Hey Veeky Forums

Hey Veeky Forums

This is my first time posting a story, but I thought it was awesome and wanted to share what happened.

>Been playing Pathfinder with a group of friends over Roll20 for years now.
>Our perma DM is getting campaign fatigue from running the Northlands Saga
>I'm pretty attached to my dual-shielding fighter/paladin, but offer to run a side thing anyways
>Everyone is hyped and decide they want to play an all cleric party
>"Okay, I can work with this"
>Using an altered Greyhawk setting and deities, but still Pathfinder
>I advertise the campaign as a hunt for a necromancer, and the party prepares for undead
>They've known me for years and still haven't grasped that I'm never that straightforward
>Party starts off in Briarwood, a small town on the Wild Coast
>Grafna Emmeron(aka Morgan Freeman) the priest of Pelor tells them to hunt Volcarim Severtongue, the necromancer
>They've got a bitchy Inquisitor of St. Cuthbert, a saintly half-orc Paladin of Pelor, an insane cleric of Norebo specialized in curses and curse removal, and a gladiator/muscle-priest of Kord who is obsessed with fitness
>whatcouldgowrong.jpg

>Party is sent to investigate several serious graverobbing incidents nearby, in small coastal mountain village of Appalain
>Local Priest of Pelor, Abraham, sent letters to Grafna about all the graves months ago
>Party gets there and Inquisitor immediately begins spamming detect alignment and detect lies on everyone they meet
>Abe checks out as not evil, but claims that everything is fine, and the issue is resolved
>Party thinks this is highly sketch, and decides to stick around a little, since Abe is a fucking master at not giving straight answers
>Abe's got two kids, a dead wife, and a mysterious illness that showed up a month ago, right around when the grave robbing stopped
>One is grown up and a member of the town guard (Izzik), the other is an adopted drow that looks like a child still (Drazzik)
>Party meets the drow kid in the graveyard, and starts grilling him
>Inquisitor has a soft spot for kids, so she doesn't go too harsh, but the kid is scared out of his mind and blatantly lying to them about everything being resolved already
>Drazzik runs off to the chapel, and the party is convinced that something weird is happening in the town
>The muscle-priest's character still hasn't shown up yet, since his player was running late and having trouble accessing his character sheet
>Paladin thinks that they should ask around town, and the party stops at an elderly Baklunish chick's herb shop
>Party buys some garlic because the insane cleric is utterly convinced that vampires have taken over the town, and rants at everyone he meets about it
>Shopkeep tells them that Abe had been buying a shit ton of weird herbs lately
>Stuff for delaying poisons, treating infections and bleeding, and stuff for the lungs and holding breath
>Another guy had bought a bulk order of the stuff like three months ago
>Party is coming up with more and more insane theories

>The group goes to see the town's mayor, since one of their crazy theories is that there's a wicker man thing going on here
>Mayor is Dan Tinydove (aka Danny Devito), and the party likes him a lot
>Cleric and Dan bond over mutual dislike of their ex-wives, and the mayor has a few too many
>Party learns that the mayor and Abraham hadn't told anyone in town about the grave robbing incidents so as not to cause panic
>Mayor lets slip that he may know someone who is involved directly with what's going on
>Inquisitor rolls a nat 1 on intimidate, and the cleric fucks up his diplomacy roll
>they get kicked out by the mayor's nephews, Lars and Bors, who are coincidentally also part of the town guard
>The paladin asked to meet up with Izzik before hand, so the party heads down to the Green Arrow Inn/Tavern/Bar alongside Lars and Bors
>The joint is poppin
>Izzik waves them over, and the party asks him about the grave robbings point blank
>The mayor's nephews are watching them like a hawk, and Izzik doesn't want to cause a scene so they step outside
>They left the cleric with Lars and Bors to keep them occupied
>That was their first mistake

