/STG/ - Star Trek General

Benevolent Data Overlord Edition

Previous Thread: A thread for discussing the Star Trek franchise and its various tabletop iterations.

Possible topics include Star Trek Adventures - the new rpg being produced by Modiphius - and WizKids’ Star Trek: Attack Wing miniatures game, as well as the previous rpgs produced by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe, and Star Trek in general.


Game Resources

Star Trek Adventures, Modiphius’ 2d20 RPG
-Official Modiphius Page/Living Campaign rescources
>modiphius.com/star-trek.html
Playtest Materials (via Biff Tannen)
>mediafire.com/folder/36m6c22co6y5m/Modiphius Star Trek Adventures
Reverse Engineered Character Creation.
>docs.google.com/document/d/1g2ofDX0-7tgHojjk7sKcp7uVFSK3M52eVP45gKNJhgY/edit?usp=sharing


Older Licensed RPGs (FASA, Last Unicorn Games and Decipher)
>pastebin.com/ndCz650p (embed)

Other (Unlicensed) RPGS (Far Trek + Lasers and Feelings)
>pastebin.com/uzW5tPwS (embed)

WizKids’ Star Trek: Attack Wing Miniatures Game
-Official WizKids Page (Rules and Player Resources)
>wizkids.com/attackwing/star-trek-attack-wing/

GF9games Star Trek: Ascendancy Board Game
-Official Page
>startrek.gf9games.com/

Lore Resources

Memory Alpha - Canon wiki
>en.memory-alpha.org/wiki/Portal:Main

Memory Beta - Noncanon wiki for licensed Star Trek works
>memory-beta.wikia.com/wiki/Main_Page

Fan Sites - Analysis of episodes, information on ships, technobabble and more
>pastebin.com/mxLWAPXF (embed)

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>startrekmap.com/index.html

/stg/ Homebrew Content
>pastebin.com/H1FL1UyP (embed)

Other urls found in this thread:

memory-alpha.wikia.com/wiki/Siege_of_AR-558
twitter.com/NSFWRedditImage

I'M COMING FOR YOU

>Have to look at someone's tits to work out if they're a medical or Science
>Have to look at someone's tits to work out if they can fix things for you
I hate that this is an actual complaint because IRL navies use the same uniforms (only difference is one for officers and one for enlisted/non-com) and there's no issue because the chain of command exists. You're not going to run over to Fireman Apprentice Bloggins and tell him to fix a plasma coil because he'll tell you he's busy and has other orders. You're going to bring up the problem through your chain of command until it makes its way to the chief engineering officer, who will then assign personnel to fix the problem. It doesn't even matter in a crisis situation because everyone will have their orders to follow for who needs to be where and doing what and you are not going to leapfrog the chain of command even in a crisis.

So do they change the uniform on the EMH every time they update or do they change the EMH every time they change uniform?

So apparently the Kelvin isn't a class but a type. So what's it a type of? It doesn't look like a Freedom even without the carrier-bay.

Really makes me wish we got more alien perspective during this period. How were the Klingons, Romulans, Cardassians, etc, reacting to the sudden appearance of Federation ships designed explicitly to conduct war? I feel like there's some good exploration to be had of how you react when your holier than thou neighbor suddenly goes on the war path.

There are even some parallels here with the US after 9/11, which is interesting because Insurrection and the entirety of the Dominion War were produced in the 90s.

I feel in the single case of Star Trek, it is a valid complaint. If only because Starfleet has gone out of their way EVERY other uniform to show who's what from back & front. Even the Wrath of Khan uniforms which cut down on it at least had the shoulder stripe. Sure there isn't any point to it as what you say is true, but given the continuity in the uniforms that Star Trek has displayed both prior & after Discovery timeline-wise, it feels weird to ditch that.

I mean the colour coding is probably purely for the civilians Starfleet meets (and obviously the viewer IRL) and not for enemy combatants seeing as both Science & Engineering take arms, but it's a theme they've gone out of their way to establish. From any angle you can tell branch and they'll have their rank on their neck or shoulder. But then suddenly Discovery has their Comm-badge be their only display of both rank and branch. It suddenly goes from instantly being able to tell from any facing to tits.

It's a type because we don't know the class name.
That's all.

Apparently it's class is Einstein. I don't like it.

Why do you keep posting this ship?

Does the navy allow women?

It's a good thing there's no Sexual Harassment in the 23rd Century

Also wouldn't their Commbadge get confiscated if they ever get detained?

