/dcg/ Dropzone/Dropfleet Commander General

/dcg/ Dropzone/Dropfleet Commander General

New Challengers Enter The Field edition

Last Thread:
>Hawk Wargames website, with links to models, rules, and forums
hawkwargames.com/

>DZC rules, units, errata, etc
mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builders
dzc-ffor.com/
solomonder.com/scoldzap/

>DFC Rules and Scenarios
mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>free DFC fleet builder
dflist.com/

Reminder to ignore bait, unless it is masterfully crafted.

still no good explanation about scourge dont just make human hosts bang to make new ones. Apparently bone town is harder than cloning

They can't have infested humans bone because being taken as hosts makes dudes infertile.

I'm pretty sure they could set up a proper forced breeding/husbandry thing, but it's probably handwaived away as being too /d/.

There's breeding pits. Immortan Dundee escaped from one, became a badass, and pilots a Jaeger to punch jellies on Persephone.

They do. Shangri La has at least one breeding hive, and Japan on Earth has apparently been completely converted into a massive one.

>Japan
It's just like in my mangos.
Is Dave /ourguy/?

Do not lewd the Dave, he is a pure and honest good lad

Yeah, but his lore for D*C also includes Japan being turned into a massive breeding hive.

I based it on the chassis of the Moose truck I posted a few threads back, so I guess it'd be a big LVS-style truck with several huge cannons on the back (or just one massive gatling gun, haven't really thought up the design)

I thought this game was dying, thank god we have anime fanart, that means it'll live

I thought those were for pure scourge and cloning

Scourge may be a species of incompetent paint-huffing retards, but even they're not quite that dumb. You'd last a few centuries at most if you only used people captured in the initial invasion, and capturing Resistance groups en masse is more trouble than it's worth. If cloning doesn't go well breeding hosts is the only way for you to make a second generation of warriors, and considering how unreliable seed ships are that's something you really need to know how to do.

Post fixes to the Basilisk/Akuma.

Change how cloak works so that it can't be spammed endlessly. Make it a tool that can deal with spikes rather than a complete immunity to them.

That just means he's a hopeless optimist. Good trait for an entrepreneur.

Very much not dying, pretty stable

Cloaks mean orders can't spike you. But enemy action can (active scan, laser flare, nearby ships exploding)

Are the scourge frigs supposed to look like this

you'll need to put on the 'arms' and the peg but yep that's about right.

really annoying that everything else in the entire range doesn't require any sort of gluing to mount on the bases but these special snowflakes do.

RESISTANCE IN SPACE WHEN?!

>he doesn't glue the pegs to the ships
Shit nigga what are you doing? You're supposed to glue those clear gubbins (not the stems) to the ships.

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Plenty of living games run under the radar. Anime fanart just means we have a little sparkle of internet relevance to keep a bit of discussion going on an international scale.

Are you telling me these models don't come prepainted? No wonder this game is having problems catching on more.

I did on the frigs, guess its hard to see that since I was holding it over the connection between the stem and nub. but on the other boats I didn't really need to. I probably will since the fit between stem and nub was better but I think I'd rather have my boats fall of the stem then the stem breaking once my buddy hulkhands accidentally swipes them of the table.

Classic memeioli famioli

user, did you seriously glue the stems to the nubs?

no, I glued the nub to the model.

Okay, you had me worried for a second there.
I still don't see why you wouldn't glue the nubs in for other ships too; the fit is better, but not that much better.

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2.0 when

I want my tonks to be properly relevant again

Thinking of playing Salakhan and old UEA-vehicles only army.
Good/Bad/Atrocious idea? Which area am I most likely to get fucked in?

Scouts. Those disruptor ATVs are a massive boon to any tank list.
Also Standard, because you're giving up valuable Gun Wagons for Hannibals that basically act as nothing but worse Mehmeds/Alexanders

I can see the general utility, but what makes scout ATVs so good for tank lists? And why do I need gun wagons? Between Zhukovs and AA guns on my Lifthawks, I should be covered?

>what makes scout ATVs so good for tank lists?
Your tanks are highly vulnerable to heavy weapons, and those heavy weapons are ideal targets for disruption. They're also extremely good for aircraft-heavy lists (and as pure EAA you've got exceptional aircraft) since accuracy is massively important for AA.

>And why do I need gun wagons?
Because they're fantastic and are standard choices, mainly. You can live without them, but Hannibals are a poor substitute in that standard slot and will rarely end up being as useful.

Huh. Maybe I'll mount some AA guns on the back of a Jackson as a counts-as Gun Wagon, I guess ATVs in a consistent colour scheme might fit in?

