Warhammer 40k General /40kg/

Veeky Forums gets shit done edition

Previous >Warhammer Community news(New releases for the Death Guard: Multipart Plague Marines and new characters)
warhammer-community.com/2017/10/07/new-releases-for-the-death-guard-multipart-plague-marines-and-new-characters/

>Daily Duncan Playlist
youtube.com/watch?v=Icir4H_r_q0&index=1&list=PLEaPE4sLDA7ucJ0dkiVZSW6ghZUNGFHIW

>GW FAQ (1.1):
games-workshop.com/en-GB/Rules-Errata#40k-errata

>FW FAQ (1.1):
forgeworld.co.uk/en-GB/Downloads#warhammer40k

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>Old Black Library Mega
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

>WIP Math-hammer doc (Thanks Chart-user!)
docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing

>Imperial Guard codex (thanks anons)
>epub
mega.nz/#!lfR2RL4Q!Hgfv6ah0Q_lo90V4VMpZ79fVhu3erKCTR8SQ-5lGJVc
>pdf
mega.nz/#!30pVCIzI!weouWfwAWkijYm0EhBaLe2_aVc0FErVOcszvwmMCc7o

First for Guard isn't OP

oh shit my terrible paint job is a thread header

When will we get something like HBS Battletech or MegaMek for 40k?

By which I mean a turn-based game that closely emulates tabletop. I know about Armageddon/Sanctus Reach but those only cover certain campaigns and don't follow the main 40k system, they ironically are closer to battletech, much different from 40k gameplay.

2nd for punished akko is best akko

[childish shooty noises]

Where were we? Ah yes, Tau are the righteous protagonists of the 40K universe who seek to bring everyone into a peaceful collective ordered through mind control to purge the influence of Chaos and giving everyone purpose and meaning through a caste system. Truly the best faction.

>Guardsman (Yu)
Nice.

>SoB player here
>my army is rather broken and op right now
>no one cares
>everyone is bitching about IG
>IG usually gets table by turn 3 when facing SoB

Just got the BRB this week. Waiting for my shitty game shop to get the codex for IG and start making a list for figures to get.

This is the first army I'm building. Any advice? besides not being surprised at the horrifying fucking prices for inch-high plastic figures

We were just talking about you.

I'm sure it was all good, amirite?

Pay2win sisters hardly a thing to get mad over

you are wrong

Nope.

>Tau are a bad faction because they are too good for 40k
>But Tau are more evil than the Imperium, no one is more noble than my humies

ok

Seeing as I posted this near the end of the last thread, I'll post it again in this one.

After seeing the completely shit status of the Vanquisher Cannon currently, I decided to try and work out some better stats for it.

>Vanquisher Cannon
72'' / Heavy 1d3 / S 8 / AP -5 / D 1d3+2 / This weapon always wounds VEHICLES on 2+

>Battle Cannon
72'' / Heavy 1d3+1 / S 9 / AP -2 / D 1d3+1

>Demolisher Cannon
24'' / Heavy 1d3+2 / S10 / AP -1 / D 1d3 / This weapon fires an additional 1d3 shots if the target unit numbers 5+ models.

So basically, for every 2 wounds a Demolisher does on average to a Russ, the Battle Cannon will do 3 and the Vanquisher will do 5. Meanwhile, for every 2 wounds the Vanquisher does to GEQs, the Battle Cannon will do 3 and the Demolisher will do 5.

Is this balanced, anons?

>pay2win
I'm not sure you understand what that means.

nth for models I can't use without gimping my lists.

Shows how little people actually care about SoBs desu senpai

I've been getting shit on by Mechanicus lately.
Dune Onagers erasing my tonks, Infantry getting wittled away by turn 3, and Artillery rolling super poorly, Scions getting counter deepstriked, and forced into CC, and my own retardation.

Haven't played the Codex yet though.

So whirlwinds, should one go with Castellen Launchers to drown folks in 2d6 shots or go with the 2d3 Vengance shots for higher armor pen?

The Tau are a good litmus test for philosophy 101 students and high schoolers. If they make you angry because you think they're morally superior to the imperium, your retarded.

No, fucking AP-5? its a shell not a fucking gigawatt laser. the Demolisher should do good against vehicles, its a giant shell made for anti-bunker, meaning it finds use as anti-tank as well.

The emperor made eugenically and surgically enhanced einsatzgruppen and led genocidal eradication campaigns for centuries to enact his selected brand of human eugenics and xeno eradication campaign with hipocritically altered human species, homo astartes, and then claims it wasn't evil by a modern ethically based value system. Anyone who unironically thinks the big e wasn't Hitler is a fool and anyone who thinks he wasn't wrong is literally a forge world door carrying card member of the national socialist democratic party

...

We had this discussion in another thread. The other thread came to the conclusion that the Demolisher is like a WW2 Infantry Support gun, it shouldn't be good against vehicles.

