Infinity General: ALEPH lies edition

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where space nuns are saving your soul from the Devil's AI.

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>Batreps:
youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm
youtube.com/playlist?list=gL0RY70TH3C0mb1n3DaRmyToH44sUck

>Terrain:
pastebin.com/Hy9SRkmJ
pastebin.com/PJaETXMV

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Last Thread:

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reddit.com/r/InfinityTheGame/comments/76dcnl/beware_of_asking_questions_on_the_community/
1d4chan.org/wiki/Infinity/N3_Tactics/Aleph
twitter.com/SFWRedditVideos

Asawira warrior>>>silly infidel knight>>>shit>>>>>>>>>>>>>>Ahl-fassed scum

>Ahl-fassed scum

What the fuck you say?

how much morat cock/unidron tentacles did bit have to suck to not die?

Tarik Mansuri has established that Combi Rifles are lighter than Rifles and do less damage when used as a club.

Will the RPG cement this?

None. The EI commanded her capture and Morats are professional soldiers.

Any fellatio she does would be entirely consensual and at her request (assuming Morats find humans remotely attractive).

Shitty mercenaries making up for their deficiencies as warriors with ultrasafe armor and big guns. Asawira are the true fighters, although khawarij's are pretty cool too.

I doubt all weapons of the same type are made the same across the factions. Maybe he was using a dinky PanO computer combi rifle or something.

>Shitty mercenaries making up for their deficiencies as warriors with ultrasafe armor and big guns.

Try to sneak up on me and then we'll see who is deficient.

>I doubt all weapons of the same type are made the same across the factions. Maybe he was using a dinky PanO computer combi rifle or something.
>Morat combi rifles are heavier because of increased bullet capacity

You can't rape the willing, user.

How does the statement contradict that fact?

Presumaby none, because the EI concocted the whole thing to recruit her and none of the CA troops wants to fuck that up.
Now, afterwards is an entirely different question, but that'd happen on her own volition. Which would probably be *very* often, considering just how much of a fetish haven the Combined Army is.
I'd defect as well.

Pssst. Hey you. Post a picture you took while actually playing. No matter how inane.

What's with the poker chip?

Looks like objective marker

It is indeed an objective marker. Have you not seen Poker Chips as objective markers? I feel like it's pretty common.

They're all on my iPod...

...

That's some sexy spider tonk

Combined ARO from fusilier and engie brought down a Suryat from full health.

Lotslotslots

Sorry he misspelled your name, Half-Assed.

So. What is user's opinion on Killer Hackers? Are they too powerful? Did they shift your meta?

I mostly play against one person who often fields the Bandit KHD but otherwise I haven't seen Killer Hackers fielded by other people beyond Ninjas with one cooked up JSA player who tries gimmick oniwaban lists constantly. Most I know don't use them at all.

I like them for what they do, but Redrum does seem a bit too good compared to the other ones in the F2F after seeing what was calculated by that one guy. I've rarely seen Cybermask pulled off beyond my usual opponent.

Not too bad, but then again I am the only one in my group who has been using them. Only really good to get rid of the other guys hackers and to score objects.

Then again I am playing a Hexa Killer Hacker which does some nice bullshit with Redrum when you pop out and do Surprise Shot with it.

They can be pretty deadly. I've had great success with Scylla and her Devabots. But she's definitely far more unique compared to other Killer Hackers

So far I've been the only one using them, specifically a Barid. I mostly just cybermask around though, never really needed to cybermurder anyone.

KHDs do their job too cheap. They're specialists for 3 points (most FOs pay 1 or 2 for the right, depending on if they get saddled with extra gear), but can gain a marker state and are insanely deadly to even the nastiest hackers. Ignoring Firewall also is huge.
Redrum needs to be nerfed badly. It's far, far too deadly.

This desu. They should either be a bit more expensive or cost SWC like other hackers.

Eh. They could be a bit more expensive in points and still be worth it. but I wouldn't slap SWC as well. Their hacking programs are a bit situational and Cybermask is less desirable to units with ODD or marker states of their own.

