/STG/ - Star Trek General

Best Andorian Edition

Previous Thread: A thread for discussing the Star Trek franchise and its various tabletop iterations.

Possible topics include Star Trek Adventures - the new rpg being produced by Modiphius - and WizKids’ Star Trek: Attack Wing miniatures game, as well as the previous rpgs produced by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe, and Star Trek in general.


Game Resources

Star Trek Adventures, Modiphius’ 2d20 RPG
-Official Modiphius Page/Living Campaign rescources
>modiphius.com/star-trek.html
Playtest Materials (via Biff Tannen)
>mediafire.com/folder/36m6c22co6y5m/Modiphius Star Trek Adventures
Reverse Engineered Character Creation.
>docs.google.com/document/d/1g2ofDX0-7tgHojjk7sKcp7uVFSK3M52eVP45gKNJhgY/edit?usp=sharing


Older Licensed RPGs (FASA, Last Unicorn Games and Decipher)
>pastebin.com/ndCz650p

Other (Unlicensed) RPGS (Far Trek + Lasers and Feelings)
>pastebin.com/uzW5tPwS

WizKids’ Star Trek: Attack Wing Miniatures Game
-Official WizKids Page (Rules and Player Resources)
>wizkids.com/attackwing/star-trek-attack-wing/

GF9games Star Trek: Ascendancy Board Game
-Official Page
>startrek.gf9games.com/

Lore Resources

Memory Alpha - Canon wiki
>en.memory-alpha.org/wiki/Portal:Main

Memory Beta - Noncanon wiki for licensed Star Trek works
>memory-beta.wikia.com/wiki/Main_Page

Fan Sites - Analysis of episodes, information on ships, technobabble and more
>pastebin.com/mxLWAPXF

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>startrekmap.com/index.html

/stg/ Homebrew Content
>pastebin.com/H1FL1UyP

Other urls found in this thread:

moddb.com/mods/ages-of-the-federation
twitter.com/NSFWRedditImage

Posting some artistic versions of TOS ships for starters.

btw, is artist user still around?

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The Orville is a better start trek than discovery.

Seriously, discovery is shit

S T D
T
D

He's not an artist, he just filters STO screenshots through photoshop.
I mean, it looks nice, but let's call a spade a spade.

Still around. Pretty much stopped playing STO though. Turns out there's more money in IRL photography. Who knew?

Basically, yeah. This really only came about because my laptop is a piece of shit and I wanted to make my screenshots look passable. Pic-related is still my screensaver.

The Orville is fun. I don't love some of the humour. Episode 5 was pretty light on that though. On balance, I prefer it to Discovery, by far.

But I don't hate Discovery, at least not totally. There are certainly things I hate in the show. The new Klingon aesthetic, the USS Stargate, the main character. But I'm seeing stuff that I'd like them to expand on. What's Lorca's deal? How does the shroom-drive inevitably go to shit?

At any rate, I'm going to watch both.

Calling it now, the shroom drive gives birth to the Elachi.

The Elachi were in Enterprise though ("Silent Enemy")

That would require temporal shenanigans, which Trek has never done right as the basis of a story arc.

It's temporal mechanics, i dont need ot explain shit.

Only by STO headcanon, which doesn't mean shit for CBS.

The Elachi are all STO anyway, there's no alpha canon Elachi. The Shroomies are unnamed alien #1040 or whatever.

Andorians were pretty much the best thing about Enterprise. Sad to not see any in Discovery.

And Ensign Daphne Punk didn't return.

Considering what STD has done to the klingons, I'm pretty fucking relieved there's no Andorians

but why does it spin?

To be honest, I want a Trek series that develops Tellarites and Alpha Centauri, the two other founding members of the Federation about which we know either basically nothing (Tellarites) or absolutely nothing (Alpha Centauri).

Really, the lack of development of Alpha Centauri is the most glaring flaw given that it's supposedly, according to all the most recent novels and stuff, a human colony that was started during the pre-warp years.

Given that the Botany Bay was built on Earth during the 80s and launched in 1996, it's quite likely that colonization of Alpha Centauri began in the aftermath of the Eugenics Wars, the late 90s and early 2000s, and probably continued until the start of World War 3 in the 2030s, aboard ships similar to the Botany Bay, or even larger. Hell, it's possible that colonization even began before the Eugenics Wars in the 80s, depending on whether or not the Botany Bay was the first of her kind.

