LANCER General

Rejoice! The best new mecha game made by none other than ABBADON of Kill 6 Billion Demons fame has gotten an update! Try out the new module for players to try out: drive.google.com/drive/folders/0B2mQ7IPn-PsqNE9uYkp4Yjh6VUE

Note: if you somehow hate this game, don't bother posting unless you can give a valid reason for why you hate it. "I don't like the lore/artstyle isn't a valid argument.

Also, PLEASE no sweetie posting .

stop spamming this

I like this game, and you should delete this thread. Give it some time to rest rather than just fuelling the hate bandwagon.

I think the game has potential, but you should let some people try out the new version before making a new thread. There ain't that much to discuss right now.

Yes, how dare /the/ talk about traditional games

As says, there's not much more to say. Minor, in development games don't really merit the kind of continuous discussion the larger systems get, at least not until they're in a better state. And the only real reason to post this thread is to start up the troll bandwagon that ruined the last two.

I think OP may be the troll, since he is the only one who kept mentioning Abbadon in the last few threads. I don't think people know who he eve is on tg, so why mention him.

Kill 6 Billion Demons was really shite, no offense

>I don't think people know who he eve is on tg
His comic gets threads on Veeky Forums fairly frequently, and the first thread mentioned him by name too. OP is probably still a troll, but all the offtopic K6BD thread is probably where he formed a grudge on Abbadon in the first place

For real though, I remember looking at one page and none of the panels flowed to the next one. Nigga has no sense of cohesive movement to his art.

not to mention the cringey (i mean CRINGEY) way the demons all talk in some kind of invented cockney shit

the only other reason is if OP has a specific question regarding the system or a build, not, what is essentially, becoming a General thread

He's either a troll or not from around here. The last OP didn't even know what an IP counter was FFS

The art style of the single piece of art we have been provided does not accurately reflect the games setting.

Please provide more art. The author is an artist right?

It's a game about unique, characterful mech pilots with big personalities and customised robots.

That looks like a customised mech likely piloted by a characterful, unique pilot to me.

What doesn't line up?

Not a valid criticism.

It's surprising, because the hate for this game is slowly going from "You're being too harsh" to "I'm curious to see how far it's going to go."

How do you mean?

Ok, so I have seen this thread a few times. Didnt look at the PDF. What is the summary of how the rules work? Why should I download this ?

It's an interesting blend of mechanical styles, rules light storygamey mechanics for pilots and out of combat stuff, more crunchy tactical gameplay in the combat section. As someone who likes the idea of storygames but often finds the mechanics unsatisfying, it's right up my alley, although I don't think Lancer is a mass appeal game. It's a bit of an odd middle ground between crunchy granular stuff and super light storygames. Still, it's mostly unexplored design space and I'm glad to see various games start to step into it.

ok let me ask some questions
1) what is the dice mechanic? d6, d20, 2d6, 3d6, d100?
2) skills?
3) classes?
4) levels?

An interesting variant of the d20 system, the base roll is d20 plus mods but advantages or disadvantages add or subtract d6's from your roll.

There are a few different types of skill. Pilots have broad backgrounds that define their areas of competence, letting them succeed at most things and roll with a bonus for difficult things.

On the mecha side, there are specific sets of Talents, which unlock various special techniques and manoeuvres you can make use of in your mechs.

There's no classes as such, and 'levels' are just times when you gain a point to put in a talent, mentioned above, or Licenses. Licenses are basically how you unlock new parts for your mech, buying or levelling up a license gets you access to more parts, with higher level licenses generally giving higher end components.

>interesting
You keep using that word in the same stock marketing buzz phrases.

>this shitposter went all the way to /m/ to try and falseflag
pathetic

Really? Got a link?

>An interesting variant of the d20 system, the base roll is d20 plus mods but advantages or disadvantages add or subtract d6's from your roll.

ugh, doesnt anyone else get tired of the pure random crap of d20? at least use 2d10, i prefer to stick with the bell curve 3d6

>There's no classes as such, and 'levels' are just times when you gain a point to put in a talent, mentioned above, or Licenses. Licenses are basically how you unlock new parts for your mech, buying or levelling up a license gets you access to more parts, with higher level licenses generally giving higher end components.

this sounds kind of interesting, so there are levels, just not for players (sounds like Destiny "light level")

same style of 'shillposting' that he was spamming last night, it's a good thing that /m/ is so slow or he might have actually gotten (yous)

I guess it's a matter of taste. A lot of people seem to hate d20, but I enjoy it. I think it creates a lot of drama on every roll with the uncertainty of results, which you lose with a bellcurve. I can understand the value of bellcurves and prefer them in some system, but for a game like this I think the variability makes sense. Still, it likely wouldn't be too hard to change it if it really bugged you.

