The bionical thread had me thinking

The bionical thread had me thinking.

What is some IPs with strangely deep lore for good campaigns?

Other urls found in this thread:

youtube.com/watch?v=jzhxtdHNAyM
1d4chan.org/wiki/Super_Mario_RPG
1d4chan.org/wiki/Super_Mario_RPG
youtube.com/watch?v=2rwPPrxjqKY
twitter.com/NSFWRedditGif

>What is some IPs with strangely deep lore
127.0.0.1

I mean, anything has deep enough lore if you dig at it enough, the question is whether it's worth digging in the first place?

I've always found Mortal Kombat lore fun, with the various realms, races, and cultures and the "cheesy kung-fu movie" vibe it all bathes in. It's not especially deep but I could see a campaign set in it with a martial arts centric system fun.

Reboot campaign?

Final Fantasy XIV has some pretty nice ideas to steal like Primals or the setting's history being stuffed full of pic related. I don't think I'd run it as is, but it'd be perfectly serviceable if you wanted.

Fuck, did I miss a bionicle thread?

It's still up.

Comprehend as much as you can (don't puss out like most surface level faggots) of E.Y.E Divine Cybermancy, read up on some Hinduism shit, and you'll be good to go for a hypercyberpunk adventure.

Are there any martial arts centric systems? I feel like it would have to be a system that lets you have something similar to signature moves you design.

>bionical

Dota 2 has surprisingly good lore
youtube.com/watch?v=jzhxtdHNAyM

Might and Magic.

Megaman Legends and Baroque both have insanely good post apocalypse settings, one being bright and optimistic while the other is absolutely desolate. I want to run games in both but don't really know what systems would be good for it.

Fallen London
Friend of mine made a homebrew of it that was pretty amazing to play.

That sounds interesting, does your friend have any notes he can share from that?

Blazblue

Magic the Gathering, apparently.
I never really cared much about it, and don't do anything, but i heard it's surprisingly deep for a stupid card game

Here's the full rule book he created for it, but for notes on the world and the quest lines he created I'd have to ask him if he'd be willing to turn them over. Which is possible, but unlikely as he still firmly believes that the group can recover from drama and pick up where we left off.

The Bartimaeus Sequence.

As a Magic player I slightly disagree with the lore being that deep. In Magic, you get a brief look at a "plane" of the Multiverse in every block release, with the sets of the block corresponding to parts of the story and the individual cards telling parts of parts as well as just fleshing out the setting in general. Some planes are way more developed than others (compare Lorwynn/Shadowmoor, a very great plane, to Amonkhet, which was basically a backdrop for an apocalypse). The story lately has been following several planeswalker -people who can travel between these normally separate planes- characters (the Gatewatch, or the Jacestice League) and their adventures on several planes. If you wanted to run a game in Magic's multiverse you either have your players be more normal on a plane with a lot of established depth (Dominaria or Ravnica are great choices) or special snowflake planeswalker cunts jaunting about all willy nilly to all sorts of exotic locales. Read up on it if you want, Mirrodin, Ravnica, Dominaria, and Lorwynn are what I would recommend for settings.

Keeping on the Lego theme, I remember Exo-Force having some stuff going on, although I'm not sure about it's campaign viability.

>Exo-Force
Man, I remember that. That was some cool shit, although that may have something to do with the fact that I was an early teenager at the time.

Yu-Gi-Oh,the Duel Terminal and some other card storylines like gagagio

Hear me out? Avatar. The 2009 film, not the animated series.

Humanity's exploring space for resources. Space exploration is spearheaded by companies- ones that can afford a LOT of advanced military tech and buy the loyalties of a ton of soldiers.

Jump 40 years into the future after the (awe inspiringly mediocre) film and you've got a semidecent sci-fi western.

Oh HELL yes.

Lore depends on the setting. Ravnica has a fair amount because it had six sets worth of cards from it, a couple novels and some short stories. Plus, a few of the most marketable characters treat it like an adopted home.