>Maybe he was using a dinky PanO computer combi rifle or something
>not wanting your rifle to post your kill combos on MayaBook while you fight
Seems like you don't want to get all the girls user

>wanted to get into infinity
>scared away by clusterfuck rules and hordes of rules lawyers and WAACfags

I'm not a player yet, but the rules seem to me quite straightforward, they're mostly modifiers. The wiki and the online army builder help massively

Good thing you realized the game isn't for you before you got in.
may another game serve you better

Can hardly blame you. Especially when the oh so welcoming community can't seem to handle dealing with newbies like so reddit.com/r/InfinityTheGame/comments/76dcnl/beware_of_asking_questions_on_the_community/

>plebbit

There game really centers around one mechanic. It doesn't really have any more special rules than other stuff, it just seems like it does because it's all standardized throughout factions.

That's just Ariadna players. 90% cunts because the faction attracts armchair /k/ommandos who mostly want to be playing a modern warfare simulator rather than a cyberpunk space ops game.

Just sounds like the discord is full of faggots desu

What do you do if you're trying to get into base contact to punch a guy and the enemy ARO dodges away? Do you have to waste your second short skill getting into base contact so you can punch him on your next order?

Then why do you need a 200 page ruleset?

To clarify? Most of the things are rather simple in concept, but you still need some extra text to cover at last majority of th corner cases. The page number is heavily dependable how thoroughly you explain things and what kind of layout you have, I'm sure you could squeeze the rules to under ten pages if you'd us tiny font and not explain things properly.

If you don't use a skill to FtF that roll, yes. I think the enemy trooper might also dodge in place and stay engaged if he so wish.

My biggest problem with Infinity players I faced was encountering a lot of people who don't know what to do against mildy exotic but still common and good equipment like Crazy Koalas, holo lvl 2, sensor, and adhesive launchers. I see TAGs on occassion. Gimmick lists. Making scenarios for fun. Very little rules lawyering. Going to WAAC is rather minor. People usually trying to have fun and be inviting.

>Then why do you need a 200 page ruleset?
Detail doesn't necessarily equate to complexity. like 170 of those 200 pages are unit specific special rules and how to use them, and they're common to most factions.

40k may have 15 pages of "core" rules but you're still missing the several dozen pages for how to set up and play an actual mission plus the hundreds of pages for army rules. And I've played several 40k tournaments and people still get hiccups with the assault phase pile ins and charge declarations for example.


But whatever, different toilet same shit to you I suppose.

Morats aren't filthy, low-discipline PanO mooks, user. If Bit is taking Morat meat she's doing so willingly.

Player A: Move here, to base contact with this dude.
Player B: ARO-Dodge.
A: Second skill, CC Attack.

It's a FTF roIl, CC vs PH. If B can't beat A's roll, his dude can't dodge and gets punched in the face before he would move. If he can, A fails CC anyway.

>cue the new edit

Honestly she seems more the type to go after a Charontid.

I'm eyeing up starting this game, thinking Aleph. Is there a good getting started guide for them? Things to buy, strats to look at, anything like that?

Post Humans

Get only the hottest robot ladies.

There's this 1d4chan.org/wiki/Infinity/N3_Tactics/Aleph
But I couldn't tell you how current it is.
Start with the starter (duh), get the Sophotect box for the Doc/Engi and the Netrods, also Nagas, Deva and Post-Humans are ace. All the Greek stuff is very much in-your-face strong types, so things like Achilles or Ajax are good Rambos. Danavas Hacker is great for working with Dakinis.

I hope you like lotion, boy. Gear up and get ready to eros your menos, because it's time for Homer.

Seriously though, grab the starter set and look into how Posthumans work. Decide whether you want to go ASS or Vanilla early on, because they play VERY differently. If you're going Vanilla the starter + Danavas hacker, a HMG Dakini, and Posthumans are good beginning purchases. If you're going ASS you want all the Myrms and then your choice of named characters, preferably two capable of forming Enomotarchos fireteams, the gayest rape trains in Infinity.

Oh, also, Sophotects for Vanilla. Sophotects are the best specialists in the game, no question. They're Engineers, they're Doctors, they're high WIP, and they don't die when they're killed.

Learn which enemy units have Shock ammo. That's important for ALEPH.