Well they have to lock in the 7 chevrons if they want to travel to another world. 8 if they want to travel to another, less interesting galaxy and 9 if they want to jump the shark.

>How does the shroom-drive inevitably go to shit?
Think of something they could draw a modern real life parallel to and you probably have the answer. Maybe it causes shrooms to grow inside the crew or there's some kind of shroom meltdown.

>Given that the Botany Bay was built on Earth during the 80s and launched in 1996

By the way, I'm extrapolating this based on the fact that the Space Shuttle Columbia began construction in 1975 but her first flight wasn't until 1981, so six years. As a much larger vessel intended for interstellar flight, not to mention part of its construction happening during the presumably resource-intensive Eugenics Wars that would have slowed things down that weren't part of the war effort, Botany Bay's construction time must have been more than 6 years and, thus, must have begun in the 80s.

>8 if they want to travel to another, less interesting galaxy

Although in fairness it also results in a tighter, more focused story with arguably more interesting characters, even if the plot is lackluster.

Or maybe the shroom juice they used is a non-renewable power source and they have to fight on desert planets for last wells of that stuff.

>causes shrooms to grow inside the crew

I can't wait until the tortured fungus strikes back

We already saw Andorian prosthetics early on during production and they were the same design used in Enterprise.

Stamets and Straal had a bet on to see what kind of crazy shit they could convince the Starfleet engineers to do. None of the spinning is actually necessary; it's all just an out of control bet that started with a few spinning rings in engineering and ended with the whole ship spinning when it goes on a shroom trip.

>The rise of U.S.S. ORKTERPRIZE

Da grimdark, da final fronta
Dese are da WARRS of da Kill Kroozer orkerprise
Its continuin' mission, lootin' Humie compounds
Ta seek out new life an fite dem
Ta boldly WARR wher no ork has WARRed before

Otherwise good, but you misspelled WAAAAGGGGHHHH!!! ya grot!

I'm sorry
I normally don't indulge in heretical xeno speech

Ez ok, ya still show'd sum enthusia... enthusale... enthale... SPIRIT! In yer spellin'!

Thank you Mr Ork
When I inevitably copy paste this I will make sure it's corrected

spinnan

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Alpha Centauri seems to just get lumped in as a colony of United Earth, rather than anything else.
I'm not saying I'm against a deeper exploration of it as it's own entity, but that's the impression I get from existing canon.

>I can't wait until the tortured fungus strikes back
That was already an episode.

>Besides, you can grind any given ship in like 2 weeks
>How? At 8k dilithium a day on 3 characters it currently takes around a month to get enough zen for a T6. That only goes down to 26 days if you wait for a sale. I can't imagine doing the grind on more than 3 characters.
Use the Lith/Zen market. The price fluctuates on a regular basis, on the order of 5-10 DL/Zen every day; when monthly sales come out, the price per Zen takes a massive leap and you can make a >huge< profit if you get the right break points.


>daily Duty Officer missions
>Dyson Sphere missions
>daily Borg Hunts

>Huh? I've been away from the game for like 6 months and I have no idea what you're talking about.

All of those things are at least a couple years old. Borg incursions happen randomly in every sector. You show up, fight a little, and get a bunch of Bog marks you can make into lith.
the Dyson Spheres require you to complete a mission tree, then they unlock a new ship area inside the Sphere with a bunch of readily-accessible and (dare I say it) often fun co-op PVE space and ground missions. Which reward you with more marks.

Duty officers is an entire sub-system like the "task" thing in Final Fantasy Tactics. Go to Starfleet Academy or the Klink academy, and talk to the historian and the wandering NPCs. They'll trigger missions that let you get Duty Officers and Duty Officer packages, which you can sell for a fairly good price on the player market or use for missions (in most star systems and sectors) to get some more cash and 'lith. Not to mention ship gear and some amusing inventory items.

Seriously, check the wiki.

To add on to this user's points:

There are two admiralty campaigns that give 30k dilithium when you get through all ten tours of duty. Let's be somewhat conservative and say you can get through one of them in twenty days. Every twenty days nets you 30k dilithium on each character. It takes roughly four days to refine that. At a 300:1 dilithium to zen ratio, that's 100 zen.

