Are you a GM? Do you need advice from players or other GMs? Post here.
One of my players is not very engaged most of the time, but the rest of the party need his skills fairly often. Is it acceptable for me to circulate his character sheet to the other players so they can remind him to use skills at appropriate times?
Under what circumstances should a GM call for skill checks from the players? My GM will have us roll perception checks if we forget to do so, for example, and I'm not sure that's right
Evan Wood
The DM should only say to make a roll when you're ask if you can do a thing you might fail at.
Joshua Thomas
I make encounters with monsters too easy And no >make them harder Tryed that did not work
Cooper Walker
Mostly true - the GM should only say to make a roll when you ask if you can do a thing you might fail at ***AND*** there is a nontrivial consequence for failure. You can also have everyone roll when it matters who does something or finishes some task first.
It is also acceptable for a GM to offer to let you roll for something that your character, realistically, should have done. Sometimes players forget to do things that their characters would have no reason to forget. Punishing players because they forgot to call out something obvious isn't (usually) fun for anyone and is a (usually) shitty GM'ing.
1. The DM presents a situation 2. The players imagine their characters in that situation and decide how the character acts in response 3. The DM determines the outcome and describes the results, creating a new situation
Right? That’s a role-playing game, at its heart. That is how all RPGs work. Except that step three is a little more complex. It looks more like this:
3a. The DM determines whether or not the action is even possible 3b. The DM determines whether the outcome needs to be randomly determined
3b1. The DM determines how to randomly determine the outcome 3b2. The DM makes a die roll or instructs the player to make a die roll 3b3. The DM determines the outcome of the die roll
3c. The DM decides an outcome 3d. The DM describes the results of the action of the players