I personally like the different branches being color-coded but that's just me.

It's like aircraft carrier crews writ large.

That shitty Battleship movie had Rihanna in the Navy. So yeah women can sign up. That said military women are total train stations so they likely don't care about the tits thing

Last thread we were talking about the Federation at war and that got me thinking. Most conflict in the Star Trek verse is shown as ship-to-ship combat, but what would ground conflict look like? Would there even be any ground conflict?

Any ground combat would be limited to internal structures that are either shielded from orbital fire or are too valuable to destroy. In a battle between two armies on the open ground, the winner is whoever has a ship parked in orbit ready to just launch a torpedo at the other side. As a result most combat would be done by waves of small units in very close quarters, which is why Starfleet is cool with ship security officers handling it because they already have to get shit done in close quarters.

Pretty much the only on-screen stuff we see that includes ground combat is found in DS9 and it's pretty ugly. The weaponry in Star Trek is so powerful that defenses aren't anywhere near strong enough to be relevant.

DS9 writers initially planned to show ground combat with Federation personnel using mecha suits, but they didn't have the budget to do something like that.

I love the colour coding. I only wish they went a step further and had one more for medical and another to clearly denote command. So there would be no sharing. I get why they did just the three, primary colours made it very iconic and complimentary. But personally I wish there was one per branch instead of general area.

Command
Science
Tactical
Engineering
Medical

I guess you could add either Black & White or Green & Purple. Orange looks too similar to red as shown in Orville.

So would the Federation mostly rely on its shipboard security teams to do any real fighting, or does the Federation actually have any kind of regular army?

memory-alpha.wikia.com/wiki/Siege_of_AR-558

Skub alert but personally I like these colors

I'd probably separate Medical and Science into a light sky blue and teal, respectively.

Whether or not there's a dedicated army or even marine personnel flip-flops. ST5 had "Federation Forces" but they were non-descript, plus it was ST5. DS9 had ground fighting mostly done by security officers and away teams. Enterprise of course had the MACOs but they predated the Federation. Some secondary material includes ground forces but that's not primary canon.

I honestly can't see any real need for the Federation to maintain a regular army or marine corps for reasons stated in

Having a dedicated standing army for the defence of it's citizenry would be too much like a military. Can't claim the moral high ground without letting a bunch of your own people die to show how tolerant you are.

I'm pretty sure she turned out to be a sleeper agent in the tie-in comic book

Think of space empires as being large island chains. Before anybody can land they have to get there in ships, so it makes sense to put all your resources into the fleet for defense. If Starfleet was going to have a militarized infantry force at all I would expect it to be primarily for conducting boarding operations. I could also see the potential for infiltration. Neither of those suggests the necessity of having a large standing army.

He's attempting ye olde technique of forcing a meme.

Source?
Einstein is acceptable given the name theme.

>sleeper agent
Well she's certainly dressed for it.

Massed Ground Armies barely count for shit when pic-related has the firepower to glass a city in an afternoon.

Starfleet certainly has ground forces, but they're mostly just beefed up security.

Wasn't she blown up by the Narada?

I want to say the former, but it's probably the latter

I though a writer said that she was a freed slave girl?
Though really it's just someone saying that to explain a scene in a film that was there because of the "Kirk has sex with Green women" joke meme.

That stuff always annoyed me; just admit it's a fucking joke and that there's no explanation.

>He's attempting ye olde technique of forcing a meme.
He's shit at it.
The meme at least needs to make sense.

First Contact had a Mk.1 EMH in the Enterprise's sickbay, wearing the grey uniform. So it's the former.

Little Green Women

WAY too many Starfleet ships are named after American and Japanese things. Ratio-wise I mean.

Like it's fine to do it some, but by the way they're over represented you'd think Japan took over the world and had a penchant for obscure (by world-wide standards) American history.

I mean (granted its JJ Trek) in Beyond the inter-species diplomatic colony designed by multiple forms of life, for multiple forms of life was named Yorktown. I know what it's a reference to behind the scenes, it just doesn't make much sense to name it that in setting.

Not hatin

It's not a meme. I'm just an asshole who's a bad winner. I'll stop in a day or so

What? There's only about a dozen Japanese ship names in Trek.