Multiply that by each character. I have ten characters. So, if I'm really dedicated, I can grind out (through just the Admiralty system) 1,000 zen every 24 days. Less if you're willing to spend on pass tokens. The more ships you have, the easier/faster this goes as well (don't throw away your leveling ships - new characters you make should probably take Science ships as their level up ships).

My rule of thumb is to grind out dilithium and wait for Phoenix boxes to turn it into zen. I then wait until ship sales to snag what I want. I should probably play the market more than I do.

Nice to see that the Agamemnon is still getting posted.

Speaking of phoenix boxes, they are around right now.

How do you even get that much of an impression? Literally the only canonical facts we know about it is that it is inhabited by humans from Earth, that there is a University of Alpha Centauri, that there is an Alpha Centauri City, and that Zefram Cochrane must have lived there at some point later in his life.

That's it, that's our sum total canon knowledge, and some of THAT come from glimpses of an out-of-focus display screen in a single TNG episode.

Yeah. I managed to snag around 2.5k zen this time because I'd been lazy and hadn't been doing my Admiralty every day (STO is easy to get burned out on). I just need about another 1k and I'll have what I need for a ship sale. Gotta complete that Sovereign set.

Okay stg, I keep picking up and putting down sto. I really want to get into it but my time is VERY limited. Essentially I just want to be able to hop on play a mission or two and hop off. The reason I keep putting it down is the progression. I think I understand it but here's my question. Forget T6, etc, when is the earliest I can do what i described above while captain of a intrepid class? I think I'll be able to stick through to the end game more if I get to captain the ship I want not one I have to.

There's a T4 Intrepid. It's not a bad ship. It'll be a little difficult to get through later areas of the game, but it should still be doable. There's plenty of usable sets late in the game (Solanae set, Quantum set, Sol defense set), though you may have to replay a few missions to get all the pieces.

I'm inferring from their absence. Particularly, in Terra Prime, when Earth are hosting all the local races to create a trade alliance, there is no sign of an Alpha Centauri delegate. That implies that the colony is beholden to Earth policy or lacks the autonomy to sit at the the table.

Then there's the latest mission which is going to give also a full set, posting the stats as i go through those items.
This one is awailable already.

Welp, looks like it's goingto be comparisons with my current gear.
Oh well, have a look at some Iconian set stuff as well then.

Just one more after this, then you got the whole 4 set.

There's also a singularity core for those who cant use warp cores, mind if i take a picture of that too?

Also i gotta say about these shields that they are pretty unique, i dont think any other ones have different shield power per shield facing as a built in feature.

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Huh. I usually run a pretty vicious Science/Escort loadout (heavy on the cannon and torps, with a full Borg Elite setup for more resilience), so the trashed forward shields isn't for me. But that'd be a lot of fun on my beamships. Iconian Resistance set looks really damned nice for my Warbirds, though - and maybe the Feddie if I can bring myself to ditch the Borg gear. Should log back on again sometime.

What if, instead of the ugliest space bear you have ever seen, it was Winnie the Pooh.

And instead of shroom spores, it was honey particles.

Would you still be okay with torturing Winnie the Pooh for instant galactic Uber travel?

Captain Ransom would. Though that's not a glowing recommendation.

>Tellarites and Alpha Centauri, the two other founding members of the Federation
Alpha Centauri is not a founding member of the Federation, based on alpha canon. In alpha canon, there are only four. I do agree that we need to see more of the Tellarites though.

Ransom was desperate enough to torture anything to try and get home.
But he deserves some sympathy, he only had a tiny Nova class, not something designed for long range like an Intrepid.

Oh bother!

For Ransom, he was willing to be damned in order to save his people. He knew full well that he'd have to explain it when they got home, and there wouldn't be a way to frame it that would make everyone clap and pat him on the back.

Not if I could avoid it, same as with the uber-tardigrade. However, to quote Captain Ransom, " It's easy to cling to principles when you're standing on a vessel with its bulkheads intact, manned by a crew that's not starving." Once you reach the point where you're willing to compromise your principles to win, save your tribe or simply survive, anything is on the table.
I won't meme by saying Ransom did nothing wrong. He most certainly did something wrong. And then he did it again and again because he got used to it. But the point that those episodes failed to make is that, under enough pressure, any one of us could turn into what Ransom became.