That's kind of what Accuracy/Innaccuracy dice are there for. Stealing a page out of Shadow of the Demon Lord, your actual hard modifiers grow slowly and have low caps, but it's possible to get bonuses or minuses in the form of extra 1d6 dice you roll to add or take away. You only take the highest, and they cancel each other out 1:1, so 3 Accuracy and 1 Innacuracy would amount to roll 2d6, take the highest, add to your roll.

Stats intentionally grow slowly and have low caps (16 is the highest you can get a stat to by default, and as this goes by a "every 1 above or below 10 is your flat mod", that means +6 is the highest raw bonus you'll get from stats). However, I think specific bonuses can go above the cap, so if you have 16 Hull, IE, +6 to Melee, you can still benefit from bonuses to Melee Attack Accuracy from licenses like Blackbeard or Tokugawa.

>You only take the highest, and they cancel each other out 1:1, so 3 Accuracy and 1 Innacuracy would amount to roll 2d6, take the highest, add to your roll.
What's the point in going through all that bullshit instead of just using modifiers? What does this add besides needless rolling?

It's a different kind of bonus. A single accuracy die could give you anywhere between +1 and +6 to your roll, but having more of them ensures you're more likely, but not guaranteed, to hit pretty high. It's also a way to provide enhancement without increasing the actual height you're able to reach with a roll, as the system places heavy weight on a roll result of 20 or higher being a critical hit that can do nasty stuff like permanently destroy systems/limbs.

>doesnt anyone else get tired of the pure random crap of d20?
This is Abbadon's first mecha RPG so cut him some slack, asshole.

Abbey is an adult. He can take criticism like an adult. We aren't talking about a child here who needs to be gently mentored into pursuing their interests.

Pretty sure that's the same troll who made the thread, trying to trigger the hate bandwagon the prior thread suffered. Ignore any posts like that. Even if they aren't trolling, they're not worth paying attention to. Everything is worthy of criticism and expressing an opinion isn't a bad thing.

Um, sweetie? Not everyone is out to get you.

The hate this thing is getting is actually more interesting than the actual game though.

Uhhhmmm, sweetie, you may not have heard, but Abbadon is an accomplished author and game designer.

He knows what he's doing, honey. Keep your "criticism" to yourself.

That's pretty easy considering the game is another homebrewed d20 piece of shit.

It's worse than that, it's a half-baked hack of someone else's homebrewed d20 piece of shit.

The poster number isn't increasing at all. Either it's a troll talking to themselves, or a couple maintaining the discussion entirely between themselves.

>You're only allowed to make one post per thread!
This isn't Reddit, friend

Hey, you're free to do so. It's just kinda pathetic. Do you really have nothing better to do than be the only people talking about a game you hate?

Sweetie, it's not a discussion if you only post once.

>Man I miss old Veeky Forums where we could discuss ANYTHING
>but if you post more than once per thread you're a troll!
And you call others pathetic

lol why? Because you say so? The Single image we have been provided shows a Mech that is decorated in heraldry like a knight and wields a melee weapon. Hardly conveys an image of futuristic mech combat.

They're one of the trolls trying to make people hate the game

How do I make a good stealth bomber kind of mech/pilot?

Oh snap, Best Meme 2017 thread?!

I made a couple characters and noticed that you suffer greatly at low levels from a need to specialize. Was it by game design to make it so that you could not play an all arounder until you get at least a half dozen licenses under your belt?

The game itself is doing that on its own

Use your imagination, honey.

How do you mean? Quick, stealthy and heavily armed? Infiltrator and Siege Specialist would be two obvious Talents to go with, not sure what would make sense for a third.

Yeah, like they never knew who was there and then they were a crater.

From comments in the thread yesterday, they're looking at reworking starting characters, which is good. IMO it is overly limiting.

Siege Specialist and Infiltrator are both good then, Siege Specialist buffs your big guns, Infiltrator gives you bonuses for being hidden and some neat tricks like a zero power mode that lets you lie in ambush.

In an attempt to false flag spam the OP has in fact increased discussion and popularity.

Good work, everyone.

How do I dronefag? Should I beeline straight into HORUS or can I afford to take another core and play with GMS Drones until I get some more skills and licenses?