Any plane with an artbook (Innistrad, Kaladesh, Amonket, Zendikar) has a PHB worth of publically available setting notes & art.

Other planes like Fiora don't get dick by comparison. What even is Fiora? 100% honestly, I don't know, and it's been the focus of two sets.

Oh, someone already said it. Well, seconding. I've been writing material for a Ravnica campaign in 5e (literally anything else would probably be better, but my players know 5e).

>Steven Universe
Race of space-faring sentient magic rock people capable of a wide variety of innate spellcasting trying to conquer the universe. Rebellions causing damage on a range of scales from "Eh, 5-minute fix" to "Abandon this system!". Native races to battle against. Other space races to contend with. Strict societal structure with a built in class system.

>Saga
Galaxy-spanning proxy wars with built-in themes like Tech vs Magic. So many races involved in the war that you could have almost any type of character, with each one having a view of the central conflict. Ghosts are a thing.

>Lego
as in Lego Movie-esque adventures with players in the roles of master builders. Child-friendly nature of the universe means that anything too hard to explain can be hand-waved as just being based on the imagination of a child.

and Demon summoning in Modern London? Fuck yeah!

Super Mario. There are a couple of systems already in place, and I’m playing one of the best campaigns of my life right now.
Lots of interesting species, different armies and lands for constant war and conflict, a dark underside to what you see in the video games...
Also you can make the battles as ridiculous as humanly possible and nobody will bat an eye because it’s Mario.

I'd say Prophet, but that's because it's actually a continuation of the terrible old Youngblood comics

>Bartimaeus Sequence
My brothers. That was the second best fantasy series of my childhood.

EDGE CHRONICLES

Post CF I assume? Or are you going to stick them in the repeating Ikaruga mess with Saya and the Imperator going on in the background?Still mad about honestly quite a lot of things post Continuum Shift

...

We did an Avatar setting in a campaign once. PCs convinced a tribe to turn on the other tribes for guns and goods. It was a Villian campaign of basically Space Corportation representives in Space 3rd world.

Prophet was one of the only Image titles that I didn't read in the 90s, but damned if I don't plan on starting it because of the new stuff.

The Paper Mario and Mario and Luigi games are amazing inspiration for campaigns. What system do you use for running a Mario game?

Avatar's setting is literally just the Alien universe but with catpeople instead of chest bursters. Of course it's interesting.

I'd love to run a campaign in a setting that unifies a bunch of sci-fi films (some of which are already united).
>Alien
>Predator
>Bladerunner
>Avatar
>District 9

Animorphs.

There's some theories Blade Runner and Alien are already set in the same universe. The Tyrell Corp was an early rival of Weyland-Yutani.

Unless I'm mistaken, there was a fairly fleshed out Mario RPG done by someone from Veeky Forums. Every once in a while a thread about it pops up.

>EDGE CHRONICLES
Oh shit yes. Pretty much any era would be perfect as a game setting, honestly.

1d4chan.org/wiki/Super_Mario_RPG

1d4chan.org/wiki/Super_Mario_RPG
This is what we're using. I've also seen straight D&D adaptations here and there, and even tried making a system myself.

But this one is mondo rules lite, so it's as fun as you make it.

Probably Warframe. You can appease the weebs and pirates and cowboys and knights fans all in one go.

Tyria, the setting of the Guild Wars franchise, has some pretty interesting locales and background lore. I prefer GW1's lore, but 2 had some pretty good campaign premises, even if the game itself more or less wastes them.

ITT: Settings with deliberately deep lore in ways that aren't strange at all

Destiny had so much potential wasted on an Activision game.

Filthy Frank Omniverse

Legends of the Wu Lin. You can even do stuff like fireballs and lightening bolts in vanilla

If you remove all the Filthy Frank memes and stuff that's stupid on purpose, it's basically Planescape

Fiora is just renaissance Venice and sadly is one of the planes that's just basically a city rather than a whole interconnected planet (same with Amonkhet and Kaladesh).

