Make a licensed rpg

The last film or tv show you watched is now a tabletop RPG

What system/dice does it use?
Does it have any unique mechanics?

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>WWE

It's a pretty standard by-the-book d20 game (changed just enough so that Vince doesn't have to put a d20 on the cover or the OGL in the back). There's point-buy chargen, and various feats for finishers. Combat works sort of like the wwe board game that existed a couple of years ago(and was apparently a pretty good one-on-one tactics boardgame, from what I've heard).

Bonus exp for putting over Roman Reigns whenever you get the chance

American Dad?

I guess it would be a flaming bag of literal shit, like the rest of MacFarlane's works

>What system/dice does it use?
D20.

>Does it have any unique mechanics?
It claims to have some, but they're pointless and/or not unique.

Let me guess: Twin Peaks?

Nope, never watched Twin Peaks.

Actually, I think the last thing was an anime. Let me revise that:

>What system/dice does it use?
SRS.

>Does it have any unique mechanics?
It claims to have some, but they're pointless and/or not unique.

For the system, I'd use a modified Cyberpunk 2020 system, or maybe Savage Worlds or GURPS.

>Top Gear

It's Car Lesbians with changed wording. Hotness becomes Banter, backgrounds are changed up a bit.

Thinking about it, all those systems might be too technical. Maybe Gumshoe would suit an investigative game better.

GURPS'll work out just fine for Grimm. The Monster Hunter books will fit just right.

>The Voice
Not a RPG, but a boardgame where each player (1-8) plays a starlet trying to impress the singers and the audience on their Road to Success.
The expansion set let 2-4 players play as the famous singers, recruiting and training the starlets. A free PDF allows a huge game where players can be starlets or singers, in a coop/competitive battle for the best team.

I don't even like the show

The original Ghostbusters.
Maybe a modified Call of Cthulhu in which the players actually have a means of fighting back?

I can't believe they're still using that played-out orange/blue look for posters.

I watched World Without End again last night, so probably something with a lot of social and seduction mechanics but also brutal low-HP combat rules.

>Maybe a modified Call of Cthulhu in which the players actually have a means of fighting back?
You know there's an official GB RPG that came out in the 1980s, right

Why would marketing stop using a technique that reliably gets people looking in that direction?

Dark heresy I guess. Players start with access to a submarine.

>Orville
I guess whatever would work best for Star Trek. Just drop the teleporters and bring snarky players.

>You know there's an official GB RPG that came out in the 1980s, right
West End Games 6D is still an awesome system.

It makes sense since L.A. is in the cold blueish tones, while the ruins of Las Vegas are bathed in an orange light.

Tales from the Crypt.

>The Purge
Rules light and very lethal.
DM-less, each player has a scene with their character and anyone not in the scene narrates the danger.
Each scene ending is decided by drawing a card.
Instead of rolling dice, you draw a card and add a modifier to the card value.
Face cards are special effects.
Characters that overcome a scene get benefits: new gun, position etcetera
Characters that fail get conditions: ashamed, frightened, wounded.
Three conditions and you die, but can still act as narrator.
Game ends after 12 scenes, each representing one hour of in game play.

How'd I do?

Stargate SG1

I guess I'd probably just reflux some Eclipse Phase an go gate crashing

My Hero Academia. Higher than normal fragility / lethality than most powers / supers game. Free-form use of powers, drive / will / determination a focal mechanic of the system, as well as fame or notoriety.

You did better than the movies

Investigation play can be done very well in GURPS, I know. What about Gumshoe sets it apart from the other systems for the Blade Runner setting and style?

Split ( imdb.com/title/tt4972582/ )
Never played or read much into Maid, but from what I remember hearing and reading about it, it may fit. If you play the girls.

I never played Gumshoe, but it seems to have special mechanics for investigation - which might be good for Blade Runner's setting. GURPS, Cyberpunk 2020/Fuzion and Savage Worlds are also good options that would allow to create different classes of replicants.

>Supernatural
So urban fantasy focused on character relationships
I think it's been done already.

Is it ever explained why the average person isn't aware of supernatural in the series? Because there's no masquerade or whatever that stops monsters being revealed, and people knowing monsters exist won't cause panic more like monsters getting exterminated with extreme prejudice by modern technology and tactics on top of some Orwellian government to make sure you're not a monster which would be abused.

Sounds kind of like Wild Talents

>Starcraft 2 youtube playthroughs

Not a real TV show, but eh, it's close enough. As far as its RPG, you can probably do just fine using a version of Modiphus's 2d20 system. It'd be pretty quick and light, with the ability to play Terrans, Protoss, or Infested Terrans (to allow for Zerg characters; think Stukov). The game would probably suggest your group be all one race and have adventures as that species. In fact, I'm envisioning an all-Protoss party and am excite as fuck.

Sugar Hill: The RPG would probably a squad based tactical RPG. You could use jewelry as a way to bribe Samedi.

>Fullmetal Alchemist: Brotherhood

I did not know that. I'll have to look it up.

Miami Vice

Police procedural RPG about undercover work in the 1980s; heavy focus on social aspects and combat, with a system tailored to encourage players to act with a bit of style and character. Characters would have networks they could develop and invest in for informants.

Run it in a modified Fuzion with slim-lined combat rules and with reflex being dialed down as a game breaking stat.

Because it's tired, boring and its so heavily overused that it's lost any visual interest it could once have.

Just add Perception stat and make shooting, driving and awareness skills depend from it.

>Because it's tired, boring and its so heavily overused that it's lost any visual interest it could once have.
You seem confused.

Marketing doesn't make things because they want to win awards for being innovative.

Marketing makes things because those are things that cause humans to look at them.

BLORNGE things cause humans to look at them.

Look for Alternity (TSR): Starcraft

Rebel Terrans, Protoss and infested Zerg as the Alliance.

>Peep Show
No thanks, I play that enough in real life.

>Osomatsu-san
It's like Everyone is John, but instead of becoming the dominant personality you become the main character.

Seen it. It's alright.

This actually existed, BTW, called "Know Your Role". Saw it around the FLGS and glanced inside, kind of wish it was still around now that I actually watch wrestling. I imagine it was hilarious for actual fans.

>This actually existed, BTW, called "Know Your Role". Saw it around the FLGS and glanced inside, kind of wish it was still around now that I actually watch wrestling. I imagine it was hilarious for actual fans.
WWW is better.

>Perry Mason
>1d6 event probability
>track time by paying chips to try stuff
>improve your reach using detective Drake and conf secy Della
>if the jury finds for the prosecution, the real killer gets away, game over
>series-based lookup book about what's legal to try and what's not
>perpetuate ridiculous meme about how a wife can't testify against her husband for bonus points

Some stand-up comedy thing where the largely forgetable guy made unfunny sex and penis jokes for half an hour to a tiny audience.

So Cards Against Humanity, anyone?

I'd play it.

Probably just a pile of dice.

>Blue Bloods
I have no idea, but Mustache would be an ability score.