And Vanquisher can be
>Vanquisher Cannon
72'' / Heavy 1d3 / S 8 / AP -4 / D 1d3+2 / This weapon always wounds non-TITANIC VEHICLES on 2+

Better?

Who wants a batrep in which I play myself

...

Sisters have been crazy powerful since 2013.
Dominions are probably the nastiest AV unit right now.

>play with yourself as strangers watch online

do it

Play yourself or play with yourself?

I know which one I'd prefer

which another thread, because last thread you were only told it was broken.

The demolisher should have better AP than the battlecannon, its got more HE filler, a lot more.

The demolisher is a fucking siege canon.

Okay can someone explain to me how this works out? is the website just bugged out?

>Nid fag
>So waac he has to play solitaire

Sounds about right, the only surprise is that the second army wasn't guard.

The Emperor was evil for not acknowledging that he was a god and bombing Monarchia

There are so many sad pathetic things in this picture user.... I'm sorry.
If posting your loser batrep makes you escape your miserable existence, even for a second, you go right ahead.

You don't measure your melta range with your erect dong? Have I been doing it wrong this whole time?

So if you used a vortex grenade in the Warp, would it simply do nothing, or would it open a rift into realspace?

I try, but can only measure for Inferno pistol

That's sad user, but go ahead if it makes you feel better.

Inferno pistol Seraphim and Repressor Melta Dominions are their own tear of Broken OP tier.

Hell even Immolators with humble Battle Sisters squads with either Storm Bolter spam or melta and heavy flame combo is stupidly good.

Let's not even mentions DCA and Arco-Flagellants. IG Crusaders with AoF inside Chimeras/Valks is another level of fuck you SoB can pull

> Tau fusion is 9" for double damage
Praise the T'au'va bitches.

You send them to THE SUPER WARP

It's not my fault, The only one who plays 40k near me does Ghilly and stormtalon spam
They're actually counts as vostroyans
Slaanesh pls go

The thread was 2 days ago. Basically, the Demolisher is a siege cannon. Fortifications are really High Toughness, not much armour.

Basically, the Russes are like WW2 tanks, which use the following sorts of cannons.

>Large Width, Low Calibre
Lobs high explosives at Infantry and Fortifications. Horrible against armour, because HE makes really bad armour penetration unless its a shaped charge.

>Small Width, High Calibre
Shoots solid or shaped charges. Great against armour, shit against infantry.

So given that the Russ is based on a WW1/WW2 style tank, then the Demolisher Cannon can be equated to Cannon Number 1, whereas the Vanquisher Cannon can be equated to Cannon Number 2.

Thus the stats.

In the end the word bearers were right. Their angst is both justified and was the o.g. sisters of battle/ ecclesiasty

S U P E R W A R P

Who?
I've always wonder if GW can write Tau lore without needing to make their enemies brain dead.
They are so small and insignificant that I don't think is even possible.

Logar's meditations for the past 4k years is him laughing through the Warp at his father.

>Slaneesh pls go

No, you always play with your cock out. Establishes dominance

Super Warp
In all honesty considering how batshit insane the warp is due to being a universe of contradictions, I wouldn't be surprised if it did actually do that

> makes excuses in a whiny, sniffling tone
Sshh user. It's ok. (You) play your game.

End of first turn

Guardsman rolf lives!

D-delet, I have plenty of friends

Vanq should just be higher S maybe -1 more ap

This.
I'm kind of confused, as this has been mandatory in every GW shop I have played in. Is it different in a FLGS?

yes, we fucking know how shells work user, literally all but 2 of the fortifications in Index 2 have a 3+ armour save, the 2 that don't can't shoot back.

So they would need high AP to get through that, they also have a shitload of wounds, so you need like D6 damage to do good damage to them.

for these reasons the demolisher has to be good against vehicles to be good against fortifications, as they share the same general stats.

Why are artillery carriages $100 a fucking pop, what the fuck forgeworld

I just realized something small that was missing from the GK codex that would've made them a bit better...Master Crafting and Digital Weapons.

Also the Daemonic Adversaries table.

That looks so sad.
Not that I can actually judge but damn

Because FW is fucking cruel. Vulture is the cost of two Valkyries.

Maybe 3+ BS against VEHICLE and MONSTER

NuGW thinks FW are to cheap. Have you seen the price for some of the new stuff?
FW almost seem fair by comparison

Vanq doesn't need higher strength when it wounds on 2+. And AP -5 is too high.

I see your point. I'll work out something different.

BS increase against VEHICLES and MONSTERS doesn't make sense. Increased chance to wound does.

Also, it would be able to take Beast Hunter Shells again, with the following profile.
>Vanquisher Cannon
72'' / Heavy 1d3 / S 8 / AP -4 / D 1d3+2 / This weapon always wounds non-TITANIC MONSTERS on 2+

Just take the heavy mortar/earthshaker bits and kitbash carriages with some wheels and tow trailer thingies?