There's not that much lore to go on, honestly. Most of the newer lore is bullshit involving the taters and a combat system for the setting would have to gen pretty specific to it.

What fits that criteria?

No seriously, Animorphs.

Hiccup Horrendous Haddock the Third Saga.
Books or movies
Both are so comfy to me

>What fits that criteria?
Something where there'd be seemingly no reason to have deep, well thought out lore? Disposable YA shit like Animorphs is a good example, as is Filthy Frank. Steven Universe, beloved and critically acclaimed science fiction series with 5 seasons of material to draw from, isn't. Fallen London, a game where the lore was the entire point and the actual game was a boring afterthought (or just blandly functional in the case of Sunless Sea) is even worse.

Destiny would have been the coolest single-player rpg. Unfortunately, they decided to make it into a shitty mmo.

>Trailer for new game comes out
>Great character designs
>Gameplay looks amazing
>Setting seems really cool
>Get hyped up
>Get to end of the trailer
>It's another mmo / it's another team based arena shooter

Here's some
>blade runner
>silent hill
>undertale
>dark souls
>blood borne
>metal gear

Oh I forgot!
>spirit science alt history

And the junji ito combined universe. It's like lovecraft but eviler

How can you get closer to Planescape by removing memes and stuff that's stupid on purpose?

I've watched the Human History movie a couple times for minor inspiration.

Hollow Knight seems interesting but I haven't really explored the lore

>spirit science alt history as a campaign setting
holy fuck why didn't I think of this before?

I've been meaning to do it for ages. The problem is it's a convoluted mess that lacks clear, defined rules so there's no obvious "jump in" point to learn about the setting without just telling people to watch the (horrendously long, albeit entertaining) Youtube series. The characterization isn't great either. Who is Thoth, exactly? From what I remember he's one of those DMPC type characters who's whole purpose is to show up when the author wants something cool and important to happen without having to explain. Factions motives aren't particularly clear, either. (Again, from what I remember) it's mostly good guys who do the right thing because doing the right thing is what they do and bad guys who are bad because of badwrongenergy

>tfw new age beliefs are so stupid they're not even good fiction

I have to kek everytime I see Thoth.

I just can't even.

I thought you where joking. So I looked it up.

Holy crap, this is really cool.

John Wick and it's underworld building would make for a good assassin/criminal game

Cartoon Network's War Planets. Awesome setting with diverse races.

Knights of Tyr na Nog.

Legends of the Hidden Temple.

I post undertale.
>only a little of the underworld is shown, that means you can make your own monster designs.
>killing and social are both acceptable ways to play

I mean it really works as a video game(because it's made as a video game), but because game mechanics shape the world, transitions to the medium might change the world.

If only the fanbase was better.

It takes a bit of work but I think I've deciphered something approaching the rules of the spirit science universe

It's like the problem with "so bad it's good movies." Entertaining films are hard to make on purpose, so making one on accident is incredibly rare. Even most bad films with funny moments are boring and painful to sit through unless you're drunk and hanging out with friends (and then it's fun because you're drunk and hanging out with friends).

Who would the PCs even be in a Spirit Science campaign? What are their goals? Who are their adversaries? You'd probably default to standard RPG tropes with some names thrown in. If I ever do it, I'll probably make a modern/near future fantasy setting with with Spirit Science (and maybe some other fringe beliefs) as background lore.

user, you can't just say that and not give us details.

It's neat but it's really self-contained. There isn't much that isn't explored by the story itself, and what isn't explored (Wyrms, mostly) is unknown as a premise of the setting rather than a mystery to be uncovered.

>Who would the PCs even be in a Spirit Science campaign?
a metaphysical seeker, on a journey of self-discovery obviously
but then you could just make it a straight-up Xavier RPG

You have the players be a group of espers who have to escort a little girl to the pyramids in order to throw out aliens

The evil martians and aliens are trying to stop the girl.