Trying Out a Cephalopod scheme in my scourge

Cephalopod? You sure?

Missing a plume of spice melange.

I like it. Physical texture could use some work, it looks a bit grainy, but the patterning is schway.

Can someone give me a quick tier list and practical rundown for the Scourge cruisers? I'm looking to get into Dropfleet, and I like the Scylla and Charbydis and the Akuma/Basilisk is a must-take, but I'm having trouble finding a Cruiser I like to build my lists around.

As a personal choice, I generally find myself trying to squeeze a Wyvern into the end of my lists. Close Action is the one thing Akuma-chan doesn't have a monopoly on.
A Hydra or two is nice for vomiting launch assets across the board.

All of their gun cruisers; Yokai, Sphinx, and Shenlong, I feel lose out because of how good the Akumalisk is, and because how you have to use them on weapons-free to get their worth out.
While they're just as powerful as their UCM equivalents on standard orders, you're still wasting lots of primary firepower.

Ifrit and Raiju are pretty okay; I personally don't take any Raijus, just because of how much better Akumalisk is in a heavy slot, but taking 1-2 Ifrits as your core "combat cruisers" isn't a bad idea.

Strix is a very good choice, I find; better than the Wyvern, at least, since neither are going to survive more than a turn or two once they get stuck in.
Wyvern is also good, but not as efficient as the Strix.

Hydra is absolutely great, and you should take at least 1, preferably 2, in every fleet.

Sphinx is alright to supplement Akumalisk because it's a relatively low priority target that doesn't need to be scared of getting stuck in. If you charge your Akuma directly into enemy lines that thing is going to get focused on and mulched, but a Sphinx doesn't have that problem.
It still gets overshadowed, but imo not quite as hard as the other oculus cruisers.

As for Wyvern, I wouldn't take one alone, Djinns just do it better at that price point. However a pair can actually be quite survivable unless the opponent drops absolutely everything to take them down (which is advantageous for you anyway). A good rule of thumb is to always take Scourge CAW cruisers in groups.

True, but if I had to choose between two Wyverns or two Strix, I'd always go with the Strix.

How important are launch assets? I'm on a tight budget right now and don't really want to buy their tokens, and paper just plain looks bad, so I was trying to make lists without them.

Fairly important, actually. Bombers are good for one of two things; massed runs on single, big targets, or chewing through lots of tiny things with bad PD.

So basically they destroy frigates and battleships efficiently, but are poor against anything in the middle.
Fighters are always useful since they give PD buffs.

In general:
Bombers:
PHR >= Scourge > Shaltari > UCM

Fighters:
Shaltari > PHR >= Scourge > UCM

Fuck. Thank you, but fuckdammit. I'll have to improvise some.

I mean, honestly, it depends on the faction.

UCM and Shaltari can get by fairly easy without Launch Assets, since the UCM launch assets are bad (and they have Jakarta's), and there's often little room for Basalts or Platinums in Shaltari lists.

PHR and Scourge on the other hand have little to no excuse.
Bellerophons are almost mandatory for the PHR thanks to how good they are, and likewise for the Scourge since Hydras are so point-efficient.

Fighters are only useful to the single targets though. You have to assign them, and the only targets worth assigning them are invariably the big ones.

Very true, but that's only if you want absolute assurance.
Assigning a single fighter squadron to each frigate that's got two or so bomber squadrons going up on it does a lot.

So I'm building my Shaltari starter box and I know the recommended option is to build the Obsidian (I already built the Amber and Emerald) but I want some launch assets. Would building the Basalt instead gimp me too hard?

the Obsidian isn't too bad, since it can shoot off two lances at once, but I'd personally go for the Jet or an Onyx.

Having two of your three cruisers being armed with disrupters and nothing else is a bit iffy for a starter fleet.

Would it make a difference if I know my primary opponent is a PHR player. I know I should be leaning a bit more towards particle stuff to negate his armor but I'm not sure how to slot it in.

Being entirely honest, user, particle stuff isn't -that- good of a weapon. The Diamond gets away with it just because it's 2+ and crippling, and the Ruby gets away with it because all its lances are linked.

Obsidian is similar to the ruby, but you need to go weapons free to use all its lances, and the Granite/Jade are just garbo.

Got it. I'll build the Obsidian. Thanks!

Yeah; the Obsidian isn't bad, honestly; 2.666 damage per firing is good for a main weapon system (if a bit lackluster compared to, say, UCM beams and such), but it's definitely better used for picking off near-crippled or near-destroyed ships, or stuff like frigates; leave your guns for doing actual attrition damage

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new person getting into DF here, is there a suggested "demo" fleet for all factions? any suggestions of starter scenarios - tried it last time with zero terrain or objectives and it was apparently a bit boring.

