Anyone else play music/ambiance during play? I thought it might seems weird at first, but actually it's pretty immersive and you can do some neat stuff (sounds effects to cue certain enemies/special attacks/traps, instead of saying "you hear XYZ" you can play an audiocilp of XYZ, trailer music also amps up the major battles)
Curious to know what kinds of music (if any) you guys play.
I do play music. While at first I made elaborated playlists, ripping tons of CDs, I switched to more minimalistic playlists. Now what I normally use is an ambient track, a dark ambient track, and a combat track. The ambient tracks are long, 1h and up, the combat track is a mix of fast-paced music that goes with the setting. I might add one or the other ambient mix for special occasions (fair, dungeon, nightclub, abandoned space station, etc.). By keeping the whole music minimalistic, I find that it gains in cohesion, and it allows me to concentrate on the game.
Artists I used so far (all genres and setting mixed): Aphex Twin Arcana Archon Satani Arecibo Atrium Carceri Corvus Corax Dead Can Dance Deutsch Nepal Fear Factory Ildfrost Imminent Starvation In Slaughter's Natives Kodo Lustmord Machinehead Monte Cazzaza Nordvargr Photek Raison d'Être Sabled Suns Scorn Skinny Puppy Sonar Slayer The Moon Lay Hidden Beneath a Cloud Velvet Acid Christ Vivus Temporis Yamato Ensemble
Kevin Adams
Music can be a great tool, but you have to be very careful with it. When used right it can make the atmosphere 10 times better, but when used wrong it can make it 20 times worse. My general rule of thumb is to avoid using anything which has vocals or is too recognisable, since those tend to be immersion breaking. I also rather prefer to focus on using sound effects and ambient sounds than actual music, these are much safer and just as good or even better for atmosphere crafting.
Samuel Watson
I agree. If I was DMing some kind of Delta Green session set during the Vietnam War, I'd use a Vietnam War music mix played simultaneously with some dark drone heavy ambient track without rythmics for the parts in the US Army base. Then, I'd switch the rock music off and replace it with sounds from the jungle for all the parts in the jungle. Then, when they arrive at the pre-human temple ruins, I'd just use a sinister dark ambient track. For the combat parts, I'd use one track from FEAR 2: Perseus Mandate OST.
Tyler Gutierrez
Anybody have stuff for cyberpunk laying around? I've got combat covered with Carpenter Brut, but I'd love something to play for ambience on the streets and for inside buildings.
Aiden Brown
Not for peacefull ambience, but for cyberpunk combat I highly recommend Unreal series soundtracks, especially Unreal Tournament 2004
Tyler Gonzalez
I use tabletopaudio.com for the most part, which seems to work pretty well.
Darkest Dungeon has some good ambiance and combat music.
John Wright
Some songs from Die Antwoords are remixes from old Aphex Twin tracks. Here's the original material. Might be useful in a cyberpunk setting, though it doesn't mix well with synthwave or darkwave: youtube.com/watch?v=Xw5AiRVqfqk
Joseph Hughes
Can't really go wrong with Aphex Twin. You could also try out some Chemical Brothers, Orbital and The Orb as sort of cyberpunk-y ambient.
Did some at one point. Mostly just a test, i ended up picking out some battle themes to play during combat.
I ended up having to pick something at random once when i had to improvise in order to fix a mapping mistake i had made. It worked out brilliantly.
Matthew Lewis
In horror games, I do like to play a bit of music, especially when the party supposedly are in a safe spot. I also like to herald the coming of their nemesis/an enemy vastly more powerful than them via a certain sound I can play alone or over another soundscape, like the silent hill sirens
Bost are featured on the Pi OST, and Wipeout 2097 OST with a couple of other good artists (Future Sound of London, The Prodigy...). Though like I already said above, I'd avoid making too complex playlists using tons of short tracks - it'll most likely distracts the players.
Christopher Martin
Great taste - In Sides was one of the first albums I ever bought, and I break it out to use as a soundtrack for just about every sci-fi game I've ever run.
In my GMing days (various systems) I used movie's OSTs or computer games OSTs and their sound FX. You can easily rip a PC games FX and incorporate them. How elaborate you want it is up to you, I used a DJ sound mixing deck software to pull off some neat ambience and scenarios/situations
Benjamin Reyes
That was good to hear I love music thread on tg I always find good music;
When I ran an ancient greece game I put some music in the background when appropriate (introduction of the game, discussion with a strange poet, exploration ect, I used this video for "calm" moment youtube.com/watch?v=VkPlNQ4ap1o For combat I remember putting a more dynamic soundtrack
If I ever get to run my dream game in a campaign, a pulp adventure focusing on Luchaores fighting against vampire, mummy and black lagoon monster, I'll probably use a tons of Surf rock, especially Messer Chups youtube.com/watch?v=RgVrV9zq5WM youtube.com/watch?v=phY5kExXPiQ
Also pic related would be recurrent npc's, an alien band who pretend to be a music band to pay for the reparation of their crashed spaceship
I haven't actually done this, but I've considered using stuff from the various Star Wars soundtracks, plus Holst's "The Planets," in Star Wars campaigns.