Naming the equivalent of a Intergalactic UN after one earth culture with no relevance to anything the station was trying to accomplish also didn't sit right with me. Like 100%, if I'm some Andorian, Romulan or Cardassian type and you name your hub after what I find out is a battle won with subterfuge, then I'm just straight up going to assume this is a thinly veiled double cross with an oh so clever in joke

>I know what it's a reference to behind the scenes

I don't. Care to share?

The problem is the extremes of nerd culture, or what I can best surmise as DBA - death by autism. Both Star Trek and Star Wars is plagued with this autistic need to have explanations, articles, and definitions for fucking everything.

Ratio-wise that's huge compared to the next guy. I'd expect there to be more cultures involved. And I mean more than Earth. The Kumari got name-dropped in Discovery but beyond that I can't think of any named after Tellerite, Vulcan, Andoran, Caitian, Betazoid, Bolian ect. ect. cultures. It's like they do the naming scheme by democratic vote so Americanized humans with a sixties version of weeaboo culture because they just say Seven Samurai & Rashomon, always win the vote.

#
Yeah, I have a bit if a love for the Yeager, but I can't say for sure why. I think it's a cross between the Intrepid saucer and the reasons you explain. I wouldn't say no to being posted on one (although I'd like more specs on it first, but those are severely lacking). Are there any fan or beta canon specs?

I actually would like to know the specs. I mean is that thing armed like an Intrepid or does it gain extra fire-power from the fighter?

The USS Yorktown was the name of the central starship in Gene Roddenberry's first Star Trek proposal to NBC in 1964. Instead of the iconic and fitting Enterprise.

I'd love to have a nice big (canonical) name list for non-human scientists, explorers, provinces and the like to throw on ships.

This is a serious problem when it is acknowledged by the people making the shows (leading to crap like the augment virus to explain the klingons look changing). But for general speculation and discussion it can be fairly interesting. Still, it's one of those things that really gets out of hand when it comes to beta-canon materials. Like so many novels.

I preferred the department color location in the launch Starfleet uniforms, desu. I agree with you on all the colors, including the distinction between Medical and Science.

Probably my favorite Starfleet uniforms in general.

I like the "Keep the blue but replace the black with white." the current uniforms use for medical.

I feel like it's not out of the question for Security to have training similar to modern Marines, particularly considering what little we've seen in DS9.

That said, my personal headcanon imagines that any Federation "army" operates like the Old Republic's from Star Wars. There is no official standing army, only a navy, but when necessary, the Republic/Federation can call upon member states' ground forces. Gives the more militant cultures, like the Andorians, something to do beyond just ritual.

To those who have actually played the new RPG how is it? I've looked at it, built a character and ship, and I've asked you guys before but not many had played.

As a system it's very easy to deal with, doesn't interrupt the flow of play to go reference stuff overly much because it's fairly consistent and logical in how the mechanics work.

The DS9 ground combat actually has phasers being a lot less powerful than they are shown to be in non-combat situations. Troops out in the open should immediatly be killed by a wide beam burst. Cover should become worthless the moment you give your position away, because the enemy will just vaporize it.

I never got how a hand phaser could blow apart a rock wall but a phaser rifle can't just destroy cover and the people behind it. At the very least when Jake shot the ceiling with a phaser rifle it caved in but that should have (from what we've seen) taken one or two shots not the handful he took.

Necessity of drama within the limited format of a TV show > consistency of presentation.

That's all there is to get.

>putting an already cybernetically enhanced human and a whole bunch of sentient androids on a ship who are both/all known to tinker with stuff for shits and giggles

Do you want to get hiveminds? Because that's how you get hiveminds.

So awhile ago, I was playing around with premises for star trek shows. Mostly centred around the DS9 era. One was about Starfleet Academy students slice of life four years after the war, one was about Starfleet admirals and a couple diplomats politicking during the war, trying to balance escalation/changling paranoia/demands from member species/idealism ect.

One I entertained a fair bit was Star Trek Miranda. Get it? It'd be either at the outset or the lead-up to the Dominion War when Starfleet mass scramble their ship production and recommission. Which is when the Yeager also gets Frankensteined together.

Miranda would mainly follow the newly appointed Captain of the USS Miranda-C. Purely for the fanservice of the name. He'd be the idealistic kind who always dreamed of exploring and making contact with new cultures, but when he finally gets his first command it's to fight in a war. A bloody one. So the series would be about a captain who doesn't want to fight a war being on the front lines. There'd be moralising, space battles and self contained episodes where he's sent to distress calls or patrols and meets orions or ferengi. In fleet battles he'd be part of an escort/attack wing with other Mirandas. So the captains/officers of the other ships could guest star from time to time. And since the Dominion were tearing through Mirandas, stakes could be shown through casualties of war.