The recommended fleets that come in each starter box are fine for demos. You could definitely build them in a more optimized way but nothing stands out as a complete dud of a ship.

The scenario you get in the two-player box (I don't recall if the basic starters give you the sheet) works well for running through the basics, but if you've got a higher point value game or no sheet then scenario 1 in the book is pretty much a larger version of it. You absolutely want some debris fields and objectives though, as you noticed just shooting each other isn't particularly engaging gameplay.

Any bets on how long the wait between Hawk's HQ move and the release of DZC 2.0 will be?

They will be cursed to roam all of England, constantly losing new HQ sites at the last minute to random legal mishaps until either runaway rising sea levels or a new ice age cover the entirety of the UK.

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so dfcg, I can't decide between phr or scourge, both of their rulessets appeal to me, but I hate the scourge frigates. but the dragon and akuma are sexy as shit. while the minos and agamemnon look like ass, but the phr frigates are sexy as shit. both cruisers are pretty too. I'm however sitting on a shitload more scourge then PHR atm, (6 cruisers a battlecruiser and 20 frigs) for phr, double it for scourge. which should I play? and why.

Scourge because they're not cowardly scheming faggots like PHR.

ETA on the new 2-player starter set for dropzone? Wanna get into the game and I'm waiting on the new edition to jump in.

Also good sites for cheap minis rather then just hawks site?

I think burnthrough is really fun as a mechanic and Scourge gets lots of that in addition to being able to go really ham. That would be my pick.

Pick your poison

>Scourge
+Best CAW overall; only beaten in specialist CAW by the Shaltari
+Sanic fast
+On par with PHR for being best launch asset faction
+Combat cruisers are good, but don't really lend themselves to any one type like the UCM or Shaltari do.
+RIP AND TEAR
-Fragile as all hell
-Can be seen farther away, making them even more fragile
-Needs to go weapons free to get the most out of their ships

>PHR
+Dead 'ard
+Can see pretty far
+Tied with Scourge for best launch assets overall
+Bellerophon and Orpheus are pure cheese
+Combat cruisers are decent if you can get clever with your movement
+Frigates are pretty useful
-Broadsides
-Expensive
-Not quite as killy as the scourge in close, but second most killy overall

But phr seems to have tonnes of btls including on frigates?
thanks that's roughly what i experienced when i tried them out. But how valid is cruiser only scourge - i guess i can stomach some dropships since im presuming they are basically.mandatory. but i greatly dislike their look. Basically in a normal "tac" list how much should go into cruisers vs frigs. At what level is i douchey too bring a cute trilobite?

Generally about twice as many frigates as cruisers is normal. You can get away with playing top-heavy though, the only ones you truly need are dropships, specifically 6 of them.
Mind you, the other frigates are great and honestly their aesthetics are pretty easy to ignore (at least compared to bigger ships). They used to bother me, but they really don't now.

They remind me of the flood infection forms from halo. Which in my local community became known as "santa hats" so that nickname resurfaced for the frigs and that soured them for me.

>Obelisk Warspire: 105pts
>A8, Mv:0", CM:A/P4+, DP4
>Type:Vehicle, Category:Command, S+C:1
>Special Rules: Lightning Reflexes, Mass-3
>Energy Storm: E10, Sh1, Ac5+, R(F):18", R(C):18", MF:0", Arc:F/S/R, Special: IF, Area-L
>Energy Beam: E6, Sh6, Ac2+, R(F):12", R(C):12", MF:0", Arc:F/S/R, Special: Strafe, SC
>Energy Beam: E6, Sh3, Ac3+, R(F):6", R(C):6", MF:0", Arc:F/S/R, Special: AA

dunno about the point cost

give me constructive criticism

destructive criticism is fine too

> Mv 0
> Lightning Reflexes

Do you mean its reflex is to shoot lightning at shit?

Basically yeah. Totem also has the same rule.

decided briefly on scourge, I've counted out the ships I got from the KS (28 frigs, 13 cruisers).
any suggestions to change from the following plan;
8 harpies, 8 Djinns, 3 Charybdis, 3 Scylla, 6 Gargoyles.
2 Yokai, 2 Strix, 2 Chimera, 1 Hydra, 2 Ifrit, 2 Wyvern, 1 Raiju and one basilisk.

I was considering dropping 1 ifrit for another hydra since scourge seems a bit lacking in PD. using the other ifrit for a shenlong just for some weapons variety, thoughts?