Is there any point at being a big guy or is agility the god stat like always?

what's a good system for a group to start with? For a medieval medium fantasy gamecheap or free would be great

>In an attempt to false flag spam the OP has in fact increased discussion and popularity.

Not really. It's just helped highlight that a small group will keep bumping these threads with inane chatter while more and more people get ticked off by the shameless opportunism for spamming.

...But the small group of people bumping it with innane chatter were the trolls?

Of the last two posts, one was an apparent misfire, the other is you complaining about the thread being bumped. Why post a complaint about the thread being bumped, only to bump the thread?

Hard to say which would be more effective, we've not really had chance to experience the system yet, and there's always the chance they rejig chargen. IIRC they tuned drones in the latest version too, and I haven't gone over the differences yet.

You're going to keep having a hard time trying to shill here if you don't even understand things like saging.

Don't talk shit. I saw the thread bump.

Why are you even lying now?

Oh. It's to just bump the thread and add to the post count, because you think that's how we gauge popularity here.

Try Lancer, sweetie. It's the BEST TTRPG out there!

Listen man, I like the game too but please give us a break. Give us some time to run a game or two and come back to give some good feedback. Seriously, we just went through what, 2,3 threads?

It's the trolls who made this thread and keep bumping it, with being an excellent example. Kinda sad, as there has been some good legit this discussion this go around.

actually sweetie, it isn't a troll if it's true mkay?

Kinda missing the point. You're either two pathetic people or one pathetic person and it's super obvious. When the obvious is pointed out to you, you still refuse to understand.

Why contain it?

Calm down, sweetie. Make yourself a mug of hot milk and honey.

Can this be used to run an Eva game?

Umm, no sweetie. This isn't that weeby mecha garbage.

This is a MECH game. Like Battletech. You know, the original mech(a)? Before Japan fagged it up?

Don't bother. When it rhymes with cancer I sort of suspect what the answer is in advance.

Sort of, it focus is almost purely on the Mech combat, which misses the point of Eva, I think
also, as user says, its a Mecha game not a Super Robot game, which means the mechs wont really fit cleanly wither

Instead id find a good Super Robot Rpg, probably something by Dream Pod 9, or try an make due with one of the AdEva rule sets, they can be a bit of a mess but they have been used successfully in the past

>What does this add besides needless rolling?
Certain things such as movement and cooling rates are calculated based off of your raw attribute, not just the bonus. It'd be possible to work backwards, but it'd probably be more trouble than it'd be worth.

This fucking troll, man. They're not even trying to hide it. I just wish it was possible to filter every post in this thread that contained the word "sweetie".

It is, sweetie

The system has some issues, though much of it is a need for proofreading. I'll say this: It's a much, much better start than Starfinder's ship rules (then again so are two four year olds playing pretend).

The main problems so far are a serious need for editing: tables and descriptions often don't match up. Some weapons and upgrades have restrictions or effects that only appear in one or the other (so you don't know it only applies to a single kinetic weapon unless you read the table, hope you weren't planning on putting that on missiles) and in some cases one or the other or both (climbing gear) are outright missing.

The mech licences range from worthless to amazing. Some like the Barbarossa get you into your planned role/concept as early as level 1 (you start level 0 though). There's one that turns you into an assault-cannon terminator; again, that's level 1; you'll turn into "alteisen but with a shield" as you level up.

Others do very little to change or even improve your playstyle in any way until rank 2 or even 3. Hope you weren't planning on your aircraft existing until then, and really hope you weren't planning on equipping it with something other than level 0 gear until you also get yourself a second licence after that. By the time you can even do the first half the 'hacking' mech can shut anything down by fucking looking at it.

Heat control is gonna need some testing. As is, you quickly quickly reach overheat from many, many things (makes sense on taking extra actions, but some basic shit like firing a laser rifle that's no better than another rifle of the same cost? It does it too) and outside specific licence upgrades your only choice is going to be to spend one turn every three or so (possibly more often if you're being shot at) trying to stabilize your systems with an action.

Removing limbs does nothing positive. It's an upgrade option, but it gives nothing in return.

"Unreliable" weapons are beyond bad.

IIRC removing limbs does give you extra IP and EP, but it's not clearly laid out.

Those all sound like pretty reasonable criticisms though, they make sense from what I've read. Here's hoping the devs actually fix their shit in future.

Doesn't. Specifically; "remove both arms" gives you 2EP 2IP, though you can no longer wield weapons and if you had treads you're fucked if you go prone.

Did you know something with a big tank base is EASIER to trip or knock down than a biped?

