>Unearthed Arcana: Fiendish Options
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Best paladin oath edition
>Unearthed Arcana: Fiendish Options
media.wizards.com
>Trove:
rpg.rem.uz
>5etools:
astranauta.github.io
>Resources Pastebin:
pastebin.com
Best paladin oath edition
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The best paladin oath is all of them because paladin is the best class in the game.
this
I wish i'd known
im stuck as a cleric when I could have been awesome instead
Not to diminish awesomness of paladins, but why do you dislike clerics? They are one of my favorite classes.
Bards are pretty fantastic in a large party, especially lore with extra magical secrets
Clerics are pretty badass so long as you realise your job isn't to hit stuff in melee, it is to support your allies and drop some sick spirit guardians. Paladin is definitely my favourite class in the game though, it is pretty much all I play.
Hello, viking user here, I DMed the first session of the campaign yesterday, here to share my experience.
The game started with a village raiding - a part that most of the players found boring, probably because after combat, it was really just going door to door and looking for loot, which was there only in 1/4 of the cases. Peasants sometimes put up a fight, but they couldn't really do anything.
The second part of the session (dungeoncrawling in the mage tower) everybody liked, but I was personally a bit staggered by the fact that they cleared the whole thing in one day, when I planned that it would take them at least one long rest to recover. The encounters were probably much easier due to the fact that barbarian had GWM, so he could kill almost anything in one hit - if he hit. Even the end boss, a spectator, was killed almost exclusively by him.
They liked the dungeon design and the fact that I made the interior walls in the shape of vestige seals.
And now here's something I noticed. Since it's a viking game, it's obvious that the characters aren't meant to be LG paladins. Some raping and pillaging will happen, that's just how it goes. And it did happen - the players specifically said that while they're short resting in the raided village, they drink all the wine and rape all the women. That was fine with me.
However, what I found interesting was their interaction with a prisoner in the mage tower. Not only they talked to her, they also freed her, took her with them and decided to make her a party mascot. A thought of doing something to that specific woman, who has lines and a name, never even crossed their mind.
Sounds like a pretty good session. For the door to door raiding you can just go into description and tell them what happens rather than running each house individually, this will speed up play and be more fun. As for the raping part, you will find that when you humanise an npc and play her as an actual person, most normal players will treat the npc with respect and not just kill/rape them. This is because most people aren't psychopaths, it is easy to say you rape nameless meaningless npcs, but not many people have it in them to do that to a developed npc. Also, if you want to challenge the GWM barb, put him up against high AC enemies. He probably only has +1 or 2 to hit, so even with reckless attack he will miss a lot and switch to using regular attacks. This also gives other players a chance to shine.
careful op, your name is showing :^)
oh lol i'm an idiot, its late and I forgot haha. Thanks for pointing it out
>A thought of doing something to that specific woman, who has lines and a name, never even crossed their mind.
I guess there is hope for them, after all.
Do you think it is, because she has name and personality? Or is it just old habits of playing heroes showing up? Anyway, it is not that much surprising. I've read somewhere that in past time a lot of soldier purposefully missed shots they've taken on the enemy. Soldiers nowadays are trained and conditioned to see only enemy, not humans on the other side.