Drop a Chimera for a Hydra. One Chimera can be a decent idea but two rarely is. You're far more likely to double up on Hydras or Ifrits.

For frigates I'd say drop 4 Harpies and use them to add 1 Char, 1 Scylla and 2 Gargs. Strike carriers are important, and Chars/Scyllas are most effective in a full team of 4. Harpies are okay but you're unlikely to need more than one gang.

to be honest I don't really see the point of the yokai, surely I'd be better served with a pair of strix and some djinn using their speed to get into CAW range while the heavier cruisers actually engage in gunplay with the enemy. the yokai seems to be quite undergunned but I guess its more like a harassing cruiser and I guess it can partner up with harpies just like the djinn strix combo. still, just looking at its stats its not exactly enticing.

I'm not a fan of the Yokai personally desu as I prefer the survivability and solo potential of a Sphinx, but they have a role. Basically they can start the game as a flanking team, and then go weapons free once or twice to fuck some serious shit up before being shot to pieces. Not as juicy a target as CAW cruisers in the early game either.

Mostly they're overshadowed by Akumalisk just like everybody else though, since instead of wasting time flanking that thing can just go weapons free every turn with no consequences.

I'm just gonna go ahead and imagine brain-controlled dudes being forced to bang chicks (hot ones of course) in breeding hives over and over.

thanks guys for helping a newb out, I guess I kinda followed your advice
8 gargs, 0 scyllas, 4 charys, 8 djinn and 8 harpies.
0 yokais, 2 strix, 1 chimera, 2 hydras, 2 ifrits, 4 wyverns, 0 sphinxs, 1 raiju or shenlong, undecided and a bassy.

They ain't mind controlled, Scourge hosts become sterile. It's pure humans all the way until you fulfill your breeding quota and get taken over by an evil torture worm.

That is unless they use a proxy sperm bank, which desu they probably do for the sake of convenience. Then they can just jack you off into a bucket and cart you off to get brain slugged immediately.

>2 strix, 4 wyverns
You're going real heavy into CAW. I can respect that, as long as you're aware that it can be risky business. 6" is a short distance.

Not mind controlled? Okay cool then bondage forced sex factory, I can dig that.

fugg, meant 4 sphinxs. idea is that the strix and 4 djinns go into a vanguard who's job is to rush the enemy. while the sphinx hang around with some ifrit and the harpies to form an advancing battle line. with the heavy cruiser being the stop gap once everything dies. depending of course on the points levels and deployments involved, I'm just trying to visualize how scourge works.

stupid question perhaps, but when a ship blows up from crippling damage, do you measure the explosion from the stem or from the base? all other measurements seem to be made from the stem, but it just doesn't strike me as being large enough to affect anyone else.

As with all measurements, from the stem. Detonations are mostly there to discourage frigate spam and ship stacking, though domino effect kicks in frequently enough with cruisers too.

Ship's are always considered to be point-entities on the field, so always from the stem.

I lost 7 ships once from a reactor breach that caused some crazy chain reactions from an enemy ship ramming. Happens! Especially to CAW ships.

Monday night at the frigate factory

>amazon order sent me a Shaltari frigate box by mistake and let me keep it
>got Scourge frigate box half off
>found a stack of PHR cruiser sprues at the bottom of my backlog box while sorting shit
As soon as I finish moving, it’s time to reopen the shipyards

Dfc seems like the kind of game where it'd be easy to get hooked enough to end up sitting on all the factions.

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>there is at least one other person who plays DC games and reads unsounded
man Unsounded isn't that popular, its nice to run into some overlap.
Do you think Duane would have stayed or left during the abandonment? I feel like he would have ended up super into the UCM if he ever saw them.

DropCommander and Unsounded both scratch my inner hipster’s itch for semi-obscure well-made passion projects.
I honestly don’t have an answer to that. Duane’s got a lot of deep motivations that all tie into his specific upbringing in his detail-rich home setting, so I hesitate to guess how he’d feel about things like the Sphere’s offer of evacuation. But he’d certainly understand the UCM’s burning desire to squash all jellies.

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Tbh, I like the blue as shiny/chromatic accents on the spines, but the "infection" thing seems kinda off.

Not saying the drawings are bad. But i feel like there is a missed opportunity with the girls using the names as style inspiration.

As an example, Moscow doesnt look like a russian girl .

Welp, had to sell the models I bought on launch, the game completely died here within the first few months. I'd say "space games are cursed", but from what I've gathered, it was the limited scope of the game coupled with slow releases that did it. Which is a pity, I loved the aesthetic.

what the fuck is this