And given the miracles of modern technology, digitally inserted cameos from the DS9 cast or even digital/prosthetic de-aging if the de-aging was so ludicrously expensive. Like they could hang out in DS9 from time to time and occasion get orders from Sisko or Worf. Maybe relax on the Promenade or eat at that Klingon restaurant since Quarks is too expensive. Y'know levity.

Anyway the idea also involved the Yeager. It's captain would be an action guy who was expecting an Intrepid equivalent but gets lumped with the leftovers. It'd be called the Yeager because that was the name of the engineer who fixed the chimera together and they had no intention of making more. It'd be severely handicapped with plenty of oversights, stuff like the EMH not recognising that it's not a pure Intrepid so getting lost, some of the decks showing maps for an actual Intrepid ect. Little things.

But it'd make up for it with the added firepower. The wings would have phaser cannons added, it'd have the fighter's torpedo bay in addition to the Intrepid's and it'd have really impressive impulse speed because fuck you it's an underdog warbird. So despite being a deformed disappointment it'd grow on the crew (and hopefully the audience) after doing rather well for them.

So I figured 2 forward phaser cannons (or one pair), the Intrepid's original four forward phaser arrays, 2 forward photon torpedoes and the original intrepid's two aft phaser arrays. In STO terms that'd only translate to 3 fore weapons (Cannons/array/torpedo) and one aft weapon (array). Maybe take away the aft arrays to make it seem like more of an underdog and blame it on the fighter part.

Sorry for the huge read, but I'm a rambler

I like those Too, but I denote differences between the command/tactical and science/medical by coloring the upper black area Tactical and engineering gets a light grey fill and medical gets a white fill.

It keeps them looking mostly black but is enough at a glance to differentiate

...

What was the story behind that pic?

>Does the navy allow women?
Yes, and the USN has since the 1940s.

>everyone will have their orders to follow for who needs to be where and doing what and you are not going to leapfrog the chain of command even in a crisis.
This may startle you, user, but when there >is< a crisis the CoC often gets disrupted. In fact, it's one of the most-drilled scenarios, because it's the most dangerous. At that point, whomever's there and ranked is in charge. Navy working/Dress Whites and Blues have your rank, branch, and speciality literally emblazoned and color-coded on your sleeve, and we spend a lot of time learning who does what for that >exact< reason. In fact, it was a major complaint about the switch from dungarees to camo in the mid-Naughties (that, and Man Overboard situations..).

>It's like aircraft carrier crews writ large.
Well, there's this thing where Gene and several of the other guys writing the show were pilots and Navy men...

Just the cast fucking around between shoots.

No pink / orange?

That's an unacceptable cop-out answer.

Yes, and the point was that real life navies are capable of doing all that without having bright technicolor dreamcoat uniforms, except in special exceptions like In fact, dividing the entirety of all naval personnel into just 3 (or even 6-9 in the TOS movies) would make things even worse because you have a science officer when you need a medic, or a security officer when you need an engineer, or even a weapons technician when you need a transporter technician. That's why the IRL Navy has dozens of badges and why people spend a lot of time learning who does what instead of dividing everyone into three general categories.

Maybe so, but that's the actual rationale behind it for sure. Trek is FULL of these sorts of narrative inconsistencies.

It's the same reason that no Federation starship ever has any working backup systems or even any goddamn fuses. Because "it broke, but our flawless design has negated the damage" is less interesting to viewers than "the conn exploded and killed Ensign Ricky."

Oh Ensign Ricky, you saw some shit. And died a lot. Poor Ricky.

It's also the only answer that works.

Trying to come up with an in-universe explanation to shit like that just leads to Midi-chlorians.

And fucking nobody needs Midi-chlorians.

I don't even know what pink/orange would be.

>pink

Ship "Morale" department.

So like one person wears pink, the Counselor? Not much point in color-coding it then, just leave them as part of the science division.

Orange: Postal services
Pink: "Crew replacement" and "morale boosting"

A franchise that stretches roughly half a century with dozens of contributing writers and directors, five series, and ten movies (discounting JJTrek for being a different timeline) is NOT a setting to search for consistency. The visual medium is designed to look/sound cool first, everything else takes a back seat.

I prefer consistency in my settings as well, but I'm under no imagination that Star Trek will ever be a logical franchise, nor should you be. Too many hands have been dipped into it.

