Small dungeons

>Small dungeons

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I gotcha bro

>your penis

>players explore a small floating ice dungeon
>come back to it later in the campaign
>there's a secret door they missed that leads into a huge dungeon beneath it

I suppose every 5-step dungeon ever.

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underrated.

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Where's this? Venice?

Uneasiness feelings

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Kind of want to put Not!Trump Tower in a cyberpunk or shadowrun game... wonder if players would try and loot the place for gold.

Eh, it's not too hueg

I think the word you're looking for is Imperial Palace, and to invade Terra's holiest center means a quick and painful death.

>desert ship 1

nigga thats rivet city concept art

>dungeon consists of a single room
>the walls of the room function as a chinese puzzle box + extra-dimensional space
>slide the panels around and different things open out
>slide the table across and a different pattern of panels appear on the wall
>open one of those panels, and a hatch unfold in the ceiling
>climb the ladder into the ceiling, and enter the same room through a floor hatch
>close the window, and a cupboard becomes a door

Good 'ole Baba Yaga.

I remeber rivet city being a like, 5 foot bridge leading to a box. this is much better.

Megaton is still ass in many many different ways

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It's probably just some rich dude's house.

It's a 3D rendering. Source: dude:tredistudio.cgsociety.org/art/pool-3ds-max-water-photoshop-split-vray-swimingpool-splitwater-3d-991209

So, a high level campaign then.

see

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that's actually a pretty smart low-tech house.

looking at this, I have several question:
-what the point of the little wall inside the house?
-how do they stop the wall from collapsing?
-how do they make sure that their roof is walkable? doesn't the wood would rot under the earth?

>-what the point of the little wall inside the house?
privacy, functional separation, crotchspawn containment
>-how do they stop the wall from collapsing?
internal wall is one-piece, external wall likely has some support
>-how do they make sure that their roof is walkable? doesn't the wood would rot under the earth?
I'm pretty sure those were made for a single winter, wood will last that long

You have an extremely optimistic view of the quality of Venice's water...

>floating
>huge dungeon beneath it
How
Why build such a thing? There seems to be plenty of space available

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yeah the concept art is awesome, I actually looked up pictured of the game version to see if I was remembering it right.. It's laughable.

>-what the point of the little wall inside the house?
If you want to sleep, but not in the face of the bonfires heat, you need to sleep somewhere shielded. You know, because you need to permanently have the bonfire up, because starting another fire is hard.
The ventilation tunnel is also the only access point for rodents, so it needs to be shielded in some way anyhow.
>-how do they stop the wall from collapsing?
Either by burning the dirt into hard clay, or by using a tool to pack it hard.

>Wallpaper
>Not even 1080p
>All these artifacts from at the least least 3 jpg conversions