>Inquisitor immediately starts grilling Izzik, and the party finds out that some serious shit went down a month ago
>Drazzik disappeared in the middle of the night while watching the graves as always
>Abe ran off into the mists to find him
>Izzik, Lars, and Bors had been patrolling around the graveyard since like 3 months ago
>Nobody saw anything, but Abe came up to Izzik pretty soon after, covered in blood and followed by Drazzik
>said "There was a necromancer, he's taken care of, help me rebury your mother."
>Party flips their shit and is convinced that Abe's been replaced by the necromancer
>Inside, the cleric spontaneously decides that he wants to get to the bottom of things and draw out the necromancer
>He goes nuts
>Tells the pair a tale of how he married a demon, owes several thousand souls to his god, and threatens to rip out Lars' heart from his chest
>Cleric decides to cast Boneshaker on Lars in the middle of the crowded tavern
>Everything goes to hell
>People are screaming about necromancers
>Everyone's running
>Lars is bleeding to death via his eyes on the floor
>Bors is trying to stab the Cleric
>Izzik and the others run back inside and try to stop the chaos, but a nat 1 on Diplomacy turns everyone against the party
>Around this time the missing player is finally ready to return
>The tavern doors are kicked off their hinges, and everyone stops
>A gigantic, muscley, barechested man in a helmet stomps in and begins shouting and jojo posing at everyone
>Nat 20 on Diplomacy
>Everyone is stunned into inaction, and the gladiator nets and grapples the cleric
>the Paladin takes the time to heal Lars, and save him from death
>Muscle-priest amazes everyone with his fame and reknown as a gladiator from greyhawk
>Muscle priest demands custody of crazy-cleric, and what do you know, another nat 20
>Party sits down and cools off in the tavern, after bribing the owner a large sum of gold
>They discuss plans from there, and give muscle-priest an update

>Party stays up too late discussing plans in the tavern, and a sketchy bald guy appears on the stairs
>He asks if they've heard the name "Volcarim Severtongue"
>Immediately on edge
>Inquisitor tries to scan him, but he runs off and escapes by kicking a barrel down the stairs
>Party decides 'hey let's go check out the graves that got dug up' and goes off in the middle of the night
>The party digs up the grave of Abe's wife
>She's got all kinds of burns from holy fire
>They find a moon shaped sapphire ring with an aura of divination on it
>Inquisitor decides to wear it, and through it she senses something about an hour to the east
>Party reburies everything and finally goes to sleep
>Wake up next morning and talk to Izzik
>Izzik mentions that Abe's been treating Drazzik really cold and restricting his grave keeper duties since that night
>Inquisitor suddenly realizes that maybe Drazzik tried to bring back his mom, and Abe's trying to protect his kid
>Party comes up with plan to split up and distract Abe while they grill Drazzik
>The Inquisitor rolls a nat 1 again
>Drazzik runs off, and the party regroups
>Izzik is concerned, but mentions that he can still find his brother thanks to their paired amulets
>"Wait a second"
>Paladin asks if they're shaped like the sun and moon
>Izzik says yeah, his mom made them to be like hers and Abe's own locating rings
>Party doesn't remember Abe wearing a ring
>Izzik says Abe must have lost his that night
>ohshit.jpg
>Where is the necromancer's body
>The party is back to Abe being an impostor

>Party goes back to town to regroup, and find a localized map
>Can't find a map, but they hear about how the town used to be all about mining before they switched over to apple orchards
>Mines right on the coast failed a long long time ago due to poison gas and strange hallucinations / paranormal activity etc.
>mines were bought by a group of super rich wizards, and the town got a huge influx of wealth
>Nobody knew what the wizards were up to, but the place completely collapsed at some point
>Paladin thinks Abe may be being held prisoner in the mines
>They go there
>Party investigates the collapsed entrance, and finds a side passage that's covered by illusions
>They see through it thanks to muscle priest randomly chucking large rocks and rubble around as part of his workout routine
>Weird bald guy rolls out of the bushes and stops them from going into the ruins
>Reveals that he's an ex-headhunter from Narwell, and has been personally seeking vengeance against Severtongue
>Cleric manages to figure out that there's a divination spell set to alert the necromancer if anyone living enters his lair
>Bald guy (Stay-up Stretch) says that he's almost certain they're right about Abe being Severtongue in disguise
>Wants to be sure though, in case they're wrong and Severtongue manages to flee
>Party comes up with the idea to pretend to 'catch' Drazzik and leave town
>Stretch says that the moment Severtongue feels safe, he'll return to the ruins to check on his projects
>The party will corner him in his own lair, and strike him and his minions down in one fell swoop

>Natural 20 on Diplomacy
I was wondering when you would get to this. Your story is shit, fuck off.

