>I'm saying don't go with cash in hand because it requires more handwaving.
What is wrong with handwaving?
>You know them dipshits that describe their characters exclusively in terms of build and then assemble them out of strictly mechanical components? Them.
Minmaxers? Grognards?
>Because they pretty much do nothing but stretch the mechanics of games to their breaking point, and when allowed into a game are pretty much guaranteed to grind it to a halt in some fashion.
So you have a problem with minmaxers. Understood.
>Anything D20 based.
I can tell you, from personal experience, Minmaxers exist in ALL systems.
>Fast hero is immediately better than everyone else in any combat situation because Dex is such a god stat
Because Dex affects both accuracy with ranged weapons(Firearms, in a modern game) and defense(Because Defense/AC is pretty much the GO-TO in D20 games)
>An individual cash system would cause just as much argument and rules abuse, with the added disadvantage of requiring vastly more bookkeeping.
Every system, good, bad and mediocre, that has used a straight cash system has never had the problem of "Too much bookeeping".
I'm not really seeing the "Bookkeeping" you're talking about. Players buying stocks, bonds, gold, investments, that's not the point of D20 Modern, or any game in that realm for that matter.
For reference, I've looked at two modern systems thus far that were sudgested to me: Ops and Tactics, and Spycraft
>Ops and Tactics
Straight money system where the money you're paid for your job is implied to be "discretionary spending". Your bills, taxes, and all that shit is taken care of
>Spycraft V2
Spycraft works on some weird money system where you request equipment for a mission instead of worry about rolls or anything. if you have enough resources, and you need it for the mission, you get it. Simple. Same as a straight money system.