For the past few years, I have been compulsively running a setting with spaceships, world-terraforming, Dyson spheres, laser guns, ansible-internet-connected computers and smartphones, televisions, memory uploads and VR sensoriums, mind-recording and mind-resleeving into new bodies, artificial intelligences, bioaugmentations and cybernetic implants (some of which are hereditary), controversies over implants, cloning, nanomachines, and so on. People travel to different planets. There are megacorporations.
However, all of it is literally magic, and the setting is Planescape's Great Wheel (focusing on the Outer Planes) with a touch of 4e's World Axis.
The spaceships are highly advanced spelljammers, world-terraforming is an alchemical balancing act of Inner Planar elements, the Dyson spheres hook up directly to the Inner Planes of fire/radiance/positive energy, the laser guns project arcane force, the ansible-internet-connected computers and smartphones are matrices of divination and illusion, the televisions work through scrying, the memory uploads and VR sensoriums work via the Society of Sensation, the mind-resleeving into new bodies is advanced reincarnation at the hands of the Believers of the Source and the Dustmen, the artificial intelligences are incorporeal constructs, the bioaugmentations and cybernetic implants are biomancy (also hereditary), there are huge controversies over things like altralothic implants, the clones are illusory simulacra and necromantic clones, the nanomachines are elementites, etc.
There is planet-hopping, plane-hopping, constellate-petting, exploration of the uncharted reaches of the infinite multiverse, portal networks ranging from intra-city to inter-planar, and Dyson capital ships that enshroud stars. The Great Wheel's factions are cyberpunk-like monolothic megacorporations, only with more benevolence and PC-appeal.
Is this a setting that anyone would find entertaining? What can better sell people on "sci-fi by way of magic"?