So Veeky Forums, I'm making my own card game. It is 3 years old and so far so good. Its a really good game (very easy to learn but with a lot interesting choices and strategies to make).
But I've recently started to reconsider a weird idea I had sometime ago: what if the cards didn't all have the same card back? At least the games I know, all cards have the same card back for the obvious reason of not letting the players tell anything about them while they are facing down. But is there some cool design space to explore by breaking this pattern?
My game have 5 colors/elements, which represent types of magic. So what if the cards of each type of magic have their own unique card back? Can that increase the gameplay experience?
Here is some thoughts I had about it
>PROS
- Its something different, much be cool
- The cards of type of magic have a very unique set of possible effects, so the other player will know what sort of things to expect based on the cards on your hand
- The game only lets you build your deck with the combination of 3 different magic types. So having a back for each will make a lot easier for people to make sure no one sneaked a card that shouldn't be there.
- Top draw becomes more of measuring your chances rather than pure luck. The game gives the players a lot of control over card draw, so when you need to draw that specific Necromancy card and you have up to 3 card draws, looking at the top of your deck and seeing 2 of those cards are Necromancy cards might affect your choice whether to go for it or not.
- Thematically, it would represent what type of energy is emanating from you. Since the characters in the game are magical warriors, the type of magic is an important aspect of them.
> CONS
- Its weird and might feel like something is off.
- Knowing what type of card to expect from a card facing down might not be so cool as I expect.
So, what your thoughts? Anyone ever had this idea or even tried this? Anyone knows any card game that does this?