Removing the legs, or removing just one arm (or removing both arms through structural modifications rather than the specific "remove arms" mod) however give you nothing.

Fairly reasonable yes. Basically if the devs fix what needs fixing, we've got a decent early system on our hands. If they dig in and pretend there's nothing wrong on the other hand, it'll be like that other system a guy on /m/ had written and kept shilling earlier this year, where the numbers were all over the fucking place and the result was trash because he couldn't accept even basic criticism like "um this part literally has no mechanics"

That might be an editing error? Hopefully it is. Clarification is necessary, but if removing both gives 2 of each, then removing one should probably give one of each.

it looks like that mech is from the scrapper build or something

Allegedly. His art sucks, though.

Apparently he "learned his lesson" after the KSBD RPG and is outsourcing the art for this one to other people.

Isn't that his whole appeal and the selling point of it when "his friend" first shilled it on Veeky Forums?

Well since they've made two updates with multiple rule changes each time it's clear they are not married to it and are not defending this with their heads up their asses. It would be sad if Veeky Forums treated this game the way /v/ treated games like KSP and became permanently mad at imaginary issues.

The primary issue people seem to be mad over is that they don't like the creator or their work and are upset other people enjoy it, which isn't something that can ever really be fixed.

It would be nice if the guys pushing this treated Veeky Forums with a little more respect, and not expecting us to dive into an unproved game without even a proper tl;dr.

Give us a full 2,000 character summary that tells us what makes this game different without resorting to sales pitches.

KSP?

>other people enjoy it
It's impolite to lie

That's impossible. Any overview of the game written by someone with enough understanding of it to really explain it is going to come off as a sales pitch.

No?

Who the hell would sell his RPG solely with "but it has good art!" or "the guy who makes it sometimes draws stuff!".

The guy makes three grand a month on Patreon. However shit you might think it is. his comic is popular enough that he can make a good amount of money off it.

>Who the hell would sell his RPG solely with "but it has good art!" or "the guy who makes it sometimes draws stuff!".
That's literally what the first thread's OP said.

His comic, not his RPGs.

No, it's not impossible. In fact, it's really easy.

You just have to be able to recognize your own bias, and instead of trying to sell people a mystery product. to succinctly explain its major themes, the foundation of its mechanics, the core of its lore, and so on and so forth.

Saying "MECH GAME READ IT FIX IT" and then acting surly when people say "Yo, fuuuuuuuuuuck you" is just bad manners.

But a full overview of what the system does will, by definition, includes its strongpoints and the reasons you'd play it. Leaving them out just means it's an incomplete overview of the game.

No, it said

>sup Veeky Forums

>some of you may know of Abbadon, the mind behind the internet webcomic Kill Six Billion Demons who also happens to be my DM

>he released an awesome new RPG designed for mechanized combat that I am proud to have playtested and it is a boatload of fun. I am eager to see your guy's thoughts on the game and I'm sure you will like what you see. more content to come soon, hopefully!

He namedrops Abaddon, sure. The point of the post is however that he's havig fun and is playtesting the game.

Of course, the local NO FUN crew wouldn't know about either of those things.

dude
This user has a point. Think back to every good description of anything you've ever seen. If it's some kind of product - free or not - it's GOING to sound like it could be marketing. Even reviews are far from safe from this.

Now, I don't care about that comic personally; when someone in my group went "new mech game system have you seen?" I went "yes" and then they told me it was by the author or KSBD and I didn't even know what that was.

The system needs polish, but seems like a pretty good start. It needs work, but what early system doesn't. We don't have nearly enough sci-fi and mech systems out there, especially not decent (hell, sometimes not even functional or usable) ones, so any new entry that isn't "kings and swords and wizards" is potentially a plus.

First, The system seems pretty damn bloated with lots of "World building". I don't give a shit about world building when I'm looking over a new system. Give me the basics of how the system functions so that I understand what actually running the game would be like. THEN once you've convinced me that running the mechanics of the game will be fun, I'll take the time to read the actual world building.

Second, I don't know why you're bragging about K6BD for this. K6BD is basically sophomoric eastern religion word salad. Its a bunch of interesting mythic concepts thrown into a big disorganized pile, not the sort of worldbuilding that makes me think he'll be able to make a coherent setting. Not to mention that writing a comic and building an RPG system are not the same thing.

The art does not represent the game from what I can tell. This is HIGHLY important. The cover art makes it look like weird melee, high-tech medieval mech fights, whereas the actual game is far more generic than that.