I would split operations and engineering (though I'd feel fine merging operations with command) and split tactical and command.

That would make sense.

I'm homebrewing a setting based on Trek and so far the ship departments are black and purple for command ranks, black and blue for conn and flight officers, black and yellow for engineering, white and red for medical, white and blue for science, and black and green for security/marines.

Fuck the goddamn klingon augment virus. That is the dumbest-ass midichlorian shit in the whole trek verse. Literally everyone but the writers were content to have klingon appearances be a function of their television era, but NOOOO we need to have some pants-on-head in-universe explanation instead.

I think the biggest problem was that they changed Klingons look so much that they felt like they had to explain it.
After all, they didn't change the Vulcans just because they had better budget in a movie, or Romulans, but Klingons on the other hand get a full alien treatment.

Yes and no. See those flight-deckers in >55684365 ?

Audio is compromised, badly, on the flight deck. The turtlenecks were a reform after the Forrestal debacle. That T-neck tells you who does what.
Grapes = fuel
Greenbacks = electricity and dragging lines
Cherries = Ordnance
Lemons = handling and hydraulics.
Turds = plane captains
Whities/honkies (depending on how PC the ship is..) = medics, QA, and senior command personnel.

You have your rank and rate literally spray-painted on the back of your jersey and vest, and on your cranial, but when there's a fuel line blowing flame you throw a grape at it because he'll know how it works.

I was an AT(I), specializing in module repair and microelectronics, with a side in radar and armament computer systems inside the ship. But I also got extensive cross-training so if the shit hit the fan, I could handle all the major electrical shit in an emergency. Same thing with the other rates.

I do agree that Star Trek oversimplified it a little, but the setup they do have going on makes a lot of damned sense - especially in the "reds", where the jersey color under the jacket actually >does< widen out and give you more information. Medical starts wearing white scrub jackets in the medbays, they split out command/engineering/medical/security/sciences into their own jersey colors, etc. The bloodstripe on everyone's uniforms is also their department color. Well, most of the time. Scotty does his own thing a lot.

>Pink for Tactical/Security, Orange for Operations. Likewise split Science and Medical to Blue/Green.
"Marines" would likely have their own uniform or be a part of tactical/security division.
Flight Operations should be part of Operations. Separating it isn't necessary.

The US, UK, USSR, and imperial Japan were the last four major navies in the world, and of those only the US remains. It's easier to pick up a WWII history book than generate alien names for shit. We do see plenty of Vulcan names in Starfleet, and the Tellarites would never stop arguing about their names, so really it's only the Andorians that are under represented among the founding races.

For STA, what three Attributes should a Caitian character have a +1 to? I was thinking maybe presence and reason, but no idea on the third.

Accidentally greentexed.

Which would be nearly all Orions, so they can't have pink uniforms without endless watermelon jokes.

The pdf I have says +1 to Control, Daring, and Fitness.

I think this is a homebrew thing and not an official document but it came with the STA .zip file in the pdf archive.

Well Caitians would have to be homebrew at this point anyways since Modiphius hasn't released additional species or ships yet. I'll run with Control, Daring, and Presence and see how that turns out.

Where did you find this zip file and where can we find it as well? I haven't seen anything on the Caitian's from Modiphius.

Daring, Fitness, Presence seems reasonable.

Here Search "Star Trek Adventures", it should be the second result.

Ok, having gone through the back several threads, I literally cannot find anything STA related. Am I blind or something?

Look inside the attached PDF, dude.

I meant search the pdf in the post I linked, ya dingus.

>data interrupts geordi
Rude.

Whelp I am literally retarded. Fantastic! Thanks boys.

The Vulcans, Andies, and Tellies have their own fleets and don't really care about Starfleet.

They shoulda just put shoe polish on Dorn for that DS9 episode.

Yes, that would have been the epic thing to do.

>Scotty does his own thing a lot.
Chief engineer, third in command, linguist, suicide hotline consultant. Truly a man for all seasons.

>suicide hotline consultant
This is something that, when I learned about it, I literally teared up and almost cried as the beauty and goodness of it.

They committed themselves to it being an in-universe change when DS9 did its TOS crossover episode.

Remember when data's daughter created the borg?

Doohan was too good for this world.

He honestly was. Absolute hero, he was.

That's not the Caeliar.

And that's why Archer beat Hernandez for the NX-01 big chair. He scored lower on the Janewayometer.