Don't you mean Shasvastii Sauce?

the 1d4 chan tactica is an alright starting point.

I'd choose sooner than later if you want Generic AELPH or the Steel Phalanx.
They are both good, they just have different tools. Steel Phalanx is like a sub faction within AELPH.

Vanilla can run anything in AELPH but Steel Phalanx can only run Steel Phalanx units.

I ask because I am a big lore and flavor guy. Most vanilla AELPH units are brutal stat sticks that muscle the opponent with superior stats and efficient order use like Asuras or Devas.
The Steel Phalanx are what AELPH sends in when being smart isn't good enough. They are basically violent brutal greek bros that roll in and kill everything that is an alien. Pretty much all their basic guys have frenzy to my understanding. They are also brutal stat sticks, but tend to have tons of odd toys and less actual health or armor.
Vanilla AELPH feels like badass GitS special forces androids. They also have access to Posthuman Proxies, a hyper efficient unit type that only Vanilla AELPH uses. Steel Phalanx is more like an army of power ranger assholes. Both seem really fun.

Both are going to be lower model count armies though. AELPH units are strong and well equipped.

Have you looked at the model range via HumanSphere.com?

INSUFFICIENT GAME DETECTED.

INITIATING CHADATHEMATICS PROTOCOLS.

The first thing you should do is get on the HumanSphere wiki and start looking at unit profiles. Start deciding what kind of style you want to start with, and probably whether you want to run their Sectorial or not, because ALEPH is one of those factions where their current sectorial and their vanilla style is completely different.

What are the differences between Vanilla and the subfaction? Just restricted units or do they get special rules?

You get greater number of the units you do get access to and you can form links of different kinds to move several units and once and gain bonuses to shooting etc. Sometimes you even get lieutenant options and such on units you normally wouldn't get.

That is a badass objective marker.

Perfect. Not a lot of hackers in my meta. Between that and needing to take objectives, Killer Hackers don't really get the chance to go after other hackers.

1. Restricted unit selection.

2. Different AVA (availability). Some units that you can only have, say 1-4 of in Vanilla could have greater or unlimited availability.

3. Access to Fireteams. These are groups made up of 2-5 (probably 2-4 in Steel Phalanx) that have greater Order efficiency, allowing them to do more stuff per turn. They also gain a few bonuses.

Steel Phalanx is very, very different in playstyle from Vanilla ALEPH. Vanilla has a focus on powerful, versatile units with high stats and the best equipment. They also have access to a lot of great, stealthy skirmishers and really good, durable specialists. Steel Phalanx is on the elite side, too, but it is a pure beatstick. It has lots of fast infantry that can form multiple Fireteams to get up the board and into the enemy'd face quickly, usually with high CC ability. They're not as durable as a lot of the stuff you can take with Vanilla (ALEPH stuff often has units with something called No Wound Incapacitation, which means when a unit goes unconscious... it doesn't, staying up and continuing to fight until wounded again. Steel Phalanx has less of it, but it has more tricks for avoiding getting hit, like smoke grenades). Steel Phalanx are the ASSAULT Subsection of ALEPH, and that's how they play.

Nah. They are arguably less universal than FO. My group tends to take them as button pushers w/ a nice niche.

You'd probably prefer Kings of War or Warmachine. The rules are more concise and organized to look more friendly.

Not sure about rules lawyers and WAAC. You probably just had a shitty local meta.

Anathematic has the most game.

Vanilla can take anything under the AELPH faction.
Steel Phalanx is a subfaction (called a sectoral).

In any faction, playing a sectoral means you have access to only that sectoral's units, but they have access to fireteam rules.
Any faction played vanilla can't form fireteams but can play any unit from the faction.
Occasionally sectorals will have access to stuff from other whole factions or mercenaries, but that isnt the case with AELPH.

This guy spelled out the differences between Vanilla and Steel Phallus pretty well.

>Enomotarchos fireteams, the gayest rape trains in Infinity.

Underrated post. The Steel Phalanx is in universe also called the Assault Sub-Section. Or ASS.

>the "magical girl" Anathematic
>chad

Infinity is no better or worse than any other wargame in this respect, but it is admitted harder to get into without a smartphone.