>Party goes back to town and lets Izzik know about their plan
>They pretend to arrest Drazzik in the chapel, in front of Abe
>Abe tries to stop them briefly
>Inquisitor can see through his shit, and knows he's only acting
>Izzik pretends to follow after them, but takes care of Drazzik instead
>Party leaves town and waits by the ruins with Stretch
>Night falls, and Abraham shows up at about midnight
>"I fucking knew it"
>Abe/Severtongue wanders into the ruins and the party follows after him
>magic sigil marks them all with red eyes
>he gets pissed and runs further into his lair
>Party runs into a trip wire with a bell attached, and suddenly they're pinned down in the middle of a corridor intersection
>there's a metric fuckton of undead coming at them from all sides
>fast zombies, bloody skeletons, skeleton archers, and more
>CHANNEL ENERGY
>The entire hallway is filled with the charred, smoking remains of undead
>more are still coming
>party fights their way through, and runs into a big room with a wide, 60ft deep pit taking up the entire middle
>there's like a hundred zombies down there
>It's supposed to be a deadly obstacle that makes them go around
>the fucking muscle priest-jumps in
>screams "BY THE POWER OF GREYHAWK!" and survives the landing
>I tell him he's about to be eaten alive unless he finds a way back up
>he says "I CHANNEL ENERGY"
>Pathfinder's channel energy doesn't have a limit on the number of enemies or HD it can affect, just a range around the user
>Muscle-priest single handedly AoEs the entire pit full of ravenous, uncontrolled corpses
>fuckhowdidiforgetaboutthat
>TFW I have to come up with a reason not to give them all buckets and buckets of EXP

Nah mate, it's true - and even if it weren't I'd have still tried to find a way of letting them succeed - the party going off the rails and killing the town guard would have completely derailed things - this was the day that Mythweavers was down last week. They forgot to renew their security code and he was paranoid AF about signing into it anyways

Anyways

>I own up to not expecting them to do that and offer to instead give full EXP for an appropriately CR'd encounter instead
>Party is cool with it
>Party fishes muscle-priest out of the pit, and gets back to exploring
>I should mention that Stretch is still waiting out front for Volcarim in case he doubles back past them or they fail
>They stumble onto a library that's been completely tossed and cluttered
>Inquisitor wants to investigate, and Paladin wants to hurry and track down the necromancer
>Inquisitor finds a few old journals and checks them
>I knew that her player would want to investigate everything
>I wrote up a few cryptic paragraphs of info to give clues for the plot twist that was still coming
>Party finds a few more of these journals as they explore the dungeon
>The journals all keep referencing a staff, strange gasses, hallucinations, a chasm of some sort, and true resurrection
>there are alot of ominous clues about something driving the wizards mad and causing everyone to die
>The last journal's writer was the one who intentionally collapsed the ruins, in order to prevent something from getting out
>Party is sufficiently on edge now that they know there's more to this than just the necromancer
>Party is ambushed by some Tar Jellies in an empty room while reading one book
>I rule that the muscle-priest's constant bombastic shouting alerts some dogs with the burning skeleton template, and three of them charge into the room and things get crazy
>the cleric nearly dies after being grappled by a flaming Tar monster
>paladin saves his ass, but can't get his sword unstuck
>I severely overestimated the danger of this encounter for them
>they manage to pull it off, and heal up
>next room is an empty hallway, with some rubble blocking a side passage
>party clears the rubble because they can see light behind it, and find an easter egg room
>I threw in some of our PC's weapons from our Northlands game as loot
>they got a kick out of it