
Leo Torres
What seems to be a problem exactly? Other players refuse to spend time watching your solo action? Shitty rolls? DM let you roll until you fail?
Nolan Wood
Calmly reminding you all that there does exist good and flavorful homebrew out there.
Levi Lee
>low magic, lethal campaign Oh for fuck's sake.
Luis Gomez
>homebrew
Mason Kelly
5eg, for my first session (level 2 party) I want to make a dungeon about invading an evil wizard's tower. Which level appropriate threats might they face? There are mimics, but they're kinda weak and ineffective even at level 2.
Leo Watson
Stop shilling your shit.
Oliver Ward
What's wrong with it? We've never played something like that before, and most of the players wanted to try it.