To continue the squadron brainstorming from previous thread
>89th Scout Squadron A squadron equipped with TIE/sr Scout craft with supercharged sensors and com gear. The squadron is mainly a SIGINT/ELINT unit but when deployed in active combat they run ECM and ECCM duty alongside TIE Bomber and TIE Aggressor units.
Dylan Phillips
Why did Lando help rescue Han when in the previous movie he sold him out to Vader? I don't get it.
Juan Diaz
Guilt.
Lando tried to play Vader off to get a lighter sentence for Leia & Chewie while Han would presumably do time in prison if Vader strongarmed Fett into not delivering to Jabba.
Might've worked for a normal Imperial officer amenable to bribes, but this is Darth Vader, and Vader's approach to subtle politics is to punch it over and over.
Return of the Jedi's a great character arc for Lando.
Michael Robinson
Anybody running any good AoR games? I'm thinking of DMing one for some friends of mine, and I'm not sure how I want to go about it yet.
Ryan Young
He was already regretting it by the last quarter of ESB. That and he would be in deep shit after his face heel turn at cloud city with both the Imperials (for betraying Vader and helping Leia and Chewie escape) and the Rebels (for betraying Han, a hero of the Rebellion) if he didn't help one side.
Wyatt Gomez
>The universe could always use more Aces. Ideas, anyone? 75th cybersquad A swarm of autonomous TIE drones all synced up to an extensively modified Zeta class shuttle, where the lower hold is housing a massive computer brain that can coordinate all these craft and the upper decks are holding the comms gear to make it work.
The squad patch depicts a swarm of angry bees.
Guilt, pressure from chewie/luke/leia, and some degree of attachment to his old friend.
Adam Carter
Back again with a more concrete version of the Top Gun Rules-
Top Gun is an X-wing game with the following rules changes
- 4 obstacles per side. - 60 points per player. - 50 minute rounds for standard games, 75 minutes for team games. - Generic Ships only - Generic upgrades only - Small base ships only - Your list must be comprised of exactly two (2) indentical ships. - If your list is comprised of TIE fighters, TIE/FOs, TIE Strikers, or Z-95's (any ship that cannot reach 30 points) you may instead take 3 identical ships that are each worth 20 points or less.
The following ships are changed in this format- - Red Squadron Veterans (T-65 X-wing) add 1 Elite Pilot Talent symbol to their upgrade bar. - The T65 X-wing may equip Integrated Astromech as an additional modification. - Braylen Stramm (ARC-170) loses his Pilot ability and is no longer unique. - Storm Squadron Pilots (TIE Advanced) add 1 Elite Pilot Talent slot to their upgrade bar. - "Zeb" Orrelios (Attack Shuttle) loses his Pilot ability and is no longer unique.
Either play in 1v1 games or 2v2. This game mode brings the game back to its dogfighting roots with an increased level of simplicity, while still maintaining depth.
What do you guys think? Any more tweaks that need to be made? Any more unique ships that I've passed up on by mistake? (no rebel TIE Fighter)
Zachary White
If he was just gonna change his mind then why'd he do it at all in the first place?