>Unearthed Arcana: Fiendish Options
media.wizards.com
>Trove:
rpg.rem.uz
>5etools:
astranauta.github.io
>Resources Pastebin:
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Previous Thread
Aside from the game itself, what D&D merchandise do you own?
>Unearthed Arcana: Fiendish Options
media.wizards.com
>Trove:
rpg.rem.uz
>5etools:
astranauta.github.io
>Resources Pastebin:
pastebin.com
Previous Thread
Aside from the game itself, what D&D merchandise do you own?
media.wizards.com
List of the new spells for Wizards
>Aside from the game itself
h-haha I totally own that right guys
>Making first dungeon for my party.
>The campaign is primarily about fighting orcs, humans and demons
>Since first dungeon is not directly tied to the plot, decide to splice things up
>So far it has a nothic, slaad tadpoles, gazers, chokers and a grell
I'll start playing in a roll20 group and want a few advice on charbuilds.
For now it is 3 players (1 Dwarf Barbarian + 1 Tiefling Sorcerer + me) + DM, and I don't mind making a char to fill a vacate spot to help the party survive (working on this restriction help me improve my RP IMHO).
For now I have thought of:
Human Cleric of Light, Jesuit-style.
Human Cleric of Arcana, Inquisitor-style
Elf Valor Bard, LoZ Link-style (there is enought - or any? - healing capabilities for Bard? Even though I don't see a Link-type of character using Vicious Mockery)
We all start at level 1, by the way. If anyone fill the healer spot I would go Human Noble Bladelock, Ganondorf-style.
Any tips? (No UA, but Sword Coast and Elemental Evil is OK)
In the preivous thread a fa/tg/uy said of picking the Healer Feat. Is it worth it?
>picking the Healer Feat. Is it worth it?
Fuck no. Unless you're a Thief, it's garbage.
If you're gonna play a cleric, make sure you've got more utility than just healing. Healing fixes mistakes, but with the right spells you can prevent mistakes from being made in the first place.
Goes without saying and I'm sure you were going to do this anyway but whatever you do, make sure to take bless. Both your party members will thank you.
Just bee yourself.
>Healer feat
It's not bad at all. In this edition the only thing you need a healer for is to pick people up from 0hp. Other healing is nice but not needed.
The healer feat will let you pick someone straight up from dying to fighting without spells. As for playing a "healer" you got some options.
Cleric, Paladin, Druid and Bard can all do it. All you need is Healing Word prepared for when people hit 0hp and you can wing the rest with hitdice healing.
martialcucks on suicidewatch.