ANother Orion's Arm term, just means "type", kind of like species, it comes from the word phylum
>...and the 6 genders, oh boy, am I in for something progressive now
Was mostly a joke to outright state it like that but there are at least 6 sexes you could choose from.
>perking, so perks? reads like trying to preemptively write the forum slang right into the rules
Got that slang from vidya so, still, may be worth it to reterm.
>"gineering", I gotta gineer me a bottle before I'm through this, ain't I?
Another future word. I need a glossary don't I?
>succeeding on low rolls for antagonists only seems like an annoying, mental switch, mental note as houserule target if flippable
This is something most players who've tried the system like.
>DJ class, how uncool, but that is taste of course
Basically a bard. Future bard.
>is there a point to allocating 10 or less points to core stats in the beginning?
No, if that's written somewhere it shouldn't be.
>you have to deal the final blow to get the XP, hello killstealing!
In game usually an assist/kill each party member that deals dmg to that enemy gets .5 kill xp
>Is there an incentive to not have the lower two classes equal? If I have one lowest I can't use it as a modifier and cant switch either.
You can always level up the "bottom" class as the game goes on.
>It suggests up to three classes but leaves the option to get more, but if I choose four the rules become conflicting. Only highest two can be modifiers but one of the lower two can be a modifier if they are equal.
I think the rules I have now say it's 3 classes MAX.
cont.