The whole "Ransom did nothing wrong" crowd I think is all jokes, but to be honest he was pretty sympathetic.

Was there ever any actual indication that they were sapient rather than just sentient?I

That's why I used Ransom as my example. If the stakes were high enough, I would. I would also surrender to the consequences afterwards. Circumstance can turn men into monsters, but the choice is ultimately theirs to make.

They communicated with Janeway after she got one of their corporeal alien buddies to act as translator.

In alpha canon, I don't think we know any of them except Earth.

I will sympathize with Ransom's situation, but he still made the wrong choice and I will hold that against him. I can't hate him, but I can find his decision repugnant, and him, wrong.

Compare/contrast Discovery's Captain Malfoy, whom I'm pretty sure is not stuck 70,000 lightyears from Earth with no way home.

>he was willing to be damned in order to save his people

And so he was. But yeah, I think he knew that even if he got home, him and probably most of his crew would be going to Federation space jail. But at least they'd be IN the Federation.

They could be negotiated with and understand abstract concepts. I think they even could speak, once the universal translator was tuned up enough, though it's been awhile since I watched Equinox.

>and its various tabletop iterations.
why lie though?

Even if the majority of discussion is lore discussion, it's still one single thread, and Trek was Veeky Forums before 40k was a twinkle in GW's eye.

Aside from that, we still have regular discussion of Star Trek Adventures. It's new. It doesn't have a lot of supplements, so people are trying to suss it out. There's also been some discussion about Attack Wing (I own the box set and some models - it's a pretty underwhelming product to be frank).

You can always hide the thread if it bothers you.

>In alpha canon, I don't think we know any of them except Earth.
Are you stupid or something? We see the founding of the Federation in Enterprise. Vulcans and Andorians are absolutely alpha canon and the Tellarites are confirmed in a number of other episodes. Check Memory Alpha, it is very clear who the founding members are.

And Tellarites are in ENT it's self.

Tellarites are also in TOS, as are Andorians. I don't recall if "Journey to Babel" explicitly calls them out as founding members of the Federation, but the episode focuses mainly on them, humans, and Vulcans.

Well, technically the Andorian is actually an Orion, but the implication is that the Andorians have a vested interest and are members of the Federation.

Apparently this is happening:

moddb.com/mods/ages-of-the-federation

Hey now, I mentioned FASA trek twice in the last thread alone, and we have an active STA campaign recruiting right now.

"These are the Voyages" establishes Humans, Vulcans, Andorians and Tellarites as the founding species (as long as you ignore Troi's weird line saying this isn't the founding of the Federation)

>implying anyone would assume Troi would be right about anything.

Alright /stg/, riddle me this:

What's some menial, time consuming tasks that crew of a ship should be engaging in whilst on duty? There's only so many conduits to scrub after all.

Gravity plating maintenance. Now you have to tediously remove carpet, deck plates, and then test each gravity plate individually - all while gravity in that section is turned off (unless you want to get electrocuted).

>What's some menial, time consuming tasks that crew of a ship should be engaging in whilst on duty?
Scrubbing the condu-

>There's only so many conduits to scrub after all.
Fuck. Ok, nvm that. Maybe they have drudge paperwork duties, lab work (working on experiments for the science/medical teams, cleaning equipment, etc), engineering work of various kinds (such as basic fabrication duties, repair work, upgrades, etc), or drills of a variety of types.

Degaussing the transporter pads.

Manually.

Ok that's some exciting shit right there man. I love the choice to use the Axanar and ENT ship designs against the Klingons. I'm gonna keep my eye on this one for sure.

Have you ever been in the navy? Painting. You chip rust and paint. Forever.

I feel like that may be less of an issue in the non-oxidising vacuum of space.

until you fly through a corrosive nebula

I'd be worried about the interior. There has to be some water storage, and humans in particular exhale moisture as a part of their respiration. They also perspire. It's probably not a huge problem, but it would still be present.

What about the interior? You have to keep the air moisturized to cut down on static, given all the sensitive technology on board.

Routine maintenance. Drills, battle or otherwise. Cleaning. Training/skill maintenance. It could also depend on the specific mission they are currently on.

Stuff on the outside is probably accounted for by automated systems more than anything else.