...Which brings up my previous point of "good guys do good things because they're good, bad guys do bad things because they're bad." I'm not saying you can't make believable motives out of that, but it's hard to make interesting ones. I'll rewatch it and see if my opinion changes, though

Xavier RPG would just be wordplay battles. Not much substance to it.

could be good as a casual RPG with very light rules
youtube.com/watch?v=2rwPPrxjqKY

Hold on, I'm going to skim through some of the spirit science videos and then I'll have a write up

The only MOBA with good lore is Dawngate .

Basically, in spirit science universe all life is psychic in some form and posses a body and a soul (It's kind of fuzzy if the mind is a separate thing from the soul) and that as an individual living thing improves both it's body and soul it ascends through the dimensions to higher levels of power and understanding. The goal of spirit science seems to be to ascend through the dimensions or at least use this knowledge to live a better life, the ancient civilizations for example used the power they gained through ascending the dimension to pull off crazy stuff.

The second big thing in universe is the thought realm, which is composed of your personal thoughts, the collective unconscious, chakras and their energies, and the energy and thoughts of other organisms and the planets. Based off how things are in the thought realm, the real world cam be effected, thinking positively can change the world in your favor and having imbalanced chakras can negatively effect your mind and body. The thought realm seems to be separate from the higher dimensions since the way he describes ascension doesn't imply that you become a being of pure thought by ascending.

Also Chakras are a bit weird since in addition to being part of the thought realm, they can be charged or hampered by light rays in addition to thoughts and psychic energy.

Oh and aliens exist and are mostly farther along in the process of ascension than humans, the thought realm and reality both reflect sacred geometry, we have more strands of Dna than sciences says we do and which we need to activate, and the collective unconscious cycles between waking and sleeping which causes human civilization to wax and wain

The Elder Scrolls.

correction the thought realm is specifically the 4th dimension

If you consider the movies, filler and maybe GT an acceptable source of lore and ignore the retarded "28 planets" thing from Super, DBZ could legitimately be an interesting thing to inspire a campaign from. I'm talking more about the space stuff shown and implied in Saiyan/Namek Saga, rather than Goku and friends screaming and powering up. Space western with many diverse races, high-flying martial arts duels and Chinese-esque cosmology?

MegaTen

Exosquad. One of those cartoons made to sell stuff, but a new species winning over humans, genocide, interstellar politics, dark matter planets. It went deep for such a cartoon. Plus I liked the exosuits.

>Catherine
>SMT
what did he mean by this

>order/chaos dichotomy
>villain is a prominent mythological figure
> ingame references to locations from P3
>Vincent appears as an NPC in P3P

Why not throw it into the multiverse? Hell even the persona timeline. Just say Dumuzid is another aspect of Nyalarthotep just like Nyx or Izunami?

I thought it would be a Mage game where the players and GM are all drunk.

i have always liked the megaman universe,the whole universe,thats megaman,megaman x and megaman z

>Legends of the Hidden Temple
what?the game show?

There's some baloney that puts them in the same universe

As long as you drop the WOAH REMEMBER EPIC REFERENCE??!?!?! shit that FFXIV taints the setting with, there's some okay stuff in there. 1.0's take on the Echo as a curse of precognition is far more interesting than ARR's "god-killer superpower" and I like the idea of a world constantly resetting itself with the multiple armageddons, like a playable version of Numenera.

There's a (recent) movie about it. Kindled my heart with nostalgia.

The Gentleman Bastards Sequence

Underrated

This and the whole Stephen King universe that pivots on it. Yeah, he's a hack and a former cokehead who can't write an ending to save his life, but damn it if he doesn't make worlds you want to explore.

Megaman Legends is interesting because it's just Megaman lore but so far into the future that none of it matters.

>Silent Hill
Seems good for a game of Dread.

Alien and Firefly are said to be the same universe as well. The Weyland-Yutani logo is visible in a few episodes I think.

Are there any good rpgs for playing as colonial marines? I'm thinking an only war conversion...

Gurps is rocking.

In my group, probably they's be the aliem Jews from the future. Mostly because we're all Jews and think that shit's hilarious.