Game Shilling Containment Thread

Since everyone is always trying to shill his favorite game, why not make a whole thread dedicated to it?

Go shill your game and tell us why we should play it.

As for myself I'd like to recommend the black hack because I always liked my fantasy murder hobo adventures with simple and efficient rules.

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docs.google.com/document/d/1z0wOW9g8qnuVEYnpxymhfw6KuNW6_nkRIrHqmw8tUbI/edit#heading=h.7n8mib8r7nde
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Let's be honest, 99.9% of people are going to keep playing the flaming dumpster fire that is DnD, no matter how much better the alternatives are. Sad but true.

I'm philosophically opposed to calling people who want to talk about their favorite traditional game, on a board called traditional games shills.

That said, black hack is pretty good, so maybe you aren't an entirely shit person OP.

I never got that you know. I've been playing for over ten years now, and only played AD&D for like two months, decided it sucks, dropped it and never came back.

I will not shill anything 'cause my favourote games are now 40krpgs and shilling them is heresy.

I picked up 5e after months of my friends begging me to learn it. Played 3 campaigns total. Decided it sucked so bad I honestly had more fun doing complete freeform, despite all the autism and god-modding that comes with THAT format.

Looked into some other systems like STRIKE, Dungeon World, Barbarians of Lemuria... all better than DnD, but I don't have a single IRL friend who's even heard of them, they'd rather just keep playing the literal garbage that is DnD. It's so so fucking depressing. Yes, this is probably a shitpost, but it feels good to vent.

Eh, might as well.

So it's a game my friends and I have been working on for the last three or so years, and is nearing the point where we can officially publish it. It's called Rules of Creation, and its main draw is that the races, classes, spells/techniques and rituals are all created and customized from the ground-up. Not in the same way that games like FATE are 'fully customizable' through proxy of making up effects and character quirks from scratch, mind you, but by offering plenty of tools for players to mix-and-match to create the characters they have in mind.

Our main hurdle at the moment is finding options that are unbalanced, which is difficult when there's only a small group of us testing it. That said, we've had fun playing in a few year-long campaigns, and other players have liked playing around with it too, so it's in a playable state at the moment. But we need feedback from outside our social circle so we can tell what's shit and what needs to change.

Here's the link, apologies if it takes some time to load: docs.google.com/document/d/1z0wOW9g8qnuVEYnpxymhfw6KuNW6_nkRIrHqmw8tUbI/edit#heading=h.7n8mib8r7nde

If you can get around the furshit, ironclaw is a decent system

I'd play something else if it was easy to learn.
I can't absorb these giant systems with multiple rulebooks and everything else.
Even "small" games are too dense for me.

I can't stand how the actual rules and mechanics of the game are explained.
All rulebooks feel like someone took a board game rule sheet and pasted random lines from it into a fantasy novel.
I'd love to play something else if it hard taught you how to play the fucking game and saved all the lore shit and fluff for after that.

Please, seriously. Name one game that's easy to learn and good at explaining the mechanics.

>Knows DnD
>Thinks other games are too complicated

Man, are you like... literally retarded? DnD is one of the most bogged down overly complicated systems in existence, ignoring joke games like FATAL. 300+ page rule book and tons of expansion material is somehow easier than games that are 150 pages or less?

DnD 5e is actually 600+ pages, if you read both the Player Handbook and Dungeon Master's Guidebook. But DnDrones will still defend it as a "simplified" system.