>TheLegend of the Five Rings Roleplaying Game employs custom dice, but it uses a system completely unique from the Narrative Dice System employed by Genesysand theStar Wars™ Roleplaying Games. >The Legend of the Five Rings Roleplaying Gamerevolves arounda concept from previous editions called roll and keep, and introduces unique custom dice to this classic mechanic. When attempting to have their character resolve a task in the story, a player rolls a number of dice and then chooses and keeps a number of these dice. >This activity (rolling and keeping dice to see the consequences of a character’s effort) is called a check. Only kept dice are resolved, which gives the player the strategic opportunity to decide which symbols will make for the best story.
The custom dice is kind of okay, the rest of the system that is in a rough spot. Curious how much will improve on the beta.
Hunter Miller
The system is dogshit. I see no need to move from 4e.
Carter Wright
>make an account and log in for a free pdf
fucking cancer
Jaxon Gray
Just go get on FFG's website then. You'll still see cancer, you just won't need to make an account for it.
Austin Kelly
>goes to Veeky Forums >doesn't have a drivethru account fucking cancer
Nicholas Ortiz
Using custom dice but not using the system we are already familiar with seems silly.
Eli Price
Yeah, I thought that was an odd decision.
Jaxon Moore
I'm actually pretty annoyed with the new custom dice not because the "hurrr durrr custom dice is bad" meme but because it's NEW custom dice. If they had just used the SW and Genesys style ones I could just use the dice I already have for SW.
Oliver Evans
The more I read the more confusing it is.
They had two functional and tested RPG systems to choose from and they decide to do something new. That smells like a bad idea to me.