The core mechanics are cleaner and easier to understand than either Warmachine or 40K. But actually trying to browse the rules without knowing what you are doing is a pain the first time or two.

I'd recommend the two player starter set (either of them. Whichever you like the minis from more).
If you don't like it, shelf the game and know you gave it a shot.
If you do like it though, it will quickly start to make sense amigo.

Oh, I wouldn't say that.

>Avatars HATE him!
>Oznats have his poster!
>Find out why!

Achilles has no game. That's why ALEPH made him a butt buddy.

>Avatars HATE him!
>Oznats have his poster!
>Find out why!

I know, right?

I think two of my recent lists are good indications of the difference between Vanilla and ASS.

This is a Vanilla list. As you can see, it's a balanced, combined-arms sort of deal designed to attack the opponent on multiple fronts. There are two units in Hidden Deployment with powerful tools for opportunistically dispatching troublesome units, there are warband units with smoke grenades for close-quarters threat and for providing smoke cover that combos well with the list's designated Rambo, the Asura. There is a mixture of defensive tech in play. Many of these units are very hard to drop permanently and often continue to supply orders even after they're 'dead', making the list seem annoying survivable to many foes.

This is an ASS list. As you can see, it is designed to place Achilles in base-to-base contact with the enemy.

The Myrmidons provide smoke cover for Achilles, so he can get into base-to-base contact with the enemy. The Thorakitai provide orders for Achilles, so he can get into base-to-base contact with the enemy. Alke provides MSV cover for Achilles, so he can get into base-to-base contact with the enemy. Ajax provides a link team for Achilles, so you can occasionally have the order efficiency to move other things while getting Achilles into base-to-base contact with the enemy. The Dactyl presses buttons for Achilles, because ALEPH never trained him for that, and pushing buttons won't get him into base-to-base contact with the enemy.

There's also a remote missing for some reason, pay it no mind. It may have helped the Dactyl fix Achilles, so that he could get into base-to-base contact with the enemy.

>not capturing an oznat and raping her

I think you could just think about Achilles like a low-cost, CC-oriented TAG honestly. He demands the same kind of support and requires specialists.

You are doing it wrong, user. Oznat is for worshipping.

C'mon now, we know your true colors.

Oznats are made to cuddle with

Honestly? At 15BS with ODD, he's considerably more lethal even at range than the average TAG. I'd never trust a Seraph or even a Tikbalang to take him out.

Too be fair the guy was answering his questions, just being rude while doing so.

>not being captured by onzat and getting "raped" by her

I can see EI having one of these for propaganda.

Oznat is too strong for cuddling.

>not being strong enough to cuddle with Oznat
You're not worthy.

>too strong for cuddling

Fusilier detected

This thread is seriously tempting me to write some lewdfaggotry about a human CA defector exploring Morat physiology. What the fuck man.

mighty fine projecting there, manlet Zhanshi

I agree, it is degenerate, what the fuck.
write lewds about Shasvastii instead

THIS

At least Zhanshi knows how to handle physical contact.

Would playing both CA and vanilla Alpeh be too redundant?

Not at all. Youd arguably be owning the real powers of the human sphere.

Just don't be pleb tier and do the femdom Oznat thing.

Kinda. They have similar (but not identical) styles in that they are less numerous but elite. Aleph gives you more straight tech like ODD and NWI, CA is where the freaky toys are.

OTOH, if you went Aleph/CA and Ariadna/Haqq, it opens a shitload of playstyle options. It's up to you if you prefer those or if you prefer similarly-styled faction with different fluff and look.

Yeah, they are used to taking in the ass from the Japs

Confirmed for Keisotsu

>insecure yu-jing manlet tries to makes excuses for being inferior

Im just gonna sit here in Svalarhemia,its proper name,none of that chinese garbage,and drink your impotent tears

>But actually trying to browse the rules without knowing what you are doing is a pain the first time or two
It's a pain a few years down the line still. The Wiki could have the articles a bit less split up.

Am I missing something with the Dire Foes missions? I thought their be more story for these things. I bought Dark Mist and it has a code inside, but it looks like you can just download them all without one?