Or reroll 1
But realistically all that can be done to fix it by gw is cut the point cost in chapter approved

I meant to improve the current vanq stat line not homebrew that will never be used

>72'' range
>better AP than melta
god some of you people are terrible at balance

My store just posted some new rules on its not page. I play guard. Help.

>If your army has 1 or more guard detachments, you go second. If both armies do, the person with the least amount of guard detachments guess first. If there is a tie, roll off as normal.
>For purposes of determining a spot more than nine inches away from enemy units to deploy via special rule, conscripts don't count as enemy units.
>Commisars can only shoot one friendly model per morale phase. If they use the ability, it stops functioning until the beginning of the next turn
>All units in your army with the regiment keyword must have the same regiment.
>brigade detachments are banned for everybody

This feels like it came out of left field. There's been a lot of resentment towards guard players at our store because they've won a lot of games, but nothing that I thought would provoke this kind of response. What do I do?

>its got more HE filler, a lot more

Bigger hammer doesn't go through a plate of steel any better, it just makes a bigger dent.

8th edition has many rerolls, ed boy

End of nid turn one
Nothing really has happened so far except for termies killing the warriors and holding against ~10 genestealers in cc
I'm being ridiculed by neckbeards this must be a new low for me. It is a lot quicker though

Any chances of Chapter Approved actually changing rules?

Maybe play a less OP army faggot. Dust off your scat bikes or something you WAACfag

That sounds like Faction Racism (tm). Is this going to be the newest social justice fad people will riot over?

does if there is more force behind it.
plus that bigger dent causes a lot of spalling, which fucks up the crew inside.

I agree that Commissar's should only get to use their ability for one friendly squad per morale phase. But, the rest is a bit nuts. Though, rest smells like bait. Hilariously, my army would do just fine, Mech Guard ftw, fluffy and somewhat effective while not spooking everyone away.

I'm hoping this is just a troll.
Not even during Tau and Eldar broken tier times during 7th did people got so angry about an army.

It is Guard for fuck sake. If you can't table them by turn 3, you need to get good.

A commisar not giving 120 conscripts all fearless and uniform regiments doesn't seem outlandish to me.
Conscripts being massive space fillers was another legitimate issue.
Don't see the point of the brigade bit though

Mind posting a list? I want to do Guard with a few infantry squads and some scions, love to see what you have

it only seems sad because theres a TV there. Once I finish my 2nd army im going to be doing this to learn the quirks of the units im going to be fielding before i get curbstomped and come here crying about WAAC

>My store just posted some new rules

time to find a new store.

>guard always goes second
This should almost always happen anyway.
>only 1 regiment per army
mixing regiments is dumb anyway
>conscripts don't block deepstrike
that's retarded
>brigades are banned
...why? Guard can fill brigades easily, sure, but that comes at the expense of going first.

This is either bait or you need to pee on your store.

It's easy to write Tau lore, you simply emphasize their superior tactics, adaptability, resistance to Chaos, and weaponry. In all honesty, as written, the Tau are untouchable gods who can only be challenged by the other plebian factions due to being so small in size. We just need a lore writer to bring a few more Septs into existence from a thousand year warp storm so the Age Of Tau can begin.

Let's deconstruct what makes this so sad, shall we?
1) College Dorm room. user is too poor, or doesn't have any friends to split the cost with, so has to stay on campus.
2) Waste basket. Full of used tissues... no girls for user (or guys. Whatever)
3) Two (2) tubes of AXE products. Used exclusively by tools, or virgins trying to emulate tools, in a vain attempt to get snatch
4) Desk Right next to bed (pillow in the shot). Even though Anons Chad roommate is almost never in the room, because he is out slaying puss, user still feels pressured to take as little space as possible (Continued)

no, because IG are basically the FUCKING WYTE MALE of the hobby now

>mixing regiments is dumb anyway
Even though that always happens in the fluff?

What are these people going to do when Eldar and Nids release and they turn out to be even stronger?

>the virgin warhammer

Yet doesn't penetrate.

It's like people who insist that power mauls should have the lowest AP, because "muh historical use against armoured opponents".

>If you can't table an army that can field more models than is possible to kill in 6 turns, you suck.

Eldar no, Nids yes.

harsh man, I think its more he should have some cool background 40k related on the TV for some depth to the field instead of blankscreen

Fair point, but kind of, yes. Given the game's smaller scale compared to the formations in the fluff it kind of dilutes your army's theme and idiom to mix lots of regiments together.

>Anyone who unironically thinks the big e wasn't Hitler is a fool
That's why I always liked the Imperium. It's pretty much a futuristic Hitler doing the best for his people.

>Eldar no
proofs?

Get fucked. Now you too will feel the wrath of all the bitches who can't handle your favorite army being good, as they scream about anyone using them being WAACfags despite the fact you've played the army for years. Taste the suffering of all the Tau and Eldar who you laughed at through the years. The Greater Good has prevailed.