My problem is finding the line of where automated systems stop and personal interaction with the hardware begins.

Cleaning is a neverending task, you'll understand if it was ever your responsibility to manage an area that sees a lot of people traffic.

'Gunk' seems to randomly appear in every crevice and corner, even if no one ever seems to step there. Hairs somehow find their way into electronics. Strange stains appear on worktops due to bodily oils.

Human(oids) are pretty fucking filthy, when you think about it. Every part of the ship is going to have someone who cleans it, once per day in more travelled areas. Especially if your captain is a psycho, like Janeway.

Does STO have Kelvin Timeline ships? If so, which ones/which ones are planned?

I'm aware of the duty officer system in general, I though you were talking about something new with regard to missions (Klingon raiding missions for contraband still the best?). Also, I am well acquainted with Dino D-Day and Borg Red Alerts, I just have never heard them referred to with the terms you used.

Admiralty, like the fucking duty officer system, bores me to death. This still isn't a way of getting around the 8k daily cap (unless you buy lots of character slots, which a guy just starting on a free account is probably loathe to do).

They have the JJPrise, Vengeance, JJBoP and a JJ-inspired Romulan ship. All are extremely rare and extremely expensive ships, to the extent that you're more likely to trade someone privately because the market value exceeds the in-game energy credit limit. Dunno if they have any others planed.

It has the Vengeance and the Konnie, the Into Darkness Klingon ship, and a Romulan ship inspired by the JJTrek universe.

Admiralty is boring, but it's also the least time consuming option. And while it does require multiple characters, I bought almost all of my extra character slots with zen I ground out dilithium for. The others were from recruitment events.

The 8k cap is never going away. Without it, there would be even more inflation than there already is.

>My problem is finding the line of where automated systems stop and personal interaction with the hardware begins.

The personal interaction with the cleaning and maintenance hardware begins when that hardware itself needs to be cleaned and maintained.

Enterprise presents 22nd century humans as politiclaly united under one goverment. There might be some far flung "lost" colonies (as other shows indicate) but everyone in contact with earth was part of United Earth. Having a major independant human world right next door to Sol would have been a big deal. Vulcans would have brought it up as evidence that humans aren't ready to be an interstellar culture.

I'm not against the cap, if anything I'd rather it be a weekly cap (of something like 100k) that's also account wide. And you're right about it being an easy way around the cap, I'm just lazy.

Riker once had a line that 'the ship cleans itself'. just to confuse the issue further.

Anyway, since menial tasks for people that do more physical things around the ship are covered how about tasks for all the people sitting at screens; those scientists, medical staff, navigation peoples, pilots and so on. What's filling their time whilst on duty in the usual dull day to day stuff where the computer will be doing most of the work anyway?

>Riker once had a line that 'the ship cleans itself'. just to confuse the issue further.
This makes sense, the Federation probably would put elimination of drudgery as one of its priorities, since the universe is predicated on the theory that people generally better themselves continually.

>What's filling their time whilst on duty in the usual dull day to day stuff where the computer will be doing most of the work anyway?
Meme answer: space Veeky Forums

Real answer: probably personal betterment (research, skill maintenance/improvement, etc) or the pursuit of various electronic hobbies. I suspect that most people are conversant in the basics of programming or higher-skill computer usage. Star Trek generally assumes people demonstrate high amounts of personal improvement and engagement with their own betterment, so people probably do a lot of that during downtime.

anyone have a link to core rule book?

>we have an active STA campaign recruiting right now.

Just got here, do tell!

Check the Archive pdf, second post of the Archive thread. Think it's still alive. If not, there's an user around here who has it.

See

It's always bothered me that there are no non-sentient robots in Star Trek. There should be drones wandering the ship performing basic maintenance and cleaning. But the only thing like that we ever see are the exocomps, which of course gained sentience.

I want to say that there's a reason for this, some prohibition akin to the gene modding one. I can't produce proof of this, of course, but I'd believe it, given how the Federation does stuff and the fact that non-sentient robots are ripe for abuse by people.

It's entirely possible the ship's own maintenance and cleaning abilities make drones not necessary. Like they're built in to the flooring and bulkheads so you don't need independent drones scooting around getting in the way of people.

That would also explain why kids who grow up on starships become obnoxious, spoiled brats.