/5eg/ - Fifth Edition General

Paladins are back edition

>Unearthed Arcana: Eladrin and Gith
media.wizards.com/2017/dnd/downloads/UA-Eladrin-Gith.pdf
October's UA postponed until the 9th

>Trove:
dnd.rem.uz/5e D&D Books/

>5etools:
astranauta.github.io/5etools.html

>Resources Pastebin:
pastebin.com/X1TFNxck

Previously, on /5eg/
Players how do you make a character? Do you start with a personality and background or a class and general theme?

DMs how do you make memorable NPCs? Do you try to flesh them all out a lot or make the basics then flesh out the ones the party latch on to?

I'll give it a try, but I was meaning more specific, like pointing me to a guide or some tools to make the game cleaner and easier for her. We are still playing 4e

The DMs guide for 4e was one of the best. I don't know how much either of you have read it, but read through and where you see a problem she had memorize it and give advice.

>4e
>female DM
there's your problem

I haven't read it but I'll give it a look and see if I can give her tips.
Thanks man.

Fuck you.

Repost from the previous thread, but hopeful feedback. Currently in a mid-write up for tweaks, changes, etc. for some bloodline specific metamagic, but most impressions welcome.

It really surprises me how many DMs haven't even tried reading the DMs guide. I understand not memorizing it word for word but come on.

I sent the group links to the DM, Monster, and all 4 player books, but I'm not sure how many read each one. The other players aren't very experienced either.

Personally k think any DM should bare minimum read the DMs guide along with the core PHB. This gives them a better understanding of the game, the MM is consulted when necessary to make encounters or clear up if x can do y because you forgot to write it down or can't read what you wrote.

Players shouldn't have the DM and Monster guides on hand.